To add to your list, Scarf Golett completely invalidates Magby and nukes it with an EQ, but webs.
Onto webs (re: Dewpider), I don't think Dewpider should be banned. We now have a priority Defog user in Cottonnee (and I guess Fletchling *technically* counts) which really boosts the ability to play around webs. I'm not saying things are perfect, but it's really an improvement. We also recently got Frillish, who can Taunt Dewpider who can only fight back with relatively weak Giga Drains, Natu is also an option, bringing your own Webs, Trick Room, Clear Body Tentacool is a great spinner to get rid of them. Webs has been prevalent since the jump in this tier, there are plenty of ways to get around it. I don't think webs is a valid reason to ban Dewpider. If I'm being honest, I'm also sick of seeing webs everywhere, but I don't think it's broken by any stretch of the imagination.
Onto this allegation that Dewpider is somehow both an unstoppable force and an immovable object, long answer: it isn't. Longer answer: Depwider has pretty awful typing given it is weak to SR, and has to ward off Flying and Rock type attacks, and now with the introduction of Elekid, there is another way to punch a big stupid hole in Dewpider's once impervious armour. The aforementioned Frillish is also a decent check, Mantyke can setup on Dewpider, Lileep as well, although there is Ice Beam/Icy Wind to consider. Additionally, something that I feel Teeno's post doesn't take into account when mentioning Eviolite and Berry Juice, is the trade off. Eviolite provides more bulk, but loses out on recovery and longevity, as Giga Drain/Leech Life will only get you so far. Berry Juice provides recovery, but loses to Pancham (assuming Knock Off on the switch) and also has less bulk than Eviolite versions, so there is a pretty big tradeoff to consider and both limit the efficacy of Dewp. As far as offensive output, only Dewp's STAB moves are really terribly frightening, unless you are hitting for 4x or against a particularly frail threat. Liquidation/Surf boosted by Water Bubble is very threatening yes, but the are no shortage of viable Grass-types or pokemon with water attack immunities (most have been mentioned).
Finally, a point many might consider when looking at Dewpider, is the utility. Dewpider is probably one of the biggest reasons we don't have a tier littered with weather-based teams (thank God). It also holds other threats, such as LO Magby in check and a handful of others.
Conclusion: Dewpider is very good, but can be dealt with easily when taking it into account when team building. Thank you for coming to my TED talk.
Onto webs (re: Dewpider), I don't think Dewpider should be banned. We now have a priority Defog user in Cottonnee (and I guess Fletchling *technically* counts) which really boosts the ability to play around webs. I'm not saying things are perfect, but it's really an improvement. We also recently got Frillish, who can Taunt Dewpider who can only fight back with relatively weak Giga Drains, Natu is also an option, bringing your own Webs, Trick Room, Clear Body Tentacool is a great spinner to get rid of them. Webs has been prevalent since the jump in this tier, there are plenty of ways to get around it. I don't think webs is a valid reason to ban Dewpider. If I'm being honest, I'm also sick of seeing webs everywhere, but I don't think it's broken by any stretch of the imagination.
Onto this allegation that Dewpider is somehow both an unstoppable force and an immovable object, long answer: it isn't. Longer answer: Depwider has pretty awful typing given it is weak to SR, and has to ward off Flying and Rock type attacks, and now with the introduction of Elekid, there is another way to punch a big stupid hole in Dewpider's once impervious armour. The aforementioned Frillish is also a decent check, Mantyke can setup on Dewpider, Lileep as well, although there is Ice Beam/Icy Wind to consider. Additionally, something that I feel Teeno's post doesn't take into account when mentioning Eviolite and Berry Juice, is the trade off. Eviolite provides more bulk, but loses out on recovery and longevity, as Giga Drain/Leech Life will only get you so far. Berry Juice provides recovery, but loses to Pancham (assuming Knock Off on the switch) and also has less bulk than Eviolite versions, so there is a pretty big tradeoff to consider and both limit the efficacy of Dewp. As far as offensive output, only Dewp's STAB moves are really terribly frightening, unless you are hitting for 4x or against a particularly frail threat. Liquidation/Surf boosted by Water Bubble is very threatening yes, but the are no shortage of viable Grass-types or pokemon with water attack immunities (most have been mentioned).
Finally, a point many might consider when looking at Dewpider, is the utility. Dewpider is probably one of the biggest reasons we don't have a tier littered with weather-based teams (thank God). It also holds other threats, such as LO Magby in check and a handful of others.
Conclusion: Dewpider is very good, but can be dealt with easily when taking it into account when team building. Thank you for coming to my TED talk.