(Little) Things that annoy you in Pokémon

Fwiw, people aren't annoyed by the introduction of the new pokemon / legendaries per se.

It's the fact that the regulation starts on 1st of July, and the last official tournament before world starts on June 30th, meaning it'll be on regulation C, so they'll be going to Worlds in a format noone has played a real VGC match on.

If anything people are excited about the new funny tools coming up (except Regieleki, to use Wolfey's words, Regieleki's existance in VGC doubles invalidates so many pokemon it aint even funny), just the main issue is the timing.

Everyone expected Worlds to be played on Regulation C. If worlds are played on regulation D, it'll be a massive shitshow.
There's a reason I stated the "Worlds' part of that, yeah

But also I have seen people not happy that the first Worlds, in general, is already doing this and not giving base-paldea dex time it should have otherwise had to breathe.
 
This is more about the Pokemon anime, but one thing that annoys me a bit is more that some of the protagonists' pokemon aren't fully evolved.

Granted, I can understand some of them. An example is how Ash's Bulbasaur, Dawn's Piplup and Ash's Pikachu did not want to fully evolve. Whilst they might have not given a reason on why they wanted to evolve, the trainer has to respect their consent of not wanting to evolve. Pikachu makes sense (because he's the mascot), Bulbasaur because Ash already has a fully evolved starter in Charizard, and Piplup has a reasonable backstory on why he didn't want to evolve.

There are also other unevolved mons that can deserve a pass, like Ash's Squirtle or Serena's Pancham.

But then there are other pokemon that deserved to be fully evolved. For example:
  • Ash's Totodile - Ash mentioned in the "Ring Masters" Episode that Totodile wanted to be strong as Feraligatr, yet has never fully evolved.
  • Ash's Pignite/Bayleef - Both of them are in their middle stage evolution, which the audience would reasonably believe that they will evolve to Emboar and Meganium respectively. But both of them never do evolve to their fully evolved stage. This is more confusing for Pignite because it had a tragic backstory (like all Fire Starter mons)
  • Ash's Buizel - Didn't want to evolve because he wanted to beat Crasher's Wake's Floatzel (evolved from of Buizel) without evolving. Whilst it would make sense that he didn't want to take the easy way out, this would become irrelevant after Ash beats Crasher Wake.
I always thought that evolution would allow a pokemon to reach their full potential power, and it would also be more reasonable to take down stronger, evolved pokemon. Evolution would also be a way to show the increased maturity and growth of a Pokemon. We have seen it in Ash's Charizard, where Charizard has learnt to be grateful and respected Ash as a trainer. There are other examples like Ash's Greninja, Dawn Mamoswine etc.

I hope they don't do it in the new seasons, because I hope that Roy's Fuecoco and Liko's Sprigitato would evolve.
 
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Need a peat block to evolve an Ursaring? Can't buy it, better start digging. Want to give up and evolve one in GO instead? Whoops you didn't evolve any extras on community day, now you have to wait for the next real life full moon to evolve one.

:psysad:
You actually can buy Peat Blocks, it's just random. You can buy them from Ginter, the "hunk of coal" option is the Peat Block.
 
Fwiw, people aren't annoyed by the introduction of the new pokemon / legendaries per se.

It's the fact that the regulation starts on 1st of July, and the last official tournament before world starts on June 30th, meaning it'll be on regulation C, so they'll be going to Worlds in a format noone has played a real VGC match on.

If anything people are excited about the new funny tools coming up (except Regieleki, to use Wolfey's words, Regieleki's existance in VGC doubles invalidates so many pokemon it aint even funny), just the main issue is the timing.

Everyone expected Worlds to be played on Regulation C. If worlds are played on regulation D, it'll be a massive shitshow.

People are definitely annoyed about the legendaries, in particular the accessibility of them. Newer vgc players who want to get tgeir mons legitimately now either have to go out and buy Swsh+DLC and PLA or try to trade.

Enamorus is a headache because you have to beat PLA to get it, and its two forms have different roles. Trying to get trick room ivs for its therian form would be a nightmare, because I think without sending it to home you can only narrow its ivs down to some range. (I saw somewhere that up to a 7 iv is ok for underspeeding kingambit; I checked my enamorus and naturally it's 8 speed :P)

Basically, if Kaphotics analyzes Worlds rental teams for genned mons this year, it's going to be shooting qwilfish in a barrel.
 
People are definitely annoyed about the legendaries, in particular the accessibility of them. Newer vgc players who want to get tgeir mons legitimately now either have to go out and buy Swsh+DLC and PLA or try to trade.
I'll admit, this I didn't think of. All the various "feedback videos" I watched were from known VGC players so obviously for them the availability was never a issue, but I can see how the "normal" player who doesn't want to go and gen their mons will be pretty annoyed by this.

It's also (i think?) the first time they allow a bunch of legendaries that are not catchable in any form in the current game.
 
So Pokemon Home goes out of its way to make sure you know a Pokemon is from Go. Every Go Pokemon has the big Go symbol on the corner of their box sprites and in fact if you look at the box view, any box that has a Go Pokemon in it will also put the Go symbol on the corner.

I am both unsure why it does this and also find it a lil ugly. I guess with Mythical Pokemon it makes sense, I believe those have a stipulation that in order to be moved from Home to another game there must have already been a version of that Mythical that touched the game.

Which is itself a stupid stipulation, mind you

But all the others?? Very odd, but it bugs me a little.
 
So Pokemon Home goes out of its way to make sure you know a Pokemon is from Go. Every Go Pokemon has the big Go symbol on the corner of their box sprites and in fact if you look at the box view, any box that has a Go Pokemon in it will also put the Go symbol on the corner.

I am both unsure why it does this and also find it a lil ugly. I guess with Mythical Pokemon it makes sense, I believe those have a stipulation that in order to be moved from Home to another game there must have already been a version of that Mythical that touched the game.

Which is itself a stupid stipulation, mind you

But all the others?? Very odd, but it bugs me a little.

Interestingly, Pokemon sent from Go to Let's Go before being sent to Home lack that icon.
 
It's a stipulation on every mon from Go, not simply mythicals / legendaries or whatever. Thats why it goes out of its way to mark mons from Go as such, if I had to guess.

I don't really care about it, it's kinda annoying but most of the time I have regular versions of the mon anyway
The restriction is actually only for mythical and legendary pokemon from GO, and the HOME app contains a listing of every mon this applies to for each game, as well as separate listings for every mon that each game can receive in general.
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To confirm, I was able to bring a GO Venusaur into BDSP without having it registered before.
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The restriction is actually only for mythical and legendary pokemon from GO, and the HOME app contains a listing of every mon this applies to for each game, as well as separate listings for every mon that each game can receive in general.
View attachment 522522View attachment 522523

To confirm, I was able to bring a GO Venusaur into BDSP without having it registered before.
View attachment 522527View attachment 522528
Can confirm. I speedran Omega Ruby to get a Deoxys from a main game in order to transfer my GO Deoxys into Brilliant Diamond.
 
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What bothers me about this is that they were clearly aware of this in Gen 8 since Breloom had Spore added to its relearn-set in BDSP (the only game I know of where a Breloom can go from no Spore to Spore), then taken away again in SV. Yet despite THAT, they gave the wild Tera Breloom Spore as a "special" move (i.e. not part of its learnable set), so they obviously know what people want to use on it. Why not just put it in the movepool at that point instead of making 17 Lefts, a 180, and face-faulting to go Right?

Can you use Mirror Herb to move Spore onto Breloom?

"So yeah, due to space limitations we can't include all the Pokemon in our new game"

"Anyway here's Alcremie, it has approximately 7000 different forms, isn't that neat"

A whole bunch of new forms wouldn't be the problem if actual memory space was the issue. The problem in that case would be the Dynamax forms which are all separate models and likely uncompressed.

I've personally wanted Magikarp, and not Gyarados, to learn Bounce at level 40 or something for a few gens now. It would give Gyarados access to physical Flying STAB without the need for a TM/Tutor, but it also makes flavor sense for Magikarp to be the one to learn it and not Gyarados. Plus, it would be funny to need to keep a Magikarp until level 40 to get it.

No, no, we can both be more accurate... and more evil. :blobpex:

Since Magikarp evolves at Level 20, have it learn Bounce at Level 20. BUT only Magikarp. Instead, Gyarados learns Twister at Level 20. It'll reference the legend: The carp who jumps over the Dragon Gate don't land back in the water, it flies up in into the air. Hence, if you let Magikarp evolve at Level 20 it won't get Bounce, it'll get the Dragon-type Move which whip up a windstorm and does extra damage to Pokemon using Bounce & Fly. Oh, you wanted Bounce? Well, guess you'll either need to reset the system (hope you saved recently) or have to catch another Magikarp and start over (I mean it's only till Level 20). Maybe left it hold an Everstone so that item gets some love.

I thought the spinning was pretty cute for Alcremie, honestly. It was a little annoying having to count out seconds but the actual process was fine and fairly painless; it took more effort to get the 9 Milcery.

Glad Home just goes "bro here's all the accessories dont even worry", though. I wasn't ever going to aim for all 63 (I really cannot care about the individual Pokedexes to that granular a level) so I just focused on getting the accessories I thought matched them which was the actual intent and not wanting people to spend the better part of their lives getting over 2 boxes of Alcremie and hunting down the rare accessories.

Also couldn't bring myself to spin 63, instead I have 3 sets each with 7 Alcremie (total of 21, so a third of all Alcremie):
  • One is a "Matching Set" where I matched the decoration to one of the flavors: Strawberry Vanilla Cream, Ribbon Ruby Cream, Love Ruby Swirl, Flower Caramel Swirl, Clover Matcha Cream, Berry Mint Cream, and Star Lemon Cream.
  • Second is a "Salted Cream Set", I chose Salted Cream as the body is completely white so the Sweets (and eye color) stand out on them.
  • And third is a "Rainbow Swirl Set" and it's the complete opposite, because it's multicolored now all the Sweets match with them.
I didn't find the spinning too bad, I was also by a computer so I just used its clock to know how many seconds I was spinning. But, with that said, I do think they should phase out the spinning. It was a fun gimmick, but I rather not risk wearing out my thumbstick thank you. Instead, how about giving us a unique interaction with the Milcery in the "Pokemon-Amie/Picnic" mode (whatever they'll call it). When you interact with a Milcery, you're given the option to have it spin clockwise or counterclockwise. After you choose, it'll spin in that direction until you tell it to stop. And if you did it right, after it stops spinning it'll immediately evolve, though as a joke when you come back to the "play mode" it'll still be in a dizzy animation, shake it off, and be surprised that it has changed forms.

Its like if we had 10 Pokemon evolving like Pawmot rather than 2.

3: Pawmot, Bramblin, & Rellor

Which, by the way, should also be retired. Fun idea to test out the Let's Go! mechanic, now just have them evolve by putting them in the first slot of your party and having the player just walk for 1000 steps without getting on their bike.

Was this the excuse they used, though? I suppose I could believe it, they definitely say some "bro just tell the truth or pick a better lie" type things during that era (stil rotating the Exp Share comments in my brain to this day), but I really don't recall them ever saying that specifically

Here's what Masuda said, whether you believe him or not is up to you.

I guess with Mythical Pokemon it makes sense, I believe those have a stipulation that in order to be moved from Home to another game there must have already been a version of that Mythical that touched the game.

Which is itself a stupid stipulation, mind you

Especially for the Mythical Pokemon. Um, GF, what are new players expected to do with their GO Mythicals? You rarely do Mythical Events nowadays, and sure you have the ones locked in certain games which require save data of another game to unlock it (aka spend more money).

I'd understand if the stipulation was beating the main game (which still sucks but there's a bit of sense there from the game developer's perspective).
 
Can you use Mirror Herb to move Spore onto Breloom?



A whole bunch of new forms wouldn't be the problem if actual memory space was the issue. The problem in that case would be the Dynamax forms which are all separate models and likely uncompressed.



No, no, we can both be more accurate... and more evil. :blobpex:

Since Magikarp evolves at Level 20, have it learn Bounce at Level 20. BUT only Magikarp. Instead, Gyarados learns Twister at Level 20. It'll reference the legend: The carp who jumps over the Dragon Gate don't land back in the water, it flies up in into the air. Hence, if you let Magikarp evolve at Level 20 it won't get Bounce, it'll get the Dragon-type Move which whip up a windstorm and does extra damage to Pokemon using Bounce & Fly. Oh, you wanted Bounce? Well, guess you'll either need to reset the system (hope you saved recently) or have to catch another Magikarp and start over (I mean it's only till Level 20). Maybe left it hold an Everstone so that item gets some love.



Also couldn't bring myself to spin 63, instead I have 3 sets each with 7 Alcremie (total of 21, so a third of all Alcremie):
  • One is a "Matching Set" where I matched the decoration to one of the flavors: Strawberry Vanilla Cream, Ribbon Ruby Cream, Love Ruby Swirl, Flower Caramel Swirl, Clover Matcha Cream, Berry Mint Cream, and Star Lemon Cream.
  • Second is a "Salted Cream Set", I chose Salted Cream as the body is completely white so the Sweets (and eye color) stand out on them.
  • And third is a "Rainbow Swirl Set" and it's the complete opposite, because it's multicolored now all the Sweets match with them.
I didn't find the spinning too bad, I was also by a computer so I just used its clock to know how many seconds I was spinning. But, with that said, I do think they should phase out the spinning. It was a fun gimmick, but I rather not risk wearing out my thumbstick thank you. Instead, how about giving us a unique interaction with the Milcery in the "Pokemon-Amie/Picnic" mode (whatever they'll call it). When you interact with a Milcery, you're given the option to have it spin clockwise or counterclockwise. After you choose, it'll spin in that direction until you tell it to stop. And if you did it right, after it stops spinning it'll immediately evolve, though as a joke when you come back to the "play mode" it'll still be in a dizzy animation, shake it off, and be surprised that it has changed forms.



3: Pawmot, Bramblin, & Rellor

Which, by the way, should also be retired. Fun idea to test out the Let's Go! mechanic, now just have them evolve by putting them in the first slot of your party and having the player just walk for 1000 steps without getting on their bike.



Here's what Masuda said, whether you believe him or not is up to you.



Especially for the Mythical Pokemon. Um, GF, what are new players expected to do with their GO Mythicals? You rarely do Mythical Events nowadays, and sure you have the ones locked in certain games which require save data of another game to unlock it (aka spend more money).

I'd understand if the stipulation was beating the main game (which still sucks but there's a bit of sense there from the game developer's perspective).

Huh - didn’t even know about Bramblin/Brambleghast. Had to evolve Pawmo during my playthrough and Rabsca isn’t available in the wild outside of Tera Raids. Randomly ran into a Brambleghast during my playthrough so didn’t have to worry about it.
 
While I have mostly been patiently waiting for Marshadow to hopefully return in the DLC, this 6* ice corviknight with mirror coat and hone claws sure has me missing Spectral thief.
There's definitely mons I don't expect to return at all because without Dmax-level protection, they're just going to screw over the Raids. Marshadow and Malamar are two of the big ones I don't expect to see until Gen X.
 
There's definitely mons I don't expect to return at all because without Dmax-level protection, they're just going to screw over the Raids. Marshadow and Malamar are two of the big ones I don't expect to see until Gen X.
I mean considering some of the things we just got, I don't think they care that much about certain Pokemon being able to cheese raids.

Like Magearna is probably the best special attacking option available now because it just gets stronger every time someone dies without needing to do anything, while also having one of the best type combos and movesets around.

Or hell even considering the ones in the base game. A lot of raids can become trivial, it jsut depends on the typing and ability combination. Mirror Armor Corviknight just happens to be one of the ones that's really annoying, same with Defiant Annihilape.
 
Underrated failure of Best Wishes: Not doing arrangements of any of the Plasma themes. No Miyazaki versions of Colress, Ghetsis or final N? C'mon man, that's bogus! Get real!
 
There's definitely mons I don't expect to return at all because without Dmax-level protection, they're just going to screw over the Raids. Marshadow and Malamar are two of the big ones I don't expect to see until Gen X.

I have no expectations of whether certain mons will make it back or not, only pure hopes and dreams (well, and suggestive datamines for mons in the DLC dexes). At this point I think trying to predict GF's logic for whether a mon is coming back is pointless. If somehow we found out that GF's decision-making process was to pick mons out of a hat I'd say "huh, that's dumb but I guess it tracks."

With only two games worth of dexit data the only pattern I'd reasonably believe could be true is that the previous gen's starters and box legendaries are programmed in from the start, plus typical gen 1 representatives, but even that's not fully accurate because Magearna wasn't added to SwSh until IoA, and none of the non-Arceus mythicals in PLA. And even Venusaur and Blastoise got cut from base SV this time around.
 
The fact that no Pokemon games still contain rather basic features that most multiplayer (portions of) games have such as spectator mode, custom rulesets, private lobbies, and so on is something I find annoying, especially since the past decade and a half that Game Freak/TPC have been pushing stuff such as VGC and trying to get more players interested in PvP with all of these QoL adjustments. You would think, but nope.
 
The fact that no Pokemon games still contain rather basic features that most multiplayer (portions of) games have such as spectator mode, custom rulesets, private lobbies, and so on is something I find annoying, especially since the past decade and a half that Game Freak/TPC have been pushing stuff such as VGC and trying to get more players interested in PvP with all of these QoL adjustments. You would think, but nope.
Remember when Pokemon's online used to have friend lists

you know, like almost every other notable online game?

that was nice, can we go back to that at some point this decade
 
You do not understand how much I hate legendary encounters having standard wild Pokemon AI. Unironically the single most immersion-breaking thing in this series for me. There is no compelling reason for the monarchs of space and time to have the same battle skills as a first route Starly. Kyurem-Black is a 700 BST fused titan with Ice and Dragon moves, it shouldn't choose Fusion Bolt against my full health Haxorus and yet it did. It's the same fundamental problem as your crewmates in Star Fox 64 being infamously useless: They've taken what are supposed to be incredibly powerful characters in-universe and dumbed them down to such a ludicrous extent that it reminds you of how you're ultimately interfacing with the very fancy amalgamation of lines of code in a game for 8 year olds.

Genuinely unfathomable that it took until Legends Arceus, a quarter-century into this series' lifespan for them to actually address this problem. And of course nobody appreciated this and the few who even noticed the change just bitched and moaned because throwing 40 Ultra Balls at a paralyzed target that only has a 1/4 chance of using the optimal move at any given point was the peak of game design apparently

yeah I really channeled all my capital h Hater energy into this one lol
 
You do not understand how much I hate legendary encounters having standard wild Pokemon AI. Unironically the single most immersion-breaking thing in this series for me. There is no compelling reason for the monarchs of space and time to have the same battle skills as a first route Starly. Kyurem-Black is a 700 BST fused titan with Ice and Dragon moves, it shouldn't choose Fusion Bolt against my full health Haxorus and yet it did. It's the same fundamental problem as your crewmates in Star Fox 64 being infamously useless: They've taken what are supposed to be incredibly powerful characters in-universe and dumbed them down to such a ludicrous extent that it reminds you of how you're ultimately interfacing with the very fancy amalgamation of lines of code in a game for 8 year olds.

Genuinely unfathomable that it took until Legends Arceus, a quarter-century into this series' lifespan for them to actually address this problem. And of course nobody appreciated this and the few who even noticed the change just bitched and moaned because throwing 40 Ultra Balls at a paralyzed target that only has a 1/4 chance of using the optimal move at any given point was the peak of game design apparently

yeah I really channeled all my capital h Hater energy into this one lol

You know, I've never really thought about this but yeah you're absolutely right

Which is funny, because I'd say part of the issue comes from them having their standard level-up moveset at that point - Suicune in Crystal has Rain Dance, Bubblebeam, Gust, and Leer which is not a stellar moveset any way you slice it and is easily walled by numerous Pokemon, and IIRC you can basically stall out Mewtwo in Gen I if you bring a decently strong Psychic-type to use against it because it will likely just use Barrier or Swift. Would it be so ridiculous for legendaries to have four special moves that then get replaced with their standard moves when it's caught? Later games have actually leaned into this a little (some of the Ultra Warp Ride legends in USUM know special moves, among others).

As far as the older games go I'd say that legendary/mascot encounters basically fall into one of two scenarios: there's the first where it can't really touch you so the "challenge" becomes simply "how many times will I have to chuck a ball before it works"...

Story time: when I first got Pokemon Crystal I called this expensive phone hotline that gave you game tips and cheats (an unthinkable thing in today's day and age - do those even still exist now? Even then it was dumb because you could get game tips on the Internet... anyway)

The robot voice on the other end told me that you could catch Lugia (which it pronounced Loo-ee-gee-ah) by purchasing about 70 Pokeballs and just waiting for a lucky shot. So I duly did this, whittled it down to ~5% HP, sat my high-levelled Typhlosion in front of it, and started chucking them... 59 balls later, I caught it.

...and then there's the other side of the coin where it absolutely tears through your team so the challenge is "can I catch it before I black out".

I'd class Groudon/Kyogre in RS as examples of the latter as they're both horrendously strong and a few levels ahead of where you're likely to be at that point of the game (although checking their level-up moveset now I was convinced that they know Rest when you fight them in their own game - apparently I'm just remembering Emerald). XD actually brings those two aspects together in its final boss fight - I've always found the battle against Greevil to be a good balance of "can I catch all of these things before he slaughters me" vs "I've got some breathing room so I can have a few good tries to catch this". AFAIK his legendary bird trio have increased catch rates so I can't remember ever spending 40 turns doggedly trying to catch his Moltres, and of course you'll usually be bringing Shadow Pokemon of your own which can shrug off his powerful attacks more easily, but bringing shadows doesn't instantly make it an easy fight.

I've not really played a lot of SwSh or ScVi but I do feel like the raid system is at least a step in the right direction to make these fights more challenging - Go's system makes them appropriately difficult to catch, too, though I'm apparently a bit of a savant when it comes to catching legendaries in Go as I very rarely fail to catch them. Doesn't Let's Go put a timer on legendary battles too?
 
Let's Go has you fight Snorlax, the birds and Mewtwo on a 5 minute timer, after which you do the capture sequence


not that "good AI" would really matter. It would either become really annoying how you get little to no reprieve because it will always use its best move against you while you try to throw a million balls at it, hard countered while you throw a million balls at it, or its a standard battle sequence where you can't catch it so it doesn't matter that it can KO you because if you have even a team of 3 you are probably going to be able to just face tank and kill it.
Legends Arceus was a cute idea but the system they had in place could be...well...annoying. No one liked chasing down the clouds....even if you could cheese them by just spam throwing smoke balls.

IMO I think the best way to handle it would be raids, as quinten alluded to. Now this still has issues, namely in that sometimes they can be overtuned for the format and you have to deal with the AI Helpers, but I actually had a lot of fun with them. They have a big bunch of HP, you've got a secondary thing going on in the background, you have a guaranteed capture, and the potential for interesting counterplay.
Like, look, I despise SWSH Raids

But the Dynamax Adventures were actually fun enough that I enjoyed and actively wanted to do all of them. And the SV raids are......................flawed................in their own ways, but the 5, 6 & 7 Star raid styles (rest in peace) are something I'd like to see applied to the generationally given out shiny legendary.
 
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