Name: Meteor Mash / Ancient Power / Charge Beam / Ominous Wind / Silver Wind
Power: 100
Accuracy: 90
PP: 10
Category: Physical / Physical / Special / Physical / Special
Type: Steel / Rock / Electric / Psychic / Bug
Effect: Has a 20% chance to raise the user's Attack / Attack / Sp. Atk / Sp. Atk / Sp. Atk by 1 stage.
Priority: 0
Flags (ex: Contact, Sound): Contact (Meteor Mash)
Potential Pokémon With This Move: Meteor Mash (


) Ancient Power (I like what it has right now +

) Charge Beam (


) Ominous Wind (The distrib is fine but maybe more ghosts) Silver Wind (never hurts to give it to non volcarona pokemon +

)
Justification: These moves have either 1. been nerfed for some bad reason, are bad, or are on bad pokemon. The goal of this is to make them way more viable on a limited pool of pokemon
Name: Land's Wrath
Power: 60
Accuracy: 100
PP: 10
Category: Physical
Type: Ground
Effect: Reforms the ground and causes stealth rocks, terrain, leech seed to be destroyed.
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification: This gives land's wrath an actual purpose and gives a lot of counterplay for smth that can remove stealth rock like flying types, spikes, earth eater, air balloon, levitate pokemon. This gives this move an actual use by also destroying electric terrain that tapu koko likes to pair up with other quark drive users
Name: Mind Shattering Impact / Infernal Parade / Venoshock
Power: 75
Accuracy: 100
PP: 10
Category: Physical / Special / Special
Type: Psychic / Ghost / Poison
Effect: 20% Chance to paralyze / burn / poison. Does double damage to statused opponents
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: (

) (

) (prob the same stuff)
Justification: This gives a big buff to physical psychics who can use this to have a much better phys stab then zen headbutt 90% of the time. This also allows venoshock to see more use on poison types as a potential option instead as it now covers all statused pokemon instead of just ones who are poisoned. The buff to physical psychics I chose because often times they drop their psychic stab like victini, iron boulder, hoopa unbound, iron leaves, etc
Name: Utility Umbrella
Effect: The user takes 3/4 damage and ignores secondary effects while in weather or terrain
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: This keeps the original effect of the umbrella (taking less damage from rain and sun moves that were boosted in it) while also being much more useful across many matches. Utility Umbrella will allow pokemon like ferrothorn, tang, slowbro to function as better walls on weather teams
Name: Iron Will
Effect: All attacks against the user that are not super effective increases the defense stat corresponding to the attack they were hit by (Hit by phys. atk then it raises phys. def while being hit by a sp. atk raises sp. def)
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability:
Justification: This causes pokemon to take weak attacks a lot better and to use it to turn it into an advantage for themselves, pokemon will benefit from such an ability as it causes the opponent to be more careful about mindlessly tossing out attacks like a rapid spin, u-turn, or a weak move
Name: Sun Visor / Sand Veil / Snow Cloak / Rain Dish
Effect: On switching in, if the user is hit by a not super effective move, then that move does 1/2 damage, if in their respective weather (sun, sand, snow/hail, rain) then that move does 0% of its original damage.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:

,


,

,

(if possible)

,
Justification: This allows pokemon to take advantage of their bulk much easier and to come in on not very effective attacks better, while the pokemon does take 0% it can still be punished by secondary effects like scald, rapid spin can remove hazards, u-turn can still pivot the opponent out, draco will still lower the opponents sp. atk by 2, etc etc.
Name: Slowbro-Galar (Slowbro-galar Mega)
Type: Psychic / Poison (Water / Psychic)
Abilities: Quick Draw / Anticipation /
Regenerator (Regenerator)
New Moves: Teleport, Flip Turn, Psychic Noise, Bulk Up, Fire Punch, Ice Punch, Work Up
Removed Moves:
Justification: This allows 1. slowbro-m to be way more usable to thanks to having regen as an ability and gives viabilty to slowbro-galar as it can now use teleport, use anticipation -> mega, and use BU 2. this allows slowbro-m to wokr as having regen it cna pivot in and out without being inferior to both slowbro base and slowbro-g


Name: Tauros-Paldea-Combat/Blaze/Aqua
Type: Fighting / Fairy, Fighting / Fire, Fighting / Water
Abilities: Intimidate / Cud Chew /
Pixilate, Flame Body, Water Absorb
New Moves: Return, Rapid Spin, Morning Sun, U-Turn, Flare Blitz, Will-O-Wisp, Liquidation, Play Rough, Moonblast, Spirit Break, Salve Strike, Aqua Jet, Parting Shot, Taunt, Flamethrower, Fire Blast, Hydro Pump, Refresh, Slack Off
Removed Moves:
Justification: Tauros-Paldea should be a lot more viable now, with recovery, good abilities, and a unique typing for the tier this gives it quite a thing in the tier, by giving it universal moves it allows it to feel more like stabmons ogerpon where this mon can be a great phys def pivot, a great off attacker thanks to having access to u-turn, coverage, and abilities.