Any set recommendations for Skarmory? I was thinking Toxic / Protect / Fly / Sub for maximum stall potential? Maybe ditch fly for Sand Attack to stave off phazers? Run lefties on it and pair it with Bliss
Any set recommendations for Skarmory? I was thinking Toxic / Protect / Fly / Sub for maximum stall potential? Maybe ditch fly for Sand Attack to stave off phazers? Run lefties on it and pair it with Bliss
Flygon is extremely good as third member.You achieve very little with Fly considering that Thunder bypasses the immunity turn (and hits Skarmory for double damage) and it is both weak and inaccurate. Taunt is a so much better option on Skarm because it actually has a decent Speed tier and it stops Marowak 3/4 from sweeping your team by using Swords Dance. If Armaldo 3 doesn't gets a QC activation on the turn it uses SD, it also stops him. Not to mention, you prevent Double Team stuff like Registeel from getting boosts any further. The moves are pretty customizable but for a standard, you will want to use: Toxic / Rest / Taunt to get the best out of Skarmory. For the last slot, you can use moves like Counter, Torment, Drill Peck or even HP Steel depending on what you think Skarmory should cover there.
If you plan to pair it with Blissey, you need a partner who can stop mixed Fire types like Arcanine & Blaziken while providing insurance against Armaldo 3 and Marowak 3/4. I think I discussed this on the Discord one day, but CB Flygon / Skarm / Blissey can be a solid team. Flygon provides the much needed Rock immunity so that Skarmory doesn't gets overwhelmed and it acts as a potent offensive glue considering both Blissey's and Skarm's passiveness. Also, STAB Banded Earthquakes are incredibly good on this gen and Flygon has nothing to worry about his Ice and Dragon weaknesses with Blissey covering its back.
Quick question, how have you EV trained your moltres? As far as I’m awake the only ones you can catch in Gen 3 are all level 50, and you’d have to level it up to get the stats to update? A bug to decrease your level? I must have missed somethingUPDATE: I've uploaded a quick video in which Moltres eats alone 3 legendaries, showing all of its stalling potential and proving it's the best lead even vs. foes that it would not be supposed to handle at all.
Hurry up, it's already time to jump on Moltres bandwagon.
Quick question, how have you EV trained your moltres? As far as I’m awake the only ones you can catch in Gen 3 are all level 50, and you’d have to level it up to get the stats to update? A bug to decrease your level? I must have missed something
Wait, seriously? I never knew that, that’s pretty awesomeIn order for a Pokemon to gain EV points at Lv.50, you have to EV train it and then deposit it on the PC since EV gain, back then, only worked once you leveled up. However, by depositing into a PC, the game automatically updates the stats. This makes it possible to EV train Pokemon like Gales Articuno / Zapdos / Moltres, Colosseum Metagross and the Southern Island Lati@s, who are obtained at Lv.50, without leveling up.
>Flamethrower pressure stall moltresSince I am also joining the Moltres bandwagon, I want to share a new team I recently came up with:
Anyways, what exaclty is the vaporeon set that works best with steelix? If you go wish you are gonna want protect, if you run vap you are also gonna want haze to beat set up. I know I keep making teams, its cause I cannot play my cart atm.
Anyways here is what I have ATM:
Latios @ Lum Berry
Ability: Levitate
Level: 50
EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dragon Claw
- Thunderbolt
- Calm Mind
Steelix (M) @ Chesto Berry
Ability: Sturdy
Level: 50
EVs: 244 HP / 20 SpD / 244 Spe
Impish Nature
- Roar / Earthquake
- Torment
- Rest
- Protect
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 1 HP / 1 Atk / 1 Def / 1 SpA / 1 SpD / 1 Spe
IVs: 0 Atk
- Surf
- Haze / toxic
- Wish
- Protect
I am really unsure. I am also thinking I can switch the whole lati set around since vaporeon hard walls water types if I run toxic. Lati w/ Psychic, ice beam, ???, calm mind. I can also do Banded steelix and run enough speed on vapreon to beat some ohko mons with sub but QC and or Walrein can still nuke me so it seems risky
I'm not submitting a streak since I used Kommo-o's Team Azure to achieve the Gold Symbol, and have since reset the streak in preparation for the Factory. The only changes I made to his original team was the EV spread for Latios. I moved a few EVs from SpA into the defenses to guarantee survival from a few specific threats, mainly Ursaring. The reduction in SpA doesn't make Latios miss any important KOs, and I like to play knowing I can survive things 100%.
Kommo-o's Spread: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe
My Spread: 12 HP / 28 Def / 236 SpA / 12 SpD / 220 Spe
- 255+ Atk Scizor Silver Wind vs. 12 HP / 28 Def Latios: 132-156 (84 - 99.3%) -- guaranteed 2HKO
Possible damage amounts: (132, 134, 135, 137, 138, 140, 141, 143, 145, 146, 148, 149, 151, 152, 154, 156)- 255 Atk Pure Power Medicham Shadow Ball vs. 12 HP / 28 Def Latios: 130-154 (82.8 - 98%) -- guaranteed 2HKO
Possible damage amounts: (130, 132, 133, 135, 137, 138, 140, 141, 143, 144, 146, 147, 149, 150, 152, 154)- 255+ Atk Ursaring Double-Edge vs. 12 HP / 28 Def Latios: 130-154 (82.8 - 98%) -- guaranteed 2HKO
Possible damage amounts: (130, 132, 133, 135, 137, 138, 140, 141, 143, 144, 146, 147, 149, 150, 152, 154)- 170 Atk Ursaring Facade vs. 12 HP / 28 Def Latios: 66-78 (42 - 49.6%) -- guaranteed 3HKO
Possible damage amounts: (66, 67, 67, 68, 69, 70, 70, 71, 72, 73, 74, 74, 75, 76, 77, 78)
Haven’t seen anyone talking about Rhydon, I guess he isn’t too great? Amazing defenses on the physical side, the strongest EQ in the game (except marowak but I know he isn’t close to viable) two great abilities not to mention he can make fat substitutes? He’s painfully slow and gets one shot by anything special, but I’m considering giving him a shot. Maybe he’s just unreliable for long streaks?
Also, CB Ninjask? He’s actually got decent enough Attack for a choice band, and he outspeeds literally everything in the game. Silver Wind, HP Ground, Double Edge, Aerial Ace? I only ask because the Nincada line’s one of my favorite lines of pokemon, but it could have a niche in the pyramid? Even swap a move out for Protect so I can Protect > SS > Flee? He probably still wouldn’t hit hard enough, but I’d have to run damage calcs.
How does Baton Pass do? I’m sure someone has already given it a shot and failed, but there’s only one pokemon in the entire facility that uses Haze, so if you passed to a Cradily wouldn’t he be practically unstoppable? He even gets Recover
EDIT: Also, why does confusion always last one turn for my opponent and 6 for me? Does the hax actually favor the AI? I’ve played BF for over 100 hours and I can’t recall anytime that my opponent’s stayed asleep for more than 2 turns.
I’ve got some rotten luck then. 11 confusion hits in a row.The AI doesn't cheats. It's just pure luck. Nothing else to add here.
I’ve got some rotten luck then. 11 confusion hits in a row.
Ninjask I was planning to use in the pyramid and use his speed to flee battles, but I’ll have to double check to make sure fleeing isn’t more difficult in pyramid
If you end a match with a move that also requires your last Pokémon to faint - like Explosion, Self-Destruct, Destiny Bond, Perish Song -, you'll automatically lose the gameWhat kind of pokemon perform well in final 1v1 scenarios? I’m thinking about trying my hand at an Explosion team for my battle tower attempt. I’ve seen Moltres performing well lately in dire situations, and it slots perfectly with the rest of my team being Metagross / Snorlax, but I feel as though I’d be weak on the special side. I can work a set in a few hours, but I’m looking for alternatives to run. Most likely something that stall PP, maybe a Perish Song user (if that doesn’t make me autolose, but I don’t think it does).
I thought Perish Song specifically didn’t result in that? I understand thank youIf you end a match with a move that also requires your last Pokémon to faint - like Explosion, Self-Destruct, Destiny Bond, Perish Song -, you'll automatically lose the game
In gen 5 and beyond, facility double KOs are resolved the same way they would be for link battles. In Perish Song's case, the last Pokemon to faint is declared the winner (that being the slowest one if Trick Room isn't up, or the fastest one if it is). Prior to that, however, there was a bias in the evaluation routine for such battles: any double KO at 1v1, regardless of whose move was "responsible" for it or what move that was, counts as a loss against the player, and the end of your streak. Teams relying on those strategies in early facilities, therefore, are hamstrung to a much greater extent than they are in current games.I thought Perish Song specifically didn’t result in that? I understand thank you
Thanks for your kind words Kommo-o! Do you have any source on the hidden power thing? I'm a bit skeptical about it because I have seen Raikou use HP Grass on a Swampert. In any case, I think I'll switch Hidden Power out for Thunder Wave because then Raikou will never waste any turns, and it's very difficult to acquire a Raikou with good IVs and a strong Hidden Power. I was originally tipped off to the Hasty nature by the fact that 2 of Spenser's 3 Pokemon are Hasty, and surely the person who understands the facility best is the one who designed it!This put a smile on my face. Hasty nature has always been described by HeadsILoseTailsYouWin as the best nature to use in Palace since I was theorymonning a few stuff at the Frontier channel on the Battle Tree Discord. 53 wins is a very solid streak considering that you were using far from perfect Pokemon. I just want to add that the AI does not recognizes Hidden Power's type properly due to it being listed as Normal on the game's coding. So you're pretty much using a wasted slot on a move that the AI will just pick for you randomly without recognizing it properly as a Grass type move. Sadly, Raikou's movepool outside Hidden Power is barren. I guess I would simply remove it from its movepool and stick to Thunderbolt / Crunch / Calm Mind. IIRC Werster only ran two moves on his Metagross in order to increase the odds of its Pokemon choosing the right move. Hope this helps and congrats on the streak :D.