Just to clarify, are we just doing Zard Y or both X and Y?
Correct, Zard X will be covered in a later slate!Just to clarify, are we just doing Zard Y or both X and Y?
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After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9
With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.
You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.
You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category
Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category
Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.
If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
Name: Mega Venusaur
Type: Grass / Poison
Ability: Triage
Stats: 80 / 92 (+10) / 123 (+40) / 115 (+15) / 120 (+20) / 95 (+15) | 625
New Moves: Nasty Plot
Description: idk i like original a lot but here we go (second take). inspired by one of city’s teams where she used tg triage mvenu. giga sludge ep/hp fire hits a lot of mons with triage allowing it to pressure offense better. without reliable recovery though its prone to being worn down and adding that cuts into its coverage
Type: Grass / Poison
Ability: Unaware
Stats: 80 / 87 (+5) / 123 (+40) / 120 (+20) / 135 (+35) / 80
New Moves: N/A
Description: Solid mixed wall and setup check.
Name: Mega Venusaur
Type: Grass/Poison
Ability: Effect Spore
Stats: 80 HP / 92 Atk / 133 Def / 120 SpA / 120 SpD / 80 Spe [BST: 625] (+10 Atk, +50 Def, +20 SpA, +20 SpD)
New Moves: None
Description: It now gets back its weakness to Ice and Fire, but now becomes even more annoying thanks to Effect Spore. A significantly higher Defense stat allows it to wall physical attackers more effectively while also potentially cripple them with status thanks to Effect Spore.
Name: Venusaur-Mega
Type:![]()
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Ability: Drought
Stats: 80 / 92 (+10) / 93 (+10) / 155 (+55) / 125 (+25) / 80 [625 BST]
New Moves: -
Description: I can't believe it's not Zard-Y!© This mega aims to take advantage of what makes regular Venusaur strong, sun, in a very different way. Like Zard-Y, it becomes a powerful wallbreaker with coverage that's hard to switch into. The key difference between these two mons is the strong synergy that grass type moves and sun have, as well as a powerful SR neutrality. Indeed, venusaur gets access to three key moves: an insta 120 BP Solar Beam, a 66% recovery move in Synthesis, and of course, Growth, which allows its already high SpA to reach nuclear levels. Its final weapon is, as mentioned, coverage. Thanks to Weather Ball, Venusaur gets access to a powerful Fire "STAB". It might also not have Earth Power like in later gens, but Earthquake still lets it nab the OHKO on Heatran at +2 even with a Modest Nature. Venusaur-Mega still has various short-comings, though. 80 is a very awkward speed tier, leaving it slower than Excadrill, for instance. Drought also compounds its Fire weakness, leaving it with what is in practice a quad weakness. Venusaur-Mega is also heavily weather-reliant, a bulky TTar switching in before it gets a Growth done has all its chances shutting it down. Finally, it certainly has a bit of 4MSS going on.
Type: Grass/Poison
Ability: Grassy Surge
Stats: 80/82/123 (+40)/120 (+20)/120 (+20)/100 (+20)
New Moves: Earth Power, Psychic, Calm Mind
Description: It is speedier, speciallier (no it’s not), and cooler ability. Grassy Surge powers up it’s grass moves and weakens opposing EQs (also everything Yoshibalze said)
Name: Mega Venusaur
Type:![]()
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Ability: Hardiness (New: Its secondary type changes to the current weather condition's type. If weather is active, this Pokemon heals 1/16 of its max HP each turn.)
Stats: 80 / 89 (+7) / 109 (+26) / 149 (+49) / 109 (+9) / 89 (+9) [625 BST]
New Moves: -
Description: M-Venusaur adapts to the environment and grows different kinds of plants depending of the climate it's in. Basically a new Castform (with Sandstorm form) alongside the Rain Dish/Ice Body ability. Weather is not that prevalent in Gen 6, but if you are building a weather team you can always consider slotting this in since with Weather Ball it always has a 100BP stab move available. This ability also provides some interesting typings:
Sun - Grass/Fire
Rain - Grass/Water
Sand - Grass/Rock (since the move Sandstorm is rock type)
Hail - Grass/Ice
Name: Mega Venusaur
Type: Grass/Poison
Ability: Flower Veil
Stats: 80 / 82 / 131 (+48) / 122 (+22) / 130 (+30) / 80 [625]
New Moves: Slack Off (maybe?)
Description: Finally, a mon that can use Flower Veil in singles. Exchanges Thick Fat's Ice and Fire neutrality for immunity to status (and a free Clear Body).
Name: Mega Venusaur
Type:![]()
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Ability: Chlorophyll
Stats: 80 / 100 (+18) / 123 (+40) / 140 (+40) / 100 / 82 (+2) [625 BST]
New Moves: Defog, Toxic Spikes, Sludge Wave
Description: Base Mega Swampert gave Rain a reason to exist (albeit barely), so maybe Mega Venusaur can do that for Sun. It'll take a lot of help cuz Ninetales sucks, but let's try. You may wonder why you'd use this over Life Orb Venusaur, since it's still slightly stronger despite Mega Venusaur's good 140 SpA and doesn't take up the Mega slot. Well, aside from the massive physical bulk increase, using your Mega Slot on Venusaur allows you to use Weather Ball and Chlorophyll on the same set, since that combination was illegal before Venusaur was able to naturally learn Weather Ball in Gen 8. This turns Venusaur into a dangerous Sun sweeper, with Growth, great bulk, Sleep Powder, and a great combo of "STABs" in Weather Ball and Giga Drain. Venusaur's great bulk and utility in Sleep Powder, Knock Off, Defog, and Toxic Spikes also make it decent out of Sun but you'll mainly want to use it on Sun teams, where its strengths hopefully make up for the fact that you have to run Ninetales. No Earth Power means that you still have to use Earthquake to beat Heatran, or find some other way to beat it and use Sludge Wave. Defog and Toxic Spikes can also be used on Sun teams for a little role compression that pre-Gen 7 Sun lacks, but you probably just want to set up and sweep. 82 Speed means that Modest Venusaur outspeeds Scarf 110s, namely Lati@s.
Name: Mega Charizard Y
Type: Fire / Flying
Ability: Delta Stream
Stats: 78 / 119 (+25) / 103 (+25) / 134 (+25) / 110 (+25) / 100 | 634
Description: original is also v good but heres my take. its another weather guy but focuses more on the removal of other weather part than the offensive wallbreaking part. spread out stats allows it to perform like defensive charizard in lower tiers but with lesser rock move weakness so you can wisp that excadrill and no elec weakness so you can stay in on zapdos and stuff.
Type: Fire / Flying
Ability: Gale Wings
Stats: 78 / 84 / 128 (+50) / 119 (+10) / 115 (+30) / 110 (+10)
New Moves: Calm Mind
Description: Bulky Calm Mind sweeper and mixed wall with priority Roost.
Name: Mega Charizard Y
Type: Fire/Flying
Ability: Aerilate
Stats: 78 / 134 / 78 / 124 / 120 / 100 [BST: 634] (+50 Atk, +15 SpA, +35 SpD)
New Moves: None
Description: With OG Zard Y being a fantastic Special wallbreaker, I wanted to switch it up and turn it to a physical wallbreaker. Aerilate finally gives Charizard a reliable Flying STAB. Fire/Flying + Earthquake provide near-perfect coverage.
Fire-Fairy
78
114
114
139
74
115
Pixilate
+Tri Attack, U-Turn, Thrash
It's fun 'cos it wants to be a dragon, but it ain't, so he's angry and want to take his revenge!
A golden speed tier, hits very hard, a bit scared of X with U-Turn but w/e.
Name: Charizard-Mega-Y
Type:![]()
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Ability: No Guard
Stats: 78 / 115 (+31) / 88 (+10) / 124 (+15) / 120 (+35) / 109 (+9) [634 BST]
New Moves: Hurricane, Knock Off
Description: I can't believe it's not Pidgeot!© This version of Zard-Y trades raw Power for a bit of speed and utility. The main thing this mon has for it is its ability to spam 100% accurate Infernos around, which is what the kids nowadays call "pretty strong". No Guard also pairs wonderfully with Focus Blast and its new addition, Hurricane. Its new access to Koff and its increased bulk also lets it run Talonflame-ish utility sets that are like sorta-walls sorta-threats. To make this not completely busted, it has 11 less base SpA than Pidgeot aka really not much for a mega, a speed tier that lets it be crept by base 110/111 like the latis and the genies, and of course a debilitating SR weakness. This is the cost for wrecking shit up with Inferno. Btw its random increase in Atk also mean that DD sets arent the worst thing ever, wouldnt personally try them but they exist.
Name: Mega Charizard Y
Type: Fire/Flying
Ability: Dragon’s Maw
Stats: Same as Zard Y
New Moves: Draco Meteor
Description: Three STABs instead of Drought is the best I could think of. Zard Y is already amazing. But Draco Meteor, Flamethrower, Hurricane could work wonders.
Name: Mega Charizard Y
Type:![]()
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Ability: Download
Stats: 78 / 124 (+40) / 88 (+10) / 134 (+25) / 110 (+25) / 100 [634 BST]
New Moves: Thunderbolt, Thunder
Description: Since the Magnet Pull version got veoted I wanted to have another take on a Fire/Electric Zard. Now it's a mixed attacker with two great offensive stabs. I kept the SpAtk higher than its PhysAtk due to access to dragon dance.
Name: Mega Charizard Y
Type:![]()
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Ability: Berserk
Stats: 78 / 94 (+10) / 113 (+35) / 164 (+55) / 85 / 100 [634 BST]
New Moves: Hurricane, Work Up
Description: I really like base Zard Y, so here's a slightly different take on it + some nice movepool buffs. Zard Y's statline is already amazing, though I moved its Special Defense boosts into Defense which should be more helpful against Fighting, Steel, and Ground-types not named Mega Lucario or Heatran which you can check anyway, and boosted its Special Attack even more to make up for its lack of Sun and needing something to standout considering its rather poor Speed tier in the current meta (with 5/6 Megas being faster). Berserk is a neat tool because Zard may have to switch into Rocks in an emergency, so if you do so at full and then take a weak hit, you get a free Berserk boost and you can Roost off the damage later. Hurricane adds better Flying STAB courtesy of Gen 8, while I wanted to add a setup option a la Moltres-Galar, but didn't want it to be too strong, so Work Up is a good midground.
Name: Mega Blastoise
Type: Water
Ability: Regenerator
Stats: 79/103 (+20)/130 (+30)/125 (+40)/115 (+10)/78 (+0)
New Moves: None!
Description: Tank especialized at dealing with offensive teams, as it can switch in, take their hits, dish them back out, switch out and do it multiple times throughout the match thanks to Regenerator. Nothing fancy but it's probably solid.
Name: Mega Blastoise
Type: Water
Ability: Railgunner (This Pokemon takes 0.5x damage from bullet moves. Its own have 1.3x power.)
Stats: 79 / 83 / 150 (+50) / 125 (+40) / 115 (+10) / 78 | 630
New Moves: Zap Cannon, Sludge Bomb
Description: blastoise is a fantastic spinner due to it beating almost every hazard setter bar stuff like chansey, clefable, and ferrothorn. while it has trouble with chansey, it can use sludge bomb against clefable and focus blast against ferrothorn. railgunner allows it to blank gengar/lucario and other mons that rely on bullet moves such as volcanion's focus blast and sludge bomb. it provides an alternative to slowbro as a physical wall and starmie as a spinner due to its high bulk with no weakness to dark, but lacks the recovery that they possess.
Name: Mega Blastoise
Type: Water/Poison
Ability: Corrosion
Stats: 79 HP / 83 Atk / 130 Def (+30) / 115 SpA (+30) / 115 SpD (+10) / 108 Spe (+30) [630 BST]
New Moves: Sludge Bomb
Description: similar to ana's but a bit different. Sludge Bomb murders Clef and Corrosion makes for a funny Ferro MU.
Type: Water
Ability: Rough Skin
Stats: 79 / 93 (+10) / 140 (+40) / 115 (+25) / 130 (+25) / 78
New Moves: Recover
Description: Blanket check to physical attackers. Base Blastoise also gets a very nice buff.
Name: Mega Blastoise
Type: Water
Ability: Drizzle
Stats: 79 HP / 93 Atk / 130 Def / 135 SpA / 115 SpD / 78 Spe [BST: 630] (+10 Atk, +30 Def, +50 SpA, +10 SpD)
New Moves: None
Description: Mega Blastoise now gains super powerful STAB moves at the cost of boosted coverage moves. Similar to Kyogre in Ubers, Mega Blastoise can now run a powerful Water Spout attack under the Rain which goes very well with its HUGE water cannon design. Drizzle also allows it to combat Sand teams very well, since it would always have the upper hand against Sand setters. While niche, Sticky Web teams go very well with this Mega Evolution.
Name: Mega Blastoise
Type:![]()
Ability: Comatose
Stats: 79 / 103 (+20) / 160 (+60) / 95 (+10) / 125 (+20) / 68 (-10) [630 BST]
New Moves: -
Description: Big ol' turtle sleeping in its shell. Bulky spinner immune to status, it's really tanky but lacks damage output and recovery.
Name: Mega Blastoise
Type: Water
Ability: Stance Change
Stats: 79 / 85 (+2) / 140 (+40) / 85 / 140 (+35) / 96 (+18) [630]
Stats (Exposed Form): 79 / 140 / 85 / 140 / 85 / 96 [630]
New Moves: Bulk Up, Calm Mind
Description: Withdrawn (Base) Form: Cannons withdrawn inside shells. Exposed Form:. Able to go either Physical or Special, and has new moves that allow it to set up before it goes into its offensive form. However, unlike Aegislash, it does not have a move that can bring its defenses back, so you need to be careful while using it.
Mega Blastoise
Typing:![]()
Ability: Iron Dome (After using a water type attack, the user charges up water. If hit by a contact move, the user releases it, dealing 1/4 damage to the attacker)
HP: 79
Atk: 83 ---> 103 (+10)
Def: 100---> 140 (+40)
SpA: 85 ---> 125 (+40)
SpD: 105
Spe: 78
New Moves: Recover
Description: Embracing Blastoise's role as a spinner, I opted to give it a more defensive stat spread to ensure it could take a large amount of hits while also changing its ability to embrace said role as a bulky spinner. With this modified Gulp Missile, Mega blastoise can spam its water moves all while gaining missile charges, which allows it to defeat various kinds of physical attackers in the tier, while still having a respectable yet exploitable Spd.
Name: Mega Blastoise
Type:![]()
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Ability: Misty Surge
Stats: 79 / 83 / 130 (+30) / 135 (+50) / 105 / 98 (+20) [630 BST]
New Moves: Dazzling Gleam, Draining Kiss, Moonblast, Misty Terrain, Taunt
Description: I originally wanted to do Drizzle Blastoise, but someone already did that, so let's go for another field effect. Water/Fairy is a great typing right now, allowing Mega Blastoise to check Lopunny, Houndoom, and soft check Glalie and Lucario. This makes Blastoise a great physical wall to have even with its continued lack of recovery. Blastoise would basically play like a PhysDef Tapu Fini, removing hazards and being a sturdy but temporary roadblock that fits on balance or bulky offense teams, which is why Taunt and Draining Kiss were added, plus a slight Speed boost to make Taunt more appealing. High SpA keeps Blastoise from being passive, especially since it can't Scald burn for 5 turns.
Not from council but it seems like you added Fire Lash, a move from a future generation (Gen 7). The metagame is based on Gen 6.wdym custom move?