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Zapdos) @ Leftovers Ability: Fur Coat EVs: 252 HP / 72 Def / 184 Spe Timid Nature IVs: 0 Atk - Substitute - Nasty Plot - Thunderbolt - Icy Wind / Chilling Water | Gholdengo @ Colbur Berry Ability: Levitate EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Shadow Ball - Recover - Calm Mind - Knock Off | Kyurem @ Life Orb Ability: Sheer Force EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Ice Beam - Focus Punch - Thunderbolt - Earth Power | Darkrai @ Choice Specs Ability: Mega Launcher EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Dark Pulse - Aura Sphere - Sludge Bomb - U-turn | Iron Moth @ Life Orb Ability: Magic Guard EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Flamethrower - Knock Off - Thunderbolt - Ice Beam / Calm Mind |
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Suicune @ Leftovers Ability: Unaware EVs: 252 HP / 252 Def / 4 Spe Bold Nature - Surf - Recover - Spikes - Toxic | Great Tusk @ Rocky Helmet Ability: Unaware EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Earthquake - Slack Off - Will-O-Wisp - Roar | Ting-Lu @ Leftovers Ability: Unaware EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Knock Off - Moonlight - Stealth Rock - Thunder Wave |
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Great Tusk @ Flame Orb Ability: Guts EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Earthquake - Close Combat - Thunder Punch - Swords Dance | Zapdos-Galar @ Leftovers Ability: Scrappy EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Triple Arrows - Brave Bird - Substitute - Swords Dance | Suicune @ Leftovers Ability: Unaware EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Surf - Recover - Toxic Spikes - Toxic | Urshifu-Rapid-Strike @ Leftovers Ability: Contrary EVs: 252 HP / 4 Atk / 252 Spe Jolly Nature - Superpower - Liquidation - Taunt - Substitute | Ogerpon-Hearthflame (F) @ Hearthflame Mask Ability: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Power Whip - Ivy Cudgel - Play Rough | Iron Crown @ Covert Cloak Ability: Tinted Lens EVs: 252 HP / 92 Def / 164 Spe Bold Nature IVs: 21 Atk - Quiver Dance - Psychic Noise - Morning Sun - Bug Buzz |
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Goodra-Hisui @ Assault Vest Ability: Regenerator EVs: 252 HP / 4 SpA / 252 SpD IVs: 0 Spe Sassy Nature - U-turn - Knock Off - Rapid Spin - Draco Meteor | Iron Hands @ Leftovers Ability: Prankster EVs: EVs: 252 HP / 4 Atk / 252 Def Relaxed Nature IVs: 0 Spe - U-turn - Brick Break - Roost - Encore | Fezandipiti @ Leftovers Ability: Levitate EVs: 252 HP / 252 SpD / 4 Spe Calm Nature IVs: 0 Atk - Calm Mind - Dazzling Gleam - Taunt - Recover | Primarina @ Leftovers Ability: Triage EVs: 252 HP / 192 Def / 64 Spe Bold Nature IVs: 0 Atk - Draining Kiss - Calm Mind - Substitute - Stored Power | Walking Wake @ Choice Scarf Ability: Adaptability EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Scald - Draco Meteor - Toxic Spikes - Flip Turn |
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Suicune @ Leftovers Ability: Unaware EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Surf - Recover - Sludge Bomb - Toxic | Snorlax @ Assault Vest Ability: Regenerator EVs: 252 HP / 4 Atk / 252 SpD Sassy Nature IVs: 0 Spe - U-turn - Knock Off - Poison Jab - Fake Out | Deoxys-Speed @ Choice Specs Ability: Psychic Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Expanding Force - Dazzling Gleam - Trick - Healing Wish | Iron Crown @ Covert Cloak Ability: Levitate EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 21 Atk - Recover - Calm Mind - Psychic Noise - Ice Beam |
Tea Guzzler you just copy / paste this into a TFP article?A Comprehensive Guide to Inheritance
Tea Guzzler you just copy / paste this into a TFP article?
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Corviknight @ Leftovers Ability: Unaware Tera Type: Flying EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Spikes / Stealth Rock - Toxic - Recover - Iron Head | Gouging Fire @ Heavy-Duty Boots Ability: Intimidate Tera Type: Fire EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Stealth Rock - Will-O-Wisp - Heat Crash - Morning Sun | Iron Hands @ Leftovers Ability: Magic Guard Tera Type: Fighting EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Stealth Rock - Drain Punch - Knock Off - Moonlight | Annihilape @ Heavy-Duty Boots Ability: Purifying Salt Tera Type: Fighting EVs: 248 HP / 8 Atk / 252 Def Impish Nature - Stealth Rock - Body Press - Salt Cure - Recover |
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Gholdengo @ Covert Cloak Ability: Levitate Tera Type: Steel EVs: 252 HP / 204 SpD / 52 Spe Calm Nature IVs: 0 Atk - Calm Mind - Taunt / Knock Off - Shadow Ball - Recover | Annihilape @ Heavy-Duty Boots Ability: Purifying Salt Tera Type: Fighting EVs: 248 HP / 8 Atk / 252 Def Impish Nature - Iron Defense - Body Press - Salt Cure - Recover | Gholdengo @ Covert Cloak Ability: Good As Gold Tera Type: Steel EVs: 252 HP / 204 Def / 52 Spe Calm Nature IVs: 0 Atk - Nasty Plot - Make It Rain - Shadow Ball - Recover |
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Corviknight @ Leftovers Ability: Flame Body Tera Type: Flying EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Defog - U-turn - Roost - Brave Bird / Will-O-Wisp | Enamorus-Therian @ Covert Cloak Ability: Magic Bounce Tera Type: Fairy EVs: 252 HP / 252 Def / 4 Spe Bold Nature IVs: 0 Atk - Calm Mind - Stored Power - Dazzling Gleam - Morning Sun | Gholdengo @ Leftovers Ability: Infiltrator Tera Type: Steel EVs: 252 HP / 192 Def / 64 Spe Bold Nature - Strength Sap - Spikes - Shadow Ball - Rapid Spin |
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Kyurem @ Life Orb Ability: Magic Guard Tera Type: Dragon EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Ice Beam - Thunderbolt - Flamethrower - Focus Punch | Fezandipiti @ Leftovers Ability: Levitate Tera Type: Psychic EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Knock Off - Dazzling Gleam - Thunder Wave - Recover |
Been a hot minute but I'm back to cooking up some goofy sets >:)
/
Zoroark-Hisui @ Focus Sash
Ability: Intimidate
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sticky Web
- Hyper Beam
- U-turn
So, I wanted a ghost type sticky webber, and a fast one is Zoroark-H- NEAT right? However, if you notice, most webs users' movepools are really miserable and their abilities even more so. But there is ONE sticky webber that has (almost) everything we want. Masquerain.
Now, Masquerain first things first is the only sticky webber with access to Shadow Ball, a nice STAB move to sling off. We also get access to Uturn so that things like Ting-Lu don't razzle dazzle us. Intimidate is also a great ability that gives us a little bit of utility and staying power. Lastly no good Normal STAB (weather ball doesn't count), so I instead slapped Hyper Beam on it so that it can last ditch nuke those people abusing Ursaluna because it still isn't rebanned????
Is this set good? Eh. But is it funny? Hell yeah >:)
It did look like Mywookiearmy wanted STAB Shadow Ball for offensive pressure, and Zoroark-H already blocks Rapid Spin. Memento could shut down Mortal Spin and Defog, though.Think this is just outclassed by!
Zoroark-Hisui @ Focus Sash
Ability: Insomnia
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Taunt
- Spikes
- Sticky Web
- Memento / U-Turn / Toxic Spikes
If you're running webs, it's probably a HO team, which would benefit from additional hazards (ie. spike, tspike). Hazard leads always run taunt to prevent opposing hazards. Memento blocks spin for a turn, saving Gholdengo (or your spinblocker of choice) from an unnecessary hit. U-Turn is useful to scout Magic Bounce.
Problem w/ webs HO right now
It's a fun playstyle, but too many holes to be considered a high-level team archetype. (btw, this is not at all an attack on your post Mywookiearmy, i'm just sharing some thoughts)
!
- magic bounce is pretty common.
- matchups w/ SD + Unburden
/
are almost auto-L's.
- you need base 92+ speed mons, otherwise
probably cucks you. and even then, you have
at 101 speed.
- to a lesser extent, you need to have 108+ speed mons, otherwise offensive
still outspeeds.
It did look like Mywookiearmy wanted STAB Shadow Ball for offensive pressure, and Zoroark-H already blocks Rapid Spin. Memento could shut down Mortal Spin and Defog, though.
Hell yeah you're good :) was just sharing a goofy idea I had for a set with Masquerain offering unique tools no other webs user offers alongside Zoro-H. Love to see the insight though on why Webs is having it rough rn, I'm a stall player so I usually just laugh whenever I see a webs lead lmao.Think this is just outclassed by!
Zoroark-Hisui @ Focus Sash
Ability: Insomnia
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Taunt
- Spikes
- Sticky Web
- Memento / U-Turn / Toxic Spikes
If you're running webs, it's probably a HO team, which would benefit from additional hazards (ie. spike, tspike). Hazard leads always run taunt to prevent opposing hazards. Memento blocks spin for a turn, saving Gholdengo (or your spinblocker of choice) from an unnecessary hit. U-Turn is useful to scout Magic Bounce.
Problem w/ webs HO right now
It's a fun playstyle, but too many holes to be considered a high-level team archetype. (btw, this is not at all an attack on your post Mywookiearmy, i'm just sharing some thoughts)
!
- magic bounce is pretty common.
- matchups w/ SD + Unburden
/
are almost auto-L's.
- you need base 92+ speed mons, otherwise
probably cucks you. and even then, you have
at 101 speed.
- to a lesser extent, you need to have 108+ speed mons, otherwise offensive
still outspeeds.
You have to use higher than 20 Atk IVs.Someone can tell me why my Iron Corwn's set is illegal ? i don't understand
Iron Crown @ Focus Sash
Ability: Weak Armor
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Expanding Force
- Flash Cannon
- Endure
- Destiny Bond
View attachment 620966
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https://gyazo.com/cf7586559a7a95e76e00f93b9c6c682a
Not exactly sure how this happened, but it's currently on the ladder.
Has anyone ever tried this?
View attachment 622389
into
Ting-Lu @ Leftovers
Ability: Mirror Armor / Pressure
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Agility
- Power Trip
- Roost
Ting-Lu is probably the bulkiest Dark type that can take advantage of Power Trip sets + it doesn't care about Prankster.
I don't know how it would fit in the meta though.