Pet Mod [Gen 8] Crossover Chaos

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Congratulations to Cookie Butter, Pika Xreme and ToadBrigade for winning with Tiamat, Hime and Zagreus.

No bonus theme this slate.

Have fun!
 
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"Its scale would never neglect the weight of even the smallest sin."
Pokémon: Judgement Bird
Type: Flying
Ability: Justified
Other Moves: Oblivion Wing, Night Shade, Perish Song, Roost, Dual Wingbeat, Punishment, Dazzling Gleam, Torment, Protect, Leer
Stats: 60/60/100/135/100/75 [BST 530]

Reasoning: Flying because it's a bird with death powers, so STAB on Oblivion Wing. Said death powers are the most seldom-seen damage type in Lobotomy Corporation, that being Pale Damage, which is described as "shaving away the soul". Pale Damage against Agents scales with their Max HP, the scaling modifier for that aspect returning 1 if an Agent's Max HP is 100 on the dot, so that also works for Night Shade. This also explains Perish Song, as its attack when breaching is accompanied with a chime, plus Dazzling Gleam because it was once a completely radiant bird and said chime is accompanied with a shimmer. HP is half that of Big Bird's, just as it is in-game, and Defenses were calculated the same way, plus it being a WAW too and due to their history, it has the same BST of 530. When it breaches, it moves around at a somewhat average speed, but most Agents should be able to catch up to it easily. Punishment and Justified because of its judging nature. Speaking of which, Torment's JP name (False Accusation) goes nicely with its unjust scales as well, since they lean guilty. Protect happens to be universal coverage and in Library of Ruina, it has a super-defensive skill in Stare, which grants it Leer.
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"I will have order!"
Pokémon: Zhongli
Origin: Genshin Impact
Typing: Rock
Ability: Solid Rock
Moves: Drill Run, Earth Power, Earth Pillar (From Kragg), Rock Slide, Stone Edge, Ancient Power, Power Gem, Substitute, Stealth Rock, Rock Tomb, Outrage, Lash Out, Imprison
Signature Move: Dominus Lapidus (50BP Rock-type Special move, hits all adjacent. 15-24PP, 100% Accuracy. Charges turn 1, hits and sets up a Jade Shield turn 2, which is basically Aurora Veil. Jade Shield, Aurora Veil, and Reflect/Light Screen do not stack.)
Z Move: Planet Befall (250 BP | Rock | Moraxium Z required | Special | Has the scaling properties of Water Spout and Eruption. Inflicts -1 Speed. | must know Dominus Lapidus)
Stats: 126/96/94/96/94/94 [BST 600]

Reasoning: Just as a heads-up, a lot of the reasoning for him revolves around his true identity as Morax, the Geo Archon referred to as "Rex Lapis" by the subjects he has a millennia-long history of ruling over. This includes Substitute and Outrage from the draconic body he uses during the Rite of Parting, the latter also due to its JP name implying anger from insubordination, and Morax, being the God of Contracts and all, is alarmingly insistent on not breaking contracts lest he strike the offender where it hurts in an act known as the “Wrath of the Rock”. His stats were calculated just like Xiao's, with a mixed focus because his main damage output is not his normal spear attacks, but rather his meteor (which is merely special to match the base move), and he's also used for his held skill, a shockwave that sets up a barrier around him that soaks up damage before expiring and as of 1.3, summons a stone pillar just like the pressed variant if Zhongli hadn’t already done that. His BST is somewhat high because Morax is an Archon and both Childe and Venti, the latter being the (admittedly past his prime as far as strength goes) Anemo/Wind Archon Barbatos of Mondstadt, doubt their chances against him in a fight. Nonetheless, the meteor he drops also petrifies the target, the only attack in the game to do so thus far, which I represented as -1 Speed. Also it's hinted that the composition of Archons actually consists purely of elemental energy, so that's why there's no subtype on him.
 
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"I'm so glad that I get to contribute in all these battles. It's like a dream come true."
Pokémon: Blue Poison
Franchise/Origin: Arknights
Type:
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/
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Abilities: Poison Touch (HA: Corrosion)
Other Moves:
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: Quick Attack, Feint, U-Turn, Revenge, Low Sweep, Poison Sting, Thief, Bounce, Feint Attack, Assurance, Fling, Sucker Punch, Throat Chop, Waterfall, Liquidation, Poison Jab, Arrow Shot, Low Kick, Aqua Jet, Foul Play, Acrobatics, Knock Off, Flip Turn
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: Round, Echoed Voice, Venoshock, Sludge Bomb, Sludge Wave, Surf, Muddy Water, Icy Wind, Shadow Ball
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: Nasty Plot, Taunt, Toxic, Substitute, Screech, Leer, Supersonic, Swagger, Haze, Spikes, Toxic Spikes, Camouflage, Acid Armor, Venom Drench, Swords Dance, Agility, Rain Dance
Signature move:
Neural Toxin –
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– N/A - 15 PP – 100% - Inflicts toxic poison and confusion on target.
Stats: 70/104/51/73/55/110 (BST: 463)

Reasoning: Poison-type due to being based on a poison dart frog, and Water-type due to most frog Pokémon sharing the type. Poison Touch became her main ability due to her body's production of various toxins. Corrosion became her hidden ability to facilitate the fact that despite the presence of Oripathy diseases on Terra, her venom attacks can affect such infected creatures. Most of her moves were chosen for STAB, her stealthy and pragmatic nature, and for the crossbow she uses to deliver such darts/arrows as such. Plenty of the coverage options results from her lithe and gymnastic build. She lacks special moves due to her humanoid nature and such may not be able to produce moves such as Hydro Pump or Scald, but because her body run on toxins so much as if it were in her bloodstream, she has the Special Poison moves that most Poison-types carry, and therefore is allowed the usage of Sludge Bomb, Sludge Wave, and Venoshock.

Code:
Blue Poison (F) @ Life Orb
Ability: Poison Touch
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Liquidation / Waterfall
- Poison Jab
Code:
Blue Poison (F) @ Focus Sash
Ability: Poison Touch
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes / Toxic Spikes
- U-Turn / Flip Turn
- Haze
- Taunt

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"Just like the two sides of a coin, no matter how splendid the face is, the backside is always stained with dirt."
Pokémon: Scavenger
Franchise/Origin: Arknights
Type:
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/
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Abilities: Lone Warrior (HA: Pickpocket)
Signature ability - Lone Warrior – This Pokémon has their moves increased in base power by 20% if in a Single Battle or when it is the only Pokémon currently on the user's side in other battle types (i.e.: must have no partner adjacent to it in a Double Battle). Base power of moves is reduced by 20% otherwise.
Other Moves:
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: Slash, Cut, Rage, Take Down, Double-Edge, Stomping Tantrum, Night Slash, Shadow Sneak, Quick Attack, Sucker Punch, Thief, Feint Attack, Pursuit, U-Turn, Revenge, Assurance, Beat Up, Thrash, Outrage, Psycho Cut, Payback, Lash Out, Chip Away, Knock Off, Aerial Ace, Throat Chop, Foul Play, Superpower, Close Combat, Frustration
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: Snarl, Shadow Ball, Dark Pulse, Venoshock, Focus Blast, Sonic Boom, Razor Wind
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: Leer, Embargo, Taunt, Torment, Parting Shot, Block, Swords Dance, Obstruct, Swagger, Sandstorm, Rain Dance, Snatch, Me First, Work Up, Quick Guard, Quash, Metal Sound, Scary Face
Stats: 86/98/79/68/40/105 (BST: 476)

Reasoning: Normal type due to being a Zalak, a rodent-based race where most notable Normal-types in Pokémon games are rodents (especially the Rattata line). Dark type to fit her pragmatic and criminal nature, coming as her secondary type due to such a hostile personality not originally within her due to its like with her Originium infection. Her signature ability is Lone Warrior, behaving similarly to the Lone Wolf talent in her source game. Pickpocket became her Hidden Ability to reinforce the criminal aspect of her lifestyle, as thieving is often thought of as a criminal and amoral/immoral act. The unusually high number of slashing moves for a Normal type compared to more recent generations of Normal types is attributed to the blade she carries around. As such, her Physical movepool has a high amount of coverage options, including options that also relate to her ruthless strategy: assumed to be attacking every enemy that she sees, an attempt to explain why she gets access to very risky Fighting moves with high power, to try to sweep the opposing team. Her Special movepool, other than some outliers, only comes with STAB moves due to her lack of Originium Arts performance during battles despite carrying the infection.

Code:
Scavenger (F) @ Choice Band
Ability: Lone Warrior
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum
- Close Combat
- Knock Off / Sucker Punch
- Double-Edge / Frustration
 
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Move choice disclaimer: I based all moves on ones found in the games. Since Spyro was in more games, he has more moves.

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Franchise: Spyro the Dragon (entire series EXCEPT SKYLANDERS)
Abilities: Dragonflies, Elemental Expertise
Dragonfly: This Pokémon restores ¼ of its maximum HP after knocking out an opponent with an attack.
Elemental Expertise: This Pokémon's Fire, Water, Electric, and Ice attacks have 1.33x power.
Stats: 66 / 72 / 94 / 74 / 102 / 116 (524 BST)
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Roar of Time, Dragon Breath, Draco Meteor, Dragon Pulse, Dragon Tail
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Megahorn, U-Turn, Fury Cutter, Steamroller, Lunge
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Flamethrower, Fire Blast, Flame Charge, Pyro Ball, Mystical Fire, Burning Jealousy, Flame Wheel, Heat Wave, Fire Spin, Flame Burst, Overheat
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Draining Kiss, Dazzling Gleam
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Teleport
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Discharge, Magnet Rise, Thunder, Parabolic Charge, Electro Ball, Shock Wave, Volt Switch, Thunderbolt, Wild Charge
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Iron Head, Iron Tail, Steel Wing, Magnet Bomb
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Rock Tomb, Stone Edge, Rollout, Sandstorm, Rock Blast, Head Smash, Ancient Power, Rock Slide
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Earthquake, Earth Power, Mud Shot, Mud Bomb, Land's Wrath, Thousand Arrows, Spikes, Drill Run
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Bubble Beam, Dive, Surf, Flip Turn, Water Pulse, Aqua Jet, Aqua Tail, Whirlpool, Octazooka
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Ice Beam, Frost Breath, Icicle Spear, Ice Shard, Aurora Beam, Freeze-Dry, Blizzard, Icy Wind, Icicle Crash, Ice Ball, Hail, Avalanche, Sheer Cold
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Air Slash, Fly, Sky Attack, Dual Wingbeat, Wing Attack, Gust, Hurricane, Dragon Ascent, Acrobatics, Aerial Ace
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Head Charge, Protect, Extreme Speed, Horn Attack, Nature Power, Tri Attack, Skull Bash, Rock Climb, Whirlwind, Defense Curl, Spike Cannon, Headbutt, Flail
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Knock Off, Pursuit, Dark Pulse, Punishment, Beat Up
Role: Mixed Offense, Band/Specs/Scarf Sweeper, Quick Pivot
Justification: Lots of coverage, low stat power, high move power, no stat-boosting status (except Defense Curl) or reliable recovery moves (must use attacks like Flame Charge, Skull Bash, and Parabolic Charge to achieve these effects), low HP.
Reasoning…
…for Dragonflies: in gameplay, Sparx will change color from gold (4/4 HP) to blue (3/4 HP) to green (2/4 HP) depending on Spyro's health (at 1/4 HP, Sparx disappears from view).
…for Elemental Expertise: in gameplay, the player must toggle Spyro's element between Fire, Ice, Water, Electric, Earth, and Wind before unleashing elemental breath, bombs, streams, or cyclones.
…for Roar of Time: Spyro has the ability to control Dragon Time, but his use of it is limited. Roar of Time's high power but recharge requirement fits flavorfully well in this regard.
…for lack of Grass moves: there are no Grass dragons in the Spyro franchise.
…for Teleport and other switching moves: throughout the series, to transit between the Dragon Realms, Spyro has access to teleportation gates, pads, and passes.

Signature Z-Move: Ethereal Aether Stream (Spyronium-Z) – 190bp (Dragon Ascent base) – Resets user's stat stages and status conditions, ends active terrain and weather conditions.
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Franchise: Spyro the Dragon (The Legend of Spyro series)
Ability: Adaptability
Stats: 110 / 98 / 84 / 94 / 78 / 60 (524 BST)
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Twister, Outrage, Dragon Breath, Draco Meteor, Dragon Pulse, Dragon Tail
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Air Slash, Gust, Dual Wingbeat, Hurricane, Dragon Ascent, Acrobatics, Tailwind, Sky Attack, Fly, Sky Drop, Aerial Ace, Air Cutter, Aeroblast, Defog, Roost, Oblivion Wing, Mirror Move, Drill Peck
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Taunt, Torment, Fiery Wrath, Foul Play, Night Daze, Night Slash, Parting Shot, Snarl, Throat Chop
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Silver Wind, Bug Buzz
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Eerie Impulse, Magnet Rise
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Spirit Shackle, Night Shade, Phantom Force, Shadow Claw, Shadow Bone, Shadow Ball, Curse, Confuse Ray, Hex, Ominous Wind, Shadow Sneak, Shadow Strike (CAP)
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Venom Drench, Toxic, Cross Poison, Poison Fang, Acid Spray, Sludge Bomb, Sludge Wave, Venoshock, Toxic Spikes, Toxic Thread, Gunk Shot, Gastro Acid, Corrosive Gas
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Boomburst, Protect, Screech, Howl, Uproar, Hyper Voice, Glare, Roar, Noble Roar, Whirlwind, Echoed Voice, Scary Face, Mean Look, Leer, Feint
Role: Slow bulky mixed support
Justification: Specialized attacks, low stat power, high move power, mixed recovery methods (Roost + Oblivion Wing), no stat-boosting status moves aside from Tailwind.
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(imagine the red one– Ignitus– is G-Max Charizard)
Special moves: G-Max Corruption Cyclone (Oblivion Wing base) – User recovers 100% of HP lost by the target. Activates Tailwind for user's side and activates the Delta Stream effects until the user-side Tailwind ends.
Reasoning…
…for Adaptability: Cynder can use Shadow, Wind, Poison, Fear, and Aether attacks. These translate roughly to Ghost, Flying, Poison, Dark, and Dragon. So she can use Dragon-type attacks, but her main power is in Ghost and Flying.
…for lack of Iron Tail or Metal Claw: Cynder's steel armor serves no competitive use.
…for lack of Spyro-like moves: if she was just like Spyro, we wouldn't need a Spyro. Thus, she's Spyro's support in a doubles setting, if only that existed.
…for lack of Dragon typing: Cynder is in the Dragon egg group, so she doesn't have to be Dragon type. Still weak to Ice and Fairy, though, so you can't really go wrong with those Super-Effective attacks.
…for G-Max Cynder: known in-game as Corrupted Cynder, she was the final boss for The Legend of Spyro. Her true form is actually the Spyro-sized dragon, so it is flavorfully fitting that she be able to only temporarily access the supersize power.
 
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Pokémon: Martha
Type: Fighting/Dragon
Ability: Momentum - If the user uses Fly, Bounce, or any variant thereof, then this Ability acts as a Power Herb unless the user's Speed stage is -1 or lower. If the user is holding an Iron Ball, then the moves in question are granted a 1.5* boost.
Signature Moves:
  • Sonic Thrust - Fighting, Physical, 70 BP, 100% Acc, 20 PP | Hits all adjacent foes.
  • Thunder Thrust - Electric, Physical, 90 BP, 100% Acc, 15 PP | Non-contact.
  • Spirit Surge - Fighting, Physical, 80 BP, 100% Acc, 15 PP | User is healed for 50% of the damage dealt.
  • Angon - Dragon, Physical, 90 BP, 100% Acc, 10 PP | Unaffected by Protect or Detect.
  • Soul Jump - Dragon, Physical, ??? BP, 95% Acc, 5 PP | Fly variant that works like Beat Up but with double BP. The power boost from Momentum + Iron Ball only applies to individual hits from party members possessing the combination.
  • Bolt Blast - Electric, Physical, 120 BP, 85% Acc, 10 PP | Non-contact.
  • Super Jump - Fighting, Physical, 90 BP, 95% Acc, 10 PP | Fly variant that targets all adjacent foes.
Other Moves: Dragon Rush, Fly, Smart Strike, Fury Attack, Night Slash, Sacred Sword, Leaf Blade, Slash, Aerial Ace, Swords Dance, Protect
Stats: 70/100/80/50/120/120 | 540 BST
Reasoning: Martha is my waifu the holder of the Dragoon Asterisk, which Fighting/Dragon typing fits to a tee. Dragoons have top-tier speed and magical defence, high-tier physical attack and aim, mid-tier physical defence, low-tier HP, and bottom-tier magical attack, hence Martha's base stats. Momentum is the intrinsic speciality of the job, therefore her only Ability. Her signature moves encompass most of the abilities (in Bravely terms) that dragoons can learn. (A notable exception is Jump, which is too generic a term to make a signature move, especially since Fly is close enough.) Dragon Rush sums up what dragoons are all about, while Protect resembles the Default mechanic of the game. Dragoons are proficient with spears and swords: the former represented by Smart Strike and Fury Attack, and the latter by the rest of Martha's movepool.
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Pokémon: An Ice Machine
Type: Steel/Ice
Ability: Heatproof / Aftermath / Heavy Metal
Moves: Heavy Slam (450 kg), Iron Head, Flash Cannon, Icicle Crash, Ice Shard, Blizzard, Ice Beam, Freeze-Dry, Frost Breath, Earthquake, Body Slam, Self-Destruct, Hydro Pump, Hurricane, Weather Ball, Shift Gear, Hail, Rain Dance
Stats: 140/91/105/126/70/42 | 574 BST
Reasoning: This is the seventh boss of the game and takes seven hits to destroy, so its base stats are all multiples of seven. Steel/Ice goes without saying. It gets Heatproof as any self-respecting ice machine would, Aftermath (and Self-Destruct) due to the explosion after its defeat, and Heavy Metal because it has the weight to stay planted on the ground for the whole battle.
Speaking of battle, it enters the scene in a ground-shaking manner and attacks with ice cubes, water jets, and icicles. It gets Shift Gear because the chain on its side indicates some kind of gear mechanism.
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Pokémon: Neptune
Type: Electric/Fairy
Ability: Own Tempo / Oblivious / Truant
Signature Moves:
  • Cross Combo - Fairy, Physical, 25 BP, 100% Acc, 20 PP | Hits 2-5 times.
  • Victory Slash - Fairy, Physical, 50 BP, 90% Acc, 10 PP | Hits 2 times.
  • Stat Multiplier - Fairy, Other, 15 PP | Raises the Defense, Special Defense, and Speed of the user or an adjacent ally.
Other Moves: Zing Zap, Spark, Sacred Sword, Leaf Blade, Night Slash, Psycho Cut, Slash, Thunderbolt, Dazzling Gleam, Flamethrower, Ice Beam, Air Slash, Incinerate, Swords Dance, Teleport
Z-Move: EXE Drive: Neptune Break - Fairy, Physical, 180 BP | Requires Cross Combo and Neptunium Z
Stats: 80/120/75/65/80/100 | 520 BST

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Form: Neptune-Purple-Heart (Ultra Burst form with Purple CPU Memory)
Ability: Levitate
Z-Move: EXE Drive: HDD Neptune - Fairy, Physical, 210 BP | Has combined efficacy with Electric, except against Ground-types. | Requires Victory Slash
Stats: 80/135/105/80/100/120 (+15 Atk, +30 Def, +15 SpA, +20 SpD, +20 Spe) | 620 BST

Reasoning: Tiny, toony, and more than a little loony, Neptune is the most prominent CPU (Console Patron Unit) of Planeptune, as well as the titular character and series protagonist. She specializes in lightning attacks and is a mischievous pudding fanatic, hence Electric/Fairy. She gets Own Tempo (JP: My Pace) from her tendency to boast about her protagonist status, Oblivious as an airhead, and Truant as a slacker by nature.
In-game, she is a physical DPS character with a unique supporting skill, although unfortunately most of her elemental coverage is on the special side.
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Pokémon: Alfyn
Type: Poison/Ice
Ability: Wonder Skin / Heightened Healing*
*The user, when regaining HP or PP, regains 1.3* the norm. (e.g. Recover heals 65%, Leppa Berry restores 13 PP, and Leftovers restore 13/160 (roughly 8%) HP per turn, but Wish does not heal extra if the recipient does not have Heightened Healing)
Signature Moves:
  • Amputation - Poison, Physical, 95 BP, 100% Acc, 15 PP | Non-contact.
  • Last Stand - non-contact, 10 PP Reversal variant that targets all adjacent foes
  • Flaming Cloud - Fire, Special, 10 BP, 100% Acc, 20 PP | Hits all adjacent foes twice, with each hit having a 20% chance to poison.
  • Freezing Cloud - as above but Ice-type and sleep-inducing
  • Luminous Cloud - as above but Fairy-type and confusion-inducing
  • Gusting Cloud - as above but Flying-type and Defense-lowering
  • Shocking Cloud - as above but Electric-type and Special Defense-lowering
  • Shadow Cloud - as above but Dark-type and Speed-lowering
  • Gusting Incense - as above but Flying-type and evasion-lowering
  • Bizarre Incense - Dark, Special, 30 BP, 10 PP | Clear Smog variant that targets all adjacent foes
  • Nameless Panacea - Normal, Other, 10 PP | Aqua Ring variant that targets the user's side
Other Moves: Axe Strike (from Camilla), Slash, Ice Beam, Ice Shard, Acid Spray, Pollen Puff, Toxic, Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard, Life Dew, Aromatherapy, Protect, Quash, After You
Stats: 100/100/100/70/100/70 | 540 BST
Reasoning: Representative of the Apothecary Job in Octopath Traveler. Apothecaries have a means of poisoning (Toxic) and an Ice spell (Ice Beam) at their disposal and fight with axes (Axe Strike, Slash). They are also capable healers (Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard) with niche support skills in Resist Ailments (Wonder Skin) and Heightened Healing. Alfyn in particular boasts a Talent called Concoct, a means of aiding allies and harming foes, explaining the rest of his movepool.
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Pokémon: Spire
Type: Rock/Fire
Ability: Mega Launcher / Mountaineer (from CAP) / Tinted Lens
Signature Move: Magmaul - Rock, Special, 85 BP, 95% Acc, 10 PP | Boosted by Mega Launcher. Combined efficacy with Fire (i.e. Flying Press variant). If the user is Spire, then this burns the target.
Other Moves: Charge Shot (from Samus), Fire Blast, Flamethrower, Lava Plume, Power Gem, Ancient Power, Earth Power, Aura Sphere, Dark Pulse, Water Pulse, Ice Beam, Focus Blast, Lock-On, Zap Cannon, Flash Cannon, Solar Beam, Hyper Beam, Sonic Boom, Psywave, Charge Beam, Defense Curl, Rollout, Rock Blast, Rock Polish, Flame Charge, Rapid Spin, Burn Up, Scald, Rock Climb, Will-O-Wisp, Stealth Rock, Spikes
Stats: 105/80/95/125/95/85 | 585 BST
Reasoning: From a handheld spinoff of a critically acclaimed side series, Spire is nigh identical to Samus, so numerous aspects are borrowed from her: base stats, Mega Launcher, Tinted Lens, the primary effects of Magmaul, and most of the movepool (the rest of which is derived from Coalossal or extrapolated). He is a rocky creature immune to lava, thus Rock/Fire. Mountaineer and Rock Climb are based on his alt form, Dialanche, which is capable of scaling walls. His signature weapon is the Magmaul, which shoots out flaming rocks and, if used by him alone, deals residual damage after a charge shot.
 
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Mei (Overwatch) - Wikipedia

"Our world is worth fighting for."

Pokémon: Mei
Franchise/Origin: Overwatch
Type: Ice
Ability: Snow Cloak / Snow Warning
Notable moves: Blizzard, Ice Beam, Ice Punch, Ice Shard, Icicle Crash, Icicle Spear, Dazzling Gleam, Disable, Hail, Flash Cannon, etc.
Signature move: Cryostasis:
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/ Status / 5 PP / The user enters a state of cryostasis, freezing themselves in a block of ice. The user will heal 15% of their max health each turn, but will not be able to attack. This attack will last for three turns, and the user will take half damage from all attacks.
Stats: 75 / 60 / 85 / 112 / 80 / 70 = 482 BST

Reasoning: Mei was a leading climatologist, and she created many cutting-edge technologies in the field of climate manipulation. When her watchpoint in Antarctica was hit with a devastating polar storm, Mei and her colleagues entered cryostasis as they waited for help to arrive. However, that help never arrived, and Mei was the sole survivor. Now a part of Overwatch, she (pisses everyone off) freezes the competition with her Endothermic Blaster and her robot friend Snowball. In-game, Mei can create blizzards easily, hence Snow Warning and Blizzard. Cryostasis is one of Mei's abilities in Overwatch, and it freezes her in a block of ice and heals her. She takes no damage normally, but I think that would be a bit broken in Pokemon.
Snapdragon | Plants Vs Zombies: Battle For Neighborville Wiki | Fandom

Pokémon: Snapdragon
Franchise/Origin: Plants vs. Zombies
Type: Grass/Dragon
Ability: Fire Breather (Basically Steelworker but for Fire)
Notable moves: Draco Meteor, Dragon Dance, Dragon Pulse, Giga Drain, Energy Ball, Sunny Day, Air Slash, Flamethrower, Fire Blast, Fire Fang, Heat Crash, Heat Wave, Overheat, etc.
Stats: 70/80/70/110/80/90 = 500 BST

Reasoning: He's a dragon. I struggled with the typing, but I deduced that he is primarily a plant and a dragon, with the ability to breathe fire. Also, this ties into his ability, which will give him the STAB boost for Fire.
New Sub:
350

Pokémon: Compunzer
Franchise/Origin: Yo-Kai Watch
Type: Dark
Ability: Hanging In (Clear Body clone)
Notable moves: Giga Drain, Body Slam, Boomburst, Curse, Dark Pulse, Disable, Fake Out, Foul Play, Heat Wave, Hex, Hyper Voice, Memento, Nasty Plot, Night Shade, Parting Shot, Play Rough, Shadow Ball, Sucker Punch, Taunt, Throat Chop, Trick, Yawn
Signature move: Lamest Joke -
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/ Special / 70 BP, 80% Acc, 10 PP | Lowers opponents Speed by 2.
Stats: 70 / 90 / 55 / 100 / 60 / 90 = 465 BST

Reasoning: Compunzer is a Yo-Kai of the Eerie tribe who causes people to tell really bad jokes. Like, DAD joke level bad. "Hanging In" is Compunzer's Skill, and it works exactly like Clear Body in-game by preventing the negative effects of enemy Inspirits. Speaking of Inspirits, I didn't give Compunzer his because... well... it would just be another attack. It kinda just causes the Yo-Kai equivalent to a burn. Also, Lamest Joke works just like it does in-game, just less accurate so that it isn't broken. "If it's not 100% accurate, it's 50% accurate."- Michael "Mandjtv" Groth
 
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Pokémon: Ignited Foxy
Franchise/Origin: The Joy of Creation
Type
: Dark/Ghost
Ability: Ignition: This Pokémon's Fire attacks are treated as STAB/Strong Jaw HA: Noticing Strike: When the opponent uses a Status move, this Pokémon uses a Lash Out like attack. it deals 70 Damage, along with ignoring all stat boost of the user and the target and abilities. if protect is being used, it hits the opponent before the protect activates.
Notable moves: Crunch, Elemental Fang, Slash, Swords Dance, Hook Slash, Shadow Punch
Signature move:
Hook Slash: This Pokémon attacks the target with its rusty hook. it has a 30% chance to poison the target and it makes contact. | Type: Steel, Damage: 90, Accuracy
Stats: 60/130/30/60/90/130 BST: 500
Reasoning: for this one, its to difficult to explain. so i just won't for right now
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Pokémon: Creation
Franchise/Origin: The Joy of Creation
Type
: Dark/Ghost
Ability: Sheer Force HA: C.R.E.A.T.I.O.N: This Pokémon has the abilities Strong Jaw, Infiltrator, Iron Fist, and Static
Notable moves: Roar, Howl, Strength, Crunch, Bulldoze, Earthquake, Flare Blitz, Signature Moves and the Move sets of Ignited Freddy, Bonnie, Chica, and Foxy
Signature Z-move:
Obstacle Smash: This Pokémon charges full force at the opponent. removing all stat boost, Status Conditions, and Items off the opponent. it removes hazards on this Pokémon's side and removes field effects all together (except weather). | Type: Steel, Damage: 150, Accuracy: -, Attack Type: Physical, Uses Hook Slash or Steel Fist for this move and needs Creatium-Z
Stats: 100/160/70/40/120/60 BST: 550
Reasoning: for this one, its to difficult to explain. so i just won't for right now
Creatium-Z: used for Creation’s Z-Move
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Pokémon: Ignited Freddy
Franchise/Origin: The Joy of Creation
Type
: Dark/Ghost
Ability: Ignition/Infiltrator HA: Death Search: When this Pokémon enters the battlefield, it sets up a substitute.
Notable moves: Hyper Voice, Shadow Ball, Dark Pulse, Ignition Frenzy, Crunch, Flame Charge
Signature move:
Ignition Frenzy: This Pokémon infuses its attacks with a Fiery energy, which causes all of its attacks to have a 20% chance to burn. | Type: Fire, Damage: -, Accuracy: -, Attack Type: Status
Stats: 80/70/90/100/100/60 BST: 500
Reasoning: for this one, its to difficult to explain. so i just won't for right now
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Pokémon: Ignited Bonnie
Franchise/Origin: The Joy of Creation
Type
: Dark/Ghost
Ability: Ignition/Iron Fist HA: Camera Smash: if the opponent uses an status move, this Pokémon deactivates that Pokémon's ability (unless its an non de-activatable ability)
Notable moves: Crush Grip, Elemental Punches, Power-Up Punch, Mega Punch, Shadow Punch, Sucker Punch, Steel Punch
Signature move:
Steel Punch: This Pokémon hits the opponent with its steel hard fist, it has a 20% chance to flinch and it makes contact. | Type: Steel, Damage: 80, Accuracy: 100%, Attack Type: Physical
Stats: 70/100/60/80/100/90 BST: 500
Reasoning: for this one, its to difficult to explain. so i just won't for right now
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Pokémon: Ignited Chica
Franchise/Origin: The Joy of Creation
Type
: Dark/Ghost
Ability: Ignition/Static HA: Cupcake Hide: This Pokémon sets up Hidden Cupcakes on the Battlefield
Notable moves: Crunch, Hyper Voice, Gluttonous Grab, Dark Pulse
Signature move:
Gluttonous Grab: This Pokémon grabs the opponents item and eats it. This Pokémon is healed by 50% of its HP. | Type: Dark, Damage: 50, Accuracy: 100%, Attack Type: Physical
Stats: 100/60/110/80/110/40 BST: 500
Reasoning: for this one, its to difficult to explain. so i just won't for right now
Hidden Cupcakes: When a Pokémon enters a battlefield with hidden cupcakes on the battlefield, it's Evasion is reduced by 3.
 
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"If only I could be so grossly incandescent!"
Pokémon: Solaire
Franchise: Dark Souls
Type: Fighting/Electric
Ability: Solar Power
Notable moves: Sacred Sword, Thunder Punch, Wild Charge, Blaze Kick, X-Scissor, Iron Head, Weather Ball, Aura Sphere, Focus Blast, Flash Cannon, Thunderbolt, Thunder, Volt Switch, Lightning Spear, Bug Buzz, Protect, Calm Mind, Morning Sun, Sunny Day, Coaching
Signature Move: Lightning Spear(Electric, Special, 80 BP, 90% acc, hits Dragon types for super effective damage)
Stats: 80/60/55/125/60/100 (480 BST)

Reasoning: Solaire is a knight from the land of Astora, and a member of the Warriors of Sunlight covenant. He's a follower of Gywn in search for his "very own sun", as he puts it, so he gets many sun-themed moves and Solar Power as his ability. Besides the STAB options, he also gets some Steel moves due to his armor, Blaze Kick referencing the Orange Charred Ring he wears(which reduces the damage received from lava, crucial to getting through Lost Izalith, also changes the kick move to deal fire damage), and Bug moves from the Sunlight Maggot(if the maggot isn't killed before Solaire reaches Izalith, it attaches itself to Solaire's head and he goes insane, forcing the player to kill him). Like in the Soul of Cinder sub, dragons are weak to lightning damage in the Dark Souls games, so that is reflected in Lightning Spear. However, it is the weakest miracle of its line(Lightning Spear, Great Lightning Spear and Sunlight Spear), so it has less BP than Sunlight Spear.
 
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G-gotcha...friendo! Leave it to us...m-mate!
Pokemon: Melia
Franchise:
Xenoblade Chronicles
Type:
psychic.gif


Ability: Queenly Majesty
Notable Moves: Element Burst, Psychic, Psyshock, Stored Power, Thunderbolt, Thunder, Flamethrower, Fire Blast, Searing Shot, Aqua Ring, Surf, Air Slash, Agility, Earth Power, Sludge Wave, Counter, Mirror Coat, Ice Beam, Icy Wind, Copy Cat, Mean Look, Hypnosis, High Jump Kick, Pain Split, Calm Mind, Roost, universal moves such as Substitute.
Signature Move: Element Burst |
psychic.gif
|
special.png
| 80+ BP | Non-contact | This move's power increases if the user has used other moves prior (no other moves: 80 BP, one other move: 100 BP, two other moves: 120 BP, three other moves: 140 BP). Power resets if switched out.

Stats: 73/ 54 / 51 / 139 / 111 / 90 (528 BST)

Reasoning: Melia Antiqua is a High Entian princess (and eventual empress, hence Queenly Majesty). She harnesses the power of ether to help Shulk defeat the Mechon, save the world and all of the typical jRPG shenanigans (including unrequited feelings for the main character). Her in-game arts translate very easily into the context of Pokemon: she summons a variety of elements to give herself and her party buffs and then unleashes those elements as an attack. All of her status moves are also easily transferrable. Just for completion's sake, here is a list of her arts. It should be easy to see what art matches with each of the above moves. Oh and Roost because she's a bird lady. Her signature move, Element Burst, is more of an interpretation of her unique talent art and overall gameplay. Each time Melia summons an element her talent gauge increases and when full she can use Element Burst which increases the power of her arts. Her stats are balanced roughly compared to other Xenoblade subs as well in relation to the party's stats in game.
 
Almost 1 year since these two have last seen the light of day resubmission!
Dungeon_Guardian.png

Pokémon: Dungeon Guardian
Franchise/Origin: Terraria
Type: Ghost
Ability: Magic Guard / Infiltrator / Cursed Body
Moves: Curse, Struggle (ONLY these two moves, nothing else)
Stats: 255/155/255/70/255/135 (1125)
Reasoning: If it doesn't have its stats maxed, it ain't the Dungeon Guardian. To put things into perspective, its in-game Defense stat is 9999. In second place, the player can reach a maximum of 180, and below that, a few enemies are tied at 100. In Terraria, it'll always take only 1 damage (2 on critical hits) regardless of the weapon you use. Speaking of Defense, the player needs max Defense to not be immediately oneshot by the Guardian, and even then, it can only survive 2 hits at most. It is like this to prevent the player from entering the Dungeon before breaking its curse. It's not meant to be defeated. Once the player summons it, the Dungeon Guardian will follow the player across the whole map, until one of them dies. It goes after the player at very fast speed, so Speed is also pretty high.
Why is Dungeon Guardian's movepool like that, you ask? The Dungeon Guardian only exists because of the curse of the Old Man at the dungeon. By breaking the curse, the Dungeon Guardian stops existing. Also because I wanted to make it balanced.
It gets Magic Guard for being immune to all Terraria statuses and Infiltrator for being able to go through any block or barrier. Gets Cursed Body for the same reason it gets Curse.
Also, just a reminder on how Curse mechanics work. If target is already cursed, the move fails and the user doesn't lose HP. Magic Guard doesn't block Curse dealing 1/2 max HP damage to the user. Struggle self-damage isn't blocked by Magic Guard either.
latest
Pokémon: Hikage
Franchise/Origin: Senran Kagura
Typing: Poison
Ability: Unaware | Own Tempo | Unburden
Moves: Poison Jab, Cross Poison, Slash, Acrobatics, X-Scissor, Air Slash, Air Cutter, Fury Cutter, Aerial Ace, Glare, Coil, Dash Slash (See Great Nailsage Sly)
Stats: 75/105/60/75/60/135 (510)
Signature Move: Pure Bliss (Poison type Thrash clone)

Form: Hikage-Shinobi Transformation (works like Ultra Necrozma, must be holding Hikage's Scroll and can use Z-Move after transforming)
Ability: Own Tempo
Stats: 75/125/90/95/90/155 (630)
Z-Move: Frenzy (210 BP | Poison | upgraded from Pure Bliss | Taunts self)

Reasoning:
  • Poison and snake moves because her animal spirit is a snake, she looks snake-like (her eyes), and she fights with poisoned knives. Every ninja can manifest their animal spirit to help them fight.
  • Unaware and Own Tempo are because Hikage doesn't feel emotion and doesn't understand a lot of things. This is the case because of spoiler reasons.
  • Unburden is based on Frantic mode, a mechanic in all Senran Kagura games where a character strips most of their clothes and gains more power and speed.
  • Her stats are like that because Hikage is very frail in her game of origin, but also the fastest character.
  • Shinobi Transformation comes from another mechanic in Senran Kagura games, where a character gains a boost in all stats, but unlike Frantic, they keep their clothes. Only transformed characters can use their Secret Ninja Arts, which is the Signature Z-Move here.
 
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(will maybe add quote later)
Pokémon: Suguri
Origin: SUGURI
Type: Flying/Fairy
Ability: Motor Drive / Air Lock
Ability (Ver. 2): Motor Drive / Restoration Unit*
*Restoration Unit: User cannot hold an item, but heals 25% of max HP each turn.
(Suguri Ver. 2 functions similarly to Sora-Military)
Stats: 70/115/70/115/70/130 (570)
Notable Moves: Sacred Sword, Swords Dance, X-Scissor, Air Slash, Hyper Beam, Giga Impact, Swords Dance, Play Nice, Slash, Charge Beam, Zap Cannon, Flamethrower, Lock-On, Laser Focus, Aerial Ace, Agility, Dive, Thunderbolt, Deploy Missiles, Solar Blade, Psycho Cut, Homing Missile, Rapid Spin, Grassy Terrain, Nature Power, Defog
Reasoning: A human modified by her father to help restore the planet (after the damage dealt to it by the war Sora and Star Breaker fought in). Flying because of the whole flying thing, same as Sora. Speaking of the same as Sora, she shares Motor Drive and most of her moves with her, since they share most of their weapons as well as the whole grazing thing. Air Lock, Grassy Terrain, Nature Power, and Defog reflect her role in the backstory of clearing up the sky and restoring the ecosystem, while Rapid Spin is because of her spinning around while dashing.

Suguri Ver.2 is a form introduced in 100% Orange Juice, which is unlocked similarly to Sora-Military. Its signature ability is modeled off of its passive in its own game, which makes the user able to hold only 2 cards (instead of 3) and heals 1 HP each turn (out of 4). I considered blocking off its last moveslot instead of its item, but I decided that since it was supposed to be a more passive form I didn't want it to be a Choice item-abusing monster.

There's some other forms, but two of them aren't really worth making their own things here, and the last would be its own sub.
 
Voting is up. Pick your three favourite submissionss to vote for.
KirbyRider1337's Judgement Bird
KirbyRider1337's Zhongli
leafsaber47's Blue Poison
Leafsaber47's Scavenger
OPStellar's Spyro
OPStellar's Cynder
Mygavolt's Martha
Mygavolt's An Ice Machine
Mygavolt's Neptune
Mygavolt's Alfyn
Mygavolt's Spire
Slyfry101's Mei
Slyfry101's Snapdragon
Slyfry101's Compunzer
The Main Mon's Ignited Foxy
The Main Mon's Creation
The Main Mon's Ignited Freddy
The Main Mon's Ignited Bonnie
The Main Mon's Ignited Chica
Thick Fat Azumarill's Solaire
ToadBrigade's Melia
Cookie Butter's Dungeon Guardian
Cookie Butter's Hikage
Pika Xreme's Suguri
 
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Congratulations to Cookie Butter, Cookie Butter (again) and leafsaber47 for winning with Dungeon Guardian, Hikage and Blue Poison. leafsaber47 has earned the title, Poker Night at the Inventory.

The bonus slate for this week is for any character that has gone to war. They can be a soldier, a leader of an army, an innocent victim of war or anyone who has experienced war in some capaity. Make sure you denote you submission is part of the bonus slate with double asterisks like this **Pikachu**.

Submissions close in one week.
Have fun.
 
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