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Game Freak hit with another hack, info leaking

We also got an earlier Mega Gengar in one of the builds
Capture2653.PNG
 

Was reminded elsewhere that a Jynx mega-like cry was in the Pokemon Home files years ago, so Mega Jynx might still be in the cards for GF to play, especially with ZA looming near
I think it's significantly more likely this cry -the entire reason we weren't surprised to see Mega Jynx stuff here- is just a left over from whatever data the developers were working with that wormed its way in.
 
Mega Jynx is leaked
Spoilers...
Ooookay, now I can see why this got cut entirely.

This “long hair” idea got transferred to Ampharos’s Mega form, or lots of wools in it’s case.

Something tells me that bringing Pokémon to 3D truly uses a lot of resources, and I’m perplexed that they didn’t even succeeded to make the models future-proof all that well considering what is happening in games after USUM.
 
Ooookay, now I can see why this got cut entirely.

This “long hair” idea got transferred to Ampharos’s Mega form, or lots of wools in it’s case.

Something tells me that bringing Pokémon to 3D truly uses a lot of resources, and I’m perplexed that they didn’t even succeeded to make the models future-proof all that well considering what is happening in games after USUM.
I'd argue they future proofed them pretty well. Even with the issues they have, and the additional stuff they've added on or models they've changed, they're still likely using those models & animations as a baseline. Gen 10 will likely have a large chunk be basically unchanged beyond their textures and a few added animations. Plus they got to use them in other spin offs.

They had a good run!
 
I'd argue they future proofed them pretty well. Even with the issues they have, and the additional stuff they've added on or models they've changed, they're still likely using those models & animations as a baseline. Gen 10 will likely have a large chunk be basically unchanged beyond their textures and a few added animations. Plus they got to use them in other spin offs.

They had a good run!
You’re right. In that case, the Dexit scenario must be anticipated in advance given the pressure on bigger 3D mainline Pokémon games, but there’s no denying that Game Freak handled the situation very poorly, making the “as long as it sells” metnality all the more obvious than if they were more honest about why Dexit came to be.

I know it won’t soften the blow for some, but honesty from behind-the-scenes can go a long way instead of a beginning of severely erroded trust.
 
You’re right. In that case, the Dexit scenario must be anticipated in advance given the pressure on bigger 3D mainline Pokémon games, but there’s no denying that Game Freak handled the situation very poorly, making the “as long as it sells” metnality all the more obvious than if they were more honest about why Dexit came to be.

I know it won’t soften the blow for some, but honesty from behind-the-scenes can go a long way instead of a beginning of severely erroded trust.
My long standing conspiracy theory is less the models themselves and more the tools involved.
They mentioned in, oh, not a GDC talk but some big developer talk that they had to spend a lot of SWSH remaking their tools and pipeline. To me, it sounds like there was an unexpected shake up that broke things which caused a bunch of problems and not that the models themselves spontaneously combusted, or whatever.

Even back in SWSH, when people were comparing models from the files and animations being seen, I always thought it was interesting that various models appeared to have what (to me, a layman when coming to modeling) had signs of repair. Just a few extra polygons in seemingly random spots, but only on certain models. Or how other Pokemon seemed to have not the same animation but an approximate animation; Wingull's attack animation seemed the same until seeing it side & side and seeing the wings go in a very slightly different angle, as an example. To me it kind of seemed like things broke and they had to try and approximating things where possible.
There was also that early SWSH build we have with a handful of models and they were super janky. Could be signs of any given thing going on there.

So maybe it was the tools, maybe it was the engine, maybe some other development-rooted aspect, or a bunch of different factors all together. I agree they probably should have had better PR responses about it, but I can see why they would be cagey about it. Most of the public still wouldn't care, assuming they would even see it since it'd be tucked away in interviews or untranslated talks rather than headlines, it's still kind of an embarrassing gaffe that hits developer pride, etc.
 
It's also important to remember that Pokémon now appear in the overworld, which poses all sorts of technical and design challenges. You need to consider LOD, their behaviour AI, how the animations are affected by the terrain (remember centiskorch and falinks) etc. While making sure to convey each Pokémon's personality correctly.

"Better animations" wasn't an incorrect statement, just an overly simplified one that didn't satisfy a good number of people
 
Glad to know that it and placeholder mega gengar was cut. Both looks so bad af. Especially mega Jinx it looks so fake and disappointing as a mega + just looks like an Elsa rip-off :cri:
Honestly the Jynx looks about what I expect a Jynx mega to, even if we assume a couple design passes might have been around.

If I had to guess, at this point in Mega Gengar's development they were just testing out the shape of the head (the position of the third eyes, how many spikes it should have, etc.) & the shading of the lower body (to know how far up the body they need to move Gengar's face) before working on the actual model.

The drawing does more give off what the intended "vibe" for Mega Jynx was than what it would have been. Emphasis on bigger hair, showier dress, hypnotic presence. As for giving her a blue dress, I can only guess it's meant to more match her yokai inspirations, the Yuki-onna and Yama-uba.
 
Even if you future-proof things as best you can, that doesn’t guarantee you’ll never encounter a problem ever again. It just means you’ll hopefully have a sturdy foundation to help weather those problems.

Yung Dramps has mentioned before how the 3D models they made for XY were way beyond what most everyone else was doing for the 3DS, and as we know, that high quality ironically ended up causing performance issues in battles.

But if indeed some kind of problem came up during the transition to the Switch, that quality is the sort of thing that could make the difference between “some repair work on a bunch of models” and “uh-oh, we made everything to meet the 3DS’s specs and now we have to give everything an overhaul, why didn’t anybody anticipate this”
 
My long standing conspiracy theory is less the models themselves and more the tools involved.
They mentioned in, oh, not a GDC talk but some big developer talk that they had to spend a lot of SWSH remaking their tools and pipeline. To me, it sounds like there was an unexpected shake up that broke things which caused a bunch of problems and not that the models themselves spontaneously combusted, or whatever.

Even back in SWSH, when people were comparing models from the files and animations being seen, I always thought it was interesting that various models appeared to have what (to me, a layman when coming to modeling) had signs of repair. Just a few extra polygons in seemingly random spots, but only on certain models. Or how other Pokemon seemed to have not the same animation but an approximate animation; Wingull's attack animation seemed the same until seeing it side & side and seeing the wings go in a very slightly different angle, as an example. To me it kind of seemed like things broke and they had to try and approximating things where possible.
There was also that early SWSH build we have with a handful of models and they were super janky. Could be signs of any given thing going on there.

So maybe it was the tools, maybe it was the engine, maybe some other development-rooted aspect, or a bunch of different factors all together. I agree they probably should have had better PR responses about it, but I can see why they would be cagey about it. Most of the public still wouldn't care, assuming they would even see it since it'd be tucked away in interviews or untranslated talks rather than headlines, it's still kind of an embarrassing gaffe that hits developer pride, etc.
I feel like it no longer matters what underlying excuse they might have had for SwSh because gen 9 still has Dexit. If they still had the same technical problems again, they have just as massive issues as if the cuts were done for straight greed. The whole "error becomes a mistake when you refuse to correct it" proverb or whatever.
 
I feel like it no longer matters what underlying excuse they might have had for SwSh because gen 9 still has Dexit. If they still had the same technical problems again, they have just as massive issues as if the cuts were done for straight greed. The whole "error becomes a mistake when you refuse to correct it" proverb or whatever.
Sure. I don't think we're ever going to get a game with full dex again at this juncture. Maybe Gen 10 if they really lean into the anniversary aspect, but I can just as easily see them not doing it, and it'd likely not carry forward even if it did.

Guessing they found it useful, or a relief, to stay the course
 
Even back in SWSH, when people were comparing models from the files and animations being seen, I always thought it was interesting that various models appeared to have what (to me, a layman when coming to modeling) had signs of repair. Just a few extra polygons in seemingly random spots, but only on certain models. Or how other Pokemon seemed to have not the same animation but an approximate animation; Wingull's attack animation seemed the same until seeing it side & side and seeing the wings go in a very slightly different angle, as an example. To me it kind of seemed like things broke and they had to try and approximating things where possible.
There was also that early SWSH build we have with a handful of models and they were super janky. Could be signs of any given thing going on there.
This is something that gets me, but for Gen 1-5 mons, it seems Creatures Inc. made a base that was split for 2 paths
-Pokedex 3D Pro
-Pokemon XY

Both use a weird world normal map suggesting an earlier higher poly source model before downgrade conversion for each title. XY is technically worse than Pokedex for lower poly count, with differing UVs, but if you compare the two there are many similarities. Many of the modelers are the same according to credits

For SwSh dev, they *did* tweak some models to be higher quality, though I don't think they went to the source model used to make the XY or Pokedex models. I think they opted for a mid transition. As for anim angle differences, it could simply be retargetting error, or conversion error for quaternions. What gets me is they seemed to want to rely less on Creatures Inc compared to before

I think the most surprising thing is Gen 9 actually changing Venusaur/Blastoise/Charizard's model and anims. Same for trying to rely less on flat textures other mons, though it's still the same base mesh as XY

XY development also unfortunately shows us priority. They scrapped boss Legendary intros cuz they were still figuring legendary mon design (reminder, XY only had like, 5 if we include Mythicals), Amie and Sky Battles took priority, so many mons are either posed more neutral (Typhlosian), or floating. And of course, the "scrapped" walk/run animations that wound up in SwSh/ScaVio

Heck, they initially were using more saturated colors for mons before switching to more Sugimori art muted colors. There were a lot of intentional design quirks that...just stank for most
(Shoutouts to Entei for being well saturated entirely cuz for some reason Sugimori used saturated colors for it unlike all other Gen 1-3 mons)

I feel like they should've relied more on Creatures Inc. for optimized and lod based model making for mons, while GF themselves do human models and terrain. Y'know, like what Colo/XD devs did for relying on HAL/Proto Creatures Inc. XY/SM severely lagged with the 13K+ poly mons in battle, it REALLY should've been 4-7K Wii Tier for mon models on a 240p screen at max
 
I mean, this is one revision of Mega Jynx we were somehow lucky to run into (unlike Bergmite2, or Tettou), and while it’s not anything I’d consider grandiose, realistically speaking they could have had any # of revisions or adjustments done to it by the final game.

Mega Jynx was my most anticipated holy grail for this leak ever since the trademark stuff, and its leaked cry in Home. The fact that we got its ability, stats, a “model in progress”, and now one potential design before it got cut is honestly awesome! I hope one day it gets revisited and given the due justice it deserves.
 
I mean, this is one revision of Mega Jynx we were somehow lucky to run into (unlike Bergmite2, or Tettou), and while it’s not anything I’d consider grandiose, realistically speaking they could have had any # of revisions or adjustments done to it by the final game.

Mega Jynx was my most anticipated holy grail for this leak ever since the trademark stuff, and its leaked cry in Home. The fact that we got its ability, stats, a “model in progress”, and now one potential design before it got cut is honestly awesome! I hope one day it gets revisited and given the due justice it deserves.
The relative completeness of Mega Jynx is what makes it so interesting. The running assumption when its existence was first learned about was that it was scrapped due to not wanting to call attention to Jynx's history of controversy, and while that absolutely could still be the case they must've already known about all this beforehand and disregarded it before doing all this work. What changed their mind? Is this even the actual reason for the cut at all or was it a more pedestrian game design consideration?
 
I mean.. it could have been worse ig

I'm not sure what they were going with the eyes, feels like a strange design departure from regular Jynx
To me, the eyes seem kind of like a stereotypical hypnosis swirl, which I think is sort of on-theme for Jynx, although her Pokédex entries always attribute her hypnotic abilities to the way she dances. Maybe the idea was that by Mega Evolving, her hypnotic powers would increase and be transmitted through her vision as well?
 
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