Congrats!Hello everyone! It looks like I'm the first ever to report a winning streak (greater than 42 wins) in Battle Palace Doubles, Open Level, so here I go:
Battle Palace Doubles. Win streak: 62. Open Level. Retail.
Team:
View attachment 509217
Gordon (Snorlax) @ Chesto Berry
Level 100 Stats: 501/300/200/140/292/86
Brave Nature
Ability: Immunity
- Body Slam
- Earthquake
- Curse
- Rest
View attachment 509216
Drimoto (Latias) @ Leftovers
Level 100 Stats: 364/161/306/256/296/257
Bold Nature
- Psychic
- Ice Beam
- Recover
- Toxic
View attachment 509218
Goroka (Gyarados) @ Lum Berry
Level 100 Stats: 360/383/194/135/231/227
Adamant Nature
- Hidden Power Flying 70
- Earthquake
- Dragon Dance
- Torment
Description:
The team is designed to be bulky enough to endure as many hits as possible, without neglecting offense. Also, I have moves from all three categories, so my Pokemon will never be incapable of using their power, and I try to exploit these free turns to the maximum. Snorlax's brave nature makes him attack most of the time (70%) when he's healthy and choose Rest when he’s below half HP. Curse is rarely used, but it tips the scales significantly towards my team every time he uses it. I chose Body Slam over Return because sometimes the AI is stubborn and refuses to use Return, I don't know exactly why. Besides that, paralysis comes in handy in this facility, giving my team even more free turns. Latias is a good teammate thanks to her Levitate ability, and she usually ends up sponging hits while Snorlax attacks. She also uses Recover when she's at low health thanks to her bold nature and abuses Toxic in every battle (the downside is that she keeps trying to poison enemies that are already poisoned, lol). The third member of the team is Gyarados, who resists both fighting attacks and Heracross' Megahorn (biggest threats to Snorlax and Latias), and his Intimidate ability pairs very well with Snorlax. I didn't run Hasty Salamence in third slot because it's less bulky than Gyarados and it's weak to Ice just like Latias. Torment proved to be surprisingly useful against enemies that tend to abuse Double Team (I'm looking at you, Shuckle).
Threats:
OHKO moves in general, opposing Snorlax and bulky Swords Dancers like Scizor and Marowak. Gengar and Misdreavus were difficult because Snorlax simply can't touch them and they both have Thunderbolt to harm my Gyarados, so I relied entirely on Latias.
Loss:
If you read my other posts, you'll notice that Walrein usually comes to ruin my day in some way hahaha. This time, the fattest walrus on earth used attract on my Lax and then Sheer Cold him. An opposing Machamp killed my Gyarados with Counter and Dewgong ended my Latias with Blizzard. It was a very funny streak; I think I am satisfied with this achievement for the moment.
Proof:
Many thanks to all the members of this beautiful community, I wish you the best of success both in your personal lives and in your games. If I don't make any more posts from here on it will be because I have not been able to beat my own records (it's getting difficult lately TBH) or have nothing meaningful to contribute, but I will keep on reading with enthusiasm your streak reports and comments in general about game mechanics, strategies and so on. I love you all, bye.
Status moves like toxic do seem to have some added utility in doubles due to having access to a second target in case they repeat...except from what I'm reading now it seems the Ai target choosing is different in the palace. Actually it seems smart targeting might be completely over-run by the nature in the palace, so knowing the nature of the opposing set is going to be all the more important. So Bold+toxic is going to run into problems because odds are if you target the lower health pokemon than lower it's health with toxic, it's still likely to be the lower health pokemon the next turn.
Dang it looks like my favorite natures for using support moves target target the foe with less hp (Modest and Bold). Jolly technically works but is there really a support move we want that bad in doubles? Still probably good on adamant pokemon.
Zooming out just to think about the implication of opponents natures, if we have a way to control the relative HP of our pokemon (such as only having recovery on one) we may be able to increase our odds against specific threats. Physical attackers often being adamant targeting the greater hp and modest special attackers targeting the lower hp. I think this encourages like a leftovers protect style special tank and a rest style physical tank. oooo actually bold status move opponents are super susceptible to us using substitute as it proactively lowers our HP while protecting from status.
I think a new palace doubles specific threat list needs to be made noting which attack pattern the nature uses.
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