I think it's significantly more likely this cry -the entire reason we weren't surprised to see Mega Jynx stuff here- is just a left over from whatever data the developers were working with that wormed its way in.
Was reminded elsewhere that a Jynx mega-like cry was in the Pokemon Home files years ago, so Mega Jynx might still be in the cards for GF to play, especially with ZA looming near
Ooookay, now I can see why this got cut entirely.
I'd argue they future proofed them pretty well. Even with the issues they have, and the additional stuff they've added on or models they've changed, they're still likely using those models & animations as a baseline. Gen 10 will likely have a large chunk be basically unchanged beyond their textures and a few added animations. Plus they got to use them in other spin offs.Ooookay, now I can see why this got cut entirely.
This “long hair” idea got transferred to Ampharos’s Mega form, or lots of wools in it’s case.
Something tells me that bringing Pokémon to 3D truly uses a lot of resources, and I’m perplexed that they didn’t even succeeded to make the models future-proof all that well considering what is happening in games after USUM.
You’re right. In that case, the Dexit scenario must be anticipated in advance given the pressure on bigger 3D mainline Pokémon games, but there’s no denying that Game Freak handled the situation very poorly, making the “as long as it sells” metnality all the more obvious than if they were more honest about why Dexit came to be.I'd argue they future proofed them pretty well. Even with the issues they have, and the additional stuff they've added on or models they've changed, they're still likely using those models & animations as a baseline. Gen 10 will likely have a large chunk be basically unchanged beyond their textures and a few added animations. Plus they got to use them in other spin offs.
They had a good run!
My long standing conspiracy theory is less the models themselves and more the tools involved.You’re right. In that case, the Dexit scenario must be anticipated in advance given the pressure on bigger 3D mainline Pokémon games, but there’s no denying that Game Freak handled the situation very poorly, making the “as long as it sells” metnality all the more obvious than if they were more honest about why Dexit came to be.
I know it won’t soften the blow for some, but honesty from behind-the-scenes can go a long way instead of a beginning of severely erroded trust.
Glad to know that it and placeholder mega gengar was cut. Both looks so bad af. Especially mega Jinx it looks so fake and disappointing as a mega + just looks like an Elsa rip-off :cri:
Honestly the Jynx looks about what I expect a Jynx mega to, even if we assume a couple design passes might have been around.
I feel like it no longer matters what underlying excuse they might have had for SwSh because gen 9 still has Dexit. If they still had the same technical problems again, they have just as massive issues as if the cuts were done for straight greed. The whole "error becomes a mistake when you refuse to correct it" proverb or whatever.My long standing conspiracy theory is less the models themselves and more the tools involved.
They mentioned in, oh, not a GDC talk but some big developer talk that they had to spend a lot of SWSH remaking their tools and pipeline. To me, it sounds like there was an unexpected shake up that broke things which caused a bunch of problems and not that the models themselves spontaneously combusted, or whatever.
Even back in SWSH, when people were comparing models from the files and animations being seen, I always thought it was interesting that various models appeared to have what (to me, a layman when coming to modeling) had signs of repair. Just a few extra polygons in seemingly random spots, but only on certain models. Or how other Pokemon seemed to have not the same animation but an approximate animation; Wingull's attack animation seemed the same until seeing it side & side and seeing the wings go in a very slightly different angle, as an example. To me it kind of seemed like things broke and they had to try and approximating things where possible.
There was also that early SWSH build we have with a handful of models and they were super janky. Could be signs of any given thing going on there.
So maybe it was the tools, maybe it was the engine, maybe some other development-rooted aspect, or a bunch of different factors all together. I agree they probably should have had better PR responses about it, but I can see why they would be cagey about it. Most of the public still wouldn't care, assuming they would even see it since it'd be tucked away in interviews or untranslated talks rather than headlines, it's still kind of an embarrassing gaffe that hits developer pride, etc.
Sure. I don't think we're ever going to get a game with full dex again at this juncture. Maybe Gen 10 if they really lean into the anniversary aspect, but I can just as easily see them not doing it, and it'd likely not carry forward even if it did.I feel like it no longer matters what underlying excuse they might have had for SwSh because gen 9 still has Dexit. If they still had the same technical problems again, they have just as massive issues as if the cuts were done for straight greed. The whole "error becomes a mistake when you refuse to correct it" proverb or whatever.
This is something that gets me, but for Gen 1-5 mons, it seems Creatures Inc. made a base that was split for 2 pathsEven back in SWSH, when people were comparing models from the files and animations being seen, I always thought it was interesting that various models appeared to have what (to me, a layman when coming to modeling) had signs of repair. Just a few extra polygons in seemingly random spots, but only on certain models. Or how other Pokemon seemed to have not the same animation but an approximate animation; Wingull's attack animation seemed the same until seeing it side & side and seeing the wings go in a very slightly different angle, as an example. To me it kind of seemed like things broke and they had to try and approximating things where possible.
There was also that early SWSH build we have with a handful of models and they were super janky. Could be signs of any given thing going on there.
I mean.. it could have been worse ig
The relative completeness of Mega Jynx is what makes it so interesting. The running assumption when its existence was first learned about was that it was scrapped due to not wanting to call attention to Jynx's history of controversy, and while that absolutely could still be the case they must've already known about all this beforehand and disregarded it before doing all this work. What changed their mind? Is this even the actual reason for the cut at all or was it a more pedestrian game design consideration?I mean, this is one revision of Mega Jynx we were somehow lucky to run into (unlike Bergmite2, or Tettou), and while it’s not anything I’d consider grandiose, realistically speaking they could have had any # of revisions or adjustments done to it by the final game.
Mega Jynx was my most anticipated holy grail for this leak ever since the trademark stuff, and its leaked cry in Home. The fact that we got its ability, stats, a “model in progress”, and now one potential design before it got cut is honestly awesome! I hope one day it gets revisited and given the due justice it deserves.
To me, the eyes seem kind of like a stereotypical hypnosis swirl, which I think is sort of on-theme for Jynx, although her Pokédex entries always attribute her hypnotic abilities to the way she dances. Maybe the idea was that by Mega Evolving, her hypnotic powers would increase and be transmitted through her vision as well?I mean.. it could have been worse ig
I'm not sure what they were going with the eyes, feels like a strange design departure from regular Jynx