Haxorus-Mega
Type: Dragon/
Steel
Ability: Mold Breaker/Rivalry/Unnerve->
Territorial (If a Pokemon with a matching type is active when the user switches in, user gains +1 Speed.)
Stats
HP:
76
Atk:
162 (+15)
Def:
125 (+35)
SpA:
90 (+30)
SpD:
90 (+20)
Spe:
97
New Moves: None!
Born in an era where Dragons ruled the world, Haxorus' Mega evolution makes it the Dragon that bullies other Dragons. Seeing the presence of these other Dragons, namely the quartet of
Garchomp, Dragonite, Salamence and Hydreigon, Mega Haxorus'
Territorial nature in the face of these rivals boosts its reaction speed, allowing it to at least tie these Dragons when they're at +1 (
ie after Dragon Dance/Scale Shot/Scarf). Hax can use this to either set up itself with
Swords Dance or threaten a revenge kill on its fellow Dragons, also gaining some opportunities thanks to its new Steel typing providing additional resistances and ensuring opposing Dragon STAB doesn't just end it (
also means it gets +1 against Steels, but that doesn't affect those match-ups much); these resistances also mean it's not exactly dead weight if you don't proc the ability. Sure, you don't have a reliable Steel STAB, but
Posion Jab has you covered versus Fairy,
Close Combat slices through Steel and you still have STAB Scale Shot or
Dragon Claw to decimate your fellow Dragons. Mega Haxorus excels as a revenge killer and late-game cleaner, and as such appreciates
pivot support to help get it in safely and preserve HP since Hax, while bulky, is not necessarily invincible.
Mienshao-Mega
Type: Fighting
Ability: Reckless/Regenerator/Inner Focus->
No Guard
Stats
HP: 65
Atk: 125
Def: 90 (+30)
SpA:
125 (+30)
SpD: 100 (+40)
Spe: 105
New Moves: +
Thunder,
Thunderbolt
With combos that "can't be stopped",
No Guard sounded like a solid ability for Mienshao, pairing nicely with STAB
High Jump Kick and
Focus Blast, the latter's infamous accuracy woes previously making it unideal as special STAB. Shao's special potential has also always been held back by its lack of special coverage, so to sweeten the pot and encourage a special/mixed set I drew upon Mienshao's much reputed speed to give it
Thunder (and Tbolt since Thunder with no Tbolt is weird flavorwise), granting it another low-accuracy option for the special side which smacks many Flying types and
Slowbro for pure special sets, spreads
paralysis for offensive teammates and means Shao actually has enough special options to justify a
Calm Mind set with
Focus Blast and
HP of your choice. Of course, Shao can still make use of its good physical options like
U-turn, Knock Off, Poison Jab and 100% Stone Edge to prevent special walls from getting too comfortable;
U-turn in particular lets it keep up momentum and potentially bring in a scary offensive partner after scoring a
Thunder paralysis.
Escavalier-Mega
Type: Bug/
Steel
Ability: Overcoat/Shell Armor/Swarm->
Plunderer (User's contact moves heal an additional 25% of damage dealt).
Stats
HP: 70
Atk:
155 (+20)
Def:
130 (+25)
SpA:
80 (+20)
SpD:
130 (+25)
Spe:
30 (+10)
New Moves: +
Leech Life
Despite its image as a classic knight, Escavalier's image is a facade, having stolen its armor and title from Shelmet to fulfill its own ambitions; with the influence of Mega energy, Escavalier's desire for power and glory has utterly corrupted it, the noble facade of this false knight giving way to a desire to plunder and abuse its power for its own benefit.
With
Plunderer, Escavalier's vast variety of contact options lets it constantly keep itself healthy, making its need to tank hits due to low speed less of a burden. Newfound
Leech Life now heals 75% damage dealt, while
Megahorn trades it some of that healing for raw power; the similarly strong
Close Combat lets it smash through Steel types which shrug off its STAB; STAB
Iron Head means that Fairy types cannot wall it;
Knock Off can let it soften walls;
Pursuit means it can heal on a switch without having to worry about contact triggers and resistances; one could even run the gimmicky
Razor Shell to further break walls and threaten more healing off of its current target. Mega Esca's natural bevy of resistances and solid mixed bulk mean it can stomach plenty of hits before Plunderer, letting it potentially take on a more defensive spread to set up an extra
Swords Dance or even spec into a stallbreaker role with options like
Taunt,
Toxic and Infestation (though wouldn't recommend all those on one set). There is truly little to stop this false knight- unless you have a match on you.