Latias

I'm surprised nobody has bothered to make a thread about Latias yet, what with all of the controversy she caused last gen. She is one of my favourite Pokémon though, so I figured I might has well make a thread about her.

Latias%20Front.gif


LATIAS

DragonIC_Big.png
/
PsychicIC_Big.png


BASE STATS

80 / 80 / 90 / 110 / 130 / 110

Ability: Levitate - Grants the user an immunity to Ground type attacks, Arena Trap, Spikes and Toxic Spikes.

MOVEPOOL

Bolded moves are moves that are significant to Latias' movepool. Italicsed moves are moves that are viable to Latias, but usually won't have much of a use or are outclassed by a different move that she learns.

By level up:

1 - Psywave
5 - Wish
10 - Helping Hand
15 - Safeguard
20 - Dragonbreath
25 - Water Sport
30 - Refresh
35 - Mist Ball
40 - Zen Headbutt
45 - Recover
50 - Psycho Shift
55 - Charm
60 - Psychic
65 - Healing Beam
70 - Mirror Type
75 - Guard Share
80 - Dragon Pulse
85 - Healing Wish

By TM/HM:

TM 01 - Claw Sharpen
TM 02 - Dragon Claw
TM 03 - Psycho Shock
TM 04 - Calm Mind
TM 05 - Roar
TM 06 - Toxic
TM 10 - Hidden Power
TM 11 - Sunny Day
TM 13 - Ice Beam
TM 15 - Hyper Beam
TM 16 - Light Screen
TM 17 - Protect
TM 18 - Rain Dance
TM 19 - Telekinesis
TM 20 - Safeguard
TM 21 - Frustration
TM 22 - Solarbeam
TM 24 - Thunderbolt
TM 25 - Thunder
TM 26 - Earthquake
TM 27 - Return
TM 29 - Psychic
TM 30 - Shadow Ball
TM 32 - Double Team
TM 33 - Reflect
TM 37 - Sandstorm
TM 40 - Aerial Ace
TM 42 - Facade
TM 44 - Rest
TM 45 - Attract
TM 48 - Sing A Round
TM 53 - Energy Ball
TM 57 - Charge Beam
TM 65 - Shadow Claw
TM 67 - vengeance
TM 68 - Giga Impact
TM 70 - Flash
TM 73 - Thunder Wave
TM 77 - Psych Up
TM 78 - Level Ground
TM 85 - Dream Eater
TM 86 - Grass Knot
TM 87 - Swagger
TM 90 - Substitute
HM 01 - Cut
HM 02 - Fly
HM 03 - Surf
HM 05 - Waterfall
HM 06 - Dive

Tutor Moves:
Draco Meteor

Previous Generation TM/HM exclusive moves:

TM 03 - Water Pulse
TM 47 - Steel Wing
TM 51 - Roost
TM 58 - Endure
TM 78 - Captivate
TM 82 - Sleep Talk
TM 83 - Natural Gift
HM 05 (D/P/Pt): Defog
HM 05 (HG/SS)l Whirlpool

Previous Generation Tutor exclusive moves:
Fury Cutter
Icy Wind
Last Resort
Magic Coat
Mud-Slap
Outrage
Roleplay
Snore
Sucker Punch
Swift
Tailwind
Trick
Twister
Zen Headbutt
Body Slam
Double Edge
Endure
Mimic
Sleep Talk
Substitute
Swagger
Thunder Wave

New move explanations (Iformation is from Serebii, if it's incorrect it isn't my fault)

Healing Beam Type:Psychic Category: Status Power:-- Accuracy:-- PP:10 Chance of secondary effect:--
It lets fly a Healing Beam that will restore half of its opponent’s maximum HP.

Mirror Type Type:Normal Category: Status Power:-- Accuracy:-- PP:15 Chance of secondary effect:--
It reflects the opponent’s type and becomes the same type.

Guard Share Type:Psychic Category: Status Power:-- Accuracy:-- PP:10 Chance of secondary effect:--
With psychic abilities it adds together the Defence and Special Defence of it and the opponent and then divides them in half.

Claw Sharpen Type:Dark Category: Status Power:-- Accuracy:-- PP:15 Chance of secondary effect:--
It sharpens its claws. Increases your Accuracy and Attack.

Psycho Shock Type:Psychic Category: Special Attack Power:80 Accuracy:100 PP:10 Chance of secondary effect:--
It makes its mysterious brain waves real and attacks the opponents. It deals Physical damage.

Telekinesis Type:Psychic Category: Status Power:-- Accuracy:-- PP:15 Chance of secondary effect:--
It raises the opponent in the air with its psychic abilities. Attacks hit the opponent more easily for 3 turns.

Sing A Round Type:Normal Category: Special Attack Power:60 Accuracy:100 PP:10 Chance of secondary effect:--
It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.

Vengeance Type:Normal Category: Physical Attack Power:70 Accuracy:100 PP:5 Chance of secondary effect:--
It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases.

Level Ground Type:Ground Category: Physical Attack Power:60 Accuracy:100 PP:20 Chance of secondary effect:--
It stamps the ground and attacks anything nearby. It lowers the opponent’s speed.

POTENTIAL SETS

Dragon of choice

Latias @ Choice Specs/Choice Scarf
Ability: Levitate
76 HP/252 Sp.Atk/180 Speed
Timid Nature
-Draco Meteor/Dragon Pulse
-Surf
-Hidden Power Fire/Thunderbolt
-Psycho Shock/Trick

Now everyone knows these sets from Generation IV. Both can be amazing sets and really hard to take down if they are utilised correctly, however they do have pretty solid counters such as Blissey, who even with trick could give Latias problems since you weren't doing much to it, Tyranitar, who could absorb most of your attacks with ease and either kill you with pursuit or a scarf crunch, and bulky steels, who could absorb all of Latias' attacks unless she ran HP fire, which she would usually run in place of trick meaning if she did run HP fire, she wouldn't be getting past Blissey. However, now thanks to certain additions to her movepool, she can get by these. Draco Meteor is there to hit just about anything that isn't a steel type or Blissey for good damage, however Dragon Pulse is always an option if you don't want to be switching out as much, which, if Scizor and Tyranitar are as prominent as they were last gen, you won't want to be doing too much. Surf is there to hit Pokemon like Tyranitar, Shanderaa and Heatran for good damage. Hidden Power Fire is there to hit the steel type Pokemon hard, meaning that they will have a much harder time switching into Latias than normal. Thunderbolt is an alternate option, and if you're going for neutral coverage it might be the better option of the 2, however you can hit most of the electric weak Pokémon are hit harder by Latias' STAB Draco Meteor. Both of the last slots give you something to use against Blissey. Specs Psycho Shock does between 318 and 374 (Worked out using Marilland's damage calculator, it's the only one that I can currently do this damage calc on that I can find) to 252 HP/252 Def with a defense raising nature Blissey, however if Blissey switches in as you use Psycho Shock and then you use it again on Blissey it will do 636-748 damage, meaning you get a chance to 2HKO Blissey, which is very good for a special attacker. Trick is there to cripple any Pokemon setting up on you or to cripple Pokemon trying to wall you. I'd say Psycho Shock is the better option with specs and Trick is better with scarf, due to Psycho Shock's decent damage output with specs that can't be achieved with a scarf. The item choice comes down to if you want Latias to be a revenge killer or a more damaging Poké. If you want the former, go with scarf, if you want the latter, go with specs. The EVs are there to allow you to outspeed positive natures base 100 speed Pokemon like Salamence when you are running HP Fire. You can run 80 HP/252 Sp.Atk/184 Speed if you are running thunderbolt over HP Fire. The reason that full speed is not added is so that this set has something over choice Latios, decent bulk, because without that choice Latios is better in every way.

Support Latias

Latias @ Leftovers/Light Clay
Ability: Levitate
252 HP/236 Def/20 Sp.Def
Bold Nature
-Reflect
-Light Screen
-Wish/Recover
-Protect/Draco Meteor/Thunder Wave/Toxic

Now support is really where Latias stands out from her brother. The reason why so much defense is run is for one reason, pursuits. CB Tyranitar's pursuit (I think that's the strongest pursuit) only does 47.8% - 56.6% to this Latias without reflect up if you stay in. If you do have reflect up it only does 23.6% - 28.6% to this Latias if you stay in, possibly allowing you to stall it out with your recovery move of choice. CB Scizor's U Turn only does 81.3% - 96.2% to Latias without Reflect up, and it may sound unimpressive at first but for Latias that is pretty good. Reflect and Light Screen are there so any sweepers on your team will have an easier time setting up. The choice of recovery move depends on what you intend for Latias to do. Wish is more suited for if you want to switch more, and being pursuit weak actually helps Latias wish pass, as it means that the reciever of the wish takes no damage as they come in and take the wish. Recover is more suited if you intend for Latias to stay in and stall opponents out so she has an easier time healing herself since there is no wait involved. There are a lot of moves that could go in the last slot. Protect allows you to scout what your opponent is going to do to Latias, and allows you to react accordingly. Draco Meteor allows you to not be taunt bait, and the special attack drop doesn't really matter since this Latias isn't meant to be offensive. Thunder Wave is there if your team needs paralysis support and, if you're lucky enough, will give you a free switch out from something like Tyranitar if they get paralysed as you switch out and they try to pursuit you. Toxic gives you an option to stall out Pokémon, and with this kind of bulk, that won't be much of a problem for Latias if toxic is used with recover, as instant recovery makes toxic stalling much easier than 2 turn recovery.
 
I have a feeling Nattorei will end up being a big counter to Latias if it doesn't pack HP fire. It's the first Pokemon to resist all of Draco Meteor, tbolt, and Surf.
 
Latias's sp.def makes it an excellent stop to rain and especielly sun teams, although possible increase in sand teams with bulky t-tar and fast physcial attackers does not bode well for Latias. Sazando pretty much being better at choice specs doesn't help. Choice scarf to revenge and salamence and other base 100's after scarf/ddance will be it's best bet, or the bulky set. If latios is also OU, then it's pretty much stuck supporting. Instead of your current support set though with dual screens, I'd rather just run a bulky wish/recover, dragon pulse, surf, psycho shock with enough speed to outrun timid sazando
 
Draco Meteor is practically a must on choice sets. Dragon Pulse should only be an option over Thunderbolt or Psycho Shock.

I see Sazando outclassing her in terms in terms of attacking, since it has better typing along with the ability to actually use physical attacks. Unless you're using Latias to check DD Mence/SubSalac Chomp, Sazando is generally the better option.

Also, Shanderaa absolutely wrecks defensive sets, so Latias will not be as destructive as it was last gen.
 
Latias and Latios have Calm Mind to distinguish themselves from the other dragons, so they should definitely make use of them. Latias should use something like this, IMO.

Latias@Leftovers
Timid; 112 HP / 204 SpA / 192 Speed

Recover
Calm Mind
Dragon Pulse
Psycho Shock / Surf

Great neutral coverage with Dragon Pulse, while Psycho Shock removes Blissey and Surf hits steels. The EVs outpace Jolly Garchomp while still giving Latias some bulk.
 
Nottorei kinda stops Latias cold, it resist Surf, DMeteor, and Thunderbolt, and can just Gyro Ball Latias away. It's stops Rain and Sun teams, yes, but both will commonly carry things that could handle Latias, such a Kindgra, Shanderra (for defensive sets) and Tension Tyranitar.
 
While Phycho Shock is the only real benefit Latias gains I can see it being used to full effect, but it should be reserved for an Offensive CM or Specs set. Other than that I can still see Latias running the same, also here's a thought for Offensive CM.

Latias @ Life Orb
Timid: 6 HP/252 Sp.Atk/252 speed
-Calm Mind
-Dragon Pulse
-Hidden Power Fire/Surf
-Phycho Shock

Dragon Pulse with Hidden Power Fire gets you all the coverage you'd need, surf is an option in case you lack the HP Fire. Phycho Shock is obviously meant to deal with Special Walls that do not resist nor are immune to phychic attacks.

Either way, really looking forward to using the Latis this Gen
 
Offensive CM is better left to Latios, IMO. Latias should focus on her higher bulk to accumulate multiple boosts, possibly through the use of a SubCM or Refresh set.
 
Offensive CM is better left to Latios, IMO. Latias should focus on her higher bulk to accumulate multiple boosts, possibly through the use of a SubCM or Refresh set.

Well this is just in case Latias is once again back in OU while her bro is over in Ubers land

I believe Soul Dew is a superior item on most of these sets.

Unless it's unavailable in Black and White?

From what I've heard Soul Dew is unavailable atm in BW, correct me if I'm wrong.
 
We have no reason to believe it will be banned. At this point we're regarding everything as unbanned and seeing where it goes from there.

Unless Taruta is correct and it's unobtainable, in which case I apologize.
 
Latias@Life Orb/soul dew
252 Spe/126 Spa/126 Spe
-Calm Mind
-Dragon Pulse
-Substitute/Surf/Psycho Shot/Hp fire
-Recover

Favorite latias set of all time with specs in close second. Psycho shot might give it a chance vs. blissey, but sublas can beat blissey with toxic spikes most of the time anyway.
 
Latias is actually a really good Pokemon in the current climate. She checks so many Pokemon, including Infernape, Zapdos, Kerudio, Borutorosu, non-SD'd up Blaziken while being able to sweep later when checks have been removed. I do think Specs is better suited to Latios, but Latias' bulk makes her a better Calm Minder:

Latias @ Leftovers
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Calm Mind
-Dragon Pulse
-Surf/Hidden Power Fire
-Thunderbolt/Grass Knot
 
Well, if Latias carries Draco Meteor and not CM, wouldn't Psycho shift be a viable option? If your against a special sweeper, putting it at -2 and allowing you to be freed of the stat drop isnt so bad, but it doesn't really follow Latias' traditional playstyle.
 
Well, if Latias carries Draco Meteor and not CM, wouldn't Psycho shift be a viable option? If your against a special sweeper, putting it at -2 and allowing you to be freed of the stat drop isnt so bad, but it doesn't really follow Latias' traditional playstyle.
Psycho Shift doesn't transfer stat drops to the opponent; it transfers status problems.

Speaking of Psycho Shift, I made this set up:
-Psycho Shift
-Draco Meteor/Dragon Pulse
-Surf/Thunderbolt/Psycho Shock
-Recover
Nature: Timid
Item: Leftovers
EVs: 4 HP or SpA/252 HP or SpA/252 Spe

Psycho Shift allows Latias to transfer paralysis, burn or poison to an opponent (you can't transfer poison to Poison or Steel Pokemon or burn to a Fire Pokemon). Draco Meteor or Dragon Pulse provide STAB. Surf or Thunderbolt provide coverage. Psycho Shock lets Latias deal with Blissey; Recover allows Latias to regain HP.
 
Psycho Shift doesn't transfer stat drops to the opponent; it transfers status problems.

Speaking of Psycho Shift, I made this set up:
-Psycho Shift
-Draco Meteor/Dragon Pulse
-Surf/Thunderbolt/Psycho Shock
-Recover
Nature: Timid
Item: Leftovers
EVs: 4 HP or SpA/252 HP or SpA/252 Spe

Psycho Shift allows Latias to transfer paralysis, burn or poison to an opponent (you can't transfer poison to Poison or Steel Pokemon or burn to a Fire Pokemon). Draco Meteor or Dragon Pulse provide STAB. Surf or Thunderbolt provide coverage. Psycho Shock lets Latias deal with Blissey; Recover allows Latias to regain HP.
Oh, I thought it was stat drops, never did use it before =/
 
It is currently banned as the item is unavailable in Black/White as of this point, despite being programmed into the game code.

Once an event or RSE remakes come around, I'm sure it'll be available again.
 
psycho shock might work with/instead of psycho shift, either one is good for latias.

to be exact: Psycho Shock calculates damage using the user's Special Attack and the opponent's Defense stat.

EDIT: yay my first post
 
Latias will always be one of my favorite pokemon, she has great offense couple with great defence and speed, but she won't enjoy Sazandoro (did I get it right, the dark/dragon). Then again, she may be able to take him out first, any calcs?
 
I've been using a defensive Latias on my BW team, so many good resistances.

Latias@Leftovers (Soul Dew if possible)
248HP/68SpA/192Spe Timid
-Recover
-Draco Meteor
-Surf/Reflect
-Roar

This Latias stops most most speed boost Blaziken cold, as well as packs good resistances against sun/rain teams. Phazering messes with teams a lot. I used to use reflect, except there were not many pursuiters. Speed outruns non-CS-Garchomp, max HP, rest in SpA (or can be put in defense for extra defense there).
 
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