"Woof!"
Origin: Pikmin 4
Character Name: Oatchi
Type: Normal
Abilities: Reckless, Ball Fetch, Scrappy (HA)
Stats: 90 / 130 / 95 / 70 / 65 / 95 (BST: 545)
Signature Move: Infinite Rush
- Type: Normal
- Classification: Physical
- Power: 130
- Accuracy: 100%
- PP: 10
- Effects: Lasts 2-3 turns. Confuses the user afterwards.
- Flavor: (Optional) The user reaches its full potential and unleashes a devastating rush for 2-3 turns, during which it cannot switch out. After the rush, the user gets dizzy and becomes confused.
Full Moveset: Head Charge, Headbutt, Infinite Rush, Headlong Rush, Wild Charge, Dig, Howl, Crunch, Bite, Protect, Substitute, Rest, Tera Blast, Return, Frustration, Fake Out, Sleep Talk, Trailblaze, Pluck, Bounce, U-Turn, Growl, Roar, Facade, Follow Me, Surf, Pounce, Pound, Knock Off, Rollout, Life Dew, Leer
Weight: 5 Kg
Overview/Justification: Just a good old wallbreaker. Oatchi is your pal in Pikmin 4. He runs around and charges at enemies a lot, dealing massive damage while being a bit tanky and decently speedy. I built Oatchi to have extremely strong STAB moves that are held back by the Normal typing, recoil, and a slightly above average Attack. The coverage is pretty good but not overbearing and the Speed tier is very manageable. I made two different paths. One is a Reckless spammer without fear of recoil, while the other is harder to wall by bypassing the Ghost immunity + Infinite Rush. While both paths may seem really strong paired with a Band, I think the Speed tier allows revenge-killing to be very reasonable and Infinite Rush can be punished. I wanted to give Oatchi some healing since it exists in-game, but Recover seemed too strong so I went with Life Dew. I think it's more flavor since there's already some 4MMS with STAB, U-turn, Knock Off, and three valid coverage options.
Edit: Buffed with +15 Atk, +5 SpDef, and +5 Speed. Gave Infinite Rush +5 Power.
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