My loss was in a Double Battle (not much of a surprise), as I expected Starmie’s Surf to only be reduced by 25% like in later generations - another case where I lost due to my lack of focus. I guess it’s better than losing to hax.
This was also something new to me as well. Spread moves in Gen 3 had completely different mechanics from the changes done in Gen 4 (25% power reduction) and haven't changed since. The main reason why I realized this was on one of my runs of the Pike Bugs. I realized comparing to the damage calculator that Rock Slide was doing less damage while Earthquake was doing Singles damage. Turns out that spread moves like Surf and Rock Slide, that do not damage your partner, have their power reduced by a 50%. Heart-breaking but true and is the main reason why I can fully understand Waterfall existed as a special widespread move for Waters in Gen 3. For moves that do damage your opponent like Earthquake and Explosion, there is no spread nerf. As a matter of fact, it is the same damage as in Singles and Earthquake retains its base 100 power.
Having said that, 151 is a great record for a non-Blissey Pike team and that's refreshing to see. Blissey is so overpowered on Pike, in a similar way Slaking is for Dome, that makes this facility a joke.
Battle Tower 78 wins (Open Level, retail, ended streak)
View attachment 253418
Starmie @ Lum Berry
Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 6 SpD
IVs: 30/16/27/31/31/31
Modest Nature
- Surf
- Psychic
- Ice Beam
- Thunderbolt
Metagross @ Leftovers
Ability: Clear Body
EVs: 148 HP / 244 Atk / 16 Def / 6 SpD / 96 Spe
IVs: 31/31/30/15/29/30
Adamant Nature
- Meteor Mash
- Earthquake
- Agility
- Explosion
Salamence @ Chesto Berry
Ability: Intimidate
EVs: 252 HP / 248 Atk / 10 Def
IVs: 31/30/30/15/29/30
Adamant Nature
- Aerial Ace
- Earthquake
- Dragon Dance
- Rest
With Starmie again, Lum Berry is very good for a lead, even when you have Natural Cure as well - after all, switching can lose a lot of momentum and it gives the opponent more chances to set up or inflict some kind of hax. Metagross had Leftovers to help with Intimidate shuffling between Salamence; most commonly done against Earthquake users. Agility + Explosion is a combo I’ve found very useful ever since I used it in the Arena. Deciding whether to use Agility sometimes depends on the possible sets used by the trainer you’re facing, e.g. it’s worth using it if there could be Fire-types or strong Earthquake users waiting to be sent out. That way you can safely Explode on them after finishing off the first Pokemon that was facing Metagross. Salamence used the DD + Rest set because I’ve found it very useful against status ailments, and the DD boosts are important when using a weak move like Aerial Ace.
As mentioned earlier, I lost because I wasn’t focused - used Explosion when Metagross was my last Pokemon.
I really like Lum on Starmie and it's an item I've used myself on Starmie too. Not losing momentum due to an obligated Natural Care switch-out sometimes is very counterproductive and loosing momentum sucks specially for a fast Pokemon like Starmie.
Have you used your Substitute tutor already? I feel it's more at home with your Salamence since I've been recently tinkering with bulky DD and from personal experience it has been pretty great on Tower. Neverless, Chesto DD is a cool set and as someone who used it but on Gyarados (mostly becuse I already had a Substitute user on the team), it is a good replacement in case you don't have access to the tutor anymore.
Thanks for sharing and hope to see more about your conquests!