QC Checks: radianthero156, Limitless, Kushalos
GP Checks: CalmPokeMaster, Lightning Luxray / Minus
Overview
########
Celebi is a very interesting Pokemon with the wide variety of roles it can pull off. As one of the best Baton Passers in UU, Celebi can Baton Pass Nasty Plot, Swords Dance, and Calm Mind boosts, as well as Substitute, allowing it to support offensive teams very well. It also has a vast movepool that includes highlights such as Perish Song and Stealth Rock, and coverage moves such as Earth Power. However, Celebi has several shortcomings, mainly the fact that many of its roles are better done by other Pokemon. For instance, it is outclassed as a bulky cleric by Florges and Aromatisse, and it isn't quite as difficult to counter as Mew, which is much more versatile while having similar stats to Celebi.
Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Giga Drain / Seed Bomb
move 3: Nasty Plot / Calm Mind / Swords Dance
move 4: Recover
item: Weakness Policy / Leftovers
evs: 252 HP / 232 SpD / 24 Spe
nature: Calm / Careful
Moves
========
Baton Pass allows Celebi to both gain momentum and pass the boosts it has accumulated while also evading Pursuit. The second moveslot depends on what boosts Celebi will be passing. Giga Drain should be used in the third moveslot if Celebi is running Nasty Plot or Calm Mind, otherwise Seed Bomb is the superior choice. The boosting move Celebi runs depends on the teammate(s) it will be passing to and as such differs based on team structure. Recover improves Celebi's longevity, allowing it to pass another set of boosts later on in the match if need be. However, Substitute is usable over Recover as it allows the Baton Pass receiver to be safe from status moves.
Set Details
========
The EV spread allows Celebi to outspeed minimally invested base 100s and Adamant Honchkrow, which can Pursuit trap Celebi, while making it as specially bulky as possible. Like the choice between Seed Bomb and Giga Drain, the nature you choose depends on the boosts you are Celebi will be passing: Calm for Nasty Plot or Calm Mind, and Careful for Swords Dance. Weakness Policy is the preferred item, as Celebi can easily take a super effective non-STAB attack such as Starmie's Ice Beam and get a convenient (albeit one-time) boost. Leftovers gives Celebi passive recovery and thus allows it to stay in a tad longer to potentially get off another boost or two to pass.
Usage Tips
========
You should bring Celebi in on a Pokemon it can scare out, such as Quagsire or Swampert. It can use the free turn to snatch a boost and then pass it to the appropriate teammate.
Team Options
========
Celebi's teammates should be ones that really like the boosts that it can pass off. Examples include Nidoking, Noivern, and Chandelure for Nasty Plot; Nidoqueen, Blastoise, offensive Slowbro and Porygon2, and Roserade for Calm Mind; Entei, Flygon, Metagross, and offensive Mega Aggron for Swords Dance. A special mention goes to Aromatisse, as not only does it like a Calm Mind boost, but it also boasts an immunity to Taunt, a big check to Baton Pass Celebi. Fire-types such as Entei and Chandelure not only love Baton Pass support but can take on non-Choice Scarf Heracross, and KOing it with their respective STAB moves. Finally, Dugtrio can trap the many Steel- and Fire-types which give Celebi trouble.
Nasty Plot
########
name: Offensive Nasty Plot
move 1: Nasty Plot
move 2: Giga Drain
move 3: Psychic / Dazzling Gleam
move 4: Earth Power
item: Life Orb / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid
Moves
========
After a single Nasty Plot, Celebi reaches an astounding 598 Special Attack with a Timid nature which allows it to hit like an absolute truck coupled with Life Orb. Giga Drain is Celebi's main STAB move, also acting as a source of recovery. Leaf Storm is usable over Giga Drain for its significantly higher Base Power, but it cancels out the Nasty Plot boost. The third move depends on what kind of Pokemon you need Celebi to hit; Psychic hits Poison-types such as Crobat and Roserade, while Dazzling Gleam hits Dark-types such as Hydreigon and Honchkrow, two of the most common switch-ins to Celebi. Baton Pass can also be used here, but this Celebi set focuses more on wallbreaking as opposed to passing boosts. Earth Power makes Fire-types think twice before switching into Celebi.
Set Details
========
The EV spread and Timid nature allow Celebi to hit as hard and fast as possible. Life Orb is the recommended item as it gives Celebi more firepower. However, Leftovers and Miracle Seed are options if you detest Life Orb recoil. An alternative EV spread of 252 HP / 4 SpD / 252 Spe although your special attack is still really high after a nasty plot sacrifices power for bulk, with extra bulk giving Celebi the chance to survive attacks such as Mienshao's U-turn; Celebi's Special Attack is already quite high after a Nasty Plot boost, anyways. This spread is usually not optimal though, because, you do not always OHKO Victini with Earth Power at +2, along being unable to KO Specially Defensive Mega Aggron with Earth Power.
Usage Tips
========
Bring Celebi in late-game against a Pokemon that Celebi can force out, such as Machamp. As they switch out, it can set up a Nasty Plot and then clean up. Although it is best used late game, Nasty Plot Celebi is a decent early-game wallbreaker as only a handful can take Celebi's attacks at +2.
Team Options
========
Although Celebi is quite fast, Sticky Web support can be used just to make sure Celebi outspeeds every non-Choice Scarf Pokemon that isn't immune to Sticky Web. Bulky Water-types such as Slowbro and Swampert can check Fire-types for Celebi. If Celebi doesn't run Psychic, it will struggle to get past other bulky Grass-types such as Amoonguss; as such, pairing it with a Fire-type such as Darmanitan or Arcanine can be a good idea. Fletchinder also pairs rather well with Celebi; it easily checks the Bug-types that the latter hates, while Celebi can set up on and remove the Rock-types that check Fletchinder.
Support
########
name: Support
move 1: Giga Drain / Psychic
move 2: Recover
move 3: Thunder Wave / Heal Bell / Stealth Rock
move 4: Baton Pass / Stealth Rock / Perish Song
item: Leftovers
evs: 252 HP / 232 SpD / 24 Spe
nature: Calm
Moves
========
Psychic is preferable in the first slot only if you badly need Celebi to check Poison-types; if not, Giga Drain is generally superior for the passive recovery it provides. Recover is a great tool for support Celebi, as it becomes very hard to wear down; thanks to Natural Cure, it doesn't fear even Toxic. The third moveslot down to what you need Celebi to do. Thunder Wave can be used to cripple faster threats, Heal Bell is usable if you want a non-Fairy-type cleric, and Stealth Rock is also an option if you don't have any other users of the move on your team. There are three options for the fourth moveslot as well. Baton Pass can be used to gain momentum and evade Pursuit, Stealth Rock is usable if you badly need a user, and Perish Song allows Celebi to out sweepers, break stall to an extent, and makes Celebi a very good win condition when your opponent is down to one Pokemon. However, never Baton Pass with Perish Song, as Celebi will pass the amount of turns left to the receiver.
Set Details
========
As with the Baton Pass set, the EV spread and nature let Celebi outspeed minimally invested base 100s and Adamant Honchkrow. Leftovers is a given for the additional passive recovery it provides Celebi. An alternative EV spread of 252 HP / 228 Def / 24 Spe allows Celebi to be a better pivot against physical attackers such as Chesnaught, Snorlax, and Virizion.
Usage Tips
========
Support Celebi can usually be brought in on any neutral or resisted attack. It can then take advantage of the forced switch and use one of the utility move it has, such as Stealth Rock, Heal Bell, or Thunder Wave. It is advisable for Celebi to use Baton Pass when confronted with a Pursuit user such as Honchkrow. Recover should be used frequently to heal off damage taken from switching in repeatedly, as Celebi needs to be healthy to keep checking threats such as Starmie, Machamp, Chesnaught, and Raikou.
Team Options
========
If you are running Stealth Rock on Celebi, then a Defiant or Competitive user such as Braviary or offensive Milotic makes for a good teammate, because it can pressure your opponent into not Defogging; speaking of Braviary, it also helps beats Heracross. Victini can team up with Celebi to beat the Grass- and Steel-types that this set hates, while Celebi gets rid of the bulky Water-types that Victini struggles to get past.
Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Seed Bomb
move 3: Zen Headbutt / Recover
move 4: Sucker Punch / Recover
item: Leftovers / Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly / Adamant
Moves
========
Swords Dance Celebi can surprise opponents expecting a special attacking or support set. Seed Bomb is its strongest physical Grass STAB attack. Zen Headbutt gives Celebi dual STAB coverage and the ability to hit Grass-types such as Amoonguss; however, Recover is there to shake off the life orb recoil should you use it can help it shake off Life Orb recoil and other residual damage to potentially grab another Swords Dance boost. Though a tad unreliable, Sucker Punch hits other Psychic-types such as Mew and Victini hard along with Ghost-types such as Chandelure, which is a major threat to Celebi. If you feel dual STAB coverage is too good to pass up, Recover can be used here as well. Aerial Ace is also a good option to hit Heracross and Mienshao on the switch.
Set Details
========
The EV spread maximizes Attack and Speed, allowing Celebi to make the most of of its good Speed. Adamant is an option for Celebi to hit even harder, but not running maximum Speed would be a waste of the base 100 Speed tier Celebi occupies. If you run an adamant nature you miss out on threats such as neutral-natured Infernape, Jolly Flygon, and Jolly Darmanitan The item comes completely down to preference: if you prefer passive recovery then use Leftovers, but if you want that extra kick to Celebi's attacks go with Life Orb. Colbur Berry is also usable for Celebi to sponge a Knock Off or Pursuit, but it only works once.
Usage Tips
========
Swords Dance Celebi's surprise factor can greatly aid in setting up and smashing would-be counters expecting a special set. It is also potent as a late-game sweeper, so it is generally a good idea to keep Celebi healthy until it can come in safely against a Pokemon it checks, such as Starmie, and boost. Even though most likely, your opponent is not prepared for this variation of Celebi Pokemon such as Sableye should be eliminated before Celebi attempts to sweep because having to switch out to shake off a burn late-game loses your momentum.
Team Options
========
Fighting-types such as Mienshao that can take out the Dark-types that trouble this set, such as Hydreigon, make for great offensive partners. Electric-types such as Raikou and Mega Ampharos work similarly, being able to KO Flying-type threats such as Mega Aerodactyl and Honchkrow. Other than that, fast attackers such as Noivern and Choice Scarf Darmanitan once again pair well with Celebi, being able to pick off faster threats that would otherwise stop a sweep.
Other Options
########
While Celebi has a treasure trove variety of other options, not many of them function well. It can run a Choice Band or Choice Specs set, but these are best left to more powerful attackers such as Hydreigon and Victini. Celebi can run Trick on a Choice Scarf set that can cripple a wall, gain momentum faster via U-turn or Baton Pass, and possibly even clean up late-game. Healing Wish can be used on the support set to grant Pokemon such as Hippowdon a fresh lease of life. Charge Beam is an interesting option for a boosting move as it isn't shut down by Taunt. Hidden Power Fire and Fighting can be used for coverage; the former hits Forretress hard, while the latter covers Dark-types such as Hydreigon. However, they have little other use, and Celebi has Dazzling Gleam for hitting Dark-types. U-turn on Celebi can be used for maintaining momentum, especially on a Choice set, but it doesn't hit that hard off an uninvested base 100 Attack.
Checks & Counters
########
**Fire-types**: Fire-types such as Houndoom, Victini, and Darmanitan can deal heavy damage with their STAB Fire attacks; the latter two can also OHKO with U-turn. However, they have to be wary of coverage moves such as Earth Power as they switch in. Rotom-H in particular is a great counter to Celebi, as it is immune to Earth Power and can nail Celebi with Overheat.
**Bug-types**: Choice Scarf Heracross can outspeed and OHKO Celebi with Megahorn, though it can take heavy damage from Psychic as it switches in. Similarly, Galvantula and Bug Bite Forretress can maim Celebi while setting up their respective entry hazards on it.
**Dark-types**: Although none like a Dazzling Gleam, Dark-types such as Honchkrow can deal heavy damage with their STAB attacks or Pursuit trap Celebi. Choice Scarf Hydreigon in particular can take out a weakened Celebi with Dark Pulse or straight up OHKO it with U-turn.
**Steel-types**: Bronzong walls Celebi cold, though it can't do anything back. Specially defensive Mega Aggron can sponge most of Celebi's attacks while hitting back decently hard. Assault Vest Metagross is also a very good check to Celebi, as it can shake off Earth Power and retaliate back with Ice Punch.
**U-turn**: Being 4x weak to U-turn is Celebi's biggest downfall, and common users such as Mienshao and Jirachi thus make for great checks.
GP Checks: CalmPokeMaster, Lightning Luxray / Minus
Overview
########
Celebi is a very interesting Pokemon with the wide variety of roles it can pull off. As one of the best Baton Passers in UU, Celebi can Baton Pass Nasty Plot, Swords Dance, and Calm Mind boosts, as well as Substitute, allowing it to support offensive teams very well. It also has a vast movepool that includes highlights such as Perish Song and Stealth Rock, and coverage moves such as Earth Power. However, Celebi has several shortcomings, mainly the fact that many of its roles are better done by other Pokemon. For instance, it is outclassed as a bulky cleric by Florges and Aromatisse, and it isn't quite as difficult to counter as Mew, which is much more versatile while having similar stats to Celebi.
Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Giga Drain / Seed Bomb
move 3: Nasty Plot / Calm Mind / Swords Dance
move 4: Recover
item: Weakness Policy / Leftovers
evs: 252 HP / 232 SpD / 24 Spe
nature: Calm / Careful
Moves
========
Baton Pass allows Celebi to both gain momentum and pass the boosts it has accumulated while also evading Pursuit. The second moveslot depends on what boosts Celebi will be passing. Giga Drain should be used in the third moveslot if Celebi is running Nasty Plot or Calm Mind, otherwise Seed Bomb is the superior choice. The boosting move Celebi runs depends on the teammate(s) it will be passing to and as such differs based on team structure. Recover improves Celebi's longevity, allowing it to pass another set of boosts later on in the match if need be. However, Substitute is usable over Recover as it allows the Baton Pass receiver to be safe from status moves.
Set Details
========
The EV spread allows Celebi to outspeed minimally invested base 100s and Adamant Honchkrow, which can Pursuit trap Celebi, while making it as specially bulky as possible. Like the choice between Seed Bomb and Giga Drain, the nature you choose depends on the boosts you are Celebi will be passing: Calm for Nasty Plot or Calm Mind, and Careful for Swords Dance. Weakness Policy is the preferred item, as Celebi can easily take a super effective non-STAB attack such as Starmie's Ice Beam and get a convenient (albeit one-time) boost. Leftovers gives Celebi passive recovery and thus allows it to stay in a tad longer to potentially get off another boost or two to pass.
Usage Tips
========
You should bring Celebi in on a Pokemon it can scare out, such as Quagsire or Swampert. It can use the free turn to snatch a boost and then pass it to the appropriate teammate.
Team Options
========
Celebi's teammates should be ones that really like the boosts that it can pass off. Examples include Nidoking, Noivern, and Chandelure for Nasty Plot; Nidoqueen, Blastoise, offensive Slowbro and Porygon2, and Roserade for Calm Mind; Entei, Flygon, Metagross, and offensive Mega Aggron for Swords Dance. A special mention goes to Aromatisse, as not only does it like a Calm Mind boost, but it also boasts an immunity to Taunt, a big check to Baton Pass Celebi. Fire-types such as Entei and Chandelure not only love Baton Pass support but can take on non-Choice Scarf Heracross, and KOing it with their respective STAB moves. Finally, Dugtrio can trap the many Steel- and Fire-types which give Celebi trouble.
Nasty Plot
########
name: Offensive Nasty Plot
move 1: Nasty Plot
move 2: Giga Drain
move 3: Psychic / Dazzling Gleam
move 4: Earth Power
item: Life Orb / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid
Moves
========
After a single Nasty Plot, Celebi reaches an astounding 598 Special Attack with a Timid nature which allows it to hit like an absolute truck coupled with Life Orb. Giga Drain is Celebi's main STAB move, also acting as a source of recovery. Leaf Storm is usable over Giga Drain for its significantly higher Base Power, but it cancels out the Nasty Plot boost. The third move depends on what kind of Pokemon you need Celebi to hit; Psychic hits Poison-types such as Crobat and Roserade, while Dazzling Gleam hits Dark-types such as Hydreigon and Honchkrow, two of the most common switch-ins to Celebi. Baton Pass can also be used here, but this Celebi set focuses more on wallbreaking as opposed to passing boosts. Earth Power makes Fire-types think twice before switching into Celebi.
Set Details
========
The EV spread and Timid nature allow Celebi to hit as hard and fast as possible. Life Orb is the recommended item as it gives Celebi more firepower. However, Leftovers and Miracle Seed are options if you detest Life Orb recoil. An alternative EV spread of 252 HP / 4 SpD / 252 Spe although your special attack is still really high after a nasty plot sacrifices power for bulk, with extra bulk giving Celebi the chance to survive attacks such as Mienshao's U-turn; Celebi's Special Attack is already quite high after a Nasty Plot boost, anyways. This spread is usually not optimal though, because, you do not always OHKO Victini with Earth Power at +2, along being unable to KO Specially Defensive Mega Aggron with Earth Power.
Usage Tips
========
Bring Celebi in late-game against a Pokemon that Celebi can force out, such as Machamp. As they switch out, it can set up a Nasty Plot and then clean up. Although it is best used late game, Nasty Plot Celebi is a decent early-game wallbreaker as only a handful can take Celebi's attacks at +2.
Team Options
========
Although Celebi is quite fast, Sticky Web support can be used just to make sure Celebi outspeeds every non-Choice Scarf Pokemon that isn't immune to Sticky Web. Bulky Water-types such as Slowbro and Swampert can check Fire-types for Celebi. If Celebi doesn't run Psychic, it will struggle to get past other bulky Grass-types such as Amoonguss; as such, pairing it with a Fire-type such as Darmanitan or Arcanine can be a good idea. Fletchinder also pairs rather well with Celebi; it easily checks the Bug-types that the latter hates, while Celebi can set up on and remove the Rock-types that check Fletchinder.
Support
########
name: Support
move 1: Giga Drain / Psychic
move 2: Recover
move 3: Thunder Wave / Heal Bell / Stealth Rock
move 4: Baton Pass / Stealth Rock / Perish Song
item: Leftovers
evs: 252 HP / 232 SpD / 24 Spe
nature: Calm
Moves
========
Psychic is preferable in the first slot only if you badly need Celebi to check Poison-types; if not, Giga Drain is generally superior for the passive recovery it provides. Recover is a great tool for support Celebi, as it becomes very hard to wear down; thanks to Natural Cure, it doesn't fear even Toxic. The third moveslot down to what you need Celebi to do. Thunder Wave can be used to cripple faster threats, Heal Bell is usable if you want a non-Fairy-type cleric, and Stealth Rock is also an option if you don't have any other users of the move on your team. There are three options for the fourth moveslot as well. Baton Pass can be used to gain momentum and evade Pursuit, Stealth Rock is usable if you badly need a user, and Perish Song allows Celebi to out sweepers, break stall to an extent, and makes Celebi a very good win condition when your opponent is down to one Pokemon. However, never Baton Pass with Perish Song, as Celebi will pass the amount of turns left to the receiver.
Set Details
========
As with the Baton Pass set, the EV spread and nature let Celebi outspeed minimally invested base 100s and Adamant Honchkrow. Leftovers is a given for the additional passive recovery it provides Celebi. An alternative EV spread of 252 HP / 228 Def / 24 Spe allows Celebi to be a better pivot against physical attackers such as Chesnaught, Snorlax, and Virizion.
Usage Tips
========
Support Celebi can usually be brought in on any neutral or resisted attack. It can then take advantage of the forced switch and use one of the utility move it has, such as Stealth Rock, Heal Bell, or Thunder Wave. It is advisable for Celebi to use Baton Pass when confronted with a Pursuit user such as Honchkrow. Recover should be used frequently to heal off damage taken from switching in repeatedly, as Celebi needs to be healthy to keep checking threats such as Starmie, Machamp, Chesnaught, and Raikou.
Team Options
========
If you are running Stealth Rock on Celebi, then a Defiant or Competitive user such as Braviary or offensive Milotic makes for a good teammate, because it can pressure your opponent into not Defogging; speaking of Braviary, it also helps beats Heracross. Victini can team up with Celebi to beat the Grass- and Steel-types that this set hates, while Celebi gets rid of the bulky Water-types that Victini struggles to get past.
Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Seed Bomb
move 3: Zen Headbutt / Recover
move 4: Sucker Punch / Recover
item: Leftovers / Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly / Adamant
Moves
========
Swords Dance Celebi can surprise opponents expecting a special attacking or support set. Seed Bomb is its strongest physical Grass STAB attack. Zen Headbutt gives Celebi dual STAB coverage and the ability to hit Grass-types such as Amoonguss; however, Recover is there to shake off the life orb recoil should you use it can help it shake off Life Orb recoil and other residual damage to potentially grab another Swords Dance boost. Though a tad unreliable, Sucker Punch hits other Psychic-types such as Mew and Victini hard along with Ghost-types such as Chandelure, which is a major threat to Celebi. If you feel dual STAB coverage is too good to pass up, Recover can be used here as well. Aerial Ace is also a good option to hit Heracross and Mienshao on the switch.
Set Details
========
The EV spread maximizes Attack and Speed, allowing Celebi to make the most of of its good Speed. Adamant is an option for Celebi to hit even harder, but not running maximum Speed would be a waste of the base 100 Speed tier Celebi occupies. If you run an adamant nature you miss out on threats such as neutral-natured Infernape, Jolly Flygon, and Jolly Darmanitan The item comes completely down to preference: if you prefer passive recovery then use Leftovers, but if you want that extra kick to Celebi's attacks go with Life Orb. Colbur Berry is also usable for Celebi to sponge a Knock Off or Pursuit, but it only works once.
Usage Tips
========
Swords Dance Celebi's surprise factor can greatly aid in setting up and smashing would-be counters expecting a special set. It is also potent as a late-game sweeper, so it is generally a good idea to keep Celebi healthy until it can come in safely against a Pokemon it checks, such as Starmie, and boost. Even though most likely, your opponent is not prepared for this variation of Celebi Pokemon such as Sableye should be eliminated before Celebi attempts to sweep because having to switch out to shake off a burn late-game loses your momentum.
Team Options
========
Fighting-types such as Mienshao that can take out the Dark-types that trouble this set, such as Hydreigon, make for great offensive partners. Electric-types such as Raikou and Mega Ampharos work similarly, being able to KO Flying-type threats such as Mega Aerodactyl and Honchkrow. Other than that, fast attackers such as Noivern and Choice Scarf Darmanitan once again pair well with Celebi, being able to pick off faster threats that would otherwise stop a sweep.
Other Options
########
While Celebi has a treasure trove variety of other options, not many of them function well. It can run a Choice Band or Choice Specs set, but these are best left to more powerful attackers such as Hydreigon and Victini. Celebi can run Trick on a Choice Scarf set that can cripple a wall, gain momentum faster via U-turn or Baton Pass, and possibly even clean up late-game. Healing Wish can be used on the support set to grant Pokemon such as Hippowdon a fresh lease of life. Charge Beam is an interesting option for a boosting move as it isn't shut down by Taunt. Hidden Power Fire and Fighting can be used for coverage; the former hits Forretress hard, while the latter covers Dark-types such as Hydreigon. However, they have little other use, and Celebi has Dazzling Gleam for hitting Dark-types. U-turn on Celebi can be used for maintaining momentum, especially on a Choice set, but it doesn't hit that hard off an uninvested base 100 Attack.
Checks & Counters
########
**Fire-types**: Fire-types such as Houndoom, Victini, and Darmanitan can deal heavy damage with their STAB Fire attacks; the latter two can also OHKO with U-turn. However, they have to be wary of coverage moves such as Earth Power as they switch in. Rotom-H in particular is a great counter to Celebi, as it is immune to Earth Power and can nail Celebi with Overheat.
**Bug-types**: Choice Scarf Heracross can outspeed and OHKO Celebi with Megahorn, though it can take heavy damage from Psychic as it switches in. Similarly, Galvantula and Bug Bite Forretress can maim Celebi while setting up their respective entry hazards on it.
**Dark-types**: Although none like a Dazzling Gleam, Dark-types such as Honchkrow can deal heavy damage with their STAB attacks or Pursuit trap Celebi. Choice Scarf Hydreigon in particular can take out a weakened Celebi with Dark Pulse or straight up OHKO it with U-turn.
**Steel-types**: Bronzong walls Celebi cold, though it can't do anything back. Specially defensive Mega Aggron can sponge most of Celebi's attacks while hitting back decently hard. Assault Vest Metagross is also a very good check to Celebi, as it can shake off Earth Power and retaliate back with Ice Punch.
**U-turn**: Being 4x weak to U-turn is Celebi's biggest downfall, and common users such as Mienshao and Jirachi thus make for great checks.
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