Pet Mod GlaceMons - Playtesting; OU is done! | Please read Post #486!

winner thoughts

:delibird::miracle-seed: I don't expect this to be particularly strong considering its low BP and poor offensive typing, but Ability disruption is a strong secondary effect, so it should find some niche with good distribution.

:chansey: Good to see the Pet Mod spirit remains strong here.

:gigalith: I wasn't aware of Grassy Glide being a popular move to play against, but I guess people want more of that. Provides a notable buff to a very weak weather, so perhaps Sand will be run more now.

:tapu-bulu: Yeah I just don't see this one panning out, sorry. I understand that people want to give the Tapus viable Fairy STAB, but the fact is that Bulu isn't hitting OU with this and Koko is still going to run Special sets, because 80 BP is extremely low for a physical move. Will probably need a buff down the line.

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:greninja: I voted for this one. Simple and straightforward buff to a couple slightly underwhelming mons. Good stuff :blobthumbsup:

:electrode: We gotta be mad careful with distrib for this one. I'm sure people have spoken about this already, but the fact that you can completely ignore investing in offenses with this abil is honestly nutty. For one, I don't think Electrode should get this. 150 Attack 150 Speed Supercell Slam is nuts, and you can invest in bulk too. Maybe I'm overreacting and it'd be fine, but I think this is one of the most likely starting points for brokemons this slate.

:rhyperior: Good to see the Pet Mod spirit remains strong here. I expect this to become one of the most disliked additions by the end of the mod, as random immunities are bad enough, but random immunity to some of the most viable moves is especially heinous (we saw something similar with Justified in Vaporemons). Will likely need to be detuned eventually, but could potentially be balanced depending on its distribution.

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:kings-rock: Not seeing the vision for this one. If Tera was legal I'd totally get it, but as-is this thing's use cases are extremely niche. At most I could see it being used on specific defensive mons to matchup check problem Megas, but that definitely won't shine until the meta has developed a bit.

:aguav-berry: Was this what they did before? Either way, pretty inoffensive change. I doubt it'll be particularly good, but it's definitely not breaking anything.

:ice-memory: Not a fan of this one personally. Silvally won't be usable from this alone, and the larger-scale effects are too particular to be used outside of matchup fishing.

:pimp: Very strong effect. This is something I'll need to see explored a bit to fully formulate my opinion on, but I'm definitely more excited about it than I am worried. Slaking goes kinda crazy tho tbhtbh.

:weavile::kleavor: Hello SD Weavile. Most Ices aren't very good so I'm not sure what will use this outside of Weav, but it will be pretty darn good on the weasel!!!

:honey: Slightly better Sitrus Berry. Huh.

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:umbreon: Broken.

:silvally: Good to see the Pet Mod spirit remains strong here. Most of these are whatever but BOOMBURST stands out just a bit. Also Knock Off. And Recover. And Stealth Rock. We really wanna break Silvally, huh?

:kyurem-black: Not sure how to feel about this one, but I'm always down to nerf base Kyurem, so that's cool.



Overall a pretty middling start imo. Plenty of simple yet effective winners, but quite a few that were too simple for their own good, as well as a few gimmicks that are standard fare for Pet Mods at this point. One thing I will say is that I hope council is a little more proactive with vetoes going forward, as there were quite a few subs up for voting (Latias, Garchomp, both of my subs, to name a few) that were far too strong, and any of them winning would have been disastrous. Honestly, Umbreon is one of those. The mon is clearly overtuned, and I'm shocked both that it was allowed past vetoes in the first place, and that people actually went for it, but I think the latter clearly proves why the former is a problem. There's also been a lot of pushback on Discord from council regarding conversations that, while maybe a bit overly negative, expressed legitimate concerns with the slate process, so I hope that pushback is only reflective of council wanting to facilitate positive discussion, and not them being unwilling to hear criticism from regular users. All I can say for now is that I'm holding out hope for the future, but my first impressions haven't been too great.
 
both of my subs, to name a few
I don't really have an interest in engaging with any of the points you've made since they were made in the cord already and I frankly disagree with nearly all of them. But regarding both of your subs I don't think anyone on the council entertained them as anything other than a troll sub (it being a direct reference to this sub verbatim). Nobody even bothered to vote for it (except for you notably) and they straight up didn't even get a feature when Geko gathered all of the subs because it was obvious that you were just trolling the thread. You have made "fair" points but you are genuinely crying because nobody didn't want to waste air giving your troll sub any recognition whatsoever and you are now calling us out for not doing so when you knew it was obviously broken. Like you straight up admitted it in your hate-post that it was an overpowered sub like for fuck sake who genuinely makes a sub like that in good faith participation. Borderline calls in to question how much of your other points are genuine when you didn't even want to make a real sub to begin with.
 
1731896539814.png
 
This all would've been super coolio if you actually bothered participating in the thread instead of intentionally making our job harder and then flaming us for not entertaining it. Surely this exact argument could've held the same water without your joke sub clogging the thread for no damn reason. All I'm hearing right now is "Yup i posted in bad faith and therefore are on the same level as the other debatable broken subs that council actually spent time looking over". Like the underlying point here is that you disagree with the veto calls and that is within your right to disagree with our judgements but your behavior throughout has been hostile and just assumes we are ignoring how powerful some of these mons are in the builder when the reality is that outside of Thick Club and maybe Latias being missed we thought everything else was manageable. Wouldn't the burden be on you to explain why they aren't manageable at that point instead of just going "broken and clearly overtuned"? Like Umbreon is obviously a good example here because you are claiming it to be too much and yet conveniently didn't explain why it was overpowered in a standard ND OU metagame (would like to remind people that this is the starting point and not like genwhatever OU). Again let's try to make be a good faith participant instead of just making insanely surface level comments and have council figure out what about those subs are so warping to you since they are clearly not so bad in our eyes.
 
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Already hashed out this argument with the mod leader/other members of council so you can talk to them for more info, but I'll give the tl;dr here.

1. My subs were meant to be a reference to an old Sylvemod joke. Considering this mod is ostensibly a sequel to Sylvemons, and since I didn't really have any good ideas for subs this slate, I figured referencing an old joke would get a lighthearted laugh out of people. Clearly I was wrong.

2. Is it really my job to explain to council why I think certain subs are broken? And even if it was, it's convenient that you use Umbreon as an example here, considering multiple other subs actually WERE brought up in the Discord in detail, such as Sand Rush Mega Garchomp, Dragon/Fairy Mega Latias, and the Thick Club buff. What's really disheartening to see here is the difference in response between council members on what went wrong with vetoes this slate, as if I were to listen to you and hidin, the issue would be that I'm overreacting to subs that are clearly not broken, since council did not veto them. However, if I were instead to listen to Gekokeso or Lysion, I would find out that council was pressed on time this slate due to real life commitments, and so vetoes were a bit lower quality than can be expected from future slates. I think it would be good to show some humility in the future instead of blaming internal problems on unrelated parties, as my response would have been very different if you'd just been honest about what was going on in the first place.
 
I'm gonna stop after this last bit of yap because clearly I'm misunderstanding some of the internal discussion done in the cord/council regarding Thick Club, Latias, Garchomp so it would be a detriment to defend those points especially when others have discussed with more understanding of the matter.

1. My subs were meant to be a reference to an old Sylvemod joke. Considering this mod is ostensibly a sequel to Sylvemons, and since I didn't really have any good ideas for subs this slate, I figured referencing an old joke would get a lighthearted laugh out of people. Clearly I was wrong.
Yeah it got a laugh but then you used it as ammunition to showcase that council was doing a bad job, that is my issue here. I guess we will treat every joke sub super seriously and spend time explaining why they are broken in the hopes that you change your joke sub during the veto process, thanks!

Is it really my job to explain to council why I think certain subs are broken?
You can talk about the metagame impacts you think all the winners will have
I mean when you are actively encouraged to explain why they are broken in the metagame (the ones that won at least for Umbreon's case) then yeah that would be nice to have some elaboration here. But you notably did not do this for the only winner you had a real complaint with.
 
:umbreon: I'm not that familiar with the NatDex OU metagame, but I find it hard to believe that a 95/110/130 bulk Magic Guard Dark/Poison with reliable recovery and tons of utility would be balanced. It just seems obvious to me that this kind of defensive profile is overtuned, as this mon's counterplay is beyond limited, and none of said counterplay really wants to eat a Knock. I believe this Umbreon will be an unbearably strong stall tool, which is why I called it broken.

Better?
 
View attachment 688945
> Has multiple nerfs aimed towards its typing / ability submited
> Has multiple moves aimed towards bypassing it submited
> Comes out of the slate unscathed, without any new threats and with a buff to its longevity

How does he do it?
I hate to say it, but I'm afraid that Gholdengo is just Him. :blobpensive:

Time to reveal the first winners of GlaceMons, the foundation by which we will build our metagame on!

There's been a lot of ties for this slate so that means we have a little bit more things added than the usual; but thank you all for the good turnout so far! Here's to more in the future and hopefully making a good metagame out of this Pet Mod.

Voting Tally

WINNERS

With that, we can begin a shorter than usual discussion phase as council discusses the distribution of the winning moves and abilities. You can talk about the metagame impacts you think all the winners will have, give distribution suggestions (though remember that this isn't a distribution phase like the Sylve and JolteMons of old), and prepare submissions for the upcoming Slate 2. Expect it sometime Monday afternoon in GMT -5!
So is Electrode officially the "F it, we ball" Pokémon now?

MOD EDIT: consolidated ur posts
 
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And here is the distribution!

Worry Seed
Existing users + :wo-chien:

Pebble Storm
:diancie: :nacli: :naclstack: :garganacl: :glimmet: :glimmora: :iron-boulder: :terrakion: :aerodactyl: :archen: :archeops: :avalugg-hisui: :rolycoly: :carkol: :coalossal: :roggenrola: :boldore: :gigalith: :iron-thorns: :rockruff: :lycanroc: :lycanroc-midnight: :lycanroc-dusk: :minior: :regirock: :cranidos: :rampardos: :stakataka: :stonjourner: :geodude: :geodude-alola: :graveler: :graveler-alola: :golem: :golem-alola: :rhyhorn: :rhydon: :rhyperior: :houndstone: :sandshrew: :sandslash: :bombirdier: :bramblin: :brambleghast: :silicobra: :sandaconda: :gligar: :gliscor: :cacnea: :cacturne: :diglett: :diglett-alola: :dugtrio: :dugtrio-alola: :sandygast: :palossand: :great-tusk: :donphan: :landorus: :gible: :gabite: :garchomp: :hippowdon: :nosepass: :carbink: :onix: :steelix: :drilbur: :excadrill:

Recover
Existing users + :celesteela: :goomy: :sliggoo: :sliggoo-hisui: :goodra: :goodra-hisui: :koffing: :weezing: :weezing-galar: :rotom: :tympole: :palpitoad: :seismitoad: :wo-chien:

Shore Up
Existing users + :silicobra: :sandaconda: :mudkip: :marshtomp: :swampert:

Roost
Existing users + :iron-jugulis: :articuno-galar: :zapdos-galar: :moltres-galar:

Slack Off
Existing users + :munchlax: :snorlax: :numel: :camerupt: :okidogi:

Soft-Boiled
Existing users: :exeggcute: :exeggutor: :exeggutor-alola:

Salve Strike
:tapu-koko: :tapu-bulu: :tapu-fini: :tapu-lele: :swablu: :altaria: :fezandipiti: :spritzee: :aromatisse: :azurill: :eevee: :flareon: :jolteon: :vaporeon: :umbreon: :espeon: :leafeon: :glaceon: :sylveon: :shroomish: :breloom: :hoppip: :skiploom: :jumpluff: :cottonee: :whimsicott: :budew: :roselia: :roserade: :gossifleur: :eldegoss: :petilil: :lilligant: :lilligant-hisui: :fomantis: :lurantis: :chikorita: :bayleef: :meganium: :deerling: :sawsbuck: :happiny: :chansey: :blissey: :snubbull: :granbull: :fidough: :dachsbun::igglybuff: :jigglypuff: :wigglytuff: :enamorus: :weezing galar: :cleffa: :clefairy: :clefable: :togepi: :togetic: :togekiss: :sewaddle: :swadloon: :leavanny: :chingling: :chimecho:

Protean
Old distribution + :Croagunk: / :toxicroak: (Replaces Anticipation) :Alcremie: :Octillery: (Replaces Moody) :Castform:

Velocity
:Ninjask: :Voltorb: :Electrode: (Replaces Static) :Voltorb-Hisui: :electrode-hisui: (Replaces Static) :Arrokuda: :barraskewda: :sobble: :drizzile: :Inteleon: (Replaces Sniper) :Meowth: :persian: (Replaces Unnerve) :Sentret: :Furret: (Replaces Run Away) :Blitzle: :zebstrika: (Replaces Motor Drive) :Iron Treads: :Raikou: :Treecko: :Grovyle: :Sceptile: (Replaces Unburden) :Klink: :Klang: :klinklang: (Replaces Plus) :zigzagoon: :Linoone: (Replaces Pickup)

Route Close
:Orthworm: :timburr: :gurdurr: :Conkeldurr: (Replaces Sheer Force) :mudbray: :Mudsdale: (Replaces Own Tempo), :Rhyperior: (Replaces Lightning Rod) :Obstagoon: (Replaces Defiant) :Dwebble: :Crustle: (Replaces Weak Armor) :Snorlax: (Replaces Immunity) :Mandibuzz: (Replaces Big Pecks),

Moreover, Kyurem-Black is now unbanned from Glacemons OU!
 
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Shit that happened day 1

:ninjask: :barraskewda: this thing ran over the tier...

:xy/ninjask:
https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2584-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2571-nullpw

:ss/barraskewda:
https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2580-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2576-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2575-nullpw

Conclusion: Do not give velocity to pokemon who can also boost speed otherwise u give basically a shell smash boost to them

Also more shit that happened

:kyurem-black: throwing hands

https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2567-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2582-nullpw

I do like how i used the SM set but with ice punch > ice beam which allows it for a lot more dmg output esp against most pokemon who may take it on like raging bolt, zard x, kyurem, slowking-g, etc

:umbreon: being annoying as shit

https://replay.pokemonshowdown.com/dragonheaven-gen9glacemons-2584-nullpw

Conclusion: Rise clefable, skarmory, okidogi, sub tapu fini, toxapex, and more... prob not broken but it makes me feel like i want to die inside. Burns cripple any dmg output it may have left which kinda makes it passive as balls and walled by every mon
 
While we are still solving some coding issues (and some balance issues :barraskewda::ninjask:), the mayority of slate 1 has already been coded! You can try it out for yourself at http://191.101.232.116 or https://petmodsdh.com (keep in mind they have different builders)

With that, we are opening submissions for Slate 2!

:Toxicroak: :Mandibuzz: Slate 2 :umbreon: :Kyurem-black:

Important notice before submissions begin: Resubs of concepts from slate 1 are allowed for this slate, but if it doesn't get in this slate, you are not allowed to submit it again next slate (for convinience sake, label your subs as RESUB if that is the case).

Submissions end on Friday 6pm Gmt-5, vetoes will happen a day before.
 
:sv/wishiwashi-school:
Name: Wishiwashi-School (RE SUB)
Type: Water/Dragon
Abilities: Intimidate (can be picked as Wishiwashi-School on the teambuilder without requiring Schooling first)
New Moves: Heal Order, Outrage, Dragon Dance, Dragon Pulse, Draco Meteor, Core Enforcer
Justification: A classic staple of Joltemons that makes progress with its great offensive stats and interesting attacks like Core Enforcer, I believe the power creep has raised sufficiently now to enable this mon with an actual item slot, even though realistically it'll stick to Leftovers or Boots anyways.

Name: Mystery Mirror
Effect: All abilities of the user's species are active at once, but it can't use status moves. Self announces on switch-in (think Air Balloon).
Exceptions (these abilities can't be active by this item): Arena Trap, Moody, Power Construct, Shadow Tag
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 60 BP, no additional effect
Justification: Removes opportunity cost for species like :porygon-z:, :reuniclus:, and :excadrill: by granting them the Pokebilities rule, but in exchange also prevents them from doing setup and recovery moves, relegating this as a situational item pick that also encourages creativity.

Name: Autotomize
Power: -- BP
Accuracy: ---%
PP: 15
Category: Status
Type: Steel
Effect: User's Speed raises by 1, loses 100 Kg of weight, and gains a condition that wears off when switching out that mimics Sharpness effect-wise (can't stack with further uses of the move)
Priority: 0
Flags: Same as before
Potential Pokémon With This Move: Same as before plus :absol:, :beedrill:, :ceruledge:, :chien-pao:, :cobalion:, :dartrix:, :drapion:,:gallade:, :haxorus:, :iron crown:, :iron boulder:, :iron leaves:, :iron valiant:, :Kabutops:, :kartana:, :keldeo:, :kingambit:, :leafeon:, :lurantis:, :pinsir:, :samurott:, :sceptile:, :scyther:, :seviper:, :terrakion:, :veluza:, :virizion:, :weavile:, :zacian:, :zangoose: (this list can be reduced depending on general tiering balance)
Justification: Basically a more gimmicky version of Dragon Dance that can't be used for multiple Attack boosts by its nature, should help raise the viability of several Pokemon or grant new niches to other already good ones.
 
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:sv/Sceptile: / :sv/Sceptile-Mega:
Name: Sceptile
Type: Grass / Dragon
Abilities: Overgrow / Velocity // (Mega Launcher)
New Moves
: Glare, U-Turn, Recover, Aura Sphere
Removed Moves: None
Justification: Safe to say.. msceptile isn’t the most viable or useable mon in higher tiers. Mega Launcher allows it to use dpulse as actually strong stab. It also fits thematically as mega sceptile literally launches its fricking tail in the oras trailer. This would allow mega sceptile a better use ability now with stronger stab and coverage. Terrain pulse is one of these funny possible coverage ideas. Glare/u turn/recover are more thematic buffs that help it be more diverse and utility based.
 
Name: Magnet Rise
Power: -
Accuracy: -
PP: 10
Category: Status
Type: Electric
Effect: The user has immunity to ground as long as the user remains active
Priority: +1
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification: This allows magnet rise to function as a usable option on the slower steels or electrics... many mons who have access to it are very slow and would get hit by ground moves first without getting the chance to successfully use this move

The added change allows magnet rise to function a lot like an imprison where it just needs to be set once and be good, it can allow it to worry about other things instead of trying to set it again every so often

Name: Punishment
Power: 60
Accuracy: 100
PP: 10
Category: Physical
Type: Dark
Effect: +20 for each of the target's stat boosts. Also ignores the target's stat change
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move:
Justification: Gives some anti setup tools esp against HO or shell smash users... this gives balance more of a tool to deal with such mons esp on mons like ting lu, ttar, corviknight, hoopa, etc. By ignoring stat changes it can really screw over cosmic power or ID + Calm mind users who may try to cheese the game

Name: Supreme Fishing Tackle Box
Effect: When this pokemon uses a water move or is hit by a water move then it fires an arrokuda at its opponent doing 1/8 dmg and lowering their Def and Sp. Def by 1 stage. Once per switch in.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Using your supreme fishing skills you have an arrokuda at your disposal whenever you use a water move, this means that you are able to accumulate a lot more damage by using water moves or being a scald magnet. It also means you punish opponents for using you as a scald magnet

Name: Special Tera Orb
Effect: If this Pokemon is a Terapagos, it transforms into its Stellar Form and be Stellar type on entry.
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 10
Justification: This pokemon has been shit in vaporemons.. may as well give it smth to work with. While the pokemon stats are huge, without an item this sounds like it can work, especially since it cannot hold boots to trigger tera shell.

Name: Flashy Entrance
Effect: On switch in it causes a shockwave which causes the opponent to be phased out and removes all hazards thanks to the enormous shockwave that is caused by their weight. Once per battle.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :tyranitar: :snorlax: :ting-lu: :steelix-mega: :mudsdale: :wailord: :golurk:
Justification: This pokemon comes out from a pokeball and falls on the battlefield... surely the heaviest pokemon will cause smth to happen


:sm/ampharos: :sm/ampharos mega::sm/ampharos: :sm/ampharos mega::sm/ampharos: :sm/ampharos mega::sm/ampharos: :sm/ampharos mega::sm/ampharos: :sm/ampharos mega:
Name: Ampharos (Ampharos Mega)
Type: Electric (Electric / Dragon)
Abilities: Static / Volt Absorb (Fur Coat)
New Moves: Slack Off, Defog, Calm Mind, U-Turn, Magnet Rise, Draco Meteor, Dragon Claw
Removed Moves:
Justification: This makes m ampharos a much more defensive raging bolt, with such a typing it gives a solid check to kart, mega lop, m scizor, urshifu-rs, blaziken, rillaboom, etc. This also gives it a lot of support potential with volt switch, defog, slack off to give it a lot of support capabilities

:sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu::sm/tapu bulu:
Name: Tapu Bulu
Type: Grass / Fairy
Abilities: Grassy Surge / Telepathy
New Moves: Knock Off, Play Rough, Moonlight, Grassy Glide, Trailblaze, Power Whip, Headlong Rush, Aromatherapy, Calm Mind
Justification: Salve Strike is not enough... this allows it to use play rough to just hit many mons hard without trying to justify 2-3 moveslots to hit smth in the meta. Grassy glide makes an SD set really threatening, while trailblaze alongside SD can really make smth work and can allow bulu to go ham late game with it or use BU + Trailblaze to setup and be a cleaner. Power whip allows off sets to not be damaged by wood hammer recoil
 
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Name: Pass the Plate
Power: -
Accuracy: -
PP: 20 (32)
Category:
Status.png

Type:
Normal.png

Effect: User switches, switch-in restores 1/10th max HP.
Priority: 0
Flags: Healing
Potential Pokémon With This Move: :chansey::lopunny::slowbro::slowking-galar::sneasler::tapu koko::tornadus-therian:
Justification: Self-targeting pivot option a la DryPass, helpful for avoiding contact punishment and Route Closed blocking.

Name: Dire Claw
Effect: 30% chance to badly poison the target.
Potential Pokémon With This Move: :sneasler:
Justification: Removes the dumb cheese element.

Name: Circle Throw / Dragon Tail
Accuracy: 100%
PP: 15 (24)
Potential Pokémon With This Move: :dondozo::skarmory: | :chansey::muk::muk-alola:
Justification: Feels really bad missing these at crucial moments, and the consistency is really wanted to get good value in longer games. Would also be neat if more guys got them.
 
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Name: Raging Fury/Mind Crush/Execute
Power: 110*
Accuracy: 85
PP: 10/16
Category: Physical
Type: Fire/Psychic/Dark
Effect: Power reduces by 10 each time it is used this switchin.
Priority: 0
Flags: Contact / doublesminimize / Contact
Potential Pokémon With This Move:
Raging Fury: same as current + :scovillain: , :emboar: :Incineroar: :tauros-paldea-blaze: :volcanion: :gyarados: :darmanitan: :dragonite:
Mind Crush: :gallade: :hoopa: :iron-boulder: :iron-leaves: :iron-valiant: :azelf: :metagross: :medicham: (?)
Execute: :tyranitar: :absol: :brute-bonnet: :pangoro: :zarude: :krookodile: :samurott-hisui:
Justification: physical options for these three types kinda suck and these help out a lot, especially execute which outdamages knock always, making for a more consistent dark stab. There is no real physical psychic stab, and reliance on flare blitz sucks

Name: Rocky Rend
Power: 80
Accuracy: 100
PP: 5/8
Category: Physical
Type: Rock
Effect: Changes the opposing Pokémon’s main type into the rock typing
Priority: 0
Flags: Contact
Potential Pokémon With This Move: weaker offensive rock types. Only rarely non rock types. Ie :lycanroc: :archeops: :golem:
Justification: reliable rock stab that allows breaking through certain mons

:heatran:
Name: Melt down
Power: —
Accuracy: 100
PP: 10/16
Category: Status
Type: Fire
Effect: Removes the field of hazards. Heals 1/8th + an additional 1/8th for each hazard removed
Priority: 0
Flags: N/A
Potential Pokémon With This Move
: some fire types and hot rock / ground types ie. :heatran: :arcanine: :moltres: :victini: :coalossal: etc
Justification: Fire recovery and hazard removal because like no fire types actually get removal despite being weak to rocks. Heatran WILL be receiving recovery and it WILL be fun. Notably this doesn’t target the opponent and can remove hazards vs dengo. Not that it really matters because basically all the users are going to be fire types
Name: Sling
Effect: Changes hazard setting moves into 50 bp physical moves that correspond with the set hazards move typing
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 50 power
Justification: makes it to where you can use hazard moves more reliably. Silly item
:sv/rotom:
Name: Rotom Formes
Type: Varies
Abilities: Adaptability :rotom: | Aerialite :rotom-fan: | Poison Heal :rotom-mow: | Water Absorb :rotom-heat: | Refrigerate :rotom-frost: | Storm Drain :rotom-wash:
New Moves: Rapid Spin, Techno Blast
Removed Moves:
Justification: Rotoms have been more ass recently with power creep, so a few more moves and additional hidden abilities should help out, namely spin being very nice as a removal option. The addition of techno blast also brings the ability to use coverage at the cost of an item slot. It’s also just a good aerialite move
 
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Name: Payback
Power: 60
Accuracy
: 100
PP: 10
Category: Physical
Type:
Effect: Power doubles if the user moves after the target.
Priority: -1
Flags
(ex: Contact, Sound): same as before
Potential Pokémon With This Move: Same as before
Justification: Payback is a cool move and all, but like, it will have a hard time always being at 110 BP. -1 priority is huge because it allows it to be consistent in BP. Hopefully this will give Dark types another move to click than Knock Off.
Name: Indecisive Orb
Effect: The holder's move have x1.3 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Inspired from Torment items in Sylvemons back then. It gives a different option compared to the Choice lock of Choice items, or the chip damage of Life Orb, or the limited use of type based items. It is interesting because it can be used with setup moves.
Name: RKS System
Effect: If this Pokemon is a Silvally, its type changes to match its held Memory. Changes into another ability after switch-in.

Normal: Tough Claws
Grass: Overgrow
Fire: Blaze
Water: Torrent
Electric: Download
Ice: Snow Warning
Fighting: Scrappy
Poison: Regenerator
Ground: Rocky Payload
Flying: Air Lock
Psychic: Magic Bounce
Bug: Tinted Lens
Rock: Solid Rock
Ghost: Intimidate
Dragon: Marvel Scale
Dark: Moxie
Steel: Battle Armor
Fairy: Pastel Veil

Potential Pokémon With This Ability: :silvally: and literally nobody else
Justification: So I guess we're trying to make Silvally OU. Buff to the Memories, buff to its movepool, time for the buff to its ability? The abilities can be changed, but all of them are there for a particular niche. Hopefully it makes at least some Silvally forms viable in OU?


Ability has been merged and subbed with TDLoriat's sub.
:sm/arcanine: :sm/arcanine-hisui:
Name: Arcanine | Arcanine-Hisui (resub)
Type: Fire/Fairy | Fire/Rock
Abilities: Intimidate/Flash Fire/Justified | Intimidate/Flash Fire/Rock Head
New Moves: Spirit Break, Moonblast, Dazzling Gleam, Court Change, Swords Dance, Bulk Up, Trailblaze | Swords Dance, Bulk Up, Headlong Rush, Accelerock, Trailblaze
Removed Moves: N/A
Justification:
Fire/Fairy is a type that so far never appeared in official Pokemon, and it's a really cool typing (a lot of useful resistances like Dragon immunity, and Fire, Fairy, Dark, Fighting, Grass resistances). Arcanine is already a cool defensive mon but a pure Fire lacks a lot of arguments to be put in a team, so now it has one more reason. It has a lot of cool tools already like Intimidate, WoW, Teleport, Extreme Speed, Morning Sun, so I expand on this with new STAB moves and Court Change. It can also function as an offensive Pokemon with Swords Dance or Bulk Up sets, due to its good offensive movepool including Flare Blitz, Extreme Speed, Wild Charge, Close Combat.

Arcanine-Hisui is the funny Rock Head Head Smash concept, but it lacks a lot to be really good. Trailblaze and Accelerock will hopefully help it with its weak Speed, while SD and BU are always cool to have. Headlong Rush is cool coverage.

:sm/slither wing:
Name: Slither Wing
Type: Bug/Fighting
Abilities: Protosynthesis/Fluffy
New Moves
: Victory Dance
Removed Moves: N/A
Justification: I love Slither Wing. A cute huggable lil fellow. It has a good Atk and special bulk but it suffers mainly from 2 problems: low Speed and low physical bulk. Fluffy and Victory Dance fix that, allowing it to attack first without having to rely on First Impression for VD, and Fluffy make it able to actually stomach a lot of physical hits. Funnily enough it can also run a full defensive set with something like U-turn/Low Kick/Morning Sun/WoW, similarily to Buzzwole (but able to stomach hits on the special side).

:sm/guzzlord:
Name: Guzzlord
Type: Dark/Dragon
Abilities: Beast Boost/Route Closed
New Moves: Slack Off, Spikes, Parting Shot, Close Combat, Sucker Punch, Pursuit, Swords Dance
Removed Moves: N/A
Justification: I love Guzzlord. A cute big eater lil fellow that will just devour your fridge and then devour you. I honestly find it kind of sad Guzzlord is the only UB that never went above NU, it has a lot of qualities like good Atk, an awful lot of HP, and a good movepool, but it lacks a lot of key features. Route Closed give it a precious immunity to U-turn while also making it able to block pivoting moves as a whole (which synergizes awfully well with Pursuit), Sucker Punch and Pursuit add to the Dark toolkit, while Sucker Punch give it a good way to circumvent its low Speed. Close Combat and Swords Dance are great for offensive sets, while Slack Off, Spikes and Parting Shot are nice for defensive ones.

I think it would mostly be worth as a wall, Dark/Dragon has some useful resistances like Water, Dark, Fire, Grass, Electric, and Psychic immunity, so it can be worth a slot despite some common weaknesses.

:sm/mudsdale:
Name: Mudsdale
Type: Ground/Fighting
Abilities: Route Closed/Stamina/Inner Focus
New Moves: Slack Off, Headlong Rush
Removed Moves: N/A
Justification: Literally all what Mudsdale is lacking is a good healing and STAB on Body Press. Or at least, I feel it is the case. 125 Atk is neat, 100/100/85 bulk is neat even tho it could be better, and now Ground/Fighting gives it a huge buff both offensively and defensively. It has an easier time running either a Curse set or an Iron Defense set the same way Zamazenta does. All in all it is a really cool mon.
 
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:ss/silvally:
Name: Multi-Attack
BP: 120
Accuracy: 100
PP: 15
Category: Physical
Type: Normal
Range: 1 Adjacent Target
Flags: Contact, Punching, Biting, Slicing move, Affected by protect, affected by mirror move, affected by kings rock,
Priority: 0
Z-Power: 190
Description: Move’s type changes to match the held Z-Crystal or Memory Drive.
Effect: Description, + unaffected by Normalize, Galvanize, Pixilate, Refrigerate, Aerilate, and Ion Deluge effects, only applies to non signature Z crystals, Reflects typing of z crystal for z move(will always be stable)
Justification: Tandem with my ability change so that Silvally would actually want to use Z-crystals now.

:sv/hoopa-unbound:
Name: Psywave
BP: 40
Accuracy: 100
PP: 40
Category: Special
Type: Psychic
Flags: Boosted by sheer force
Priority: 0
Potential Distribution: Basically any fully evolved psychic type, :banette-mega:, :iron valiant:, :clefable:, :florges:, :audino-mega:, :noctowl:,
Effect: Free user from hazards/bind/Leech Seed
Justification: Expanding rapid spin distribution while not having to expand rapid spin distribution. Conveniently also lets some pokemon (albeit unreliably) spin on Gholdengo.

:sv/slowbro:
Name: Tsunami
BP: 120
Accuracy: 100
PP: 10
Category: Special
Type: Water
Flags: None
Priority: 0
Potential Distribution: Basically any fully evolved water type, :lugia:, :dragonite:, :Rhydon:,
Effect: Hits two turns after being used.
Justification: Water type move that helps bulkier pokemon like slowbro threaten attackers with a stronger offensive type than psychic. Near unusable on offensive mons as well, which is nice.
Name: RKS System (Resub)
Effect:
If this Pokemon is a Silvally, its type changes to match its held Memory or Z-Crystal. If this pokemon is holding a Memory or Z-Crystal, it receives a new ability. If this pokemon is not holding either of these items, it will retain RKS System.
Normal: Tough Claws
Grass: Overgrow
Fire: Blaze
Water: Torrent
Electric: Download
Ice: Snow Warning
Fighting: Scrappy
Poison: Regenerator
Ground: Rocky Payload
Flying: Air Lock
Psychic: Magic Bounce
Bug: Tinted Lens
Rock: Solid Rock
Ghost: Intimidate
Dragon: Marvel Scale
Dark: Moxie
Steel: iron Fist
Fairy: Pastel Veil
Justification: Something long overdue to help a struggling mon struggle less.
Justification for Resub: I failed to adequately pair it with a Multi-Attack change that left the move usable. The added bonuses to other types not also dissuade boomburst spam
:sm/absol-mega:
Name: Absol-Mega
Type: Dark / Fairy
Abilities: Magic Guard
New Moves: Moonblast, Nasty Plot, Encore
Removed Moves: None
Justification: A pokemon that has not ever been good given a chance to shine.
 
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Coming in with liquid heat

Name: Jaw Lock
Power: 110
Accuracy: 100%
PP: 10 [Max 16]
Category:
Physical.png

Type:
Rock.png

Effect: Traps both the user and the opponent when used.
Priority: 0
Flags: Bite, Contact
Potential Pokémon With This Move: :lycanroc: :lycanroc-midnight: :lycanroc-dusk: :tyrunt: :relicanth: :mightyena: :tyranitar: :dracovish: :sharpedo: :avalugg-hisui: :growlithe-hisui::chewtle::aerodactyl:
Justification: The new and improved Jaw Lock finally does what the base should have done - be a well worth Risk - Reward scenario. 80 BP Dark move just simply was not worth using on it's sole user Drednaw, but now, being a 110 BP Rock type attack, basically guaranteeting that you cannot switch out may be worth it if you can actually enable vicious trapping scenarios. Some Strong Jaw Pokémon like Tyrantrum and the aforementioned Drednaw may even get a new lease on life and finally taste OU.

Name: Twister / Flame Burst
Power: 40 BP
Accuracy: 100%
PP: 30 [Max 48]
Category:
Physical.png

Type:
Rock.png
/
Fire.png

Effect: N/A
Priority: +1
Flags: N/A
Potential Pokémon With This Move: Same as In Standard + :Salamence: prolly | Same as In Standard + :tepig: :turtonator: :darumaka: :entei: :gouging-fire: :fennekin: :raboot::houndour: :chimchar:some more
Justification: Special priority is a very powerful tool, and I want to ensure that how we distributebit is done carefully. That being said, priority is exceptionally great for these typjngs and depending on who gets it, can be seen as an excellent form of speed control versus many intimidating targets. Nasty Plot Hydreigon might go stupid if you go this route as well.

Name: Fickle Beam
Power: 120 BP
Accuracy: 100%
PP: 10 [Max 16]
Category:
Physical.png

Type:
Rock.png

Effect: Hits two turns after being used.
Priority: 0
Flags: N/A
Potential Pokémon With This Move: Same as In Standard
Justification: We done made Dragon Future Sight! Hydrapple is good but not AMAZING in Nat Dex, and I think this is the time to change that. Fickle Beam being a Future Sight clone allows Hydrapple to put pressure on teams regardless of it being present on the field.
:ss/hydrapple:
Name: Hydrapple
Type:
Psychic.png
Steel.png

Abilities: Supersweet Syrup / Regenerator | HA: Sticky Hold
New Moves: Leech Seed, Roar, Stun Spore, Trailblaze
Removed Moves: N/A
Justification: Leech Seed, Roar and Stun Spore is truly just to help maximize the utility that my Fickle Beam provides. Trailblaze us because it's extremely weird that it didn't get Trailblaze to me. Don't vote for this if you don't vote Fickle Beam, waste of time tbh.

:ss/Mabosstiff:
Name: Mabosstiff
Type:
Psychic.png
Steel.png

Abilities: Fur Coat / Guard Dog | HA: Stakeout
New Moves: Sucker Punch, Foul Play, Misty Terrain, Swords Dance, Moonlight, Dazzling Gleam, Spirit Break, Knock Off
Removed Moves: N/A
Justification: Strong wallbreaker that can either pack a punch or tank a hit depending on what ability you seek to run on it. Dark Fairy is a great typing that allows it to be a solid switch in into quite a few threats in the tier.

:ss/camerupt-mega:
Name: Camerupt-Mega
Type:
Psychic.png
Steel.png

Abilities: Desolate Land
New Moves: Pain Split
Removed Moves: N/A
Justification: Camerupt-Mega gets a brand new and extremely useful niche both as an offensive and as a defensive threat thanks to Desolate Land in combination with Morning Sun to heal off chip damage. The loss in power from Earth Power is notable but the gains in Fire Blast and Solar Beam allow it to more than make up for that. I was tempted to give it Morning Sun but I felt that was overkill so I felt fine with giving it Pain Split instead.
Name: Anticipation
Effect: As long as its on the field, this Pokemon is alerted if any opposing Pokemon has an attack that is super effective on this Pokemon, or an OHKO move. If triggered, raises its highest defensive stat by 1 stage.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:
No new additions so far, but probably should.

With this change, Anticipation finally has some viable usage. Changing the parameters of the trigger vastly improve the move, as now it goes from finding niche lures that may not even exist to always being active. Realistically a Toxicroak would not swap into a Psychic type, but a Psychic type would definitely come in on it. Raising its highest defensive stat is just icing on the cake. As is now the ability is on par with Ferrothorn's Iron Barbs and is still probably Toxicroak's worst ability, but with some other distribution this ability could easily go hard.
Name: Auspicious Armor | Malicious Armor
Effect: If user is :armarouge: | :ceruledge:, user is Terastilized to
Psychic.png
|
Steel.png
prior to switching in. User is immune to all crits, ball and bomb moves and takes 3/4 from SE hits
Can Be Knocked Off (Yes or No): No
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 45 BP
Justification: Armarouge and Ceruledge both get these new sig items to be powerful wallbreakers that also augment their dedensive prowess, giving them the benefits of other Armor based abilities.
 
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Name: Scald
Power: 80
Accuracy: 100%
PP: 15
Category: Special
Type: Water
Effect: The same, BUT Fire-types take neutral damage from it.
Priority: 0
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: Current distribution
Justification: IMO, Scald's biggest problems is the lack of opportunity cost to using it. The only type that can't be burned is Fire... but Scald is a Water-type move, so they're weak to it. So, why not make it so Fire-types aren't weak to Scald? Since the water is hot, they take neutral damage from it instead. So now, by running Scald, you're making a real sacrifice by missing out on hitting Fire-types super-effectively, and have to decide if that's a sacrifice worth making, or if it's worth running another Water-type move alongside Scald.

Name: Pay Day
Power: 120
Accuracy: 100%
PP: 5
Category: Physical
Type: Normal
Effect: Type matches the user's primary type. Attack is reduced by one stage.
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: Current distribution
Justification: Physical counterpart to Make It Rain. The type changing effect because of the three different forms of Meowth.

Name: Guillotine | Horn Drill | Fissure | Sheer Cold
Power: 120
Accuracy: 80%
PP: 5
Category: Physical (Guillotine, Horn Drill, Fissure) | Special (Sheer Cold)
Type: Bug | Horn Drill | Fissure | Sheer Cold
Effect: Ignores the target's stat changes and ability.
Priority: 0
Flags (ex: Contact, Sound): Contact (Guillotine and Horn Drill)
Potential Pokémon With This Move: Current distribution
Justification: Guillotine being Bug is to set it apart from Horn Drill, and because most Pokemon that learn it are Bug-type or insect-like in some way. Ignoring stat changes and abilities relates to them originally being OHKO moves.

Name: Hyperspace Hole
Power: 100
Accuracy: 100%
PP: 5
Category: Special
Type: Ghost
Effect
: Unchanged
Priority: 0
Flags (ex: Contact, Sound):
Potential Pokémon With This Move: Current distribution
Justification: Type and power changed to match Hyperspace Fury.

Name: Never-Melt Ice
Effect: Boosts the power of the holder's Ice-type moves by 20%. If holder is Ice-type, damage taken from Fire-type moves is halved.
Can Be Knocked Off
(Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: I considered making the bolded effect its own item, but I figured Never-Melt Ice already fit.

Name: Magnet
Effect: Boosts the power of the holder's Electric-type moves by 20%. If holder is Electric-type, Electric-type moves do double damage to Steel-types.
Can Be Knocked Off
(Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: The Steel-busting effect references the ability Magnet Pull

Name: Black Belt
Effect: Boosts the power of the holder's Fighting-type moves by 20%. If holder is Fighting-type, Fighting-type moves also break Reflect, Light Screen, and Aurora Veil.
Can Be Knocked Off
(Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Gives all Fighting-type moves Brick Break's effect.

Name: Snowball
Effect: When the holder uses an Ice-type attack, increases Attack by +1 if the move is Physical or Special Attack if the move is Special.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 30
Justification: Gives more control over the boost

Name: Solar Power
Effect: Current effect + moves always behave as if sun is active (Growth always boosts by +2, Solar Beam/Blade always charge instantly, Weather Ball is always Fire type, Synthesis/Morning Sun/Moonlight always heal 75%)
Permanent (Yes or No): [Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied]
Mold Breaker (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Potential Pokémon With This Ability: Current distribution +
103.png
103-a.png
182.png
407.png
470.png
512.png
930.png
952.png

Justification: This ability is kinda ass, so let's give it an effect outside of sunlight. Heliolisk in particular would appreciate an instant Solar Beam and always Fire-type Weather Ball)

Name: Battle Armor | Shell Armor
Effect: Current effect + Damage taken from attacks is reduced by 20%
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Current distribution
Justification: Needs an effect beyond preventing crits. So it now acts as a lesser combination of Fur Coat and Ice Scales.

Name: Neuroforce
Effect: STAB on all moves (does not stack with original STABs)
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:
065.png
326.png
376.png
381.png
482.png
606.png
678-f.png
765.png
800.png
826.png
876.png
954.png
981.png
1015.png

Justification: Gives these Pokemon more options without harming their damage output. Psychic has been a pretty meh type for a while now, and this is balanced by limiting it to Psychc types, and "smart" ones at that

Name: Overgrow | Blaze | Torrent | Swarm
Effect: Boost their respective types by 20%, boost increases to 50% when the Pokemon has ⅓ or less of its maximum HP remaining.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution
Justification: These abilities actually do something now.

:sv/sirfetchd:
Name: Sirfetch'd
Type: Fighting
Abilities: Hyper Cutter / Sharpness / Scrappy
New Moves: Sacred Sword, Behemoth Blade, Behemoth Bash
Removed Moves:
Justification: Sacred Sword, to go with Sharpness, the Sword/Shield mascot's moves for flavor

:sv/garbodor:
Name: Garbodor
Type: Poison
Abilities: Stench / Weak Armor / Aftermath
New Moves: Tidy Up
Removed Moves
: N/A
Justification: Tidy Up is a huge buff for this thing, and aligns with it absorbing trash into itself.

:sv/farigiraf:
Name: Farigiraf
Type: Normal/Psychic
Abilities: Strong Jaw / Armor Tail / Sap Sipper
New Moves: Hyper Fang,
Removed Moves: N/A
Justification: Fits and it lets make use of its base 90 Attack as well.

:sv/mr-rime:
Name: Mr. Rime
Type: Ice/Psychic
Abilities: Magic Guard / Screen Cleaner / Technician
New Moves
: Chilly Reception
Removed Moves: N/A
Justification: Chilly Reception is because it's the Comedian Pokemon.
 
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(RESUB)Name: Salt Cure
Power: 40
Accuracy: 100%
PP: 15
Category: Physical
Type:
Rock

Effect: Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.
Priority: 0
Flags: Protect, Mirror, Metronome, Powder
Potential Pokémon With This Move: current + :Bastiodon:, :Coalossal:, :Cradily:, :Diancie:, :Gigalith:, :Golem:, :Golem-Alola:, :Klawf:, :Lunatone:, :Minior:, :Probopass:, :Regirock:, :Rhyperior:, :Solrock:, :Shuckle:, :Stakataka:, :Sudowoodo:
Justification: Salt Cure is a broken ass move but I be lying if I said it wasn't fun to click lol. Gave massive distribution to the move with mostly defensive rock types in mind, with massive winners being Shuckle and to a lesser extent Regirock and Cradily. To balance it out, it is now a powder move (idea inspired from fangame Pokémon Empire), so now Grass types and Overcoat users are immune to it, which is a huge boon to the likes of Ferrothorn and friends.

Name: Beak Blast / Railgun
Power: 100
Accuracy: 100%
PP: 15
Category: Physical
Type:
Flying
/
Steel

Effect: The user charges up at the beginning of the turn and executes this move at -3 priority. All who make contact with the user during the charging phase are burned / paralysed.
Priority: -3
Flags: Protect, Mirror, Metronome.
Potential Pokémon With This Move: Old Distribution + :Bombirdier:, :Cramorant:, :Fearow:, :flamigo:, :honchkrow:, :mandibuzz:,:Pelipper:, :Sirfetch'd:, :Skarmory:, :Swanna: / :Copperajah:, :Celesteela:, :Aggron: :Metagross:, :stakataka:, :steelix:, :archaludon:, :klinklang:, :Orthworm:, :steelix:, :magnezone:, :probopass:
Justification: There's a lot of contact moves flying around, and i really liked last slate's Beak Blast Skarmory, so here's it that move + a clone that works for paralysis.
:bicycle:
Name: Training Wheels
Effect: If the holder's species can evolve, increase its speed by x1.5
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 40bp.
Justification: Eviolith is a very common sub in mods like this, however I thought that the possibility of speed boost to be the offensive counterpart of eviolite would be a significantly more useful equivalent, especially with how many pokémon lose speed as they evolve. Significant amount of applications are possible, but some notorious ones are of extremely fast rocks leads like Cutiefly, fast offensive pivots like Primeape and Raboot, or possible lategame cleaners like Haunter or Duraludon. Credit to Gamer for the name change.

:room service:
Name: Palette Cleanser
Effect: If the user has a stat dropped or raised, remove all stat changes for itself.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10bp, removes stat changes.
Justification: White Herb effect that can be used multiple times at the expense of the ability to setup, good for spamming Dracos, Superpowers or V-creates.
Name: Swarm / Flock / Haunted / Gang Leader
Effect: When using an attack, it follows it up by using Bug Bite / Wing Attack / Shadow Punch / Brutal Swing at half power.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Same distribution / :fearow: ,:corviknight:, :pidgeot:, :squawkabilly:, :staraptor:, :swanna:, :unfezant:, :swellow: / :banette-mega:, :brambleghast:, :dhelmise:, :golurk:, :marowak-alola:, :marowak:, :spiritomb:, / :cacturne:, :persian-alola:, :mightyena:, :raticate-alola:, :honchkrow:, :scrafty:
Justification: Battle Spines but less broken.

Name: Run It Back
Effect: On switch-in, encore the opponents for one turn.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :Celebi:, :Beheeyem:, :Malamar:, :banette:, :oranguru:, :accelgor:, :gengar:, :jynx:, :jumpluff:, :togedemaru:, :grafaiai:
Justification: Very disruptive ability that can provide switch-ins or make revenge killing quite effective.
 
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(Resub)
:sv/skarmory:
Abilities: Keen eye, Sturdy, Iron Barbs
New Moves: Beak Blast
Justification: Visibly spiky mon + made of metal. Beak Blast makes thematic sense bc it's a bird and will be an interesting option to make skarm a bit more threatening
:sv/Cofagrigus:
Abilities: Mummy/Good as Gold
New Moves: Strength Sap
Justification: Strength Sap seems to be, overall, the most common recovery move among ghost types.I think it would be very interesting to see if this mon can hang with the big kids if it gets a semi-consistent Recovery move. Good As Gold would probably help it create an interesting defensive niche and makes thematic sense because it is literally made of gold. It saw momentary viability in gen 6 so I am hesitant to buff it too much.
:sv/goodra:
Abilities: Sap Sipper/Marvel Scale/Gooey
Justification: Disgusting fat lard. Towering ball of stats with decent typing and movepool. I figured marvel scale could create an interesting alternative to it's other forme which, to many, is objectively better. Marvel Scale will increase its defensive stats to a titanic level but it will have the obvious caveat of having that ever present chip and inability to hold another item (and guarantee Marvel Scale gets value).
:sv/meltan:
New Moves: Splash
Justification: Those who know
Name: Skeptic
Effect: Gives a resistance to Ghost-, Psychic-, Fairy-, and (at the request of Lysio) Dragon-type attacks
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :Jellicent: :Vileplume: :Cradily: :Hypno: any kinda shit ass defensive mon
Justification: This is an incredibly tentative idea that im not super invested in but I think giving otherwise dogshit defensive mons a pretty "cover-all" resist spread could maybe let them see some usage. It can absolutely have the damage reduction lowered. Also fuck ghost types.
 
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Name: Tera Blast
Power: 60
Accuracy: 100
PP: 15 (24)
Category: Special
Type: Normal
Effect: This move's type becomes this Pokemon's Tera type. This move is physical if the user's Attack is higher than its Special Attack.
Potential Pokémon With This Move: Universal
Justification: My Hidden Power sub from last slate but this time it's Tera Blast. Same thing, 60 BP coverage move that uses the higher attack stat, allowing physical attackers to have a coverage move that Hidden Power does not provide them (something tells me Mega Scizor will love this).

Name: Spectral Thief
Power: 60
Accuracy: 100
PP: 10 (16)
Category: Physical
Type: Ghost
Effect: If this move is successful, steal one stage of stat changes (either positive or negative) of each stat from the target after dealing damage.
Flags: Remove "bypasses substitute"
Potential Pokémon With This Move: Maybe add to a couple ghost types like :Dusknoir: or :golurk:
Justification: One of my gripes with Marshadow is that it has the Technician ability, and yet its signature move that it was given does not benefit from that. This changes that, as well as rebalancing the move to be less crazy. To explain the wording of the move's effect, this means that this would also steal negative stat changes from a Pokemon as well as positive. So if your Dragon Dance Pokemon used Close Combat, giving them +1 Attack and Speed and -1 Defense and Special Defense, using this move would steal both the +1 and the -1. The limitation of only one level of each stat should still be useful at handling set-up Pokemon (though note how it only steals the stat AFTER dealing damage, and fails to do so now if the Pokemon is behind a substitute) while not being as absurd as it currently is.

Name: Mental Gymnastics
Power: 80
Accuracy: 100
PP: 10 (16)
Category: Special
Type: Psychic
Effect: Uses user's Special Defense stat instead of Special Attack when calculating damage.
Potential Pokémon With This Move: :deoxys-defense: :florges: :blissey: :uxie: and any other Psychic/Psychic-adjacent Pokemon that like being bulky.
Justification: Special Body Press, should be interesting.

Name: Psyshield Bash
Power: 90
Accuracy: 100
PP: 15 (24)
Category: Physical
Type: Psychic
Effect: 50% chance to raise the user's Defense by one stage.
Potential Pokémon With This Move: :wyrdeer: :metagross: :iron boulder: :necrozma:
Justification: Despite being the signature move of a new Pokemon, Psyshield Bash is just a bad move. By now increasing its power to be stronger than Zen Headbutt, this should now be an interesting physical attack for a limited few Pokemon to gain access to. In exchange for the buff, reducing the secondary effect from 100% to 50%.
Name: Thick Club (rework, not a resub?)
Effect: If the holder is Cubone or Marowak, the Pokemon receives a +1 boost to all of its stats on switch-in.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 90 BP, lowers target's defense by one stage
Justification: Yeah yeah it was pointed out last time how 45 Speed at +2 ends up being crazy good with investment. Instead, all stats get a +1. While this does make Marowak hit less hard, it does still have access to Swords Dance, and with base Marowak having Battle Armor and solid defenses this gives it a bit more longevity that it previously lacked.

Name: Snowball
Effect: If the holder is not an Ice-type, holder loses 1/8 of max HP at the end of each turn. If holder is an Ice-type, ignore damage from one super-effective attack. Item is then consumed.
Can Be Knocked Off: Y
Ignored by Klutz: N
Fling Power & Effect: 50 BP, 20% chance to freeze target
Justification: With no Tera, Ice types are at quite a deficit defensively. This item gives them a chance to trade their item slot for a bit of defensive presence, which will be a trade-off considering they are not then wearing boots.

Name: Mammoth Cloak
Effect: If the holder is in the Mamoswine family, Defense and Special Defense are 1.5x
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 70 BP
Justification: Mamoswine was not one of the Pokemon that got Slack Off or any other recovery move last slate, so this bulk will not break it. However, thanks to its solid Offensive/Defensive typing and solid Attack, this should allow Mamo to last longer in battle and still be a solid threat.

Name: Owl Feather
Effect: If the holder is in the Decidueye or Noctowl families, Speed is 1.5x.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 50 BP, lowers Speed by one stage
Justification: Both forms of Decidueye are almost good, but their low speed makes them hard to use. With those two and Noctowl getting some extra Speed from this item, this should make them potentially interesting offensive threats, while still being manageable thanks to the rest of their stat spreads.
Name: Honey Gather
Effect: If this Pokemon is not holding an item, 50% chance at the end of the turn to get a Honey. 100% chance in Misty Terrain.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Bees and Bears (:vespiquen: :ribombee: :ursaring: :bewear: etc.), maybe other bugs or Pokemon that would go to the sweet-smelling trees in DPP (:munchlax: :aipom: :heracross:)
Justification: Told you I would do it. Now that Honey is a useful item let's make Honey Gather a useful ability. Synergy with Misty Terrain (like Harvest with Sun) should be nice as well.

Name: Gorilla Tactics
Effect: This Pokemon's Attack is 1.3x, but cannot gain the benefit of its held item.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :darmanitan-galar: :darmanitan::rillaboom: :passimian::simisear: :simisage::simipour:
Justification: Nerfing Darmanitan-Galar to maybe make it viable. By now being an attack-boosting Klutz, Darmanitan-Galar cannot get the benefit of the double-choiced options it had in the past. While this does make it hit extremely hard (though now slightly less hard), it should hopefully still suffer thanks to its poor defensive typing, average Speed stat, and lack of priority in its movepool.

Name: Rinse and Repeat
Effect: After another Pokemon uses a Water-type move, this Pokemon uses the same move.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: [insert your favourite Water-type here]
Justification: Dancer but for Water-type moves. Might not seem interesting on paper but could allow certain Pokemon to fling off extra moves in certain matchups.

Name: Beads of Ruin / Sword of Ruin
Effect: Active Pokemon without this ability have their Defense / Special Defense multiplied by 0.75.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :chi-yu: :chien-pao:
Justification: Swapping the effects of Sword and Beads. With those changes Chien-Pao and Chi-Yu should be nerfed just enough to be safe to use in OU.
Mega Heracross has been redacted.

:duskull: :sv/dusclops: :sv/dusknoir:
Name: Dusknoir (and co.)
Type: Ghost/Fighting (:dusknoir: only, others remain Ghost)
Abilities: Pressure/Levitate/Cursed Body
New Moves
: Body Press (:dusclops:), Drain Punch (:dusclops:), Strength Sap (:duskull:)
Justification: The Dusclops line has a flaw of being solid defensive Pokemon with limited longevity or damage output. Now with Body Press to deal damage (now being STAB on Dusknoir) and Strength Sap to keep themselves healthy (which works nicely with their low HP stats) both Dusknoir and Eviolite Dusclops should prove to be more than just passive Pokemon on the field.

:sv/victini:
Name: Victini
Type: Fairy/Fire
Abilities: Victory Star
New Moves: Alluring Voice, Disarming Voice, Draining Kiss, Misty Explosion, Misty Terrain, Moonblast, Moonlight, Play Rough, Spirit Break
Justification: I'm still not unconvinced that if Victini (see also: Jirachi, Celebi) had been introduced in Gen 6 instead of when it was, it would have been Fairy-type instead of Psychic. So, let's make it a Fairy-type and give it all the moves it would have gotten access to.

:sv/gengar: :sv/gengar-mega:
Name: Gengar(-Mega)
Type: Ghost/Poison
Abilities: Levitate -> Cursed Body
Removed Moves:
Nasty Plot
Justification: Moving Cursed Body to the Mega ability and giving the base form back Levitate. That plus the loss of Nasty Plot should mean the Mega isn't so absurdly broken to be banned to AG (Shadow Tag OP) and should also help breathe a little bit of new life back into the base form.
 
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Name: Iron Jugulis [RESUB]
Type:
Dark.png
Flying.png

Abilities: Quark Drive / Motor Drive
New Moves: Nasty Plot, Volt Switch
Removed Moves: None
Justification: Iron Jugulis is such a sad case because it has perfectly fine stats, a good offensive type, and special coverage up the wazoo but good lord can it just. not do anything with it. Lets fix that. Motor Drive allows boots sets to have a way to boost speed by switching in on electric moves. please.

Name: Leafeon
Type:
Dark.png
Flying.png

Abilities: Sharpness / Chlorophyll
New Moves: Sacred Sword, Wild Charge, Superpower, Pursuit
Removed Moves: None
Justification: Vaporemons Leafeon... 2!

Name: Audino || Audino-Mega
Type:
Dark.png
||
Dark.png
Dark.png

Abilities: Healer / Regenerator / Magic Guard || Natural Cure
New Moves: Teleport, Recover
Removed Moves: None
Justification: lets have an mega audino without an absolute ass ability
 
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