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HydreRonaGross Core

Looks like you fixed the team to be even better than when I last saw it!

I don't really see any big weaknesses in the team as of now so I will just offer a simple suggestion.

For Metagross, try replacing Zen Headbutt with Ice Punch. It will definetly help out since Zen Headbutt doesn't really hit anything for super-effective damage. Ice Punch helps by knocking out the annoying dragons that fly around the OU tier. It can also hit Gliscor for a good amount of damage since Metagross is easily walled by Gliscor's amazing physical defense but a x4 super-effective move will definetly screw Gliscor up.
 
Looks like you fixed the team to be even better than when I last saw it!

I don't really see any big weaknesses in the team as of now so I will just offer a simple suggestion.

For Metagross, try replacing Zen Headbutt with Ice Punch. It will definetly help out since Zen Headbutt doesn't really hit anything for super-effective damage. Ice Punch helps by knocking out the annoying dragons that fly around the OU tier. It can also hit Gliscor for a good amount of damage since Metagross is easily walled by Gliscor's amazing physical defense but a x4 super-effective move will definetly screw Gliscor up.

lol thanks :P
and I've gotten that alot too but by getting rid of Zen Headbutt i leave myself vulnerable to Conk and Ape. Ice Punch still isn't gonna do THAT much to Gliscor. Besides,he's best left to Starmie. He can change the weather to screw The rare Sand Veiler and nail him with 100% accurate Blizzards. I'll still consider it though
 
lol thanks :P
and I've gotten that alot too but by getting rid of Zen Headbutt i leave myself vulnerable to Conk and Ape. Ice Punch still isn't gonna do THAT much to Gliscor. Besides,he's best left to Starmie. He can change the weather to screw The rare Sand Veiler and nail him with 100% accurate Blizzards. I'll still consider it though

I kind of understand you but Conk and Ape are left helpless to the rest of the team. Conk can be easily destroyed with a well placed Destiny Bond by Gengar. If you run Max HP and Max Def on Volcarona, Conk is left helpless since most Conk carry Payback instead of Stone Edge and you can set up all over Conk's face while taking low damage from Payback.

For Ape, if I remember correctly, Starmie outspeeds Ape and can OHKO easily. Starmie also resists both Fire and Fighting and with your HP EVs, U-Turn should not KO.
 
I kind of understand you but Conk and Ape are left helpless to the rest of the team. Conk can be easily destroyed with a well placed Destiny Bond by Gengar. If you run Max HP and Max Def on Volcarona, Conk is left helpless since most Conk carry Payback instead of Stone Edge and you can set up all over Conk's face while taking low damage from Payback.

For Ape, if I remember correctly, Starmie outspeeds Ape and can OHKO easily. Starmie also resists both Fire and Fighting and with your HP EVs, U-Turn should not KO.

hmmm good point. I might not be able to change to Ice Punch on DS but on PO I'll go ahead and make the change,thanks D-nite ^_^
 
I concur starmie can always be faster than opposing fire types and has the bulk and recover to hold it's own against grass knot users. Even so looks like we both finally made changes to our meta's lol
 
I thin your volca could really use a more offensive set. There isn't much reason to have rest, he isn't strong enough defence wise to really use it well, and after you quiver dance you'll wanna go full throttle on attack mode and hope (probably will) outspeed everything, kill 2-3 pokes then die! I run a set like this on my team, and this offensive beheMOTH (see what i did there? lol) is a beast!

Volcarona
EVS: SPA 252, SPE 252
Nature: Modest
Item: Life Orb
Attacks:
-Quiver dance
-fiery dance
-bug buzz
-pychic

The SPE evs lets it get off a quick quiver dance, especially if you force a switch, then you'll hit extremely hard with quiver dance, and your SPA evs, letting nuetral damage even kill them pokemon! Fiery dance is great for the good chance of SPA boost to elongate your sweep, and the rest of the moves should be easily explained! Life orb also increases damage so much, that you'll just destroy. I think this is the only way to run the moth because of his many frequently used type weaknesses all you'll want to do is get in kill lots of stuff then die!

However (if your willing) i think you should most definitely try running heatran over volcarona. This gives you a steel typing which helps stop dragons. And This would allow you to not even need a spinner in your team AnD he would give you stealth rock which would do wonders for your very offensive team! He is also a very strong poke and would keep your fire typing but be able to setup an easier sweep. Volca is a good sweeper but he's fragile and hard to switch in on anything with priority and can't switch in on rocks. Lastly his good defensive provide another semi-defensive pokemon to your pretty frail team. I suggest this set:

Item:Air baloon/ life orb Nature: Modest
Moveset EVs 252 SpA / 4 SpD / 252 Spe
~ Lava Plume
~ Stealth Rock
~ earth power
~ Roar

Roar lets you shuffle teams, stopping boosting sweeps, and racks up damage with your spikes and rocks. Stealth rock is always good, and lava plume and earth power for destructive power. The evs are their to help his sweep, and so is nature. Life orb or baloon is your choice, balloon stops the ground weakness, but can be popped, life orb makes you a better sweeper but more frail. I think he'd work mucch better on your team.
http://www.smogon.com/bw/pokemon/heatran <--more reasoning of why this set rocks!


You might also consider putting gengar back in over porygon 2 and making your team more of a HO (hyper offensive team). He would fix your fightin problem, and block spinners. And with the substitute disable sset (see smogon analysis) could be out their for a loooong time! And ghost typing is awesome!
http://www.smogon.com/bw/pokemon/gengar
 
Thanks for the rate,however i consider this more of a bulky offense team now. Ill definetley try the volcarona set however im questioning your choice in psycic,so im gonna stick with HP fighting for now. Meh,ill give Tran a try too just for the sake of it but im probably not gonna replace volcarona.
Im not replacing Porygon2 just because in the short time ive used him hes done so much more for the team than Gengar. Advice on what ability i should use on him and whether Toxic > Tri attaack or vice versa would be even more appreciated.
 
For the ability choice on porygon 2 you might wanna read these (if you haven't already) They give a short list of their benifits as abilities:
http://www.smogon.com/bw/abilities/trace

http://www.smogon.com/bw/abilities/download

I think between the abilities, it's your choice. Trace lets it check lots of stuff even better and be a better wall that messes with the opponets team. And download can raise your SPA which could lead to a really awesome sweep of the opponents team especially since you have really high defences to survive hits and continue the sweep. In the end I'd go with trace to check things, because you don't really need/want him to sweep anyways(well i guess you'd want him to sweep but he prolly won't even with the boost). Trace just seems like it's better overall, since it garuntees to check some stuff while download only gives the chance of getting off a sweep.

For the toxic/tri attack debate I think the answers simple, use toxic ! Tri attack is good w/ the 20% chacnce to inflict status, AND hurt your opponent, but it's only a small chance of doing that. Since your a wall, you'll be stalling out opponents, causing switching, and just slowing down your opponent. To help stall, it's great to poison them, because after a few turns of being poisoned they'll be forced to switch out or die which is great! And then their cripple later on. Yes it'd be nice to have a stab with tri attack, but poisoning opponents, and totally messing them up should be your way to go!

P.s. I really do hope u try out tran!
 
Hmm, another quick nitpick. Your running thunder on starmie, that's good for killing rain teams, yes, but if your not hitting a rain team, which should be a lot, then it's unusable. You'll never risk trying the low accuracy thunder w/o rain, it'd miss and you'd be sad! So i suggest thunderbolt, over thunder. This not only helps against rain teams, but, even while not playing against rain teams can still be used. And if you get lucky and paralyze them you can cripple sweeps, and since your team isn't high on defence, the paralysis would keep the pressure up and help your sweepers come in easily and destroy! Hell you could even use thunderwave to gaurantee the above stated, just the threat of starmie having an electric attack should cause switching and mayhem on rain teams, then you can thunderwave their chlorophyll sweepers, crippling them and move in for da kill!
 
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