Megas For All (Read the whole 1st post and check current slate)

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I think having 10-20 submission at at time works great. In fact, if we go with a council, we can go through the list of pokemon (probably not one-by-one, as that would take ages, but maybe like in groups of 3 or something) and have a set period of time to talk/discuss these megas, and then a shorter time to vote on the best one. This ensures that we get more balanced megas.

As for the restricting rules, I don't see a problem with new abilities themselves, although I understand why people wouldn't want it. However, we should give new abilities scarcely, or make an ability that multiple mons can have. Not every mega needs a new ability. If we go with a council and have a voting process though, I don't see the need to make the rules stricter, as the council can easily filter out the obviously broken mons and can also make sure we don't get too many new abilities.

Also, when making new abilities, make sure it's either needed on the mon or it fits flavor-wise. Both would be preferred, but one or the other (flavor-based needs to make sure the ability isn't broken on the mon though) works fine.
 
How will the staff be chosen? Vote or something?

Probably just from people who have an interest in having massive panic attacks like me and people that have been very involved in the thread by making good balanced submissions I'd give them editing access to the google doc where I have all the approved Megas Saved (really unorgized though :[)

I think 2 & 3 work. I'm also gonna propose we allow multiple submissions of the same mon and then vote.

Yeah I think thats a good proposal as well but would slow down the thread by lots which not inclined to do but I would be willing to do if people wanted.

I think having 10-20 submission at at time works great. In fact, if we go with a council, we can go through the list of pokemon (probably not one-by-one, as that would take ages, but maybe like in groups of 3 or something) and have a set period of time to talk/discuss these megas, and then a shorter time to vote on the best one. This ensures that we get more balanced megas.

As for the restricting rules, I don't see a problem with new abilities themselves, although I understand why people wouldn't want it. However, we should give new abilities scarcely, or make an ability that multiple mons can have. Not every mega needs a new ability. If we go with a council and have a voting process though, I don't see the need to make the rules stricter, as the council can easily filter out the obviously broken mons and can also make sure we don't get too many new abilities.

Also, when making new abilities, make sure it's either needed on the mon or it fits flavor-wise. Both would be preferred, but one or the other (flavor-based needs to make sure the ability isn't broken on the mon though) works fine.

That was kinda my thought process that we strengthen the rules by going with a slower submission and voting period 3 mons at a time with many submissions seems fine with me as well. I dislike 2 but it seemed like the most direct solution to submission problems.

Edit: I think we should try a 3-5 mon proposal and voting period for a bit and see how people like it and make adjustments as needed.
 
Why don't we just stop what we're doing right now with submission and spend some time going through everything and seeing what is and isn't broken as well as things that are and are not flavor-wise correct? I was looking through a few of the stuff in your Google Docs and I wonder why these Pokemon have these moves and then some abilities seem to exist on some Pokemon just to make them ridiculous.

Personally, why should we be giving Legendary Pokemon signature moves to any Pokemon let alone non-legendaries? I thought I was pushing it by giving Mew Mewtwo's signature move, but at least they're related so there's flavor for it. Didn't we also say we'd limit the number of new moves too? I would like to hear flavor reasons about why a certain Pokemon should get the moves they've been given as well as reasons for type changes and ability changes. I want to have a more rigorous process of making everything. Even if other people make up reasons for you.
 
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Let's call all the submissions made by now the "first wave" and try to analyze what has to be changed by now. It's difficult to say if your own submission is broken when somebody elses's was poorly thought-out and another one's is clearly overwhelming. Considering this is a competitive forum, I'm sure the notion is that these Megas have to make every pokémon competitive (not top-tier OU, but usable), so we ought to analyze what we have done for now and cut down on the ridiculous shit.
 
Why don't we just stop what we're doing right now with submission and spend some time going through everything and seeing what is and isn't broken as well as things that are and are not flavor-wise correct? I was looking through a few of the stuff in your Google Docs and I wonder why these Pokemon have these moves and then some abilities seem to exist on some Pokemon just to make them ridiculous.

Personally, why should we be giving Legendary Pokemon signature moves to any Pokemon let alone non-legendaries? I thought I was pushing it by giving Mew Mewtwo signature move, but at least they're related so there's flavor for it. Didn't we also say we'd limit the number of new moves too? I would like to hear flavor reasons about why a certain Pokemon should get the moves they've been given as well as reasons for type changes and ability changes. I want to have a more rigorous process of making everything. Even if other people make up reasons for you.

Let's call all the submissions made by now the "first wave" and try to analyze what has to be changed by now. It's difficult to say if your own submission is broken when somebody elses's was poorly thought-out and another one's is clearly overwhelming. Considering this is a competitive forum, I'm sure the notion is that these Megas have to make every pokémon competitive (not top-tier OU, but usable), so we ought to analyze what we have done for now and cut down on the ridiculous shit.

This is a great idea. The current Google Doc definitely needs some cleaning out (holy shit just look at Mega Victini what was I thinking XD) I would definitely love to do that as well (which could be done continually if I had a council. I'll add that to this discussion period so now its both Discusssion of changes to the submission process and feedback on old submissions.

First fix
Victini

Fire / Psychic ---> Fire / Fairy

Victory Star ---> No Guard

100/100/100/100/100/100 BST 600 ---> 100/125/100/155/100/120 BST 700

Vicitni now gets Play Rough and Moonblast

Victini is already scary as shit with just V-Create it needs no new moves and giving it plus 10 in speed makes it really scary i think it should get a worse ability than before in exchange for the great attack and special attack buff how about steadfast instead.

Revised Submission

Victini

Fire / Psychic ---> Fire / Psychic

Victory Star ---> Steadfast

100/100/100/100/100/100 BST 600 ---> 100/130/107/155/107/100 BST 699

No new moves
 
Aww... I found this thread while at school, thought "Cool, going to post something when I come back home" and spent the rest of the day thinking about it. Then, the thread is closed for submissions... Oh well, somebody else already did Pidgeot, and new Abilities were banned shortly thereafter. My idea was something along the lines of Pidgeot not needing a charge turn, giving more power to its iconic moves (seriously, in the history of R/B/Y/FR/LG, has somebody ever used a Pidgeot without teaching it Fly?) without it being too broken (it would literally only affect Fly, Sky Attack, Hyper Beam and Giga Impact). And I hadn't even planned to give it more than ~110 Attack (up from 80).

Guess I can chime in with some general advice, though: Not all Megas are meant to be 1v1 sweepers. Yes, some Megas receive humongous boosts to offensive stats, but there are some (notably, Abomasnow) whose new stats are more suitable for Doubles. Others, such as Banette, thrive on spreading mischief through crippling. Not to mention that Megas are often supposed to work differently from their base forms, not necessarily doing the same things only harder (in which case, the base forms with a Life Orb or Choice Band usually outdamages the Megas anyway). The best Megas are those that allow the Pokémon to do a job it technically has most of the tools to do already, but amending that one little flaw that prevents them from doing it. For instance, Mawile already has the moveset and typing that makes Mega Mawile great. All it needed was a little push (and Huge Power) to start wrecking things (come to think about it, I suspect Mawile was given a Mega Evolution just to showcase how much better it could make a bad Pokémon). In the thread here, there are many good examples of Pokémon that have been given just the right tools to release its full potential in a role it almost could work with before. So keep in mind, when you design a Mega, don't jump straight to the abilities and moves that would make the Pokémon a heavy hitter. See what it almost can do, and try to polish that role instead.
 
Question, couldn't you update the list of Pokemon reserved?

Oh yeah I will right now

acestriker19 I reserved Azumarill and Gogoat on the first page, so can I post them?

If you finished an already reserved mon feel free to PM me your completed version and I will add it to the Doc soon I just don't wanna crowd this thread with a flood of finished submissions right now

Edit: In the Doc I am highlighting in red ones that I will need to be reworked
 
By the way, I looked at every Mega Evolution stat increases...

Aside from Mega Mewtwo X and those whose speed decreases, the max any stat increases is Mega Blastoise's Special Attack which increases by 50. Including speed decreases it is Mega Heracross, which as you know plays a completely different roll than regular Heracross. And Mega Mewtwo X plays a completely different roll than Mewtwo does.

I guess what I'm saying is the same as the rest, a Mega Evolution should only improve significantly poor Pokemon. For the rest, they might "improve" all the rolls they have, but they tend to focus on one or two rolls and improve them...or maybe give it a different roll. Taking the Heracross example. Before it was known for Guts Boosted attacks. Now we have Skill Link which allows it to now destroy Substitutes with ease. Meanwhile Venusaur in Gen 5 took on the roll of, for the most part, a Chlorophyll Sweeper. Now instead of using that, it relies on its massive bulk to wall non-psychics and flyings. Mega Blastoise became a bulky sweeper and with the introduction of Dark Pulse, the spinner roll greatly improved. Mega Charizard's increased power helped to mitigate people's distaste for it because of stealth rock and then give it the ability to be a hole puncher with Y or a more varied roll with X.

Those are just a few examples, but as you can see, they're not simply "The Original Version, but better".
 
I have to disagree with the revised Victini. Currently, there is no reason to use MegaTini physically since choiced Vicitini is either stronger or faster than it. Special sets might appreciate the buff, except you gave it Steadfast. If you don't like No Guard, that's fine (I think its ok, but w/e). But please just leave it with Victory Star then, or at least Vital Spirit. Also, it needs a buff in speed - currently, 100 is not extremely good. 105 would be enough, but I'd argue for 110. Also, why remove the Fairy-typing? Currently the Psychic-typing hurts it so much, being pursuit weak. I can live with it not getting Fairy STAB, but at least give it Fire / Fairy so it doesn't die to pursuit.

Also your revised Victini does not have 700 BST that it needs. At least add the 1 extra to speed please.
 
With 155 Special Attack and 100 / 107 / 107 defenses, Mega Victini seems to have taken the role of a sturdy mixed wallbreaker. With moves such as V-Create, Bolt Strike, Zen Headbutt Blue Flare, Psyshock, Energy Ball, Thunderbolt, Focus Blast, and Dazzling Gleam, it's easy to see this thing breaking walls down. The additional bulk isn't THAT much of an improvement, but it's something. I personally would have stuck with Victory Star as the ability, as Blue Flare and Focus Blast would have greatly appreciated that accuracy boost, but I understand the idea of balancing it out by giving it an underwhelming ability, though Victory Star wouldn't be too broken, I'd imagine. All in all, an excellent improvement, but may need a bit more, imo.

I have to disagree with the revised Victini. Currently, there is no reason to use MegaTini physically since choiced Vicitini is either stronger or faster than it. Special sets might appreciate the buff, except you gave it Steadfast. If you don't like No Guard, that's fine (I think its ok, but w/e). But please just leave it with Victory Star then, or at least Vital Spirit. Also, it needs a buff in speed - currently, 100 is not extremely good. 105 would be enough, but I'd argue for 110. Also, why remove the Fairy-typing? Currently the Psychic-typing hurts it so much, being pursuit weak. I can live with it not getting Fairy STAB, but at least give it Fire / Fairy so it doesn't die to pursuit.

Also your revised Victini does not have 700 BST that it needs. At least add the 1 extra to speed please.
They could move a few points from the 107 defenses and use that extra point they didn't use and put them into Speed.
 
I have reserved wormadams earlier, so here they are:

Wormadam-T -> Mega wormdam-t
Bug/Steel -> Bug/Steel
Anticipation/Overcoat -> Prankster
60/69/95/69/95/36 -> 60/99/135/69/145/16
New moves: Thunder wave, spikes, recover

Sorry for the 3 new moves but it needs a niche over klefki/bronzong, so it a. needs recovery, b. needs a niche (prankster hazards) c. cannot be a sitting duck (not bad attack + strong gyroball). This hopefully will give it a niche but due to low bst it may still be outclassed by other steels/bulky mons

Wormadam-g -> Mega wormdam-g
Bug/ground -> Bug/ground
Anticipation/Overcoat -> Unaware
60/79/105/59/85/36 -> 60/109/155/59/105/36
New moves: Recover

Wormadam-g has a pretty unique typing (nincada :c), but again low stats 'n' stuff. So i made it into a physical tank, unaware is a very good ability paired up with nice defenses and an attack stat may make it viable to use. It is still slow and the 60 hp sux, but it may do well

Wormadam -> Mega wormdam
Bug/Grass -> Bug/Grass
Anticipation/Overcoat -> Protean
60/59/85/79/105/36 -> 60/59/85/139/115/66
New moves: Earth power, Power gem, Powder

Wormdama has consistantly been a joke of a poke'. This has gotto change. The way it changes its cloak (as a burmy) shows it can be different typs, so protean fits (also it probably the best it can get). She also has an ok move pool, grass, bug, psychic and now two somewhat useful moves. Im not sure how great she will be in ou but its a nice try. The only special priority is vacuum wave and wormy doesnt have fists :c

Stones:
Wormasite
Wormagite
Wormatite (in the respective order
 
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Out of curiosity, how long will we be discussing Victini? Also, will that discussion time be the same for most if not all Mega Evolutions?
 
I actually like the idea of No Guard Mega Victini. It IS the upgrade to Victini that we deserve.

The whole thing would be it should be more of a defensive beast that will take advantage of the 100% burn rate from 100% accurate Infernos. In fact, if we go that route, Victini should get LOWERED speed to help it.

Maybe a spread of: 100/120/130/140/130/80.

Keep the same typing and give it No Guard. Faster things will go faster than it and potentially KO it, but if it isn't KO'd, then you suffer an Inferno to the face. I don't feel it's significantly overpowered. The speed drop really hurts it a LOT. But the added bulk helps it a lot. A lot of Megas end up only hitting for a little bit more damage than the base form...and you can see that Mega Victini actually underperforms Life Orb Victini:

252 SpA Life Orb Victini Fire Blast vs. 252 HP / 252+ SpD Mew: 142-168 (35.1 - 41.5%) -- 70.3% chance to 3HKO after Leftovers recovery
252 SpA Victini-Mega Inferno vs. 252 HP / 252+ SpD Mew: 126-148 (31.1 - 36.6%) -- guaranteed 4HKO after Leftovers recovery

It's more of a utility hole puncher/burn spreader than fast sweeper like others want it to be
 
I have to disagree with the revised Victini. Currently, there is no reason to use MegaTini physically since choiced Vicitini is either stronger or faster than it. Special sets might appreciate the buff, except you gave it Steadfast. If you don't like No Guard, that's fine (I think its ok, but w/e). But please just leave it with Victory Star then, or at least Vital Spirit. Also, it needs a buff in speed - currently, 100 is not extremely good. 105 would be enough, but I'd argue for 110. Also, why remove the Fairy-typing? Currently the Psychic-typing hurts it so much, being pursuit weak. I can live with it not getting Fairy STAB, but at least give it Fire / Fairy so it doesn't die to pursuit.

Also your revised Victini does not have 700 BST that it needs. At least add the 1 extra to speed please.

With 155 Special Attack and 100 / 107 / 107 defenses, Mega Victini seems to have taken the role of a sturdy mixed wallbreaker. With moves such as V-Create, Bolt Strike, Zen Headbutt Blue Flare, Psyshock, Energy Ball, Thunderbolt, Focus Blast, and Dazzling Gleam, it's easy to see this thing breaking walls down. The additional bulk isn't THAT much of an improvement, but it's something. I personally would have stuck with Victory Star as the ability, as Blue Flare and Focus Blast would have greatly appreciated that accuracy boost, but I understand the idea of balancing it out by giving it an underwhelming ability, though Victory Star wouldn't be too broken, I'd imagine. All in all, an excellent improvement, but may need a bit more, imo.


They could move a few points from the 107 defenses and use that extra point they didn't use and put them into Speed.

Thanks for the feedback (feel free to bring up any mega on the list) Fire / Fairy is one the best offensive typings and Victini doesn't get it to avoid pursuit, who can pursuit trap Victini. T-tar fears brick break or a burn, Aegislash and Bisharp cannot kill with priority and fears fire and all pursuit trappers are slow. I think we already have enough fairy retypes I'll fix BST as well 101 speed doesn't seem too game breaking. Victory Star can stay as the ability too. I'd rather err on the side of too weak than too strong as Victini has a very solid movepool already and 700 BST is crazy good. (I moved a little more to special attack as well)

Revised Submission 2

Victini

Fire / Psychic ---> Fire / Psychic

Victory Star ---> Victory Star

100/100/100/100/100/100 BST 600 ---> 100/125/107/160/107/101 BST 700

No new moves

Out of curiosity, how long will we be discussing Victini? Also, will that discussion time be the same for most if not all Mega Evolutions?

I'm hoping to have all the revisions done today so we can get to new ones by tommorow discussion will be really really quick.
 
Definitely reserving Unfezant, Swellow, Noctowl and Pidgeot.

Oh and,
Approved by Hollywood
Megas For All
Current Google Doc
One of the largest changes to the Metagame in Generation 6 was the introduction of Mega Evolutions. Some of these Mega Evolutions served to make less used pokemon more viable such as Mawile and Manectric but most of these Mega Evolutions were given to already OU viable fan favorites such as Tyranitar, Scizor and Garchomp. I feel this is unfair and have decided for the sake of equality to create a metagame in which by holding a mcguffin-like item (probably Abomasite since its easiest to get to on the items list) every fully evolved pokemon gets a Mega Evolution. Since I'm not as creative as I would like to think I am I asking you to help me by submitting your own suggestions for new Mega Evolutions.

My favorite part of this pet mod is that its effect on the OU metagame is two-fold in that it gives new roles to already viable mons and makes unviable ones more viable in the OU metagame but it will not shift the meta to an extreme degree because a player can only use one mega evolution at a time.

__________________________________________________________________
Ground Rules for Mega Evolution Submission

1. Each Mega Evolution gets 100 extra base stat points to use no more and no less even Mega Farfetch'd only gets 100 base stat points to work with.

2. You can only take points out of speed upon Mega Evolution as there is no precedent for any Mega to lose points in anything other than speed. You may take some points out of defense but very sparingly.

3. The Pokemon's Base HP must stay the same upon Mega Evolution as there is no precedent for a Mega Form with more HP than its base form.

4. Mega Evolved Pokemon can only gain/lose/change one type upon Mega Evolving as again there is no precedent for complete typing changes upon Mega Evolution.

5. Custom Abilities are allowed as some Mega Evolutions do have new, exclusive abilities such as Aerilate upon Mega Evolution.

6. Pokemon may get a maximum of 3 new moves for their new Mega Evolution but if this Pokemon is already OU viable then exercise caution as the base form also gets these moves.

7. In regards to already OU viable Mega Evolutions try not to overshadow the base form of the Pokemon (an example of this would be Mega Scizor overshadowing Normal Scizor) try to give this Mega Form a different role from its already viable normal form.

8. Try not to completely ignore flavor in your suggestion and please try to make your Mega Evolution balanced in the OU Metagame, I don't want to see Huge Power Haxorus with 157 speed and 197 attack.

The mega forms will most likely use the same sprite as their normal forms so you don't need to have a pokemon design for your mega evolution submission.
__________________________________________________________________

Please use this format for your submission as it will make it way easier for me to read the details.
Name of Pokemon (a picture would be nice too)

Normal Typing ----> Mega Typing (If it gets a new typing)
Normal Abilities ----> Mega Ability
Original Base Stat Total (in the format HP/Attack/Defense/Special Attack/Special Defense/Speed) ---> Mega Base Stat Total
New Moves

Concept: This should be an explanation of why this Mega Evolution fits this pokemon and the role it would play it in the Metagame.

Here is are some examples one with an unviable mon getting a new typing and additional moves upon mega evolving and another of an already OU viable mon's mega.
butterfree.gif

Butterfree

Typing: Bug / Flying -----> Bug / Psychic
Abilities: Compoundeyes / Tinted Lens -----> Multiscale
BST: 60/45/50/90/80/70 -----> 60/55/80/130/90/80
New Moves: Psyshock

Concept: Mega Butterfree's role is as a Quiver Dance sweeper that is guaranteed to get up at least on Quiver Dance thanks to Multiscale. Multiscale in conjuction with roost and defense investment makes Mega Butterfree a difficult sweeper to break down. STAB Psyshock allows Mega Butterfree to perform a different role than Volcarona as it can break through special walls but Butterfree's new Psychic typing leaves it prone to being Revenge Killed by sucker punch users. The large buff Mega Butterfree recieves to its physical defense allows it to better deal with revenge killers such as Talonflame and Bisharp that can stop its sweep.

534.gif

Conkeldurr

Typing: Fighting (No Change)
Abilities: Guts/Sheer Force/Iron Fist ------> Iron Fist
BST: 105/140/95/55/65/45 ------> 105/180/115/70/95/40

Concept: Conkeldurr's Mega attempts to use Conkeldurr in a very different role than usual. While regular Conkeldurr always uses assualt vest and is more specially bulky, Mega Conkeldurr with Iron Fist and the attack boost can perform the role of a Revenge Killer with STAB Mach Punch and can also actually use Bulk Up effectively thanks to the 30 point buff to its special defense and stronger priority. The small drop in speed allows 0 speed Conkeldurr to outslow 0 speed Aegislash. (Notice how for an already OU viable mon I threw 25 points into special attack knowing nobody would ever use special conkeldurr)

__________________________________________________________________

Here is a running list of all Fully Evolved Pokemon that can be reserved by you.

Butterfree done by Acestriker19
Beedrill Reserved by Randa
Pidegeot
Raticate
Fearow
Arbok Reserved by Dilasc
Raichu
Sandslash Reserved by Thorbulator
Nidoqueen Reserved by Passion
Nidoking
Clefable
Ninetales
Wigglytuff
Vileplume
Parasect Reserved by The Eevee General
Venomoth
Persian
Golduck
Primeape
Arcanine
Poliwrath Done by Etherdrive
Machamp
Victreebel Reserved by CPU
Tentacruel Done by Peef Rimgar
Golem
Rapidash Done by Vansalon
Slowbro
Farfetch'd Reserved by Thisisafakename
Dodrio
Dewgong
Muk
Cloyster Reserved by Thisisafakename
Hypno
Kingler Reserved by Randa
Electrode
Exeggutor
Marowak
Hitmonlee
Hitmonchan
Weezing
Seaking
Starmie Done by Clapyourhands
Mr. Mime Reserved by Hollywood
Jynx
Tauros Reserved by PokemonMasterDebator
Lapras Reserved by Mew2
Ditto (have fun with this one XD) Reserved by the Reptile
Vaporeon
Jolteon
Flareon Reserved by Flareon
Omastar
Kabutops Reserved by CPU
Snorlax Reserved by PokemonMasterDebator
Articuno Reserved by Finnicent1
Zapdos
Moltres
Mew Reserved by Mew King

Meganium Reserved by Etherdrive
Typhlosion Reserved by Rosenfeldius
Feraligatr Done by The Reptile
Furret Done by Gamer Boy
Noctowl
Ledian Reserved by clapyourhands
Ariados Reserved by Etherdrive
Crobat Reserved by hiddenpowerice
Lanturn Reserved by Mew2
Xatu
Bellossom
Sudowoodo
Azumarill Reserved by simsims2800
Politoed
Jumpluff
Sunflora Reserved by clapyourhands
Quagsire Reserved by The Pizza Man
Espeon
Umbreon
Slowking
Unown Reserved by The-Bumper-Car
Wobbuffet
Girafarig
Forretress Reserved by Dilasc
Dunsparce Done by Doom Trustlaw
Steelix Reserved by Dilasc
Granbull
Qwilfish Done by Qwilphish
Shuckle Done by The Reptile
Ursaring Done by Randa
Magcargo Done by Klamrisk
Corsola
Octillery Reserved by Randa
Delibird Reserved by hiddenpowerice
Mantine Reserved by FireArrow
Skarmory Reserved by Doom Trustlaw
Kingdra Reserved by Colussus
Donphan Done by The Pizza Man
Stanler
Smeargle Reserved by PokemonMasterDebator
Hitmontop Reserved by The-Bumper-Car
Miltank
Blissey
Raikou Reserved by Thorbulator36
Entei
Suicune Reserved by Rozykli
Celebi

Sceptile Done by Darth Missingno
Swampert Reserved by Valmanway
Mightyena Reserved by Vansalon
Linoone
Beautifly
Dustox
Ludicolo
Shiftry Reserved by hiddenpowerice
Swellow
Pelliper
Masquerain
Breloom Reserved by Valmanway
Slaking Reserved by Wimblesaurus
Ninjask
Shedninja Reserved by P2X7
Exploud Done by Randa
Hariyama Reserved by Mario With Lasers
Delcatty
Sableye Done by Iminyourcloset
Plusle
Minun
Volbeat
Illumise
Swalot
Sharpedo Reserved by Swamp-Rocket
Wailord Reserved by Klamrisk
Camerupt
Torkoal
Grumpig Reserved by Klamrisk
Spinda Done by Thisisafakename
Flygon Reserved by Wimblesaurus
Cacturne
Altaria
Zangoose
Seviper
Lunatone
Solrock
Whiscash Reserved by Thorbulator36
Crawdaunt Reserved by BirdCrest
Claydol Reserved by Iminyourcloset
Cradily
Armaldo
Milotic Reserved by The Eevee General
Castform Reserved by Acestriker19
Kecleon
Tropius Done by Articblast
Chimecho
Glalie Done by Iminyourcloset
Walrein Reserved by FireArrow
Huntail Reserved by Randa
Gorebyss Reserved by Randa
Relicanth
Luvdisc Reserved by Finnicent1
Salamence Reserved by Sol1d Gold
Metagross Reserved by Collosus
Regirock
Regice Done by Peef Rimgar
Registeel
Jirachi
Deoxys-S
Deoxys-D

Torterra Done by Randa
Infernape Reserved by Magikarpmandude
Empoleon Done by Jaguar360
Staraptor Done by Peef Rimgar
Bibarel
Kricketune
Luxray
Roserade Reserved by Nickokster
Ramparados
Bastiodon
Wormadam-P Reserved by Anty208
Wormadam-S Reserved by Anty208
Wormadam-T Reserved by Anty208
Mothim
Vespiquen Done by Iminyourcloset
Pachirisu
Floatzel
Cherrim
Gastrodon
Ambipom
Driftblim Reserved by CPU
Lopunny
Mismagius Reserved by clapyourhands
Honchcrow Reserved by Rozykli
Purugly Reserved by Flurdyleurse
Skunktank
Bronzong
Chatot Reserved by Ranger Mike
Spiritomb
Hippowdon
Drapion Reserved by Iminyourcloset
Toxicroak Reserved by Rosenfeldius
Carnivine Reserved by TRC.
Lumineon
Weavile Reserved by Mew2
Magnezone Reserved by Peef Rimgar
Lickilicky
Rhyperior
Tangrowth Reserved by Thorbulator36
Electrivire Reserved by Expulso
Magmortar Reserved by Expulso
Togekiss
Yanmega Reserved by Iminyourcloset
Leafeon Reserved by The-Bumper-Car
Glaceon
Gliscor
Mamoswine Reserved by Jobes
Porygon-Z Reserved by Acestriker19
Gallade Reserved by Mew2
Probopass
Dusknoir Reserved by Magikarpmandude
Froslass
Rotom-N
Rotom-H
Rotom-W
Rotom-F
Rotom-S
Rotom-C Reserved by Mowtom
Uxie
Mespirit
Azelf Reserved by Passion
Heatran
Regigigas Reserved by Randa
Cresselia Reserved by Mario With Lasers
Manaphy Reserved by Mew King
Shaymin Reserved by the Reptile

Victini Done by The Reptile
Serperior Done by Jaguar360
Emboar
Samurott Reserved by The Reptile
Watchog
Stoutland
Liepard Reserved by TROP
Simisage Done by Articblast
Simisear
Simipour
Musharna
Unfezant
Zebstrika
Gigalith
Swoobat Reserved by Expulso
Excadrill
Audino Reserved by Flareon
Conkeldurr done by Acestriker19
Seismitoad Reserved by Ranger Mike
Throh
Sawk
Leavanny
Scolipede
Whimsicott
Lilligant Done by Articblast
Basculin
Krookodile
Darmanitan
Maractus
Crustle
Scrafty Reserved by Molk
Sigilyph
Cofagrigus
Carracosta
Archeops Reserved by Wimblesaurus
Garbador
Zoroark
Cinccino
Gothitelle
Reuniclus Done by Peef Rimgar
Swanna Reserved by TROP
Vanilluxe Done by Qwilphish
Sawsbuck Reserved by Arikado
Emolga
Escavalier
Amoonguss
Jellicent
Alomomola
Galvantula Done by the Reptile
Ferrothorn
Klinklang
Eelektross Reserved by Acestriker19
Beheeyem Reserved by Molk
Chandelure Reserved by Sorawing
Haxorus Reserved by Peef Rimgar
Beartic Reserved by TROP
Cryogonal
Accelgor
Stunfisk Reserved by Hollywood
Mienshao
Druddigon Reserved by Molk
Golurk
Bisharp
Bouffalant Reserved by The Eevee General
Braviary
Mandibuzz
Heatmor
Durant Reserved by Thorbulator36
Hydreigon Reserved by Colossus
Volcarona Reserved by Darth Missingno
Cobalion
Terrakion
Virizion
Tornadus
Tornadus-T
Thundurus
Thundurus-T
Landorus
Landorus-T
Kyurem Reserved by Chesnaught
Kyurem-Black
Keldeo
Meloetta Done by Vansalon

Chesnaught Reserved by Chesnaught
Delphox Reserved by Chesnaught
Greninja Reserved By Jaguar360
Diggersby
Talonflame Reserved by Chesnaught
Vivillon Reserved by The Pizza Man
Pyroar Reserved by P2X7
Florges
Gogoat Reserved by Simssim2800
Pangoro Done by Qwilphish
Furfrou Reserved by Molk
Meowstic Reserved by Arikado
Aegislash Done by Mew King
Aromatisse Reserved by Chesnaught
Slurpuff
Malamar
Barbaracle
Dragalge Reserved by Peef Rimgar
Clawitzer
Heliolisk
Tyrantrum Reserved by Darth Missingno
Aurorus Reserved by Mario With Lasers
Sylveon
Hawlucha Reserved by Mew2
Dedenne Reserved by Peef Rimgar
Carbink Reserved by Thorbulator36
Klefki
Trevenant
Gourgeist
Gourgeist-S
Gourgeist-L
Gourgeist-XL
Avalugg
Noivern Done by Valmanway
Zygarde Done by Peef Rimgar
So go ahead and reserve / submit your mega evolution!

You can reserve 3 pokemon at a time and have 1 week from the time you reserve the mon to write it up.

__________________________________________________________________

Server Implementation
While I would love for this meta to be implemented on a Server it will probably take tons of busy work (and lots of mega submissions) and I would have to have someone willing to host this metagame as well. If you are willing to host please let me know I can probably code the meta though it will take lots of busy work.

Feel free to also give constructive criticism on any Mega-Evolutions submitted here or discuss this pet mod as whole and if you are interested in getting involved in the approval discussion process pm me and I'll start up a group conversation.
See that Bold Highlight I put on number 6?
That's because, Ironically, Mega Dunsparce has 6 new moves.

Oh, and Feraligatr is on there twice.

Maybe Pastebin is better than Google doc?
 
My thoughts about a simple ruleset.
  1. No Fairy and Steel typing unless for extremely good reasons. Looking at the list there isn't anything that really bugs me except Shuckle(lol) and Xatu, but this can quickly get out of control. Also think a while in general before giving a new typing, even if it's not Fairy or Steel. Water-Ground Hippo doesn't make any sense because it lives in fucking dry deserts, and also it's OP with dat bulk.
  2. Strict control on the distribution of the abilities Magic Guard, Magic Bounce, Adaptability, Protean, weather abilities, Pure/Huge Power, type immunities abilities, Parental Bond, and Speed Boost(i might miss some). Allow them only if there are strong flavour reasons. Completely ban Shadow Tag, Arena Trap and -ate abilities, old or new; trapping abilities, as shown by Gengar-M and stuff like Hackmons are pure cancer unless you give it to a shitmon, while -ate abilities are flat out boring and show lack of creativity; I don't know what ability give to this offensive mon, well, I will stick with an -ate ability, what could possibily go wrong! Also ban legendary signature abilities, i don't want stuff like Dark Aura Mega-Krookodile
  3. New abilities are fine imho, but require even more strict control. Again, looking at the list, i found beautiful abilities such as Brute(all moves get physical), Dimension Warp and Gravity(auto TR and Gravity), decent ones like Imprecate(Flame Body with Ghost Curse), but also utterly ridiculous ones like Speed Multiply(seriously, Wonder Skin on steroid AND Speed Boost at once? What was he/she thinking?).
  4. About expanded moveset, they should mostly give ways to abuse their new abilities or a decent STAB for the Mega if you lacked it before(think about Blastoise getting Dragon Pulse, Dark Pulse and Aura Sphere, Heracross getting Pin Missile, Arm Thrust, Rock Blast and Bullet Seed and Ampharos getting Dragon Pulse). I'm fine with extending a bit poor movepools, but strong reasoning must be given about it. Also if a Pokémon is getting retyped to say, Water, and has already access to Surf, it doesn't need to also get Scald and Hydro Pump. Same for Dazzling Gleam vs Moonblast unless you are giving Serene Grace or Sheer Force etc. A Pokémon is fine even if it has only "decent" moves.
  5. Try to follow this guidelines
    By the way, I looked at every Mega Evolution stat increases...

    Aside from Mega Mewtwo X and those whose speed decreases, the max any stat increases is Mega Blastoise's Special Attack which increases by 50. Including speed decreases it is Mega Heracross, which as you know plays a completely different roll than regular Heracross. And Mega Mewtwo X plays a completely different roll than Mewtwo does.

    I guess what I'm saying is the same as the rest, a Mega Evolution should only improve significantly poor Pokemon. For the rest, they might "improve" all the rolls they have, but they tend to focus on one or two rolls and improve them...or maybe give it a different roll. Taking the Heracross example. Before it was known for Guts Boosted attacks. Now we have Skill Link which allows it to now destroy Substitutes with ease. Meanwhile Venusaur in Gen 5 took on the roll of, for the most part, a Chlorophyll Sweeper. Now instead of using that, it relies on its massive bulk to wall non-psychics and flyings. Mega Blastoise became a bulky sweeper and with the introduction of Dark Pulse, the spinner roll greatly improved. Mega Charizard's increased power helped to mitigate people's distaste for it because of stealth rock and then give it the ability to be a hole puncher with Y or a more varied roll with X.

    Those are just a few examples, but as you can see, they're not simply "The Original Version, but better".

    Also reserving Diggersby, Jynx, Politoed, Bellossom, and Heatmor while we're at it. and also if I can purpose another Hawlucha It could be beautiful(not an X/Y Hawlucha, but just I had what I think is a really good idea and it's sad to give up, we could determine what Hawlucha is better with a discussion). If Hawlucha is a no go, I will stick with Wigglytuff.
 
Mega Muk
muk.gif

Poison ----> Poison/Steel
Stench/Sticky Hold/Poison Touch ----> Bulletproof
105/105/75/65/100/50 ---> 105/125/135/70/135/40
New Moves ---> Heavy Slam/Iron Head
Concept: When mega-evolved, Muk will become a giant sludge golem with bits and pieces of broken machinery sticking out of him. Due to the Poison/Steel typing and boosts to defenses, Mega Muk will play the role of an all-around wall. Especially against fairy-types.

And apparently it's been done before, but...
Mega Rapidash
rapidash.gif

Fire ----> Fire/Flying
Run Away/Flash Fire/Flame Body ----> Gale Wings
65/100/70/80/80/105 ---> 65/125/75/95/85/155
New Moves ---> Brave Bird/Flying Press(maybe)
Concept: Rapidash will become a flaming pegasus upon mega-evolving. He'll gain a big boost to attack and a huge boost to speed, making him one of the fastest Pokemon to date. His role will to be a fast, physical sweeper similar to the likes of Talonflame or Infernape.
 
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I still we should just do legendaries last, because they will take so long to do.
Edit: Also can we limit the weather abilities. Not every water type needs it people.

Legendaries are definately the hardest and I'll being up a couple of weather megas to discuss

Next one before I have to go for a bit
Farfetch'd


Typing: Normal/Flying -> Flying/Fighting

Abilities: Keen Eye/Inner Focus/Defiant -> Huge Power

Stats: 52/65/55/58/62/60 -> 52/95/55/58/80/102

Moves: + Close Combat

Flying / Fighting is a better dual Stab than either Mawile or Medicham and 102 allows it to out run a majority of the metagame. My largest fear is that Farfetch'd can grab a defiant boost and just go town and on the meta and with U-Turn it can generate more momentum than Medi or Mawile. Even though its speed is low before it evolves once its gets going it could be super hard to stop (it also gets swords dance)

Farfetch'd


Typing: Normal/Flying -> Flying/Fighting

Abilities: Keen Eye/Inner Focus/Defiant -> Huge Power

Stats: 52/65/55/58/62/60 -> 52/95/55/58/80/102

Moves: + Close Combat

I don't have a revised stat spread for this in mind so any submitted ones will be considered

Definitely reserving Unfezant, Swellow, Noctowl and Pidgeot.

I forgot to edit the OP but Pidgeot and Noctowl are taken sorry
 
Last one of my first batch. Reserving Staraptor and the based god Shuckle
reuniclus.gif

Reuniclus
Typing: Same
Ability: Overcoat / Magic Guard / Regenerator ===> Trick Room (needs name as well): Sets up the Trick Room battle condition upon switch in
Stats: 110 / 65 / 75 / 125 / 85 / 30 ===> 110 / 85 / 95 / 155 / 105 / 30
GG hyper offense. Reuniclus's main niche is Trick Room, which has no real reliable setter. In comes mega reuniclus. With Improved bulk and a massive special attack stat, this buff single-handedly makes an entire playstyle a ton more viable.
If you're going to build an ability around Trick Room then do you think it may be a neat idea to drop his speed? Like maybe to 20 or even 10.
 
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