Got a mega for everyone on the slate, so this post'll be a long one. Bear with me here
Mega Obstagoon - Dark/Steel
Ability: Metal Cords: This Pokemon’s sound-based moves become Steel type
HP: 93
Attack: 90 > 110 (+20)
Defense: 101 > 121 (+20)
Spatk: 60 > 110 (+50)
Spdef: 81 > 111 (+30)
Speed: 95 > 75 (-20)
BST: 520 > 620
New Moves: Iron Head, Boomburst, Metal Sound, Return, Toxic, Frustration
Taking the route of a mixed attacker, Obstagoon invests fully into the power of obnoxiously loud heavy metal bands and got some sweet metal cords! This Obstagoon aims to be an effective mixed wallbreaker, packing a STAB Steel typed Boomburst to greatly complement its similarly useful STAB Knock Off. Of course, with added steel typing comes an improved defensive profile, gaining several boons for Obstagoon, such as a toxic immunity, fairy neutrality, and grass resistance. However, it also gives Obstagoon a weakness to several common attacking types, such as Ground and Fire. A fair trade-off for cool metal vocal cords
Mega Dodrio - Psychic/Flying
Ability: Berserk
HP: 60
Attack: 110 > 80 (-30)
Defense: 70 > 80 (+10)
Spatk: 60 > 145 (+85)
Spdef: 60 > 70 (+10)
Speed: 110 > 135 (+25)
BST: 470 > 570
New Moves: Psychic, Hurricane, Air Slash, Heat Wave, Hyper Voice, Focus Blast
A rather simple Mega Dodrio, idealized on the concept of the 3 heads coming into unison and using their combined knowledge to wipe the floor with the competition. Probably. Anyway, this is a fast offensive pokemon who would play similarly to Lopunny, but with worse offensive typing and a special attacker. Also has the ability to break through common defensive Pokemon, like physdef Toxapex(252 SpA Dodrio Psychic vs. 252 HP / 4 SpD Toxapex: 158-186 (51.9 - 61.1%) -- guaranteed 2HKO), which is a useful advantage over Lopunny, who can sometimes struggle with defensive cores.
Mega Lanturn - Water/Electric
Ability: Guiding Light: This Pokemon’s attacking moves will always hit; However, the secondary effects of these moves are removed.
HP: 125
Attack: 58
Defense: 58 > 98 (+40)
Spatk: 76 > 116 (+40)
Spdef: 76 > 96 (+20)
Speed: 67
BST: 460 > 560
New Moves: Flip Turn, Life Dew
With this fish-thing's guiding light, together, you and I may be able to spam STAB Zap Cannons and Hydro Pumps with impunity. Really though, this Lanturn is meant to be a bulky, special attacking mon whose power comes mainly from its perfectly accurate high BP STAB moves. Really the only reason I removed the secondary effects of its moves is that spamming Zap Cannon without any sort of drawback is absolutely busted and not good game design, so now it can spam that but without the 100% para part.
Mega Victreebel - Grass/Poison
Ability: Feasting: If any Pokemon on the field is KO’d while this Pokemon is on the field, this Pokemon heals 33% of its HP and acts as if it has eaten a Berry for the rest of the game
HP: 80
Attack: 105 > 125 (+20)
Defense: 65 > 105 (+40)
Spatk: 100 > 130 (+30)
Spdef: 70 > 100 (+30)
Speed: 70 > 50 (-20)
BST: 490 > 590
Ah, the flytrap Pokemon. Though we're past the glory days of PokemonglitchfestRBY, Victreebel has had quite a journey throughout its competitive history, being a powerful wallbreaker in the lower tiers and sometimes even outperforming Venusaur as a sun sweeper. This Victreebel is centered around being a mixed wallbreaker, the same as it has in its history. However, once any mon on the field has fainted, be it by chip damage, an ally, or Victreebel itself, it decides to tap into its predatory instincts and devours the fallen to fuel its rampage, and as a bonus, heals 33% of it's HP. Furthermore, this acts as having eaten a berry for the rest of the game, meaning after something dies while it's on the field, Victreebel gains access to a devastating STAB Belch, helping it immensely with its wallbreaking potential. With Victreebel's access to Strength Sap, it can also function as a stopgap to physical attackers like Rillaboom, which is immensely useful given how threatening Rilla can be.
Mega Obstagoon - Dark/Steel
Ability: Metal Cords: This Pokemon’s sound-based moves become Steel type
HP: 93
Attack: 90 > 110 (+20)
Defense: 101 > 121 (+20)
Spatk: 60 > 110 (+50)
Spdef: 81 > 111 (+30)
Speed: 95 > 75 (-20)
BST: 520 > 620
New Moves: Iron Head, Boomburst, Metal Sound, Return, Toxic, Frustration
Taking the route of a mixed attacker, Obstagoon invests fully into the power of obnoxiously loud heavy metal bands and got some sweet metal cords! This Obstagoon aims to be an effective mixed wallbreaker, packing a STAB Steel typed Boomburst to greatly complement its similarly useful STAB Knock Off. Of course, with added steel typing comes an improved defensive profile, gaining several boons for Obstagoon, such as a toxic immunity, fairy neutrality, and grass resistance. However, it also gives Obstagoon a weakness to several common attacking types, such as Ground and Fire. A fair trade-off for cool metal vocal cords
Mega Dodrio - Psychic/Flying
Ability: Berserk
HP: 60
Attack: 110 > 80 (-30)
Defense: 70 > 80 (+10)
Spatk: 60 > 145 (+85)
Spdef: 60 > 70 (+10)
Speed: 110 > 135 (+25)
BST: 470 > 570
New Moves: Psychic, Hurricane, Air Slash, Heat Wave, Hyper Voice, Focus Blast
A rather simple Mega Dodrio, idealized on the concept of the 3 heads coming into unison and using their combined knowledge to wipe the floor with the competition. Probably. Anyway, this is a fast offensive pokemon who would play similarly to Lopunny, but with worse offensive typing and a special attacker. Also has the ability to break through common defensive Pokemon, like physdef Toxapex(252 SpA Dodrio Psychic vs. 252 HP / 4 SpD Toxapex: 158-186 (51.9 - 61.1%) -- guaranteed 2HKO), which is a useful advantage over Lopunny, who can sometimes struggle with defensive cores.
Mega Lanturn - Water/Electric
Ability: Guiding Light: This Pokemon’s attacking moves will always hit; However, the secondary effects of these moves are removed.
HP: 125
Attack: 58
Defense: 58 > 98 (+40)
Spatk: 76 > 116 (+40)
Spdef: 76 > 96 (+20)
Speed: 67
BST: 460 > 560
New Moves: Flip Turn, Life Dew
With this fish-thing's guiding light, together, you and I may be able to spam STAB Zap Cannons and Hydro Pumps with impunity. Really though, this Lanturn is meant to be a bulky, special attacking mon whose power comes mainly from its perfectly accurate high BP STAB moves. Really the only reason I removed the secondary effects of its moves is that spamming Zap Cannon without any sort of drawback is absolutely busted and not good game design, so now it can spam that but without the 100% para part.
Mega Victreebel - Grass/Poison
Ability: Feasting: If any Pokemon on the field is KO’d while this Pokemon is on the field, this Pokemon heals 33% of its HP and acts as if it has eaten a Berry for the rest of the game
HP: 80
Attack: 105 > 125 (+20)
Defense: 65 > 105 (+40)
Spatk: 100 > 130 (+30)
Spdef: 70 > 100 (+30)
Speed: 70 > 50 (-20)
BST: 490 > 590
Ah, the flytrap Pokemon. Though we're past the glory days of Pokemon
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