Megas For All (Read the whole 1st post and check current slate)

Status
Not open for further replies.
Okay I'm gonna look more in depth once I'm out of class, but looking at the list I noticed that tentacruel only uses 75 EVs not the required 100, and I think the ability should be rethought. Maybe poison heal would work better.
 
Magcargo -> Mega Magcargo
Fire/Rock
Magma Armor/Flame Body/Weak Armor -> Solid Rock
50/50/120/80/80/30 -> 50/60/150/110/110/30
New move: Power Gem

So, Magcargo is a poke I have been trying to use...but failed. It has an...interesting typing which gives it 8 resistances, but unfortunately also gives it TWO crippling 4X weaknesses in ground and water. The ability and stats changes allows magcargo to maybe survive a super-effective attack if it has to whilst doing what it should be doing: tanking resisted hits, either hitting relatively hard back with Power Gem/Lava Plume/Earth Power or Toxic stalling. If HP runs low, Recover. Probably still not OU though.
Gonna critique this submission, as Magcargo is my main man, along with the fact that this mega proposition doesn't really accomplish anything. Making a tank that's only able to endure resisted hits doesn't make it a tank, and as you also haven't improved its speed stat, then its potential as a Shell Smash sweeper remains low. Solid Rock IS tempting, but with its dex entries emphasizing the frailty of its shell (reflected in its Weak Armor ability), having it gain Solid Rock upon mega evolving doesn't seem to fit its original idea. So with that said:

OMVyROl.png

Magcargo -> Mega Magcargo
Fire/Rock
Magma Armor/Flame Body/Weak Armor -> Flame Body
50/50/120/80/80/30 -> 50/50/170/100/70/70
New move: Power Gem, Discharge, Clear Smog

Its defense is oomphed to a stunning 170 base (within the +50 cap), enabling it to withstand blows from even SE fighting attacks. Its ability remains as Flame Body, but for a physically defensive mon, that's actually a really cool ability to have, as the physical attackers might be burned as it switches in and then be wary of attacking again. Earthquake and water attacks are still the banes of its existence, but since the former isn't a contact move, Megacargo has no business staying in anyway. Recover is an excellent move to have for any tank, and with these boosts, it can actually find opportunities to use it, as simply stalling with Recover to force a burn rather than Wisping straight away can lead to the same end result. But since we cannot improve its HP stat, one can only improve Megacargo so far in its defensive role, which is why it's good to have a completely different strategy as a surprise factor. With base 70 speed, Shell Smash will turn the tables and let Megacargo try its hands at a late-game sweep, where Discharge is added to its movepool to allow it some additional coverage against water types. But even so, Magcargo really was an underwhelming mon to begin with, as its extra 100 base still only puts it on the same level as Cloyster (with an arguably similar role), but this is about as good as it gets given the potential its current form has.

I'd wish I could give it an ability that would reduce the impact of physical moves, like Furcoat (or in this case, Jelly), but I agree with others that the overpowered abilities need to be restricted and instead try to make the best of abilities that are rarely utilised to their limit.
 
Going off of the google docs. list here. I'll talk about all of them gradually:

Mega Donphan: An interesting assortment of additions and improvements here. Gaining a Ghost immunity is neato, and having a significant Speed increase from 60 to 90 is cool. But my favorite part, of course, is Scrappy Rapid Spin, which rids your side of hazards while preserving the ones you laid down. One problem I have with this is the lack of recovery. Sure, he gets a Defense and Special Defense buff, but he won't last long without recovery, and may even miss Sturdy, which guaranteed one Rapid Spin if Ghost-types weren't present. Plus, giving him a Normal typing is a little pointless competitively, since, despite gaining a Ghost immunity, he now just finds himself with a Fighting weakness. Give that mother-trunker Slack Off and I'm good.

Mega Tentacruel: I don't think this one is completed yet, so I'll skip it for now.

Mega Serperior: I can appreciate another Grass / Dark type running around. With the Dark typing, Serperior now has extra Ghost and Dark resistances, and combined with Water, Electric, and Ground resistances, he has plenty of opportunities to switch in. Getting Parting Shot is a very interesting addition, as he can provide a safe switch to a teammate not only because you can see what your opponent brought in, but also because of the offense drops it provides, meaning it's not all downhill if you mispredicted a switch-in. All I can argue about here is the 4x Bug weakness and the Fighting and Fairy weaknesses, but with a blistering 133 base Speed, it's easy to just Parting Shot out of there. Offensively, getting Dark Pulse and Earthquake are a bit out there, but convenient, nonetheless. I like this guy, and I can't really say much about him that's bad.

Mega Galvantula: There really isn't anything to say here other than what you can say about regular Galvantula. I mean, the Speed increase is really cool and all, and getting a huge Special Attack buff is awesome, but it's basically just the OU version of Galvantula. Nothing more really needs to be said here.

Mega Feraligatr: A poisonous alligator... that actually sounds kinda cool. Anyways, 55 points added to Attack is WAY too much. 50 at the absolute most. Strong Jaw is an interesting ability, as it provides extra power to the newly added Thunder Fang and Poison Fang. The former is now at 97.5 power, and the latter is at 107.5 power factoring in STAB, which is kinda low, but the chance to inflict Toxic more than makes up for it. The additional bulk provides him more setup opportunities with Dragon Dance, and getting 98 Speed will help him outrun more now. Defensively, the extra Poison typing provides lovely resistances to Fighting-, Fairy-, and opposing Poison-type moves, and having a Toxic immunity is a huge bonus. One of my favorites so far, but the list is quite long, so we'll see how long that lasts.

Mega Dunsparce: Flavorwise, this is kinda cool. Competitively, there's Staraptor, so no. Just no. I'd've gone for a more defensive approach, but honestly, Dunsparce just wasn't meant for the competitive scene.

Mega Vanilluxe: I hate Vanilluxe, but this Mega Evolution is interesting. Flash Cannon actually hurts things now with the Steel typing, getting a significant Speed boost to 109 is odd but effective, and 150 Special Attack is going to hurt things. Plus, the newly added Earth Power takes out Steel-types now. He also gets a decent defensive buff to take hits better. But Fire- and Fighting-types are just going to destroy him, and the additional Ground weakness hurts him, but overall, a nice improvement.

Mega Pangoro: This is unfinished, so moving on.

Mega Empoleon: I'm just going to say right off the bat that Mold Breaker is almost completely useless on him. Anyways, Mega Empoleon got a more balanced increase of stats, getting good defenses and offenses, and even a little Speed. Getting Slack Off is good for him, as now he can last much longer, and he gets new moves in Iron Head and... Hurricane...? Okay then. What I like here is the unpredictability here. Does he use a special attacking set? Or a mixed attacking set? How about a defensive set? Special Bulk? Mixed bulk? What about a combination of everything? If you guess wrong, it could cost you a teammate. I look forward to using this guy.[hide/]
 
Last edited:
My thoughts about a simple ruleset.
  1. No Fairy and Steel typing unless for extremely good reasons. Looking at the list there isn't anything that really bugs me except Shuckle(lol) and Xatu, but this can quickly get out of control. Also think a while in general before giving a new typing, even if it's not Fairy or Steel. Water-Ground Hippo doesn't make any sense because it lives in fucking dry deserts, and also it's OP with dat bulk.
  2. Strict control on the distribution of the abilities Magic Guard, Magic Bounce, Adaptability, Protean, weather abilities, Pure/Huge Power, type immunities abilities, Parental Bond, and Speed Boost(i might miss some). Allow them only if there are strong flavour reasons. Completely ban Shadow Tag, Arena Trap and -ate abilities, old or new; trapping abilities, as shown by Gengar-M and stuff like Hackmons are pure cancer unless you give it to a shitmon, while -ate abilities are flat out boring and show lack of creativity; I don't know what ability give to this offensive mon, well, I will stick with an -ate ability, what could possibily go wrong! Also ban legendary signature abilities, i don't want stuff like Dark Aura Mega-Krookodile
  3. New abilities are fine imho, but require even more strict control. Again, looking at the list, i found beautiful abilities such as Brute(all moves get physical), Dimension Warp and Gravity(auto TR and Gravity), decent ones like Imprecate(Flame Body with Ghost Curse), but also utterly ridiculous ones like Speed Multiply(seriously, Wonder Skin on steroid AND Speed Boost at once? What was he/she thinking?).
  4. About expanded moveset, they should mostly give ways to abuse their new abilities or a decent STAB for the Mega if you lacked it before(think about Blastoise getting Dragon Pulse, Dark Pulse and Aura Sphere, Heracross getting Pin Missile, Arm Thrust, Rock Blast and Bullet Seed and Ampharos getting Dragon Pulse). I'm fine with extending a bit poor movepools, but strong reasoning must be given about it. Also if a Pokémon is getting retyped to say, Water, and has already access to Surf, it doesn't need to also get Scald and Hydro Pump. Same for Dazzling Gleam vs Moonblast unless you are giving Serene Grace or Sheer Force etc. A Pokémon is fine even if it has only "decent" moves.
  5. Try to follow this guidelines


    Also reserving Diggersby, Jynx, Politoed, Bellossom, and Heatmor while we're at it. and also if I can purpose another Hawlucha It could be beautiful(not an X/Y Hawlucha, but just I had what I think is a really good idea and it's sad to give up, we could determine what Hawlucha is better with a discussion). If Hawlucha is a no go, I will stick with Wigglytuff.
I like your suggestions, but there are a few things I'd like to point out.
  1. I don't think banning typings are a good idea. We should just discourage them from being added, and only in necessary situations like you said. Also Water/Ground Hippowdown makes sense since it is surrounded with mud. Water can also come from the ground in deserts.
  2. Definitely agree here. Pokemon with really low base stats like Raticate and Furret could probably get a handful of OP abilities like these though if they make sense since not too much could be done to make them better.
  3. Agree completely
  4. Agree for the most part, but I would probably be a little less strict. Some things just make sense flavorwise and should be given to certain Pokemon. For instance, Raichu wouldn't need Dazzling Gleam unless it was made Electric/Fairy, but it just would have made sense to give it to it in first place and it would kind of help. (This is just an example if I wasn't being clear)
And I would be willing to drop my Mega Hawlucha suggestion yours is good. :)
 
Legendaries are definately the hardest and I'll being up a couple of weather megas to discuss

Next one before I have to go for a bit


Flying / Fighting is a better dual Stab than either Mawile or Medicham and 102 allows it to out run a majority of the metagame. My largest fear is that Farfetch'd can grab a defiant boost and just go town and on the meta and with U-Turn it can generate more momentum than Medi or Mawile. Even though its speed is low before it evolves once its gets going it could be super hard to stop (it also gets swords dance)



I don't have a revised stat spread for this in mind so any submitted ones will be considered



I forgot to edit the OP but Pidgeot and Noctowl are taken sorry

I'd say, in the spirit of the original, let's just muck around with stats:

Farfetch'd
Typing: Normal/Flying -> Flying/Fighting
Abilities: Keen Eye/Inner Focus/Defiant -> Huge Power
Stats: 52/65/55/58/62/60 -> 52/95/80/65/90/70
Moves: + Sacred Sword

Essentially, it's similar to the previous one, except we drop the speed to a WAY more manageable level in exchange for more bulk which lets him get revenged easier. We still keep the huge power on it and the fighting switch, but I changed Close Combat to Sacred Sword because this duck wields a leek like a blade. Flavorwise, it would work if you dropped the Sacred part... That is a toughy... I can see the upgrade shift him to a fighting type, but giving him a good fighting move is hard...
 
I like your suggestions, but there are a few things I'd like to point out.
  1. I don't think banning typings are a good idea. We should just discourage them from being added, and only in necessary situations like you said. Also Water/Ground Hippowdown makes sense since it is surrounded with mud. Water can also come from the ground in deserts.
  2. Definitely agree here. Pokemon with really low base stats like Raticate and Furret could probably get a handful of OP abilities like these though if they make sense since not too much could be done to make them better.
  3. Agree completely
  4. Agree for the most part, but I would probably be a little less strict. Some things just make sense flavorwise and should be given to certain Pokemon. For instance, Raichu wouldn't need Dazzling Gleam unless it was made Electric/Fairy, but it just would have made sense to give it to it in first place and it would kind of help. (This is just an example if I wasn't being clear)
And I would be willing to drop my Mega Hawlucha suggestion yours is good. :)
Was a bit harsh about the typing parts, didn't mean to ban any type, just to avoid randomly slapping Fairy and Steel on anything just because they are so good typings(Steel-Fly Xatu is a clear example). About movepool also I'm mostly fine about expanding a little bit outside of abusing STAB/ability(just one or two moves though, also don't get too wild with Recover and variants, expecially Slack Off which is just so easy to slap on anything), my problem is for the most part about giving the very best moves to Pokémon that already have a decent, albeit a little weaker, STAB or coverage move of that specific typing.
also tagging acestriker19 because he apparently skipped my requesting of reserving mons
Also reserving Diggersby, Jynx, Politoed, Bellossom, and Heatmor while we're at it. and also if I can purpose another Hawlucha It could be beautiful(not an X/Y Hawlucha, but just I had what I think is a really good idea and it's sad to give up, we could determine what Hawlucha is better with a discussion). If Hawlucha is a no go, I will stick with Wigglytuff.
 
If we're allowed posting stuff we reserved already, here's some stuff I got done.

250px-018Pidgeot.png


Pidgeot (Pidgeotite)
Normal/Flying
Abulities: Keen Eye, Tangled Feet (Big Pecks) -> Gale Wings
New Moves: Icy Wind, Vacuum Wave

Stats:

HP: 83 -> 83
Atk: 80 -> 120 (+40)
Def: 75 -> 75
SpA: 70 -> 110 (+40)
SpD: 70 -> 70
Spe: 101 -> 121 (+20)
Total: 479 -> 579

Pidgeot has decent stats and a good speed. Now it has great stats and a better speed, with a good movepool covering Flying, Fire, Steel, Bug, Dark, and now Fighting and Ice. It can serve as a mixed attacker with Brave Bird, Heat Wave, Vacuum Wave and Steel Wing/U-turn. It could also run support with priority Feather Dance, Roost, Defog or Tailwind. And it gets Pursuit as well, which is nice.

I designed it flavour wise to fit with Pidgeot's typical speed and use of many wind based moves. This made its new moves and ability perfect fits.

Now for something else

464.png


Rhyperior (Rhyperiorite)
Rock/Ground -> Steel/Ground
Abulities: Lightning Rod, Solid Rock (Reckless) -> Iron Fist
New Moves: Meteor Mash, Bullet Punch, Spikes.

Stats:

HP: 115 -> 115
Atk: 140 -> 170 (+30)
Def: 130 -> 170 (+40)
SpA: 55 -> 55
SpD: 55 -> 85 (+30)
Spe: 40 -> 40
Total: 535 -> 635

Rhyperior is like Aggron's offensively inclined cousin. He already gets Metal Burst as an egg move from him and that's what inspired me to make it a Steel type. It gets rid of nasty 4x weaknesses and makes him the only thing with Iron Fist and Meteor Mash (which gets the boost). He gets the Iron Fist boost on Hammer Arm, the punches, Meteor Mash and Bullet Punch. With any combination of Curse, SD, or Power-up Punch and Bullet Punch, or Rock Polish, he could convincingly pull off a sweep. With Spikes, Stealth Rock, and Roar, he is a valuable asset to stall, balanced, or offensive teams.

I'm already getting the feeling I made Rhyperior too good so feel free to type angrily about it.

Finally, Noctowl.

noctowl.jpg


Noctowl (Noctowlite)
Normal/Flying -> Psychic/Flying
Abulities: Insomnia, Keen Eye (Tinted Lens) -> Magic Guard
New Moves: Calm Mind, Nasty Plot, Psyshock

Stats:

HP: 100 -> 100
Atk: 50 -> 50
Def: 50 -> 100 (+50)
SpA: 76 -> 106 (+30)
SpD: 96 -> 96
Spe: 70 -> 90 (+20)
Total: 442 -> 542

Noctowl can serve a few roles. It can go defensive with solid 100/100/96 defenses and access to Defog, Tailwind, Reflect/Feather Dance, Hypnosis, Whirlwind, Night Shade and Roost. It can set up and clean, possibly even sweep, with Nasty Plot and Agility or Sticky Web support. It gains 2 boosting moves suited to different situations; Calm Mind and Roost or Featherdance - maybe both - can make it hard to kill. Flying is a good attacking type, and coverage options are rather limited, those being Shadow Ball, Heat Wave and of course Hidden Power. Noctowl might only have a niche in OU due to its balance and versatility but could be very viable in UU. Being immune to passive damage is nice.
 
Last edited:
Definitely reserving Unfezant, Swellow, Noctowl and Pidgeot.

Oh and,

See that Bold Highlight I put on number 6?
That's because, Ironically, Mega Dunsparce has 6 new moves.

Oh, and Feraligatr is on there twice.

Maybe Pastebin is better than Google doc?

I'll adjust Dunsparce most of those are flavor moves and I approved at the rushiest rush time

Submissions and Reservations are going to be on hold until I get caught up.

There are going to be no more reservations we're going to try out a new system

I'm going to start a private discussion for balancing old megas PM me if you want to be involved

We're going to start submission period and then voting period afterwards
Any pokemon that was reserved before this is still there but for anyone else we're going to start going 4 at a time with submssions period so for 24 hours we will be doing the first 4 unreserved mons and then going in order from there thats Raticate, Nidoking, Clefable and Wigglytuff

Anyone can submit 1 mega for every pokemon listed and then we will vote and everyone can vote for one person for each mega. Votes will be by PM.

#Boldmakeseverythingbetter
 
Last edited:
I'll adjust Dunsparce most of those are flavor moves and I approved at the rushiest rush time



There are going to be no more reservations we're going to try out a new system

I'm going to start a private discussion for balancing old megas PM me if you want to be involved

We're going to start submission period and then voting period afterwards
Any pokemon that was reserved before this is still there but for anyone else we're going to start going 4 at a time with submssions period so for 24 hours we will be doing the first 4 unreserved mons thats Raticate, Nidoking, Clefable and Wigglytuff

Anyone can submit 1 mega for each pokemon listed and then we will vote and everyone can vote for one person for each mega. Votes will be by PM.

#Boldmakeseverythingbetter
What about the megas I asked to reserve just nine post before you(barring Wigglytuff since its in Submissions)?
 
If we're allowed posting stuff we reserved already, here's some stuff I got done.

250px-018Pidgeot.png


Pidgeot (Pidgeotite)
Normal/Flying
Abulities: Keen Eye, Tangled Feet (Big Pecks) -> Gale Wings
New Moves: Icy Wind, Vacuum Wave

Stats:

HP: 83 -> 83
Atk: 80 -> 120 (+40)
Def: 75 -> 75
SpA: 70 -> 110 (+40)
SpD: 70 -> 70
Spe: 101 -> 121 (+20)
Total: 479 -> 579

Pidgeot has decent stats and a good speed. Now it has great stats and a better speed, with a good movepool covering Flying, Fire, Steel, Bug, Dark, and now Fighting and Ice. It can serve as a mixed attacker with Brave Bird, Heat Wave, Vacuum Wave and Steel Wing/U-turn. It could also run support with priority Feather Dance, Roost, Defog or Tailwind. And it gets Pursuit as well, which is nice.

I designed it flavour wise to fit with Pidgeot's typical speed and use of many wind based moves. This made its new moves and ability perfect fits.

Now for something else

464.png


Rhyperior (Rhyperiorite)
Rock/Ground -> Steel/Ground
Abulities: Lightning Rod, Solid Rock (Reckless) -> Iron Fist
New Moves: Meteor Mash, Bullet Punch, Spikes.

Stats:

HP: 115 -> 115
Atk: 140 -> 170 (+30)
Def: 130 -> 170 (+40)
SpA: 55 -> 55
SpD: 55 -> 85 (+30)
Spe: 40 -> 40
Total: 535 -> 635

Rhyperior is like Aggron's offensively inclined cousin. He already gets Metal Burst as an egg move from him and that's what inspired me to make it a Steel type. It gets rid of nasty 4x weaknesses and makes him the only thing with Iron Fist and Meteor Mash (which gets the boost). He gets the Iron Fist boost on Hammer Arm, the punches, Meteor Mash and Bullet Punch. With any combination of Curse, SD, or Power-up Punch and Bullet Punch, or Rock Polish, he could convincingly pull off a sweep. With Spikes, Stealth Rock, and Roar, he is a valuable asset to stall, balanced, or offensive teams.

I'm already getting the feeling I made Rhyperior too good so feel free to type angrily about it.
Rhyperior looks great, his shit speed and decent special bulk should make him plently maneagable.
 
What about the megas I asked to reserve just nine post before you(barring Wigglytuff since its in Submissions)?

Sorry I'm only keeping reservations before my original post where I talked about proposals for new system keep those in mind though as you will still get a chance to submit those when we get to them on the list.

If we're allowed posting stuff we reserved already, here's some stuff I got done.

250px-018Pidgeot.png


Pidgeot (Pidgeotite)
Normal/Flying
Abulities: Keen Eye, Tangled Feet (Big Pecks) -> Gale Wings
New Moves: Icy Wind, Vacuum Wave

Stats:

HP: 83 -> 83
Atk: 80 -> 120 (+40)
Def: 75 -> 75
SpA: 70 -> 110 (+40)
SpD: 70 -> 70
Spe: 101 -> 121 (+20)
Total: 479 -> 579

Pidgeot has decent stats and a good speed. Now it has great stats and a better speed, with a good movepool covering Flying, Fire, Steel, Bug, Dark, and now Fighting and Ice. It can serve as a mixed attacker with Brave Bird, Heat Wave, Vacuum Wave and Steel Wing/U-turn. It could also run support with priority Feather Dance, Roost, Defog or Tailwind. And it gets Pursuit as well, which is nice.

I designed it flavour wise to fit with Pidgeot's typical speed and use of many wind based moves. This made its new moves and ability perfect fits.

Now for something else

464.png


Rhyperior (Rhyperiorite)
Rock/Ground -> Steel/Ground
Abulities: Lightning Rod, Solid Rock (Reckless) -> Iron Fist
New Moves: Meteor Mash, Bullet Punch, Spikes.

Stats:

HP: 115 -> 115
Atk: 140 -> 170 (+30)
Def: 130 -> 170 (+40)
SpA: 55 -> 55
SpD: 55 -> 85 (+30)
Spe: 40 -> 40
Total: 535 -> 635

Rhyperior is like Aggron's offensively inclined cousin. He already gets Metal Burst as an egg move from him and that's what inspired me to make it a Steel type. It gets rid of nasty 4x weaknesses and makes him the only thing with Iron Fist and Meteor Mash (which gets the boost). He gets the Iron Fist boost on Hammer Arm, the punches, Meteor Mash and Bullet Punch. With any combination of Curse, SD, or Power-up Punch and Bullet Punch, or Rock Polish, he could convincingly pull off a sweep. With Spikes, Stealth Rock, and Roar, he is a valuable asset to stall, balanced, or offensive teams.

I'm already getting the feeling I made Rhyperior too good so feel free to type angrily about it.

Pidgeot was already done but I was asleep and like 50 people reserved Pidgeot but Rhyperior looks solid approved but only PM me next time.
 
Reserving Gliscor
75/95/125/45/75/95----->75/130(+25)/160(+55)/45/90(+15)/105(+15)
Ground/Flying----->Ground/Flying
Venomous Body: Contact with or from this Pokemon has a 30% chance of Toxic. Being Poisoned increases this chance to 60%
New moves:,Head smash, Megahorn, Crush Claw.
Design: When it Mega evolves, It's head becomes "armored(head smash), and gains a sharp horn with 2 tips(Megahorn, anyone?). It's body gains purple all over, and more curved and spikes armor near the edges and legs respectively. It's wings become slightly bigger and thinner. It gains a second tail, and both have longer pincers with jagged spikes along the tip of the tail(Iron tail will hurt.). Lastly, it's claws become bigger,with darker purple across the entire claw to top it off. The massive armor is the reason for high defense boosts.
 
Last edited:
I'll adjust Dunsparce most of those are flavor moves and I approved at the rushiest rush time



There are going to be no more reservations we're going to try out a new system

I'm going to start a private discussion for balancing old megas PM me if you want to be involved

We're going to start submission period and then voting period afterwards
Any pokemon that was reserved before this is still there but for anyone else we're going to start going 4 at a time with submssions period so for 24 hours we will be doing the first 4 unreserved mons and then going in order from there thats Raticate, Nidoking, Clefable and Wigglytuff

Anyone can submit 1 mega for every pokemon listed and then we will vote and everyone can vote for one person for each mega. Votes will be by PM.

#Boldmakeseverythingbetter
Wait! I reserved Lopunny, Clefable and Miltank before!
 
acestriker19 Are the Pokemon we reserved no longer reserved? Because I reserved Nidoking, Machamp, and Zapdos yesterday.

Wait! I reserved Lopunny, Clefable and Miltank before!

Sorry I must have not seen these reservations I'm kind of on the fence about keeping old reservations but I'll allow these all (for now) except Nidoking and Clefable because they're already up on the public list sorry!
 
May we add a new rule for stat increases? Outside of Mewtwo (which shouldn't even set any precedence, as it's a 670 BST Uber), no pokémon have increases as high as +60 (Heracross), and no decreases outside of Speed, at a maximum of -30 (Abomasnow). Besides, almost every pokémon get defensive/offensive boosts in "useless" stats; there's no way in hell we'd ever get a canon, say, Mega Spinda or Mega Glalie as the submissions we have right now.

I know some pokémon have really low base stats, but we need to be smarter than that. They gave MegaMawile Huge Power, which essentially meant +150 base Attack for her; can't the same (cheap) strategy be used in parcimony with other shitty pokémon? Can't we mess with Speed tier in a reasonable way and try to carve niches for pokémon based on that? If I wanted to play with broken ass pokémons, I'd try Balanced Hackmons or Inverse; as fun as they are, if we're here to suggest new Megas, we might as well put some thought onto them.
 
Oh, come on, surely one more would be okay?

Phione @Phionite
Type: Water
Ability Hydration --> Hydration
Base stats:
HP: 80 --> 80
80 --> 100 (+20)
80 --> 100 (+20)
80 --> 100 (+20)
80 --> 100 (+20)
80 --> 100 (+20)
480 --> 580
New moves: Tail Glow, Heart Swap, Calm Mind, Reflect, Light Screen, Psychic, Shadow Ball, Hyper Beam, Giga Impact...

Comment: Apart from its still lackluster HP, this Mega Evolution allows Phione to be the Pokémon it always wanted to be.
 
Sorry I'm only keeping reservations before my original post where I talked about proposals for new system keep those in mind though as you will still get a chance to submit those when we get to them on the list.



Pidgeot was already done but I was asleep and like 50 people reserved Pidgeot but Rhyperior looks solid approved but only PM me next time.
Sorry I thought I had PM'd you. Might have been because I'm doing this on mobile. Thanks.
 
I like the idea of letting acestriker handling the balancing of obvious loophole abuses in the system.
Say, if I make Mega Swampert and give it +50 defense, +50 special defense, Sap Sipper (it's a mudfish, it's not herbivore) and access to Slack Off this is an obvious attempt to make it overpowered while technically not violating any rule.
However that doesn't mean the idea behind it needs to be entirely scrapped and a balancing team, so to speak, can try to tone it down and make it work regardless.

And yeah I totally agree that steel and fairy types, "S-rank abilities" like Magic Guard and Speed Boost, abilities that negate type weaknesses and complete lack of useless stat increases (like giving +10 attack to a special attacker) need to be reserved to very specific cases (i.e. NU shitmons).

(By the way acestriker, is my Kyu-B submission on page 10 still valid?)
 
..........

Reserving Gliscor
75/95/125/45/75/95----->75/130(+45)/160(+35)/45/90(+15)/105(+15)
Ground/Flying----->Ground/Flying
Venomous Body: Contact with or from this Pokemon has a 30% chance of Toxic. Being Poisoned increases this chance to 60%
New moves: Dual chop Head smash, Megahorn, Iron Tail.
Design: When it Mega evolves, It's head becomes "armored(head smash), and gains a sharp horn with 2 tips(Megahorn, anyone?). It's body gains purple all over, and more curved and spikes armor near the edges and legs respectively. It's wings become slightly bigger and thinner. It gains a second tail, and both have longer pincers with jagged spikes along the tip of the tail(Iron tail will hurt.). Lastly, it's claws become bigger, but a bit thinner(hence the dual chopping).

Is the idea good?
 
Yeah we definitely shouldn't be just taking stuff out of "useless" stats. It's an excuse not to be clever with distributing your 100 base stats by essentially giving you more stats to work with.

Mega Gliscor has a lot of stat boosts ending in 5 which is unusual for a Mega.

The ability seems a bit too good. It essentially gives Gliscor a Toxic that can't be blocked by Taunt. Just take any move with high PP and no immunities (like Knock Off or Wing Attack) and you Toxic everything.

You gave it too many new moves, limit is 3. Why Iron Tail or Dual Chop of all things?
 
Last edited:
I like the idea of letting acestriker handling the balancing of obvious loophole abuses in the system.
Say, if I make Mega Swampert and give it +50 defense, +50 special defense, Sap Sipper (it's a mudfish, it's not herbivore) and access to Slack Off this is an obvious attempt to make it overpowered while technically not violating any rule.
However that doesn't mean the idea behind it needs to be entirely scrapped and a balancing team, so to speak, can try to tone it down and make it work regardless.

(By the way acestriker, is my Kyu-B submission on page 10 still valid?)

Oh I didn't even notice that one PM me though but it looks pretty OP you'll have to explain to me why its balance cause I don't see how it is.
 
Status
Not open for further replies.
Back
Top