DP Research Thread #1 ("Old")

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About Dry Skin: Does the pokémon recover 1/8 or 8% during Rain Dance?
About Thunder: What each weather does to it? I know Rain Dance turns Thunder into a never-miss move, but and the others?
 
About Dry Skin: Does the pokémon recover 1/8 or 8% during Rain Dance?
About Thunder: What each weather does to it? I know Rain Dance turns Thunder into a never-miss move, but and the others?
IIRC Sunny Day makes it a mere 50% accuracy, and I don't think any other weather effects affect it.
 
Just something Footnote and I found out while battling: Passing a sub protects what you pass to from Toxic Spikes (double layered).

Exact scenario:
Toxic Spikes was double layered.
Ninjask had a substitute.
Ninjask (immune to Toxic Spikes) used baton pass
Rampardos switches in (is not affected by Toxic Spikes x2)
Rampardos has a substitute.
 
A piece of information courtesy of PiLON: Bide now hits Ghost-types despite being a Normal-type move. No Foresight or Odor Sleuth is required.
 
Mold Breaker does indeed nullify wonderguard; BoB and I tested it with a pinsir and a shedinja.

Exact Scenario:
Double Battle (i had pinsir and shedinja; bob switched out both of his pokemon)
Pinsir targets Shedinja with X-scissor
Shedinja faints
 
Mold Breaker does indeed nullify wonderguard; BoB and I tested it with a pinsir and a shedinja.

Exact Scenario:
Double Battle (i had pinsir and shedinja; bob switched out both of his pokemon)
Pinsir targets Shedinja with X-scissor
Shedinja faints

*Trains Pinsir to fight Spiritomb hackers*
 
I'm just going to ask this here since the people who should know the answer are usually around here...

Has there been any conclusion on the whole deal with old Pokemon that get new traits in Pal Park yet? If so, I was wondering if someone could write an article about it and post it in Contributions & Corrections. If not, consider this a research request.

I'm wondering about this because it's quite relevant for a lot of the D/P analyses, most notably things like Clefable, Miltank, Persian, Linoone, elemental punch users, etc.
 
The new Ability that will be obtained upon evolution is definitely set by the time of transfer from an Advance cartridge, not when the Pokémon is caught in Pal Park, nor when it actually evolves.

Whether it is randomized at the time of transfer or it's taken from hidden values that existed in Advance, I don't know. I haven't messed with cloned Pokémon yet. I'll test it now.

EDIT: I transferred over six cloned Natu that all had Synchronize. When I evolved them in Diamond, they all still had Synchronize. Now, I've heard (but haven't tested) that even Pokémon that didn't gain a new Ability in D/P can switch Abilities upon evolution. Assuming this is true, there is only a 1/32 chance that the Ability is randomized during the transfer. It appears much more likely that the new Ability is based on hidden values that exist in the Advance generation.

Special thanks to AninyMouse for teaching me how to clone Pokémon in Emerald.
 
Pokemon that had two abilities in RSE can indeed change them upon evolution. I transferred over my Serene Grace Tri Attack Togetic, evolved it into Togekiss and it changed ability to Hustle. Which is bad.

I also cloned 6 lombre's, transferred them over and they all kept Rain Dish.

My Rhydon also went from Rock Head to Solid Rock. The Rhydon and Lombre were both from Emerald, the Togetic was from XD.

There needs to be a bit of testing done, for sure.
 
I was catching Kadabra today with Poke Radar and Taunt Sneasel and Taunt never lasted only 2 turns. The minimum was 3 turns. One time it lasted more than 4 turns, but I've catched it on turn 5 so i'm not able to tell exactly what is the maximum. But if somebody could test this, it would be very good.
 
I think he means he transferred over a Rhydon, and it got Solid Rock instead of Lightning Rod. Someone (don't remember who), however, got Lightning Rod when they evolved their Rock Head Rhydon.
 
I'm going to try to explain the best I've understood from listening to yamipoli explaining this phenomenon.

Each pokemon generates a PID (the attribute). If the PID is even, then it gets trait zero. If the PID is odd, then it gets trait one.

Apparently in GBA games and especially colo/XD, there are cases where it did not follow the same pattern (which is why if you pal park them, their traits will change)

Or something like that.

It's probably a good place to start investigating anyway.
 
As a relevant tad of research, I'd like to say it's best to trade over Rhyhorn rather than Rhydon- If the Rhyhorn swaps traits, you won't risk your protector, since it won't swap traits again. Same goes for any three-stage evolution with multiple possible traits.
 
Research On Light Ball's Effect On Pikachu's Attack Stat
(Thanks to Omegadonut's Analysis thread.)
I know the research thread says that Light Ball doubles Pikachu's Attack as well as Special Attack now, but I've heard reports of it not doing so for at least one regular Pikachu user. I'm holding off on the physical sets for now.
My thoughts:
"Who cares what people SAY? Let's crunch some numbers!"
Pikachu LV 50 (82 att) with Light Orb using Iron Tail on Dewgong LV 46(92 def). Because of Dewgong's typing (Water/Ice) Steel attacks will always hit even numbered damage on it (times .5, rounded down, then multiplied by two):
No boost from Light Orb:
(((((2+(50*2/5))*100*82)/92)/50)+2)*1*(r/100)*1*.5*2= 34-40
Doubled attack from Light Orb:
(((((2+(50*2/5))*100*(82*2))/92)/50)+2)*1*(r/100)*1*.5*2= 68-80

First Turn:
Dewgong uses Aqua Tail on opposing Larvitar- OHKO (less possibility of interference by Dewgong getting hit before I check HP)
Pikachu uses Iron Tail on Dewgong; Iron Tail's effect kicks in and lowers Dewgong's Defense one stage
Opposing Bronzong uses Hypnosis on Pikachu

After the round of battle ends, I check Dewgong's HP. Dewgong, after one Iron Tail from Pikachu, is left at 104/182 HP- Pikachu dealt 78 damage with Iron Tail, which is what was expected if Pikachu's attack stat was doubled due to Light Orb.

Conclusion: Yes, Light Orb DOES double Pikachu's Attack in addition to Special Attack.
Anyone else is obviously free to input their own research, but I am fairly certain this is enough alone. Hard numbers FTW.
 
An irrelevant research found by an accident/help by other people:

I asked someone to hack me a random guy because he and I were bored. The guy inserted a Classic Ribbon onto the pokemon. I tried cloning that pokemon and the GTS wouldn't allow me to put it up on the GTS because it has a special ribbon. This could be bad, since then you probably can't clone the promo Darkrai/Deoxys then.

I had Arceus vs. a wild Chatot. I used Judgment, and it did not hit it because it's a Ghost Arceus. Chatot successfully Mimicked the Judgment. Later on, I switched to Blissey and Chatot threw a Judgment at me.

it also seems that Tranform copy the target's stats exactly, except for the HP, because when after my Dittoes transformed into Staraptor they keep on tying on speed
 
An irrelevant research found by an accident/help by other people:

I asked someone to hack me a random guy because he and I were bored. The guy inserted a Classic Ribbon onto the pokemon. I tried cloning that pokemon and the GTS wouldn't allow me to put it up on the GTS because it has a special ribbon. This could be bad, since then you probably can't clone the promo Darkrai/Deoxys then.
That's... Odd.

I had Arceus vs. a wild Chatot. I used Judgment, and it did not hit it because it's a Ghost Arceus. Chatot successfully Mimicked the Judgment. Later on, I switched to Blissey and Chatot threw a Judgment at me.
Yeah, I'd expected that. Judgment is ALWAYS based on held plate, even if it's mimicked. Just like weather ball changes from the original one you copied, or fling flings your item instead of an opponents.

it also seems that Tranform copy the target's stats exactly, except for the HP, because when after my Dittoes transformed into Staraptor they keep on tying on speed
IIRC, it's always worked that way. But, the defense/SpD boost from metal powder or the Speed boost from quick powder are still in effect even after it transforms.
 
But, the defense/SpD boost from metal powder or the Speed boost from quick powder are still in effect even after it transforms.
Sorry if this sounds accusatory, but are you sure? In ADV Ditto lost the boost as soon as he transformed, and it was defence only (in Netbatttle anyway). Have tests been done on this?
 
Sorry if this sounds accusatory, but are you sure? In ADV Ditto lost the boost as soon as he transformed, and it was defence only (in Netbatttle anyway). Have tests been done on this?

I have tested Quick Powder and confirmed that the Speed boost does not stay in effect after the transformation. I haven't tested Metal Powder.

As a side note, the Transformed Ditto also does not gain the benefit of its target's held item.
 
Sorry if this sounds accusatory, but are you sure? In ADV Ditto lost the boost as soon as he transformed, and it was defence only (in Netbatttle anyway). Have tests been done on this?
IIRC, it DID retain its boost after transforming in ADV- Just not in Netbattle. You have to remember, it IS a fan-made program, and errors are likely to occur...
Besides, what is the usefulness of getting a Def boost for one turn, and only before you move on that turn? The logic behind it evades me ;S
 
Besides, what is the usefulness of getting a Def boost for one turn, and only before you move on that turn? The logic behind it evades me ;S
So that it survives long enough to make the transformation. If you think about it, thats why the Ditto items boost defences and speed, rather than attack.
 
Dittos max speed with the Quick Powder is 390, or 428 if you're using a + speed nature. That's pretty nice. I don't really see Metal Powder having much use compared to Quick Powder. Going first most of the time should be a lot better than taking less damage.
 
Back, sorry I disappeared. Been too busy.

I've sent Peterko a summary of a DP IV breeding experiment. The only interesting aspect was that SDEF IVs were low. But considering the small sample size this may just be a statical error.

Recently I've softset for Azelf. This combined with general complaints of low IVs on stationary legendaries got me wondering if the IV generation system is different than that used on all other wild pkm. Someone noted once that thanks to the seed used that he saw only 200 different IV spreads for the legendary. Now this really seems to me that there is something going on here.

If the issue was solely the seed being used then similarities would show up over time. The issue here is that he saw the exact same IV set. This seems to point to me first off that the random generator is not being re-seeded for each IV, which of course would cause there to be a relationship between the random values.

The next point I noticed, was that when softseting for my Azelf that I only saw 3 flawless IVs total. Over several attempts. Now if the statistical average from an unweighted system is 1/6 this should not be the case. Especially since others tend to note this.

I didn't keep track cause I was more intent on the Azelf. I'm willing to do this for another of the legendaries (in my spare time) but was hoping that someone may have a data set already available to address this.
 
New Ditto info: Like Quick Powder, Metal Powder does not function after Ditto transforms. Also, Ditto copies the stat changes that the target possesses at the time of the transformation.
 
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