oh this is gonna be fun..
Magnezone @ Chople Berry
Ability: Magnet Pull
EVs: 248 HP / 212 Def / 48 SpA
Bold Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Toxic
- Flash Cannon
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Morning Sun
This core slams this balance when also paired with another sweeper, but for the main part it is ultra necros job to just blast ass. The evs on zone let it live a LO marshadows spectral thief into close combat. And the whole point of zone is to trap cele so that ultranecro and some other set up sweeper (hint hint rayquaza, phys arceus, arceus-steel, phys arceus-ground, and so on...) and just win. Sub on zone is just simply to flex, jk but sub is just to be behind a substitute and scout for other moves on mons after you kill cele, exactly what it is meant to do. The movepool on zone for AG is quite lackluster so the only real use out of it is just trapping steels. This could also be used for ferro if you really want hehe. I shoved ultra necro on this core because it is the best sweeper against the team for this week. I have morning sun to just simply recover while still in dusk-mane form so tank some other undesired hits. This ultra necro set could also be special, so that could be fun.
CALCS:
252 Atk Life Orb Marshadow
Spectral Thief vs. 248 HP / 212+ Def Magnezone: 126-149 (36.7 - 43.4%) --
guaranteed 3HKO
252 Atk Life Orb Marshadow
Close Combat vs. 248 HP / 212+ Def Chople Berry Magnezone: 168-199 (48.9 - 58%) -- 95.3% chance to 2HKO
48 SpA Magnezone Thunderbolt vs. 248 HP / 0 SpD Celesteela: 252-296 (63.4 - 74.5%) -- guaranteed 2HKO after Leftovers recovery ( duh haha, these EVs on the spA are just filler )
Sample Team:
https://pokepast.es/1a5ef4bcd98fe131
PS: can someone help me with animations and other things you can do on here when posting. ly