Incineroar (QC 0/2)

[SET]
Assault Vest (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass / Ghost / Water
EVs: 252 HP / 44 Atk / 52 Def / 156 SpD / 4 Spe
Nature: Careful
- Flare Blitz
- Knock Off
- U-turn
- Fake Out

[SET COMMENTS]
- Incineroar serves as a bulky support pokemon that, with its respectable base attack stat, is also able to do a good chunk of damage and sometimes OHKO pokemon like gholdengo. Its fire type is very useful defensively, resisting fairy, grass, fire, and more, while also giving it a powerful STAB flare blitz. Its dark type gives it an immunity to psychic and a resistance to ghost. The additional weakness to fighting from the dark type is not as bad as it seems, because most fighting-type moves are physical, which are weakened by Intimidate. This makes incineroar's typing better than other intimidators, such as Arcanine.

- Fake Out is a very valuable move, essentially rendering one pokemon useless for the turn, either made to protect or flinch. This opens up a myriad of opportunities, such as attacking with the other pokemon, setting up, or getting speed control in your hands. A pivoting move is also very important for this pokemon, as it allows it to swap in and out to cycle fake out and intimidate, while using its bulk for the incoming pokemon. Knock off is a very powerful move, being 97.5 base power when knocking off an item, being boosted by STAB, and removing key items, such as clear amulets, life orbs, power herbs or throat sprays, and berries.

- Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks which would otherwise be super effective (such as close combat and drain punch), and be immune to fake out from opposing pokemon such as Rillaboom and Sneasler. Grass is useful as a more resisting defensive type, allowing it to resist water and ground, and get an immunity to spore and rage powder, with the drawback of becoming weak to, in this format, most notably, pelipper, opposing incineroar, sneasler, and talonflame. Tera water removes the aforementioned weaknesses, with the caveat of becoming weak to Electro Shot and Rillaboom's grass-type attacks. It does, however, retain the resistance to steel.

- This EV spread allows incineroar to survive several key hits while retaining some hitpoints, most notably life orb garchomp, weather ball from offensive modest pelipper, and earth power from modest ursaluna-bloodmoon. It can also survive the occasional power gem from specs modest gholdengo with a lot more health than it would otherwise.

- While the assault vest is great at allowing incineroar to more comfortably survive special attacks, it has the drawback of not letting incineroar use some of its other great supporting moves. However, the ability to live very strong attacks from pokemon such as pelipper and ursaluna-bloodmoon which would otherwise knock it out in one hit.

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[SET]

Bulky Support (Incineroar) @ Sitrus Berry/Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost / Water / Grass
EVs: 236 HP / 44 Atk / 20 Def / 116 SpD / 92 Spe
Careful Nature
- Flare Blitz / Taunt / Will-o-wisp
- Knock Off
- Fake Out
- Parting Shot


- Sitrus Berry or Safety Goggles incineroar serve the same role as Assault Vest incineroar, but can disrupt more due to being able to use Parting Shot/Will-o-wisp/Taunt. Parting shot threatens special attackers, Will-o-wisp threatens physical attackers that are not affected by stat drops, and taunt denies supporting moves such as trick room.

- While an incineroar without assault vest can run the same moves, parting shot is commonly regarded as an upgrade to U-turn. It allows it to lower the special attack of opposing pokemon and debuff physical attackers even more. Taunt and Will-o-wisp are also very useful, though many incineroar are turning back to Fake out/Knock off/Flare Blitz/Parting shot because of the coverage that it offers, flare blitz against pokemon like rillaboom and knock off against pokemon such as dragapult, while removing items.

- Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks which would otherwise be super effective (such as close combat and drain punch), and be immune to fake out from opposing pokemon such as Rillaboom and Sneasler. Grass is useful as a more resisting defensive type, allowing it to resist water and ground, and get an immunity to spore and rage powder on the sitrus berry set and as a niche backup on safety goggles sets, with the drawback of becoming weak to, in this format, most notably, pelipper, opposing incineroar, sneasler, and talonflame. Tera water removes the aforementioned weaknesses, with the caveat of becoming weak to Electro Shot and Rillaboom's grass-type attacks, and no longer being immune to spore and rage powder on the sitrus berry set. It does, however, retain the resistance to steel.

- This spread allows incineroar to outspeed most other incineroar, as well as most primarina, which would otherwise threaten incineroar, but it is now able to parting shot before it is hit.

- Safety Goggles and Sitrus berry let incineroar use its disrupting moves, as well as its better pivoting move in Parting Shot. Safety Goggles also let incineroar use said moves in front of, for example, an amoonguss or vivillon, or switch into a spore or sleep powder, while sitrus berry allows incineroar some meaningful recovery. Those pros are, of course, at the drawback of not surviving aforementioned special attacks, such as modest pelipper weather ball, and modest ursaluna-bloodmoon's earth power.

[STRATEGY COMMENTS]

Teambuilding
============
- Incineroar is a great supportive pokemon, and works best on balance and bulky offense archetypes. It is able to support the team a lot with intimidate and fake out. Assault Vest Incineroar can work better on teams that play around getting certain pokemon on the field safely, pivoting into, for example, a potential Trick Room sweeper like Ursaluna while keeping them safe. Bulky Support sets can fufill this role, but tend to be a bit too frail, so they prefer to be slotted onto more balance oriented teams, such as volcarona/kingambit + clefable teams.

- Incineroar loves being on the team with setup pokemon such as volcarona or gholdengo, as its able to use fake out + intimidate (+ will-o-wisp + taunt) to keep that pokemon safe. It can cycle in and out, bringing a fresh intimidate and fake out each time. This is amazing at getting the pokemon beside it to attack or set up, without fearing too much damage. For example, volcarona would hate to go up against a basculegion on its own, but once incineroar has lowered its attack once, or maybe even twice using parting shot, it is a lot more comfortable against it.

- Incineroar is very weak to Archaludon + Pelipper, as pelipper can deal massive amounts of damage to it, and archaludon can get defense boosts easily, allowing it to Body Press incineroar. Thus, teams running incineroar commonly have answers into Archaludon + Pelipper and trick room teams such as porygon2 + ursaluna.



Strategy Comments
============
- Incineroar is a pivoting bulky support, which thrives in situations where the opponent is in a bad spot to switch so it can keep coming in and out to lower their attack stat further. This can be achieved by pairing incineroar with an offensive pokemon in the lead, forcing the opponent to play defensively and lose momentum.

- Incineroar loves pivoting in and out and can do so from a very early point in the game. There are some situations where it may be best to stay in; for example, when incineroar can take an important knockout or remove an important item from the opponents' pokemon, when incineroar wants to taunt/burn something, or when there is nothing in the back that can take a slower pokemon's attack well. The assault vest set likes to pivot out rather than stay in, because there is nothing to do for incineroar once it's used fake out aside from attack (where intimidate and fake out would be more valuable).

- Incineroar is very weak to archaludon rain. The best solution to this is to eliminate Pelipper as soon as possible, and then use incineroar to make the archaludon flinch, as it almost always runs assault vest and therefore can't protect itself, while having a partner who can take care of archaludon attack it. Activating stamina is not a huge fear, as one would want to be using It is also important to be weary of any defiant/competitive pokemon that your opponent may have such as Kingambit. It also commonly runs will-o-wisp to cripple kingambit and annihilape.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/carrotman.668837/
Quality checked by:
https://www.smogon.com/forums/members/penguguy1.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
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Last edited:
Hey just wanted to say that for this analysis you're supposed to do a Safety Goggles+Sitrus Berry set and an Assault Vest Set.
 
Hey just wanted to say that for this analysis you're supposed to do a Safety Goggles+Sitrus Berry set and an Assault Vest Set.
As a side not does it not make more sense to group the AV and sitrus together as they effectively increase bulk, and do goggles separately?
edit: maybe not as this affects the moves they run
 
Last edited:
[SET]
Bulky support Assault Vest (Incineroar) @ Assault Vest you already have bulky support below
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass / Ghost / Water
EVs: 252 HP / 44 Atk / 52 Def / 156 SpD / 4 Spe
Nature: Careful
- Flare Blitz
- Knock Off
- U-turn
- Fake Outd Out

[SET COMMENTS]
- Overview: Incineroar serves as a bulky support pokemon that, with its respectable base attack stat, is also able to do a good chunk of damage and sometimes OHKO pokemon like gholdengo. Can you expand on this? Talk about Intimidate, and its typing.

- Key Moves: Fake Out is a must; it is what puts incineroar above the rest of the intimidators. It is a very valuable move, essentially rendering one (non-ghost type/covert cloak holding) unessecary dex info pokemon useless for the turn, either made to protect or flinch. A pivoting move (in this case U-turn, because it is an assault vest set) is also key for this pokemon, as it allows it to swap in and out to cycle fake out and intimidate, while using its bulk for the incoming pokemon as incineroar is a slow pokemon. im going to be honest this section is very weak, what does fake out open? What does knock off achieve that other moves dont? (Don't just say "it removes items", what vital items does it remove on strong foes?

- Item Differences: Incineroar has two main variants: the assault vest set and the safety goggles/sitrus berry set. you only have one item

- Tera Type Considerations: Tera ghost is a useful tera, allowing incineroar to be immune to fighting-type attacks such as? which would otherwise be super effective, and be immune to fake out, allowing it to be garuanteed to get off a fake out, and not be stopped by a faster fake out user (e.g. Rillaboom, Sneasler) from opponents such as Rillaboom and Sneasler. Grass is useful as a more bulky defensive type, pretty much flipping incineroar's type matchups on its head, with the drawback of becoming weak to flying-type attacks; in this format, most notably, pelipper and talonflame this section honestly makes no sense. Tera Grass is used to resist water and the rare ground, as well as a spore and rage powder immunity. You listed none of these. You'd probably want to list the new weakness to opposing Incineroar and Sneasler, and keep the Pelipper and Talonflame mentions. Tera water removes this drawback the aforementioned weaknesses, at the cost of a resistance to gaining a weakness to archaludon's electro shot as well as Rillaboom, becoming a weakness instead. It also becomes weak to rillaboom's grass-type attacks. Which tera type to pick is mostly up to preference, though assault vest sets usually opt for tera grass. Tera Grass should be first as thats the first slash you put. Probably want to mention keeping the steel resist on Tera Water.

- EV Spread: This EV spread allows incineroar to survive several key hits while retaining some hitpoints, most notably:

-1 252+ Atk Life Orb Garchomp Stomping Tantrum vs. 252 HP / 52 Def Incineroar: 127-151 (62.8 - 74.7%) -- guaranteed 2HKO
252+ SpA Pelipper Weather Ball (100 BP Water) vs. 252 HP / 156+ SpD Assault Vest Incineroar in Rain: 132-156 (65.3 - 77.2%) -- guaranteed 2HKO
252+ SpA Life Orb Ursaluna-Bloodmoon Earth Power vs. 252 HP / 156+ SpD Assault Vest Incineroar: 127-151 (62.8 - 74.7%) -- guaranteed 2HKO

156 EVs in special defense gains incineroar extra stat points through stat bumps. 4 points into speed to allow incineroar to be just a bit more speedy and outspeed incineroar without any speed investment, and the rest into attack to deal meaningful damage to pokemon if incineroar isn't interested in switching out.


This whole section needs to be rewritten. It must be ONE paragraph, and you don't paste raw calcs in a analysis. You can say something like: "The EV spread on this set can survive Stomping Tantrum from Life Orb Garchomp, Weather Ball from Modest Pelipper, and Modest Earth Power from Ursaluna-B." Are any other important benchmarks that come a bit more close though? You don't have to explain stat dumps, so the section about speed shouldn't be there. Explaining the stat bump also doesn't really matter tbh.
- While the assault vest is great at allowing incineroar to more comfortably survive special attacks, it has the drawback of not letting incineroar use some of its other great supporting moves (such as parting shot, will-o-wisp, and taunt). However, the ability to live very important hits strong attacks in regulation H from e.g. foes such as pelipper and ursaluna-bloodmoon, that which would otherwise knock it out in one hit, allows the boost in special defense from assault vest to be that much more meaningful, that it's worth running. the item difference should be mentioned here. You mentioned what assault vest achieves over sitrus/goggles, what about the vice versa?

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[SET]

Bulky Support Incineroar @ Sitrus Berry / Safety Goggles
Incineroar @ Sitrus Berry / Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost / Water / Grass
EVs: 236 HP / 44 Atk / 20 Def / 116 SpD / 92 Spe
Careful Nature
- Flare Blitz / Taunt / Will-O-wisp
- Knock Off
- Fake Out
- Parting Shot


- Sitrus Berry or Safety Goggles incineroar serve the same role as Assault Vest incineroar, but can disrupt more due to being able to use Parting Shot/Will-o-wisp/Taunt. Again, typing and ability? What does it threaten with these status moves (explain briefly)

- While an incineroar without assault vest can run the same moves, parting shot is commonly regarded as a strict upgrade to U-turn is it really though? Why is parting shot better? U-turn in certain situations can be better btw. Taunt and Will-o-wisp are also very useful Why? What do they threaten, you have to elaborate, though many incineroar are turning back to Fake out/Knock off/Flare Blitz/Parting shot WHY.

- While the tera types for non-Assault Vest incineroar are often not very different, ghost is appreciated as a more "neutral" tera, not bringing much additional weaknesses (such as flying/grass for grass and water) while stile giving devensive benefits, meaning it is run more. This whole thing is a whole lot of nothing. What does Tera Ghost, Grass, and Water achieve? What do they do on this set? For example, Tera Grass serves as a Spore immunity on Sitrus Berry and a backup option on Safety Goggles while having good resistances to (__).

- This spread allows incineroar to outspeed most other incineroar, at the cost of giving up the stat bump in Sp. Def. This is generally considered okay though, as there is not a big difference in surviving moves due to the lack of the assault vest. Again, this is whole lot of nothing (im trying not to just rewrite this). What does the bulk and offense do? What do you outspeed besides other Incineroar?

- Safety Goggles and Sitrus berry let incineroar use its disrupting moves (Taunt and Will-o-wisp), as well as its better pivoting move in Parting Shot. Safety Goggles also lets incineroar use said moves in front of, for example, a rage powder amoonguss and Vivillon or switch into a spore, while sitrus berry allows incineroar some meaningful recovery. Those pros are, of course, at the drawback of not having the 1.5x Sp. Def boost from the assault vest. there are better cons than this. You probably want to list things that Assault Vest Incineroar survives that Sitrus/Goggles doesnt.

[STRATEGY COMMENTS]

Teambuilding
============
- Synergy: Incineroar is a great supportive pokemon, and works best on teams that are both offensive and defensive balance and bulky offense teams. It is able to support the team a lot with intimidate (and depending on the set, taunt and will-o-wisp) and Fake Out. Assault Vest incineroar might be better on teams that don't struggle a lot with special attackers, but if the team does struggle with those, sitrus berry or safety goggles incineroar might be the better choice due to the ability to use parting shot Assault Vest Incineroar can work better on slower teams, pivoting into a potential Trick Room sweeper like Ursaluna while keeping them safe. Bulky Support sets can fufill this role, but tend to be a bit too frail, so slotting onto more balance oriented teams with allies such as Primarina and Rillaboom.

- Incineroar loves being on the team with setup pokemon, as its able to use fake out + intimidate (+ will-o-wisp + taunt) to keep that pokemon safe. It can cycle in and out, bringing a fresh intimidate and fake out each time. This is amazing at getting the pokemon beside it to attack or set up, without fearing too much damage. You have to explain specific partners, and you provide nothing here

- Incineroar is very weak to Archaludon + Pelipper, as pelipper can deal massive amounts of damage to it, and archaludon can get defense boosts easily, allowing it to Body Press incineroar. Thus, teams running incineroar commonly have answers into Archaludon + Pelipper. Such as? Don't you want things for the Ursaluna forms and Basculegion? Don't you want something for Kingambit and Annihilape?



Strategy Comments
============
- Incineroar is a pivoting bulky support, which thrives in situations where the opponent is in a bad spot to switch so it can keep coming in and out of its Pokeball to lower their attack stat further. This can be achieved by pairing incineroar with an offensive pokemon in the lead, forcing the opponent to play defensively and lose momentum. This used to be even more dangerous when Urshifiu was legal, as it could hit through protect while incineroar made them protect (or flinch).

- Incineroar loves pivoting in and out and can do so from a very early point in the game. There are some situations where it may be best to stay in; for example, when incineroar can take an important knockout or remove an important item from the opponents' pokemon, when incineroar wants to taunt/burn something, or when there is nothing in the back that can take a slower pokemon's attack well. Mention that Assault Vest plays different from Safety Goggles/Sitrus Berry, and explain what it does

- Incineroar is very weak to archaludon rain. The best solution to this is to eliminate Pelipper as soon as possible, and then use incineroar to make the archaludon flinch, as it almost always runs assault vest and therefore can't protect itself then you'll activate stamina? Maybe you want partners that can take these down. It is also important to be weary of any defiant/competitive pokemon Such As? that your opponent may have.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
AMQC - lmk if there is anything confusing
add remove highlight comment
A lot of the grammar needs to be fixed, although that will be taken care of by GP
 
Bulky Support sets can fufill this role, but tend to be a bit too frail, so slotting onto more balance oriented teams with allies such as Primarina and Rillaboom.
Implemented, was very confused about this part - "so slotting onto more balance oriented teams with allies such as primarina and rillaboom." feels like you were typing a sentence, then forgot about it and ended it midway through. "Slotting something in" means finding a place for something, not something having a place.
 
my bad, probably should be like this:
Bulky Support sets can fulfill this role, but tend to be a bit to frail but prefer to be slotted onto more balance oriented teams with allies such as Primarina and Rillaboom.
 
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