Talk about convenient- that slate lines up with my planned submission!
"That's that, and this is this."
"That's that, and this is this."
Pokémon: **Roland**
Franchise/Origin: Library of Ruina
Type: Normal
Ability: Trace
Notable moves: Sketch
Stats: 60 HP/60 Atk/60 Def/60 SpA/60 SpD/60 Spe (BST: 360)
Reasoning: Meet Roland, the second main character of the sequel to Lobotomy Corporation, Library of Ruina. He claims to be a former Grade-1 Fixer who got demoted to Grade 9 because he only did recon. Roland's singular notable move and his ability are based on the key mechanics that make up Library of Ruina: as the Library defeats guests and turns them into books, those books can then be burned to grant new pages which the librarians, Roland included, can equip to allow them to perform different attacks in combat, as well as grant them different passive abilities (Specifically, those of the defeated guests). These are divided into two types: Key Pages, which is where Trace comes from, and Combat Pages, which is where Sketch comes from. Due to this versatility, Roland's stats are fairly balanced across the board, though rather low, and he has the generic Normal-typing.
Roland gets the Slate Bonus because amongst the pieces of history he shares early in the game, one of the things was that he fought in a historical conflict called the Smoke War.
Franchise/Origin: Library of Ruina
Type: Normal
Ability: Trace
Notable moves: Sketch
Stats: 60 HP/60 Atk/60 Def/60 SpA/60 SpD/60 Spe (BST: 360)
Reasoning: Meet Roland, the second main character of the sequel to Lobotomy Corporation, Library of Ruina. He claims to be a former Grade-1 Fixer who got demoted to Grade 9 because he only did recon. Roland's singular notable move and his ability are based on the key mechanics that make up Library of Ruina: as the Library defeats guests and turns them into books, those books can then be burned to grant new pages which the librarians, Roland included, can equip to allow them to perform different attacks in combat, as well as grant them different passive abilities (Specifically, those of the defeated guests). These are divided into two types: Key Pages, which is where Trace comes from, and Combat Pages, which is where Sketch comes from. Due to this versatility, Roland's stats are fairly balanced across the board, though rather low, and he has the generic Normal-typing.
Roland gets the Slate Bonus because amongst the pieces of history he shares early in the game, one of the things was that he fought in a historical conflict called the Smoke War.
Changes form to Roland-Black-Silence with the item Gloves of The Black Silence. Upon changing forms to this form, Roland cannot change back. Gloves of the Black Silence cannot be removed from Roland-Black-Silence. Additionally, Roland loses access to Sketch and any move that is learned by Sketch upon entering this form.
Pokémon: **Roland-Black-Silence**
Franchise/Origin: Library of Ruina
Type: Normal
Ability: The Black Silence
Signature Ability: The Black Silence: Roland's moves ignore resistances. Roland takes half damage from Fighting-type moves. Every third move Roland uses, except Z-Moves, has its power doubled (The counter resets upon being switched out). This ability cannot be copied or disabled.
Notable moves: Atelier Logic, Mook Workshop, Wheels Industry, Durandal, Allas Workshop, Ranga Workshop, Crystal Atelier, Old Boys Workshop, Zelkova Workshop, Detect. These are the only moves Roland-Black-Silence gets.
Signature Moves
Atelier Logic: Base 35 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Hits three times. Does not make contact.
Mook Workshop: Base 90 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Increases Speed by 1 stage. Slash-based.
Wheels Industry: Base 140 Power, 90 Accuracy, 12 PP, Normal-type, Physical. If the move fails, the user loses 50% of their maximum HP.
Durandal: Base 40 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Hits twice. Raises the user's Attack by 1 stage per hit. Slash-based.
Allas Workshop: Base 50 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Hits Twice. Reduces the target's Attack or Special Attack by 1 stage per hit, dependant on the target's higher attack stat.
Ranga Workshop: Base 85 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Inflicts passive damage to the target afterwards for 1/12 of their maximum HP for 3 turns or until they switch out. Slash-based.
Crystal Atelier: Base 90 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Increases the user's Defense or Special Defense by 1 stage, dependant on the target's higher attack stat. Slash-based.
Old Boys Workshop: Base 75 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Restores the user's HP for 50% of the damage dealt.
Zelkova Workshop: Base 90 Power, 100 Accuracy, 12 PP, Normal-type, Physical. For the rest of the turn, Roland gains a Rocky Helmet-esque effect, dealing damage to an opponent who makes contact equal to 1/8 of their max HP. Slash-based.
Signature Z-Move
Furioso: Upgraded from any of Roland-Black-Silence's signature moves with Gloves of the Black Silence. Base 150 Power, Normal-type. For every one of Roland-Black-Silence's signature moves he has used this battle, this move's power increases by 25%. Additionally, reduces the target's Attack, Special Attack, Defense, and Special Defense by 1 stage.
Stats: 100 HP/110 Atk/100 Def/70 SpA/100 SpD/120 Spe (BST: 600)
Reasoning: I only said Roland claimed to be a former grade 1 fixer, didn't I? The truth is much different: Roland actually used to be a Color Fixer called the Black Silence, and he only got demoted as a result of his massive grief-fueled rampage after the death of his wife Angelica. This form is based on when he reclaims his identity as The Black Silence near the very end of the game, signified by him getting his gloves back, which serve as a sort of hammerspace that holds all of his weapons. Roland's stats all go up by a significant degree except his special attack. He sacrifices the ability to copy moves and abilities (In his actual game, Roland CANNOT remove the Black Silence's Key Page or change the Combat Pages on it once he acquires it) or hit anything super effectively, for 9 highly powerful moves, each based to some degree on what each of the combat pages they are based on do in Library of Ruina themselves: Atelier Logic is a ranged move that hits three times, Mook Workshop restores lots of light for more plays, translating to speed gain, Wheels Industry is the massive hitter, its HJK-esque recoil relating to its huge light cost, Allas Workshop reduces the target's offensive power, Durandal buffs Roland's attack power, Ranga Workshop inflicts Bleed on the target, Crystal Atelier starts with a defensive dice (Technically an evade dice, but Evasion Clause, so I made it raise defenses instead so that Roland can actually use it outside of Ubers), Old Boys Workshop restores Roland's HP as a reference to it restoring his Stagger Resist, and Zelkova Workshop has the Rocky Helmet-esque effect referencing the fact that it has a counter die attack on it. Every move that is Slash-based is so because it has at least one of its attack dice deals slashing damage in the home game.
Roland's ability has three effects. The first is a must have to make Black Silence Roland viable at all (as otherwise, Mono-normal coverage would be hard walled by any rock or steel-type, both common types. He still can't do anything to Ghosts, though). The second is based on the fact that the Black Silence Key Page (which, by the way, is exclusive to Roland and Roland alone, hence why the ability cannot be copied) has no weakness to any type of damage in Library of Ruina (and resists Blunt Damage, which would account for basically all fighting-type moves) and the third effect is based on the Black Silence's unique passive. In that game, every third page he used would gain +2 power on all of its offensive dice.
His Z-Move, Furioso, is adapted similarly: In his source game, once The Black Silence used all nine of his combat pages, he would gain access to the ability to use Furioso. This is where the power bonus it gains from Roland's other moves comes from- though ONLY his signature moves. Detect does not contribute to the power bonus for Furioso. The omni-stat drop is based on Furioso's other effect in its game, where it inflicts Fragile (opponent takes extra damage) and Paralysis (Forces an opponent's offensive die to roll minimum). Detect was picked over Protect to better fit the world of LoR.
Pokémon: **Roland-Black-Silence**
Franchise/Origin: Library of Ruina
Type: Normal
Ability: The Black Silence
Signature Ability: The Black Silence: Roland's moves ignore resistances. Roland takes half damage from Fighting-type moves. Every third move Roland uses, except Z-Moves, has its power doubled (The counter resets upon being switched out). This ability cannot be copied or disabled.
Notable moves: Atelier Logic, Mook Workshop, Wheels Industry, Durandal, Allas Workshop, Ranga Workshop, Crystal Atelier, Old Boys Workshop, Zelkova Workshop, Detect. These are the only moves Roland-Black-Silence gets.
Signature Moves
Atelier Logic: Base 35 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Hits three times. Does not make contact.
Mook Workshop: Base 90 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Increases Speed by 1 stage. Slash-based.
Wheels Industry: Base 140 Power, 90 Accuracy, 12 PP, Normal-type, Physical. If the move fails, the user loses 50% of their maximum HP.
Durandal: Base 40 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Hits twice. Raises the user's Attack by 1 stage per hit. Slash-based.
Allas Workshop: Base 50 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Hits Twice. Reduces the target's Attack or Special Attack by 1 stage per hit, dependant on the target's higher attack stat.
Ranga Workshop: Base 85 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Inflicts passive damage to the target afterwards for 1/12 of their maximum HP for 3 turns or until they switch out. Slash-based.
Crystal Atelier: Base 90 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Increases the user's Defense or Special Defense by 1 stage, dependant on the target's higher attack stat. Slash-based.
Old Boys Workshop: Base 75 Power, 100 Accuracy, 12 PP, Normal-type, Physical. Restores the user's HP for 50% of the damage dealt.
Zelkova Workshop: Base 90 Power, 100 Accuracy, 12 PP, Normal-type, Physical. For the rest of the turn, Roland gains a Rocky Helmet-esque effect, dealing damage to an opponent who makes contact equal to 1/8 of their max HP. Slash-based.
Signature Z-Move
Furioso: Upgraded from any of Roland-Black-Silence's signature moves with Gloves of the Black Silence. Base 150 Power, Normal-type. For every one of Roland-Black-Silence's signature moves he has used this battle, this move's power increases by 25%. Additionally, reduces the target's Attack, Special Attack, Defense, and Special Defense by 1 stage.
Stats: 100 HP/110 Atk/100 Def/70 SpA/100 SpD/120 Spe (BST: 600)
Reasoning: I only said Roland claimed to be a former grade 1 fixer, didn't I? The truth is much different: Roland actually used to be a Color Fixer called the Black Silence, and he only got demoted as a result of his massive grief-fueled rampage after the death of his wife Angelica. This form is based on when he reclaims his identity as The Black Silence near the very end of the game, signified by him getting his gloves back, which serve as a sort of hammerspace that holds all of his weapons. Roland's stats all go up by a significant degree except his special attack. He sacrifices the ability to copy moves and abilities (In his actual game, Roland CANNOT remove the Black Silence's Key Page or change the Combat Pages on it once he acquires it) or hit anything super effectively, for 9 highly powerful moves, each based to some degree on what each of the combat pages they are based on do in Library of Ruina themselves: Atelier Logic is a ranged move that hits three times, Mook Workshop restores lots of light for more plays, translating to speed gain, Wheels Industry is the massive hitter, its HJK-esque recoil relating to its huge light cost, Allas Workshop reduces the target's offensive power, Durandal buffs Roland's attack power, Ranga Workshop inflicts Bleed on the target, Crystal Atelier starts with a defensive dice (Technically an evade dice, but Evasion Clause, so I made it raise defenses instead so that Roland can actually use it outside of Ubers), Old Boys Workshop restores Roland's HP as a reference to it restoring his Stagger Resist, and Zelkova Workshop has the Rocky Helmet-esque effect referencing the fact that it has a counter die attack on it. Every move that is Slash-based is so because it has at least one of its attack dice deals slashing damage in the home game.
Roland's ability has three effects. The first is a must have to make Black Silence Roland viable at all (as otherwise, Mono-normal coverage would be hard walled by any rock or steel-type, both common types. He still can't do anything to Ghosts, though). The second is based on the fact that the Black Silence Key Page (which, by the way, is exclusive to Roland and Roland alone, hence why the ability cannot be copied) has no weakness to any type of damage in Library of Ruina (and resists Blunt Damage, which would account for basically all fighting-type moves) and the third effect is based on the Black Silence's unique passive. In that game, every third page he used would gain +2 power on all of its offensive dice.
His Z-Move, Furioso, is adapted similarly: In his source game, once The Black Silence used all nine of his combat pages, he would gain access to the ability to use Furioso. This is where the power bonus it gains from Roland's other moves comes from- though ONLY his signature moves. Detect does not contribute to the power bonus for Furioso. The omni-stat drop is based on Furioso's other effect in its game, where it inflicts Fragile (opponent takes extra damage) and Paralysis (Forces an opponent's offensive die to roll minimum). Detect was picked over Protect to better fit the world of LoR.
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