[SET]
Assault Vest (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass / Ghost / Water
EVs: 252 HP / 44 Atk / 52 Def / 156 SpD / 4 Spe
Nature: Careful
- Flare Blitz
- Knock Off
- U-turn
- Fake Out
[SET COMMENTS]
- Incineroar serves as a bulky support pokemon that, with its respectable base attack stat, is also able to do a good chunk of damage and sometimes OHKO pokemon like gholdengo. Its fire type is very useful defensively, resisting fairy, grass, fire, and more, while also giving it a powerful STAB flare blitz. Its dark type gives it an immunity to psychic and a resistance to ghost. The additional weakness to fighting from the dark type is not as bad as it seems, because most fighting-type moves are physical, which are weakened by Intimidate. This makes incineroar's typing better than other intimidators, such as Arcanine.
- Fake Out is a very valuable move, essentially rendering one pokemon useless for the turn, either made to protect or flinch. This opens up a myriad of opportunities, such as attacking with the other pokemon, setting up, or getting speed control in your hands. A pivoting move is also very important for this pokemon, as it allows it to swap in and out to cycle fake out and intimidate, while using its bulk for the incoming pokemon. Knock off is a very powerful move, being 97.5 base power when knocking off an item, being boosted by STAB, and removing key items, such as clear amulets, life orbs, power herbs or throat sprays, and berries.
- Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks which would otherwise be super effective (such as close combat and drain punch), and be immune to fake out from opposing pokemon such as Rillaboom and Sneasler. Grass is useful as a more resisting defensive type, allowing it to resist water and ground, and get an immunity to spore and rage powder, with the drawback of becoming weak to, in this format, most notably, pelipper, opposing incineroar, sneasler, and talonflame. Tera water removes the aforementioned weaknesses, with the caveat of becoming weak to Electro Shot and Rillaboom's grass-type attacks. It does, however, retain the resistance to steel.
- This EV spread allows incineroar to survive several key hits while retaining some hitpoints, most notably life orb garchomp, weather ball from offensive modest pelipper, and earth power from modest ursaluna-bloodmoon. It can also survive the occasional power gem from specs modest gholdengo with a lot more health than it would otherwise.
- While the assault vest is great at allowing incineroar to more comfortably survive special attacks, it has the drawback of not letting incineroar use some of its other great supporting moves. However, the ability to live very strong attacks from pokemon such as pelipper and ursaluna-bloodmoon which would otherwise knock it out in one hit.
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[SET]
Bulky Support (Incineroar) @ Sitrus Berry/Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost / Water / Grass
EVs: 236 HP / 44 Atk / 20 Def / 116 SpD / 92 Spe
Careful Nature
- Flare Blitz / Taunt / Will-o-wisp
- Knock Off
- Fake Out
- Parting Shot
- Sitrus Berry or Safety Goggles incineroar serve the same role as Assault Vest incineroar, but can disrupt more due to being able to use Parting Shot/Will-o-wisp/Taunt. Parting shot threatens special attackers, Will-o-wisp threatens physical attackers that are not affected by stat drops, and taunt denies supporting moves such as trick room.
- While an incineroar without assault vest can run the same moves, parting shot is commonly regarded as an upgrade to U-turn. It allows it to lower the special attack of opposing pokemon and debuff physical attackers even more. Taunt and Will-o-wisp are also very useful, though many incineroar are turning back to Fake out/Knock off/Flare Blitz/Parting shot because of the coverage that it offers, flare blitz against pokemon like rillaboom and knock off against pokemon such as dragapult, while removing items.
- Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks which would otherwise be super effective (such as close combat and drain punch), and be immune to fake out from opposing pokemon such as Rillaboom and Sneasler. Grass is useful as a more resisting defensive type, allowing it to resist water and ground, and get an immunity to spore and rage powder on the sitrus berry set and as a niche backup on safety goggles sets, with the drawback of becoming weak to, in this format, most notably, pelipper, opposing incineroar, sneasler, and talonflame. Tera water removes the aforementioned weaknesses, with the caveat of becoming weak to Electro Shot and Rillaboom's grass-type attacks, and no longer being immune to spore and rage powder on the sitrus berry set. It does, however, retain the resistance to steel.
- This spread allows incineroar to outspeed most other incineroar, as well as most primarina, which would otherwise threaten incineroar, but it is now able to parting shot before it is hit.
- Safety Goggles and Sitrus berry let incineroar use its disrupting moves, as well as its better pivoting move in Parting Shot. Safety Goggles also let incineroar use said moves in front of, for example, an amoonguss or vivillon, or switch into a spore or sleep powder, while sitrus berry allows incineroar some meaningful recovery. Those pros are, of course, at the drawback of not surviving aforementioned special attacks, such as modest pelipper weather ball, and modest ursaluna-bloodmoon's earth power.
[STRATEGY COMMENTS]
Teambuilding
============
- Incineroar is a great supportive pokemon, and works best on balance and bulky offense archetypes. It is able to support the team a lot with intimidate and fake out. Assault Vest Incineroar can work better on teams that play around getting certain pokemon on the field safely, pivoting into, for example, a potential Trick Room sweeper like Ursaluna while keeping them safe. Bulky Support sets can fufill this role, but tend to be a bit too frail, so they prefer to be slotted onto more balance oriented teams, such as volcarona/kingambit + clefable teams.
- Incineroar loves being on the team with setup pokemon such as volcarona or gholdengo, as its able to use fake out + intimidate (+ will-o-wisp + taunt) to keep that pokemon safe. It can cycle in and out, bringing a fresh intimidate and fake out each time. This is amazing at getting the pokemon beside it to attack or set up, without fearing too much damage. For example, volcarona would hate to go up against a basculegion on its own, but once incineroar has lowered its attack once, or maybe even twice using parting shot, it is a lot more comfortable against it.
- Incineroar is very weak to Archaludon + Pelipper, as pelipper can deal massive amounts of damage to it, and archaludon can get defense boosts easily, allowing it to Body Press incineroar. Thus, teams running incineroar commonly have answers into Archaludon + Pelipper and trick room teams such as porygon2 + ursaluna.
Strategy Comments
============
- Incineroar is a pivoting bulky support, which thrives in situations where the opponent is in a bad spot to switch so it can keep coming in and out to lower their attack stat further. This can be achieved by pairing incineroar with an offensive pokemon in the lead, forcing the opponent to play defensively and lose momentum.
- Incineroar loves pivoting in and out and can do so from a very early point in the game. There are some situations where it may be best to stay in; for example, when incineroar can take an important knockout or remove an important item from the opponents' pokemon, when incineroar wants to taunt/burn something, or when there is nothing in the back that can take a slower pokemon's attack well. The assault vest set likes to pivot out rather than stay in, because there is nothing to do for incineroar once it's used fake out aside from attack (where intimidate and fake out would be more valuable).
- Incineroar is very weak to archaludon rain. The best solution to this is to eliminate Pelipper as soon as possible, and then use incineroar to make the archaludon flinch, as it almost always runs assault vest and therefore can't protect itself, while having a partner who can take care of archaludon attack it. Activating stamina is not a huge fear, as one would want to be using It is also important to be weary of any defiant/competitive pokemon that your opponent may have such as Kingambit. It also commonly runs will-o-wisp to cripple kingambit and annihilape.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/carrotman.668837/
Quality checked by:
https://www.smogon.com/forums/members/penguguy1.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Assault Vest (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass / Ghost / Water
EVs: 252 HP / 44 Atk / 52 Def / 156 SpD / 4 Spe
Nature: Careful
- Flare Blitz
- Knock Off
- U-turn
- Fake Out
[SET COMMENTS]
- Incineroar serves as a bulky support pokemon that, with its respectable base attack stat, is also able to do a good chunk of damage and sometimes OHKO pokemon like gholdengo. Its fire type is very useful defensively, resisting fairy, grass, fire, and more, while also giving it a powerful STAB flare blitz. Its dark type gives it an immunity to psychic and a resistance to ghost. The additional weakness to fighting from the dark type is not as bad as it seems, because most fighting-type moves are physical, which are weakened by Intimidate. This makes incineroar's typing better than other intimidators, such as Arcanine.
- Fake Out is a very valuable move, essentially rendering one pokemon useless for the turn, either made to protect or flinch. This opens up a myriad of opportunities, such as attacking with the other pokemon, setting up, or getting speed control in your hands. A pivoting move is also very important for this pokemon, as it allows it to swap in and out to cycle fake out and intimidate, while using its bulk for the incoming pokemon. Knock off is a very powerful move, being 97.5 base power when knocking off an item, being boosted by STAB, and removing key items, such as clear amulets, life orbs, power herbs or throat sprays, and berries.
- Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks which would otherwise be super effective (such as close combat and drain punch), and be immune to fake out from opposing pokemon such as Rillaboom and Sneasler. Grass is useful as a more resisting defensive type, allowing it to resist water and ground, and get an immunity to spore and rage powder, with the drawback of becoming weak to, in this format, most notably, pelipper, opposing incineroar, sneasler, and talonflame. Tera water removes the aforementioned weaknesses, with the caveat of becoming weak to Electro Shot and Rillaboom's grass-type attacks. It does, however, retain the resistance to steel.
- This EV spread allows incineroar to survive several key hits while retaining some hitpoints, most notably life orb garchomp, weather ball from offensive modest pelipper, and earth power from modest ursaluna-bloodmoon. It can also survive the occasional power gem from specs modest gholdengo with a lot more health than it would otherwise.
- While the assault vest is great at allowing incineroar to more comfortably survive special attacks, it has the drawback of not letting incineroar use some of its other great supporting moves. However, the ability to live very strong attacks from pokemon such as pelipper and ursaluna-bloodmoon which would otherwise knock it out in one hit.
--------
[SET]
Bulky Support (Incineroar) @ Sitrus Berry/Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost / Water / Grass
EVs: 236 HP / 44 Atk / 20 Def / 116 SpD / 92 Spe
Careful Nature
- Flare Blitz / Taunt / Will-o-wisp
- Knock Off
- Fake Out
- Parting Shot
- Sitrus Berry or Safety Goggles incineroar serve the same role as Assault Vest incineroar, but can disrupt more due to being able to use Parting Shot/Will-o-wisp/Taunt. Parting shot threatens special attackers, Will-o-wisp threatens physical attackers that are not affected by stat drops, and taunt denies supporting moves such as trick room.
- While an incineroar without assault vest can run the same moves, parting shot is commonly regarded as an upgrade to U-turn. It allows it to lower the special attack of opposing pokemon and debuff physical attackers even more. Taunt and Will-o-wisp are also very useful, though many incineroar are turning back to Fake out/Knock off/Flare Blitz/Parting shot because of the coverage that it offers, flare blitz against pokemon like rillaboom and knock off against pokemon such as dragapult, while removing items.
- Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks which would otherwise be super effective (such as close combat and drain punch), and be immune to fake out from opposing pokemon such as Rillaboom and Sneasler. Grass is useful as a more resisting defensive type, allowing it to resist water and ground, and get an immunity to spore and rage powder on the sitrus berry set and as a niche backup on safety goggles sets, with the drawback of becoming weak to, in this format, most notably, pelipper, opposing incineroar, sneasler, and talonflame. Tera water removes the aforementioned weaknesses, with the caveat of becoming weak to Electro Shot and Rillaboom's grass-type attacks, and no longer being immune to spore and rage powder on the sitrus berry set. It does, however, retain the resistance to steel.
- This spread allows incineroar to outspeed most other incineroar, as well as most primarina, which would otherwise threaten incineroar, but it is now able to parting shot before it is hit.
- Safety Goggles and Sitrus berry let incineroar use its disrupting moves, as well as its better pivoting move in Parting Shot. Safety Goggles also let incineroar use said moves in front of, for example, an amoonguss or vivillon, or switch into a spore or sleep powder, while sitrus berry allows incineroar some meaningful recovery. Those pros are, of course, at the drawback of not surviving aforementioned special attacks, such as modest pelipper weather ball, and modest ursaluna-bloodmoon's earth power.
[STRATEGY COMMENTS]
Teambuilding
============
- Incineroar is a great supportive pokemon, and works best on balance and bulky offense archetypes. It is able to support the team a lot with intimidate and fake out. Assault Vest Incineroar can work better on teams that play around getting certain pokemon on the field safely, pivoting into, for example, a potential Trick Room sweeper like Ursaluna while keeping them safe. Bulky Support sets can fufill this role, but tend to be a bit too frail, so they prefer to be slotted onto more balance oriented teams, such as volcarona/kingambit + clefable teams.
- Incineroar loves being on the team with setup pokemon such as volcarona or gholdengo, as its able to use fake out + intimidate (+ will-o-wisp + taunt) to keep that pokemon safe. It can cycle in and out, bringing a fresh intimidate and fake out each time. This is amazing at getting the pokemon beside it to attack or set up, without fearing too much damage. For example, volcarona would hate to go up against a basculegion on its own, but once incineroar has lowered its attack once, or maybe even twice using parting shot, it is a lot more comfortable against it.
- Incineroar is very weak to Archaludon + Pelipper, as pelipper can deal massive amounts of damage to it, and archaludon can get defense boosts easily, allowing it to Body Press incineroar. Thus, teams running incineroar commonly have answers into Archaludon + Pelipper and trick room teams such as porygon2 + ursaluna.
Strategy Comments
============
- Incineroar is a pivoting bulky support, which thrives in situations where the opponent is in a bad spot to switch so it can keep coming in and out to lower their attack stat further. This can be achieved by pairing incineroar with an offensive pokemon in the lead, forcing the opponent to play defensively and lose momentum.
- Incineroar loves pivoting in and out and can do so from a very early point in the game. There are some situations where it may be best to stay in; for example, when incineroar can take an important knockout or remove an important item from the opponents' pokemon, when incineroar wants to taunt/burn something, or when there is nothing in the back that can take a slower pokemon's attack well. The assault vest set likes to pivot out rather than stay in, because there is nothing to do for incineroar once it's used fake out aside from attack (where intimidate and fake out would be more valuable).
- Incineroar is very weak to archaludon rain. The best solution to this is to eliminate Pelipper as soon as possible, and then use incineroar to make the archaludon flinch, as it almost always runs assault vest and therefore can't protect itself, while having a partner who can take care of archaludon attack it. Activating stamina is not a huge fear, as one would want to be using It is also important to be weary of any defiant/competitive pokemon that your opponent may have such as Kingambit. It also commonly runs will-o-wisp to cripple kingambit and annihilape.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/carrotman.668837/
Quality checked by:
https://www.smogon.com/forums/members/penguguy1.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: