Metagame LC UU Introduction and Resource Thread

taranteeeno

levi premier league of the decade
is a Community Contributor
lc_uu_banner_1.jpg

Banner by Sealette
This has been requested for a while, so here it is. LC UU is a usage-based tier: Pokemon receiving over 3.41% usage on the LC ladder (per the weighted 1630 stats) are banned.
Abra
Anorith
Bunnelby
Carvanha
Clamperl
Corphish
Chinchou
Croagunk
Dewpider
Diglett
Doduo
Drilbur
Dwebble
Elekid
Ferroseed
Foongus
Gastly
Grimer-Alola
Magnemite
Mareanie
Meowth
Mienfoo
Mudbray
Onix
Pawniard
Pikipek
Ponyta
Pumpkaboo-Super
Scraggy
Shellder
Snivy
Snubbull
Spritzee
Staryu
Surskit
Timburr
Tirtouga
Trapinch
Vullaby
Vulpix-Alola
Wingull
Zigzagoon
Baton Pass
DeepSeaTooth
Magby
Rufflet
Wynaut
The council includes myself, Corporal Levi, Pamplona, EnzoLapras, BurntZebra, and Joltage. We'll be adding some more resources to this thread as well. If you have any questions don't hesitate to ask. Enjoy!

LC UU Viability Rankings
LC UU Sample Teams
 
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Banner by Sealette
OP adapted from Multigen LC Sample Teams Thread
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LC UU Sample Teams
Welcome to the LC UU Sample Team Archive! Here you will find a collection of solid, successful teams intended to help new players get acclimated to the metagame and different playstyles found within LC UU. You may use any team in this archive as you see fit. This post will be updated in the future to account for tier shifts and significant meta changes. Special thank you to all the players who have been generous enough to submit teams.

Flyspam Offense by EnzoLapras
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Taillow @ Life Orb
Ability: Scrappy
Level: 5
EVs: 36 Def / 196 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 19 HP / 30 Atk / 30 SpA
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Grass]

Shellos @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 228 HP / 132 Def / 100 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic
- Clear Smog

Pancham @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 140 HP / 20 Atk / 100 Def / 212 SpD / 12 Spe
Impish Nature
- Drain Punch
- Knock Off
- Parting Shot
- Zen Headbutt

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 116 Def / 60 SpA / 116 SpD / 68 Spe
Calm Nature
- Defog
- Dazzling Gleam
- Knock Off
- Giga Drain

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- Acrobatics
- Rock Slide
- Earthquake
- Stealth Rock

Diglett-Alola @ Choice Scarf
Ability: Tangling Hair
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Pursuit

Voltorb Screens Hyper Offense by taranteeeno
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Diglett-Alola @ Focus Sash
Ability: Tangling Hair
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Memento

Axew @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 220 Atk / 36 Def / 220 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Night Slash
- Poison Jab

Voltorb @ Light Clay
Ability: Aftermath
Level: 5
EVs: 116 HP / 36 Def / 156 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Volt Switch

Meowth-Alola @ Life Orb
Ability: Technician
Level: 5
EVs: 200 SpA / 40 SpD / 196 Spe
Timid Nature
IVs: 10 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Dark Pulse
- Nasty Plot
- Hidden Power [Flying]
- Thunderbolt

Omanyte @ Waterium Z
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Pancham @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 180 Atk / 100 Def / 52 SpD / 172 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Knock Off
- Gunk Shot

Sand Bulky Offense by fatty
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Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 76 Def / 116 SpA / 196 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Psychic
- Toxic
- Slack Off

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 36 HP / 236 Atk / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Rapid Spin
- Knock Off

Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 36 Def / 140 SpD / 132 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

Budew @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 196 HP / 156 Def / 36 SpA / 116 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Giga Drain
- Sludge Bomb
- Rest

Diglett-Alola @ Life Orb
Ability: Sand Force
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Iron Head
- Sucker Punch

Hippopotas @ Smooth Rock
Ability: Sand Stream
Level: 5
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Slack Off

Hail Bulky Offense by taranteeeno
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Snover @ Life Orb
Ability: Snow Warning
Level: 5
EVs: 180 Atk / 180 SpA / 116 Spe
Naive Nature
- Blizzard
- Giga Drain
- Ice Shard
- Protect

Sandshrew-Alola @ Groundium Z
Ability: Slush Rush
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Swords Dance
- Icicle Crash
- Knock Off
- Earthquake

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Recycle
- Double-Edge
- Earthquake
- Thunder Punch

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 116 Def / 116 SpA / 116 SpD / 36 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Sludge Wave
- Hydro Pump
- Thunderbolt

Pancham @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 140 HP / 20 Atk / 100 Def / 52 SpD / 172 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Thunder Punch

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Acrobatics
- Knock Off
- Earthquake

Torchic Tyrunt Offense by Joltage
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Torchic @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 40 Atk / 200 SpA / 236 Spe
Rash Nature
IVs: 9 HP / 30 Atk / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Protect
- Rock Slide

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 60 SpA / 200 SpD / 68 Spe
Timid Nature
- Dazzling Gleam
- Giga Drain
- Knock Off
- Encore

Tyrunt @ Dragonium Z
Ability: Sturdy
Level: 5
EVs: 52 HP / 204 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 36 SpD / 196 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Knock Off
- Rock Tomb

Bronzor @ Berry Juice
Ability: Levitate
Level: 5
EVs: 60 HP / 8 Atk / 228 Def / 88 SpA / 68 SpD / 16 Spe
Quiet Nature
- Stealth Rock
- Hidden Power [Fire]
- Psychic
- Earthquake

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 116 Def / 116 SpA / 116 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Hydro Pump
- Toxic Spikes
- Thunderbolt

Fat T-Spikes Balance by Corporal Levi
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Lickitung @ Eviolite
Ability: Oblivious
Level: 5
EVs: 116 HP / 76 Def / 36 SpA / 156 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Flamethrower
- Thunderbolt

Shellos @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 228 HP / 132 Def / 100 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Earth Power
- Scald
- Clear Smog

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 236 Def / 36 SpA / 36 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Sludge Bomb
- Toxic Spikes

Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 156 HP / 116 Atk / 36 Def / 140 SpD / 52 Spe
Impish Nature
- Pursuit
- Iron Head
- Shadow Sneak
- Sacred Sword

Morelull @ Eviolite
Ability: Effect Spore
Level: 5
EVs: 196 HP / 236 Def / 76 SpA
Bold Nature
IVs: 0 Atk
- Spore
- Moonblast
- Giga Drain
- Strength Sap

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 4 SpA / 196 Spe
Jolly Nature
- Stealth Rock
- Acrobatics
- Rock Slide
- Heat Wave / Earthquake

Stockpile Shellos Balance by Nailec
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Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- Acrobatics
- U-turn
- Defog
- Earthquake

Pancham @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Knock Off
- Ice Punch

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 60 SpA / 36 SpD / 228 Spe
Timid Nature
- Dazzling Gleam
- Giga Drain
- Knock Off
- Tailwind

Shellos-East @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 148 HP / 212 Def / 20 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Stockpile
- Scald
- Mirror Coat

Diglett-Alola @ Life Orb
Ability: Tangling Hair
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Sucker Punch

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Hydro Pump
- Sludge Wave
- Thunderbolt
 
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Welcome to the LC UU viability ranking, which is like the LC viability ranking but for LC UU. As is the case for the LC viability ranking, we will "tier" every Pokemon based on usefulness. An initial tier list has already been made; if you think something should be moved up or down, post in this thread with your reasoning on why, and the change may be enacted, but please make sure you have a proper understanding of the current metagame before doing so. Bad/basic posts will be deleted, and repeated offenses may be punished by infraction. However, asking questions about why certain Pokemon are ranked where they are is acceptable.



Viability Ranking Council

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taranteeeno
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Corporal Levi
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Pamplona
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EnzoLapras
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BurntZebra
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Joltage


Tier list

Here are the rankings. Subtiers are ordered alphabetically.

S RANK

S
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Pancham

A RANK

A+

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Archen
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Sandshrew-Alola
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Frillish
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Munchlax
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Shellos
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Snover

A

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Amaura
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Cottonee
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Honedge
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Lickitung
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Omanyte
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Sandshrew
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Slowpoke
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Taillow
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Tentacool

A-

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Bulbasaur
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Hippopotas
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Krabby
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Salandit
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Torchic
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Voltorb


B RANK

B+

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Budew
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Bronzor
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Diglett-Alola
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Houndour
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Lileep
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Mankey
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Minccino
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Morelull
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Riolu
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Stunky
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Woobat

B

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Cranidos
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Darumaka
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Dratini
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Fomantis
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Golett
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Inkay
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Kabuto
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Larvesta
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Natu
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Pumpkaboo-Small
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Skrelp
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Stufful


B-

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Axew
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Cubchoo
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Crabrawler
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Elgyem
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Exeggcute
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Gible
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Goldeen
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Growlithe
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Helioptile
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Machop
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Pineco
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Rattata-Alola
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Sandile
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Solosis
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Tyrunt


C RANK

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Aron
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Binacle
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Chespin
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Cubone
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Froakie
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Geodude
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Geodude-Alola
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Koffing
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Litleo
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Mantyke
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Numel
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Paras
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Piplup
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Poliwag
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Purrloin
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Remoraid
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Rowlet
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Skiddo
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Spinarak
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Teddiursa
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Totodile
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Trubbish
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Venipede
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Zorua


D RANK
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Azurill
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Bellsprout
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Togepi
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Horsea
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Rattata
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Sewaddle
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Turtwig
 

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OP adapted from NeverUsed Role Compendium

LC UU Role Compendium

Welcome to the Role Compendium for Gen 7 LC UU. In this thread you will find all of the viable Pokemon in the LC UU tier organized into roles that they can fulfill for a team. The list is arguably incomplete, so if you find any errors or missing Pokemon in specific roles then please message one of taranteeeno, EnzoLapras or any LC UU council member on Smogon, PS, or Discord to fill it in.

We'll be adding more roles as time goes on and there might be some revamps to the project later down the line.

Hazard Setters
Stealth Rock:
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Spikes:
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Toxic Spikes:
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Sticky Web:
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Hazard Removal
Rapid Spin:
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Defog:
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Magic Bounce:
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Pivots
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Priority Users
Mach Punch:
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Quick Attack:
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Fake Out:
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Feint:
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Aqua Jet:
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Extremespeed:
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Sucker Punch:
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Bullet Punch:
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Vacuum Wave:
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Ice Shard:
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Shadow Sneak:
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Trappers
Pursuit:
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Magnet Pull:
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Weather Setters
Hail:
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Sand:
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Rain:
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Sun:
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Weather Abusers
Hail:
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Sand:
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Rain:
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Sun:
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Boosting Sweepers
Shell Smash:
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Swords Dance:
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Nasty Plot:
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Dragon Dance:
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Calm Mind:
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Z-Omniboost:
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Bulk Up:
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Growth:
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Belly Drum:
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Clerics
Wish:
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Heal Bell / Aromatherapy:
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Healing Wish:
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Electric Immunities
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111.png
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Fire Checks
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111.png

Water Checks
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Ice Checks
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Grass Checks
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755.png
710.png
434.png
554.png
147.png
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102.png
058.png
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672.png
650.png
109.png
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568.png

Dark Checks
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Fighting Checks
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Flying Checks
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Ground Checks
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Last edited:
e: this is no longer up to date. I would suggest the viability ranking if you're looking for a threatlist.

For reference, here is a list of LC UU eligible Pokemon. Let me know if I made any mistakes:
Amaura
Archen
Aron
Axew
Azurill
Bagon
Baltoy
Barboach
Beldum
Bellsprout
Bergmite
Bidoof
Binacle
Blitzle
Bonsly
Bounsweet
Bronzor
Budew
Buizel
Bulbasaur
Buneary
Burmy
Cacnea
Caterpie
Charmander
Cherubi
Chespin
Chikorita
Chimchar
Chingling
Clamperl
Clauncher
Cleffa
Combee
Corphish
Cosmog
Cottonee
Crabrawler
Cranidos
Cubchoo
Cubone
Cyndaquil
Darumaka
Deerling
Deino
Diglett-alola
Dratini
Drowzee
Ducklett
Duskull
Eevee
Ekans
Electrike
Elgyem
Espurr
Exeggcute
Feebas
Fennekin
Finneon
Flabebe
Fletchling
Fomantis
Frillish
Froakie
Geodude
Geodude-alola
Gible
Glameow
Goldeen
Golett
Goomy
Grimer
Growlithe
Grubbin
Gulpin
Happiny
Helioptile
Hippopotas
Honedge
Hoothoot
Hoppip
Horsea
Houndour
Igglybuff
Inkay
Jangmo-o
Joltik
Kabuto
Karrablast
Klink
Koffing
Krabby
Kricketot
Larvitar
Ledyba
Lickitung
Lileep
Lillipup
Litleo
Litten
Litwick
Lotad
Machop
Magby
Magikarp
Makuhita
Mankey
Mantyke
Mareep
Meowth-alola
Mime jr.
Minccino
Morelull
Mudkip
Munna
Natu
Nidoran-f
Nidoran-m
Nincada
Noibat
Nosepass
Numel
Oddish
Oshawott
Pancham
Panpour
Pansage
Pansear
Paras
Patrat
Petilil
Phanpy
Phantump
Pichu
Pidgey
Pidove
Pikipek
Pineco
Piplup
Poliwag
Poochyena
Popplio
Psyduck
Pumpkaboo
Pumpkaboo-large
Pumpkaboo-small
Purrloin
Ralts
Rattata
Rattata-alola
Remoraid
Rhyhorn
Riolu
Rockruff
Roggenrola
Rowlet
Rufflet
Salandit
Sandile
Sandshrew
Sandshrew-alola
Sandygast
Scatterbug
Seedot
Seel
Sentret
Sewaddle
Shellos
Shelmet
Shieldon
Shinx
Shroomish
Shuppet
Skiddo
Skitty
Skorupi
Skrelp
Slakoth
Slugma
Smoochum
Snorunt
Snover
Solosis
Spearow
Spheal
Spinarak
Spoink
Squirtle
Starly
Stufful
Stunky
Sunkern
Surskit
Swablu
Swinub
Taillow
Teddiursa
Tentacool
Tepig
Tirtouga
Togepi
Totodile
Trapinch
Treecko
Trubbish
Turtwig
Tympole
Tynamo
Tyrogue
Tyrunt
Vanillite
Venipede
Venonat
Voltorb
Wailmer
Weedle
Whismur
Wimpod
Woobat
Wooper
Wurmple
Wynaut
Yamask
Yungoos
Zorua
Zubat
And of these, the ones that I would guess have a shot at being worth using. I've bolded the ones that I think will be especially good:
Amaura
Archen

Aron
Axew
Bagon
Baltoy
Barboach
Bellsprout
Bidoof
Binacle
Blitzle
Bronzor
Budew
Buizel
Bulbasaur
Buneary
Cacnea
Charmander
Chespin
Chimchar
Chingling
Clamperl
Corphish
Cottonee

Cranidos
Cubchoo
Cubone
Darumaka
Deerling
Deino
Diglett-alola
Dratini
Ducklett
Duskull
Eevee
Ekans
Electrike
Elgyem
Exeggcute
Finneon
Fletchling
Fomantis
Frillish
Froakie
Geodude
Geodude-alola
Gible
Glameow
Goldeen
Golett
Grimer
Growlithe
Helioptile
Hippopotas
Honedge
Horsea
Houndour
Inkay
Jangmo-o
Joltik
Kabuto
Karrablast
Klink
Koffing
Krabby
Larvitar
Lickitung
Lileep

Litleo
Machop
Magby
Mankey

Mantyke
Meowth-alola
Mime jr.
Minccino
Morelull
Munna
Natu
Noibat
Nosepass
Numel
Oddish
Pancham
Panpour
Pansear
Paras
Phanpy
Pikipek
Pineco

Piplup
Poliwag
Pumpkaboo-large
Pumpkaboo-small

Purrloin
Rattata-alola
Remoraid
Riolu
Rowlet
Rufflet
Salandit

Sandile
Sandshrew
Sandshrew-alola

Sandygast
Seedot
Sewaddle
Shellos
Shelmet
Shieldon
Shroomish
Skiddo
Skorupi
Skrelp
Slugma
Smoochum
Snorunt
Snover
Solosis
Spinarak
Squirtle
Starly
Stufful
Stunky
Surskit
Taillow

Teddiursa
Tentacool
Tepig
Tirtouga
Togepi
Totodile
Trapinch
Treecko
Trubbish
Turtwig
Tyrunt
Venipede
Venonat
Voltorb
Wailmer
Wimpod
Woobat
Zorua
Zubat
Note that I do not plan to keep this post up-to-date once the viability rankings are up.

Initial thoughts:

The lack of fighting priority leads me to believe that Hail will be extremely strong. Sand seems decent as well, but with Sandshrew as its only Sand Rush abuser and the presence of powerful Aqua Jet users, I see Hail taking the spotlight. Bronzor stands out as one of the more resilient Hail checks.

Speaking of Aqua Jet users, Water spam seems like it'll be crazy, with Corphish, Skrelp, and multiple smashers. Hyper offense in general seems like it'll be heavily favoured - while there may be a few good bulky Pokemon for balance, they seem easily trapped by Wynaut. The other major trappers, Trapinch and Stunky, don't seem to be quite as good, although I'm sure Trapinch can be tailored to suit the team's needs, and Stunky's fast Defog may come in handy.

There are a lot of very strong webs abusers and good spinblockers, and we have every webs setter except for Dewpider available here. Webs will likely be able to handle Sandshrew and Sandshrew-alola well, though they are still quite fast under webs + Hail (hitting 18 Speed with a +Spe nature under those conditions). I'm not sure how good webs will end up in the long run, as Inkay and the numerous strong birds are a major setback to the archetype.
 
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The council has decided to quickban Wynaut. Due to its ability to safely switch into and remove a large portion of the defensive Pokemon in the metagame, either on its own or with a combination of Tickle and a Pursuit-using teammate, Wynaut renders defensive variants of Pokemon such as Lickitung, Shellos, and Lileep almost completely unviable. Teams that may rely on bulkier Pokemon to check top offensive threats like Corphish are easily dismantled, skewing the metagame towards offense to such a degree that archetypes outside of hyper offense are completely unviable. As a result, Wynaut has been quickbanned by the council.
 
omanyte looks like another annoying shell smasher; it's going to be "fun" playing against new and improved waterspam with a hard to rk sweeper

dewpider is actually really nice since he serves as a water check and a webs setter so the really threatening waters will be slightly easier to deal with (plus water bubble liquidation does way too much)

munchlax is prob going to be an S/A+ tier threat bc it's lickitung but with a ton more hp and more offensive prowess (licki has more def and passes wishes, though, so it has a bit more merit as a purely defensive or supportive mon)
 
We lost tortuga. Sucks. Versatile mon. Can get rocks up or sweep. Just like onamyte except he's even scarier. Ban plz.

Ban veil/snow warning. Things scary. Anything frail is improved so much. I'll elaborate later when I get on a computer.

i want munchlax banned
Agreed. Will elaborate later.

Dewpider is great. Scared that if veil gets banned webs will become cancer though. Overall seems like a fantastic wall breaker/Webber/tank

anorith looks ok. It's not really remarkable in any way. It's a nice rocker tho.
 
This post on the tiers shifts is probably a little late but it remains important for this format. According to the usage statistics in 1630 (I hope that it's that and not in 1500), here are the changes:
• Bunnelby moved from LC OU to LC UU
• Zigzagoon moved from LC OU to LC UU
• Wynaut moved from LC BL to LC OU
• Clamperl moved from LC UU to LC OU
• Corphish moved from LC UU to LC OU
• Munchlax moved from LC UU to LC OU
• Omanyte moved from LC UU to LC OU
Moreover, contrary to the list from above, Anorith and Dewpider are always playable in LC UU (to say nothing of Torchic, which is always present).
 
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i want munchlax banned
its gone now! (somehow)

Although people might not be much interested in LC UU now, the Pokemon that recently dropped here could potentially spice up the metagame once more.

Firstly, we got Bunnelby, a versatile Choice Scarf user who is incredibly hard to switch into if you don't resist it or are immune to the move it is currently locked into and now that its in LC UU, there aren't really reliable Pokemon that can stop it dead in its tracks rather easily. Kabuto is an option against Bunnelby if it could pull off a free Knock Off and use a potential Weak Armor boost to outspeed Bunnelby and KO it with Rock Slide, but not if Bunnelby is locked into Earthquake. Pumpkaboo-S can also be an usable option against Bunnelby due to it being able to take advantage of being locked into Return and using Bunnelby as setup bait, but otherwise, gets 2HKOed by Stone Edge and 3HKOed by Earthquake. So although there may be examples of Pokemon that can take out Bunnelby, in most circumstances it will definitely rampage through teams with powerful moves, a great ability, and will ultimately most likely be banned because of this.

Lastly, another Normal-type Pokemon moves to LC UU and this time its the infamous Belly Drum sweeper Zigzagoon. While Bunnelby has seen much more usage than Zigzagoon in certain time periods, it stands as possibly the most notable Belly Drum user due to its decent movepool. With Belly Drum used Zigzagoon becomes a very hard Pokemon to stop, especially in the likes of LC UU where good priority users such as Pawniard are unable to be used. Maximized Extreme Speed basically defeats anything that doesn't resist it while Seed Bomb is a good coverage move against Rock-types like Kabuto. Thief is also a good coverage move as it can beat Ghost-types, but also provides Zigzagoon with an item that can make it even more unstoppable, like the Eviolite which allows it to tank potential priority moves more efficiently. Since most of the Pokemon that can stop Zigzagoon are in LC OU, it is easy to see that it can become a major threat in LC UU. So if it isn't stopped before it can setup, the match will most likely be in Zigzagoon's favor. Some answers that come to mind are Choice Scarf Fighting-type users such as Mankey and Machop who can shut down Zig before it sets up.

In the end result I think that these two Pokemon will probably be banned due to LC UU not having enough reliable checks to these two in most circumstances such as not having access to enough reliable priority which would otherwise be an efficient option against Bunnebly and Zigzagoon.

If I got anything wrong please feel free to correct me!
 
LPL recently concluded so here's the usage stats from that tour:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corphish | 22 | 64.71% | 54.55% |
| 2 | Cottonee | 12 | 35.29% | 41.67% |
| 3 | Frillish | 11 | 32.35% | 54.55% |
| 4 | Sandshrew-Alola | 10 | 29.41% | 60.00% |
| 5 | Kabuto | 9 | 26.47% | 55.56% |
| 6 | Taillow | 7 | 20.59% | 71.43% |
| 7 | Honedge | 6 | 17.65% | 66.67% |
| 7 | Salandit | 6 | 17.65% | 66.67% |
| 7 | Rufflet | 6 | 17.65% | 33.33% |
| 7 | Doduo | 6 | 17.65% | 16.67% |
| 11 | Amaura | 5 | 14.71% | 60.00% |
| 11 | Snover | 5 | 14.71% | 40.00% |
| 11 | Sandshrew | 5 | 14.71% | 40.00% |
| 11 | Omanyte | 5 | 14.71% | 40.00% |
| 11 | Pancham | 5 | 14.71% | 20.00% |
| 16 | Houndour | 4 | 11.76% | 100.00% |
| 16 | Binacle | 4 | 11.76% | 75.00% |
| 16 | Bulbasaur | 4 | 11.76% | 75.00% |
| 16 | Lileep | 4 | 11.76% | 50.00% |
| - | Pumpkaboo-* | 4 | 11.76% | 50.00% |
| 16 | Skrelp | 4 | 11.76% | 25.00% |
| 21 | Munchlax | 3 | 8.82% | 66.67% |
| 21 | Spinarak | 3 | 8.82% | 66.67% |
| 21 | Minccino | 3 | 8.82% | 66.67% |
| 21 | Pumpkaboo-Large | 3 | 8.82% | 66.67% |
| 21 | Voltorb | 3 | 8.82% | 33.33% |
| 21 | Magby | 3 | 8.82% | 33.33% |
| 27 | Tyrunt | 2 | 5.88% | 100.00% |
| 27 | Helioptile | 2 | 5.88% | 100.00% |
| 27 | Pikipek | 2 | 5.88% | 50.00% |
| 27 | Electrike | 2 | 5.88% | 50.00% |
| 27 | Elgyem | 2 | 5.88% | 50.00% |
| 27 | Dewpider | 2 | 5.88% | 50.00% |
| 27 | Cranidos | 2 | 5.88% | 50.00% |
| 27 | Bronzor | 2 | 5.88% | 50.00% |
| 27 | Sewaddle | 2 | 5.88% | 50.00% |
| 27 | Rowlet | 2 | 5.88% | 0.00% |
| 27 | Venonat | 2 | 5.88% | 0.00% |
| 27 | Buneary | 2 | 5.88% | 0.00% |
| 27 | Mime Jr. | 2 | 5.88% | 0.00% |
| 40 | Chespin | 1 | 2.94% | 100.00% |
| 40 | Treecko | 1 | 2.94% | 100.00% |
| 40 | Rhyhorn | 1 | 2.94% | 100.00% |
| 40 | Surskit | 1 | 2.94% | 100.00% |
| 40 | Finneon | 1 | 2.94% | 100.00% |
| 40 | Rattata-Alola | 1 | 2.94% | 100.00% |
| 40 | Sandile | 1 | 2.94% | 100.00% |
| 40 | Archen | 1 | 2.94% | 100.00% |
| 40 | Cubchoo | 1 | 2.94% | 0.00% |
| 40 | Lickitung | 1 | 2.94% | 0.00% |
| 40 | Teddiursa | 1 | 2.94% | 0.00% |
| 40 | Trubbish | 1 | 2.94% | 0.00% |
| 40 | Pumpkaboo-Super | 1 | 2.94% | 0.00% |
| 40 | Axew | 1 | 2.94% | 0.00% |
| 40 | Klink | 1 | 2.94% | 0.00% |
| 40 | Cacnea | 1 | 2.94% | 0.00% |
| 40 | Growlithe | 1 | 2.94% | 0.00% |
| 40 | Shellos | 1 | 2.94% | 0.00% |
| 40 | Fomantis | 1 | 2.94% | 0.00% |
| 40 | Koffing | 1 | 2.94% | 0.00% |

 
Hi guys I'm the new LC UU TL!
Pamplona and taranteeeno and myself will be taking over on council to replace tahu, jac, and infamy.
There will be a new VR and starting Saturday there will be two Official LC UU Roomtours every day at 9pm est and 3pm est!
LC UU will not have its own discord server but can be discussed in this server instead!
Until then feel free to post your thoughts about LCUU and its new drops. Particularly Munchlax, who looked broken the last time it was down in LC UU. Post your teams, thoughts, ideas and anything in between.

Have fun!
 
After reading here, this is kinda interesting to me, so i think i would like to share my thoughts on this format.
sandshrew-alola.gif
snover.gif
amaura.gif

Hail teams seems too good at first glance. I'm not sure if these 3 can fit on one team or just only 2 ( With Snover checking Water-Types or Amaura checking Fire-Types ). I don't think they are relevant Fairy-Types that Sandshrew-Alola can sometimes forgo Iron Head for other moves. If I found this broken, then I think Sandshrew-Alola would be the main culprit.

larvesta.gif

Larvesta seems decent to me. It does check Sandshrew-A and can potentially crippled it with Flame Body burns, so as other physical attacker like Munchlax and Pancham, but I think its not good as a Hail check due to its rather lack of recovery as Morning Sun heals less when Hail is still active and too weak to Stealth Rock that it always needed a hazard removal.

slowpoke.gif

The only one thing I think about Slowpoke is it can check Shell Smash Omanyte.

I'm still don't know things in LC UU a lot, but I like to explore this more.
 
taillow.gif
houndour.gif
LC UU
tirtouga.gif
hippopotas.gif

This has been requested for a while, so here it is. LC UU is a usage-based tier: Pokemon receiving over 3.41% usage on the LC ladder (per the 1630 stats, which can be found here) are banned.
Abra
Anorith
Bunnelby
Carvanha
Chinchou
Croagunk
Dewpider
Diglett
Doduo
Drilbur
Dwebble
Elekid
Ferroseed
Foongus
Gastly
Grimer-Alola
Larvesta
Magnemite
Mareanie
Meowth
Mienfoo
Mudbray
Munchlax
Omanyte
Onix
Pawniard
Ponyta
Pumpkaboo-Super
Scraggy
Shellder
Slowpoke
Snivy
Snubbull
Spritzee
Staryu
Timburr
Torchic
Vullaby
Vulpix-Alola
Wingull
Zigzagoon
The council (Pamplona , Corporal Levi, tko, taranteeeno , Quote and I for now) will discuss potential bans soon. We'll be adding some more resources to this thread as well. If you have any questions don't hesitate to ask. Enjoy!
i am dissp that wynaut is banned...
 
After the conclusion of the first LCUU roomtour I thought I should give my thoughts on a few mons I've used myself and mons I saw others using.

Water Types:

slowpoke.png
krabby.png
kabuto.png
omanyte.png

Water Types are extremely strong defensively and offensively currently. This is in part due to the prevalence of hail deterring the usage of Grass Types other than Snover, though waters still struggle with Snover it's only one mon of many other Grass Types that could be used. Additionally, there are very few electric types to choose from, further making water types harder to check.

Life Orb Krabby is something I have personally used and it is quite threatening, thanks to access to agility it is able to outspeed mons it otherwise wouldn't and often easily ohko them. Notably, max speed krabby with a +speed nature can outspeed Sandshrew-Alola in hail after one agility.

Omanyte is a mon I've only seen, not used myself, so I don't know the extent of it's viability. It gets shell smash though.

Slowpoke and Kabuto are I've both used as defensive waters, Slowpoke is able to decently check hail defensively. Kabuto is one of the better rock setters in LCUU

Electric Types:
voltorb.png
blitzle.png


Like in normal LC, electric types aren't that common, but those that are happen to be quite good.

Blitzle is a mon I used myself, creating a nice set for it that is able to beat hail cores on its own if used correctly

Blitzle @ Life Orb
Ability: Sap Sipper
Level: 5
EVs: 196 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Low Kick
- Flame Charge

Flame charge allows blitzle to outspeed both scarf hail setters and A-Shrew in hail, while also doing a significant amount of damage to Snover and A-Shrew. Double Kick OHKOs all 3 mons which makes it preferable to Low Kick. Wild charge is the standard stab and Volt Switch is a filler slot that could basically be anything. I use sap sipper in order to switch in on Snover's giga drain/wood hammer in order to gain a boost. Motor Drive could also be ran for opposing Blitzle and Voltorb though isn't as useful imo

Speaking of Voltorb, it's currently the best electric type in LCUU. Mainly due to the scarf set first used by Simbo, allowing it to outspeed and take out hail cores as well as outspeed all other scarfers due to Voltorb's unmatched speed tier in LCUU. A screens set can also be ran but is less optimal due to the current prevalence of brick break making screens unreliable.

Those are my thoughts on a few mons, so far I've enjoying theorymonning, building, and playing LCUU very much, and I hope to continue contributing as the meta develops even more. <3
 
1) I think Dewpider looks kinda cool right now because it resists both sandshrew's stabs + earthquake so I could see some more defensive sets oriented to checking hail (even though it doesn't check snover, only sandshrew) with something like berry juice because unfortunately it has no form of reliable recovery. Same thing goes for checking Omanyte: it resists ice beam, hydro pump and earth power and usually Omanyte doesn't run rock type coverage. Another cool think about it is that it has access to sticky webs wich means you can potentially build a more offensive team without worrying that much about about hail or omanyte because any mon on your team that has 18+ speed should outrun them if they got afected by sticky web.
2) Another mon I love is Salandit with a really nice speed tier, good combination of stabs and ofc no trappers mean that the salamander is free to destroy anything. I don't really know how the meta is gonna evolve but Salandit can potentially be good against more balanced teams with a Nasty Plot + Z move set but also clean some offensive teams with something like a flame charge set or choice scarf.
+2 192 SpA Salandit Acid Downpour (175 BP) vs. 0 HP / 236 SpD Munchlax: 33-39 (110 - 130%) -- guaranteed OHKO this calc is an example of its power.
3) Magby looks dangerous too with belly drum + fire punch + thunder punch + mach punch even though it has some checks like Wooper (idk how much is that thing going to be used), some rock types that have sturdyjuice or that can take a +6 mach punch and priority users that can take a mach punch. It also struggles to find opportunities to set up due to it's low bulk and typing but I can see it working with memento support and sweeping weakened teams.

PS: I don't think Munchlax is that broken. I know it eats everything you throw at it but most of the times it's forced to recycle to get the berry juice again and I feel it will be nice having an extra Omanyte check on the tier

That said, I haven't played that much LC UU so all of this are some opinions I have based on what I've seen and built so I could be wrong.
 
What is the likelihood of getting an ladder for this tier on PS? I know we have room tours on the daily, but living in GMT, 3PM is like 8PM here and 9PM is idk I'm asleep, maybe 2 AM?

edit: or adding a third tournament earlier in the day?
 
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