Hello lovely community,
welcome to my (officially) second RMT. There is no actual theme I used. I basically named 5 of my Pokes after albums of Eminem, the sixth Poke is also related on Eminem but we will hit that later ;D
As the title reveals this team is built around Garchomp and Salamence. You can agree that Garchomp and Salamence look awesome as hell and being immediate threats.
Ladys and Gentlemen! It's SHOWTIME! Hurry, hurry, step right up! Introducing the star of our show... his name is...
(GarMence!)
You wouldn't want to be anywhere else in the world right now
So without further ado, I bring to you
(GarMence!)
Intro of Eminem's Business :P
Team-Building Process
Two mighty dragons should be a good base to build a team :P To work against their weaknesses and since weather dominates the current metagame the next Pokes were pretty easy to choose.



With Ferrothorn and Rotom rain shouldn't be a problem anymore. Stealth Rock is provided with Ferrothorn. Rotom checks sun quite well (except Chlorophyll Pokes) and walls specific threats. Having Volt Switch on Rotom I decided to go for a special VoltTurn combo.





Landorus-T's access to U-turn gives me the necessary momentum. It also walls pretty much any physical threat besides the one's with access to ice moves. In this case Rotom jumps in. Landorus and Salamence both provide intimidate which is another reason to go for Landorus-T. Okay, we have a defense Core, 2 dragons and a scarfer. This team lacks a spinner.




Starmie is awesome, you have to love it. Yaa...
Team at a glance



In Depth

Recovery (Garchomp) (M) @
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Fire Fang / Fire Blast
- Dual Chop
Basically the finest Powerhouse. Garchomp is named after, in my opinion, best Eminem album, Recovery. Excellent Bulk, excellent Attack, excellent Speed and great type coverage, should've stayed in the Uber-tier. Garchomp blasts important wholes into the enemy's team. His use is varied, he's able to attempt a late game sweep with Outrage or EQ or deals out huge damage to Pokes I couldn't at least 2HKO with the others like Reuniclus. Rough Skin can be useful against Scizor to provide a safe kill with EQ.
The moveset is pretty standard. The only one to check Garchomp is Skarmory if I have Fire Fang. Choice Banded Outrage is just devastating, destroys potential defensive threats (besides Skarmory...) by 2HKOing them. Although Garchomp's job is not to take out steel types, after SR and certain weak Outrage tears them apart. Stab EQ, as mentioned before, basically gets rid of things like Scizor and then, if i took out levitates and flying types, cleaning up. Especially defensive rain teams are getting destroyed by EQ. While we talk about weather, If I don´t see Hidden Power Ice on Venusaur, Garchomp can easily take an unboosted Giga Drain and 1hko a full health Venusaur with EQ. Fire Fang obviously for Steel - Bug/Grass types by name Forretress, Ferrothorn or Breloom. I chose Dual Chop instead of Dragon Claw because I HATE substitute, I don't care about the loose of accuracy.
EVs and nature is pretty obvious, outspeeds naive Landorus and Mence.

Encore (Starmie) @
Trait: Natural Cure
Shiny: Yes
EVs: 252 HP / 42 SAtk / 216 Spd
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
As mentioned, Starmie is awesome. With access to recover this thingy won't die. Especially against rain teams Starmie shines bright like a diamond. By burning politoed (hopefully, had a match with about 15 scald and no burn) and Tentacruel gives me huge advantage especially against Tentacruel to nullifiy his recovery by rain dish and black sludge. It also counters Deoxys-D. Most of those teams running Deoxys-D also have Gengar as a Spinblocker, but not with me. With Psyshock and enough Speed to outspeed a timid Gengar, Starmie is able to spin the entry hazard away and with that 2 Pokes are basically taken out. This is a bulky set to provide even more coverage and to take physical hits very well and creep them with scald burn (again hopefully ^^). But spinning and creeping is not the only usage of Starmie. With a base speed of 115 it outspeeds Pokes like Terrakion or Espeon and these 42 EVs gives Starmie a bit extra power to actually take out such Pokes. As I said, you have to love it.

Relapse (Landorus-Therian) (M) @
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
I´m not sure but I feel like this Poke needs to be in every team. As I said before, having decent bulk, Intimidate and good attack stats, this is a huge defensive threat. But it seems like I was right. A lot of teams run that one defensive set. So I decided to go for a scarfed variant, giving me some sort of a surprising effect and being a good lead to scout for instance which Politoed I'm facing at the moment. Pokes like SD Lucario aren't threatening anymore. 91 Base Speed is enough to revenge kill certain threats and more important to tear Volcarona apart with Stone Edge. U-turn, as we all know, holds the momentum but also, going back to that surprising effect, hits Latias pretty hard. Equally important is the fact that after dealing certain damage to Deoxys-D, Landorus is able to finish it off with U-turn. Hidden Power Ice can give me a huge advantage for the whole battle. As soon as I find out that the opposing Landorus-T is a defensive pivot I can lure his Landorus to switch into mine and finish him off with HP Ice. And we all know what going to happen next... The powerhouse is ready to devastate.

Kim (Ferrothorn) (F) @
Trait: Iron Barbs
EVs: 252 HP / 80 Atk / 84 Def / 92 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Thunder Wave
- Power Whip
You are probably asking yourself why I'm naming my Ferrothorn after Marshall's ex wife. Let me quote Eminem. From: " 'Till I Collapse"

Curtain Call (Salamence) (F) @
Trait: Intimidate
EVs: 100 Atk / 156 SAtk / 252 Spd
Rash Nature
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Part 2 of complete destruction. Mence' ability to lure is excellent. Pokes like Tyranitar are no problem anymore (watch out for chople berry). Mence also provides the fear of being destroyed by a Draco Meteor or Outrage. If they switch into their steel types, by name ferro or forretress, a Fire Blast should be enough to take them out. Especially taking out Skarmory is very important to release the powerhouse. Double Intimidate works out pretty well. Mence counters Breloom, another important fact. Roost gives Mence reliable recover

Infinite (Rotom-Wash) @
Trait: Levitate
EVs: 248 HP / 112 Def / 148 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is a very important member, mostly because it counters Mamoswine. Volt Switch, as mentioned, is part of the VoltTurn combo. I put 112 EVs on defensive to counter SD Scizor. I had a match earlier today, a +4, after I burned it, Superpower made about 70% and that's just awesome. Rotom is also a good check for scarfed dragons, which is quite important because I have nothing to revenge kill them.
Thanks a lot for reading my RMT and hopefully there are some suggestions to make my team better :)
welcome to my (officially) second RMT. There is no actual theme I used. I basically named 5 of my Pokes after albums of Eminem, the sixth Poke is also related on Eminem but we will hit that later ;D
As the title reveals this team is built around Garchomp and Salamence. You can agree that Garchomp and Salamence look awesome as hell and being immediate threats.
Ladys and Gentlemen! It's SHOWTIME! Hurry, hurry, step right up! Introducing the star of our show... his name is...
(GarMence!)
You wouldn't want to be anywhere else in the world right now
So without further ado, I bring to you
(GarMence!)
Intro of Eminem's Business :P
Team-Building Process


Two mighty dragons should be a good base to build a team :P To work against their weaknesses and since weather dominates the current metagame the next Pokes were pretty easy to choose.




With Ferrothorn and Rotom rain shouldn't be a problem anymore. Stealth Rock is provided with Ferrothorn. Rotom checks sun quite well (except Chlorophyll Pokes) and walls specific threats. Having Volt Switch on Rotom I decided to go for a special VoltTurn combo.





Landorus-T's access to U-turn gives me the necessary momentum. It also walls pretty much any physical threat besides the one's with access to ice moves. In this case Rotom jumps in. Landorus and Salamence both provide intimidate which is another reason to go for Landorus-T. Okay, we have a defense Core, 2 dragons and a scarfer. This team lacks a spinner.






Starmie is awesome, you have to love it. Yaa...
Team at a glance






In Depth

Recovery (Garchomp) (M) @

Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Fire Fang / Fire Blast
- Dual Chop
Basically the finest Powerhouse. Garchomp is named after, in my opinion, best Eminem album, Recovery. Excellent Bulk, excellent Attack, excellent Speed and great type coverage, should've stayed in the Uber-tier. Garchomp blasts important wholes into the enemy's team. His use is varied, he's able to attempt a late game sweep with Outrage or EQ or deals out huge damage to Pokes I couldn't at least 2HKO with the others like Reuniclus. Rough Skin can be useful against Scizor to provide a safe kill with EQ.
The moveset is pretty standard. The only one to check Garchomp is Skarmory if I have Fire Fang. Choice Banded Outrage is just devastating, destroys potential defensive threats (besides Skarmory...) by 2HKOing them. Although Garchomp's job is not to take out steel types, after SR and certain weak Outrage tears them apart. Stab EQ, as mentioned before, basically gets rid of things like Scizor and then, if i took out levitates and flying types, cleaning up. Especially defensive rain teams are getting destroyed by EQ. While we talk about weather, If I don´t see Hidden Power Ice on Venusaur, Garchomp can easily take an unboosted Giga Drain and 1hko a full health Venusaur with EQ. Fire Fang obviously for Steel - Bug/Grass types by name Forretress, Ferrothorn or Breloom. I chose Dual Chop instead of Dragon Claw because I HATE substitute, I don't care about the loose of accuracy.
EVs and nature is pretty obvious, outspeeds naive Landorus and Mence.

Encore (Starmie) @

Trait: Natural Cure
Shiny: Yes
EVs: 252 HP / 42 SAtk / 216 Spd
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
As mentioned, Starmie is awesome. With access to recover this thingy won't die. Especially against rain teams Starmie shines bright like a diamond. By burning politoed (hopefully, had a match with about 15 scald and no burn) and Tentacruel gives me huge advantage especially against Tentacruel to nullifiy his recovery by rain dish and black sludge. It also counters Deoxys-D. Most of those teams running Deoxys-D also have Gengar as a Spinblocker, but not with me. With Psyshock and enough Speed to outspeed a timid Gengar, Starmie is able to spin the entry hazard away and with that 2 Pokes are basically taken out. This is a bulky set to provide even more coverage and to take physical hits very well and creep them with scald burn (again hopefully ^^). But spinning and creeping is not the only usage of Starmie. With a base speed of 115 it outspeeds Pokes like Terrakion or Espeon and these 42 EVs gives Starmie a bit extra power to actually take out such Pokes. As I said, you have to love it.

Relapse (Landorus-Therian) (M) @

Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
I´m not sure but I feel like this Poke needs to be in every team. As I said before, having decent bulk, Intimidate and good attack stats, this is a huge defensive threat. But it seems like I was right. A lot of teams run that one defensive set. So I decided to go for a scarfed variant, giving me some sort of a surprising effect and being a good lead to scout for instance which Politoed I'm facing at the moment. Pokes like SD Lucario aren't threatening anymore. 91 Base Speed is enough to revenge kill certain threats and more important to tear Volcarona apart with Stone Edge. U-turn, as we all know, holds the momentum but also, going back to that surprising effect, hits Latias pretty hard. Equally important is the fact that after dealing certain damage to Deoxys-D, Landorus is able to finish it off with U-turn. Hidden Power Ice can give me a huge advantage for the whole battle. As soon as I find out that the opposing Landorus-T is a defensive pivot I can lure his Landorus to switch into mine and finish him off with HP Ice. And we all know what going to happen next... The powerhouse is ready to devastate.

Kim (Ferrothorn) (F) @

Trait: Iron Barbs
EVs: 252 HP / 80 Atk / 84 Def / 92 SDef
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Thunder Wave
- Power Whip
You are probably asking yourself why I'm naming my Ferrothorn after Marshall's ex wife. Let me quote Eminem. From: " 'Till I Collapse"
Just like Kim Mathers, Ferrothorn is actually addicted to hits with his amazing defensive stats. The beginning of each match (especially against rain) is quite similar. U-turn with Landorus, then Ferro and straight for SR. This set isn`t the typical stalling set. With access to moves like Power Whip and Gyro Ball my intention was offensive. Gyro Ball on an Espeon which tries to bounce my SR on the switch is mostly a 2HKO. Power Whip is against bulky water Pokes. According to her ability to hit quite hard I put 80 EVs on attack, 94 base attack is not that bad. Besides that I chose Thunder Wave as a 4th move. As you can see my only "revenge killer" is Landorus and he is easily outsped by Latios. To make such Pokes useless Thunder Wave is just the right move there. Another advantage I have is that most people concentrate on killing Ferrothorn but what they don`t get is that they play very risky. With the right moves and predictions, even if I have to sacrify Ferrothorn, I'll have good perspectives to win the match.My thoughts are sporadic, I act like I'm an addict
I rap like I'm addicted to smack like I'm Kim Mathers

Curtain Call (Salamence) (F) @

Trait: Intimidate
EVs: 100 Atk / 156 SAtk / 252 Spd
Rash Nature
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Part 2 of complete destruction. Mence' ability to lure is excellent. Pokes like Tyranitar are no problem anymore (watch out for chople berry). Mence also provides the fear of being destroyed by a Draco Meteor or Outrage. If they switch into their steel types, by name ferro or forretress, a Fire Blast should be enough to take them out. Especially taking out Skarmory is very important to release the powerhouse. Double Intimidate works out pretty well. Mence counters Breloom, another important fact. Roost gives Mence reliable recover

Infinite (Rotom-Wash) @

Trait: Levitate
EVs: 248 HP / 112 Def / 148 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom is a very important member, mostly because it counters Mamoswine. Volt Switch, as mentioned, is part of the VoltTurn combo. I put 112 EVs on defensive to counter SD Scizor. I had a match earlier today, a +4, after I burned it, Superpower made about 70% and that's just awesome. Rotom is also a good check for scarfed dragons, which is quite important because I have nothing to revenge kill them.
Thanks a lot for reading my RMT and hopefully there are some suggestions to make my team better :)