Entitlement frowned and lowered her iPhone ever so slightly.
i mean
i didnt come in last time fsr but i guess u didnt really need BDE last time we faced this guy
like i wasnt really paying attention but like wasnt that alligator thing not fp the 2nd turn or w/e? idk i kind of zone out after he uses power split lol
She had a point. A few battles back, we’d faced off against Hiker Aldo, who had led with this very same Feraligatr:
As you can see, this Aldo tandem is a bit threatening, especially since Gatr happens to outspeed my lead by one point.
Verily, whatever it is you require from me, good sir, I am at your beck, and your call.
loool boo, tomato tomato tomato u r such, SUCH a dork but i love it so much
Smocktail looked over his shoulder, tipped his beret in Entitlement's direction, and winked. It was not unlike the Baby-Doll Eyes move I'd finally decided on for its last move, though ironically this wink seemed to have a marked effect on my Unaware Clefable, who blushed before burying herself back into her smartphone.
Last time, as she pointed out, we were NOT graced with an FP that made our job a bit easier. Prior battles against this Aldo tandem proved to be too challenging to consider anything else, like saving Smeargle to cripple the potential QC Tyra or Guillotine Gliscor that were tough for Clef to beat even fully set-up.
It was also challenging, however, to get Drapion set up against Gatr due to DD and the annoying “afterfact” that Knock Off, if used on Gatr to reduce Life Orb damage, could trigger a “resist switch” to a hard-to-win EQ Tyra vs. Drap matchup. Clef’s Sub always breaks to LO Waterfall despite Unaware, and using Knock to rid Gatr of its LO isn’t a resist-switch risk I’m willing to take. And Tyra has Iron Head that easily 2HKOs Clefable and QC to render everything but BDE useless from 1HP Smeargle.
And this isn’t even the most threatening pokemon on Aldo’s team—nobody likes the prospect of a pokemon that can outspeed and OHKO your entire team. Gliscor also easily 2HKOs Drapion and always breaks my megabold Clef’s Sub, so…positioning myself to win this battle took a lot of thought beforehand.
This time around, I was graced with a fortunate FP on Turn 2, after Glare into Power Split, that let me decide which of my Smeargle’s final two moves, Torment and Baby-Doll Eyes, was best to enhance my chances of winning this tough matchup again.
I commanded my Smeargle to use BDE, Gatr took it out, and I brought out my trusty Drapion.
Dude I can beat this myself, I know it. Got lame boosts last time and still beat it. I know I got this.
DRAP RETURNS wagged its lethal tail with steady, confident swishes, a purple metronome of confidence just waiting to get things turned up to 11.
There’s nothing my Drapion doesn’t think it can do. Especially with Knock Off, which is the only real change from my Drapion 13 years ago. I like that about it, and it has proven itself time and time again now with the ability to use Acupressure behind a Substitute unlike in original DPPT. So prioritizing being behind a Sub, I used Acupressure. This calc was comforting:
-1 252 Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 60 Def Drapion: 32-40 (18 - 22.5%)
This one, however, not so much:
+1 252 Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 60 Def Drapion: 75-90 (42.3 - 50.8%)
Just two DDs would put Gatr at +1 Atk (BDE) and it would again be faster than +0 Spe Drapion, so you can see how important it is to maintain a Sub. And how dicey this battle is given what I mentioned about going to Clefable on Turn 3 instead of Drap. I got a Defense boost on the ninth try, amidst an Evasion boost and a Speed boost that had Aldo prioritizing getting Gatr to +6 speed, which allowed me to get the +2 Def I needed to breathe easier (along with FPs).
After I calculated how much +4 Atk Gatr could do to me at +2 Def and knowing I could Sub to “fish” for more misses and FPs to get to that +4 Def I needed to all but ensure victory, the rest of this battle was somewhat of a formality. Entitlement sure seemed to think so.
y do u even care lol
She rolled her eyes as ET and I sweated every single boost, boosts she would be unaware of, and took note of every single move Gatr made. The prior battle had a somewhat disappointing Leafeon and Gastrodon to round it out after Drapion somehow got to +4 Atk, Def, Spe and +6 Evasion that guaranteed victory over those potential Tyra/Gliscor threats.
See, the REAL, unintuitive “fallback” plan of using Glare into PS then going Drapion to Sub and get good Acupressure boosts is one that would allow Clef, after Drap died, to better stall out the WFs that break her Sub, thereby allowing her to have one up when it finally killed Gatr. This would allow Clef to OHKO Tyra without risking death by CH or Flinch, then taking our chances against a Gliscor that had used EQ, Sub and Protect against Clef in a prior battle before attempting Guillotine.
The aforementioned battle saw Glare -> PS as Smocktail gracefully (pretentiously) bowed out, then Drapion Acupressuring behind a Sub hoping for a Defense, Evasion or Speed boost (in that preference), which won me the battle. That’s just one sentence there…and in practice it took almost four hours to affect from start to finish, with the above “fallback” plan being much of the painstaking theorymon ET and I went through for that one single battle, despite having spent a fair deal of time months ago on the best course of action against this particularly bad Aldo threat.
This was coincidentally battle 300, a number I didn’t and don’t particularly care about. Truth be told, I hardly care about this one either:
proof vid
Not because I lost, no. The loss was fair (Brant’s Raikou/Snorlax/Entei) and I’ve already devised a new strategy that puts me in a better position to win despite the inherent and unavoidable uncertainty Specs Raikou poses for this team.
For me, it is simply about the artistry of the team, and how well I can create on the canvas that is the BDSP Battle Tower.
--
This is
Smocktail. Smocktail can do anything, and he knows it.
@
Smocktail (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
Level: 50
EVs: 184 HP / 72 Def / 252 Spe
Stats: 155/22/64/25/65/139
Timid Nature
IVs: 0 Atk / 0 SpA
- Glare
- Power Split
- Torment
- Baby-Doll Eyes
GlenSplitting is even better than
Glen Scarfing. Why?
252 Atk
Power Split Metagross Meteor Mash vs. 244 HP / 252+ Def Clefable: 80-96 (39.8 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk
Power Split Technician Scizor Bullet Punch vs. 244 HP / 252+ Def Clefable: 56-68 (27.8 - 33.8%) -- 94.8% chance to 4HKO after Leftovers recovery
The very first note I made to myself in November about BDSP BT:
so since they decided to give latios broken gen V moves like simple beam, stored power and power split (which cant miss) plus have it retain memento how on earth does it not destroy everything
You can't crit through Power Split, and it can't miss. With Smeargle's base 20 Atk/SpA, it's serendipitiously the best user of this move given its decent speed and...passable movepool.
Smeargle turns Clefable into a Metagross and Scizor counter, every time, unironically, something
EeveeTrainer helped me realize live. For pokemon that can easily boost their attack and would normally destroy a slower Fairy that's not particularly bulky, this is a hilarious reality. The combination of Unaware, Power Split and Paralysis make Clefable the strategic play against pokemon it's supposed to have no business dealing with.
I'd paste some Drapion calcs here but Power Split isn't as helpful for it as Memento would be given Battle Armor. Speaking of Memento, I had it over Baby-Doll Eyes for quite some time...then I got 3-0ed by this lead:
I hated it before it made a single move, and after it flinched Smeargle with Rock Slide, the rest of my team couldn't do anything about its super effective coverage. I really didn't want to drop Memento, which completely neuters threats like Heatran for Drapion in tandem with Power Split, but BDE proved to be very valuable in the case of pokemon like:
These leads pose a similar flinch and/or CH + Focus Sash invalidation threat that the priority of BDE completely mitigates. BDE is also excellent in a pinch where I have to sac Clefable to some faster pokes that Memento wouldn't work against:
BDE also gives Clef an extra turn of setup sometimes when the AI decides to SD or DD an extra turn simply because it's at -1 Atk, as I mentioned in that Aldo Gatr battle.
Torment is easily the most ingenius move on this team. Unlike PS, it can miss, but it allows me to affect crucial switches and effectively "predict" when a threat will use a move I'm worried about and get behind a sub. Speaking of Sub, Torment goes through it, which is a godsend:
This is Cyclist Kristi, who leads with a 150-speed Sheer Cold Brightpowder Articuno that outspeeds my entire team. Used to be a big threat, but now I use Glare first turn and Torment the rare times it uses Sub to block that Glare. Thoughtful switching to get the right poke in to set up makes this way easier, and is only possible because I take Sheer Cold off the table half the time.
@
DRAP RETURNS (Drapion) (M) @ Black Sludge
Ability: Battle Armor
Level: 50
EVs: 252 HP / 60 Def / 196 SpD
Stats: 177/110/138/72/132/115
Careful Nature
- Knock Off
- Acupressure
- Substitute
- Rest
Never change, Drapion. I’ve mentioned Knock Off in passing, and while its utility may seem obvious to the newer generation of players who haven’t experienced much else but this OP move (in Gen 8 OU as of April 2022, Knock Off is on more Toxapex sets than Scald), it wasn’t a slam dunk over Crunch or Night Slash until it proved itself in practice.
Knocking off LO from Palmer’s Regigigas is easily the most useful application of Knock, as it removes the “timer” from Regigigas and allows Drap’s Sub to never break after -2 Atk (BDE) and a PS. When I don't fear triggering a resist-switch, Drap also Knocks off things like Life Orb from Sheer Force Nidoqueen and Competitive Milotic, Focus Band from (Horn Drill) Rapidash (this can in theory beat any team that doesn't have a ghost, or Sturdy, etc.), and Choice items whenever I feel like it. Knock Off is probably the MVP against Natalia when she brings Kingdra because I Knock Off both Choice Scarf and Life Orb strategically to win.
Being able to Acupressure behind a Sub is something I take for granted somehow, even though my DP record was set without this ability. This is perhaps the single most important thing to go in "our" favor when considering how hard the developers think they've made BT compared to Gen 4 (AI switching out when locked in to status or immune moves, enemy PP ups, competitive EV spreads and natures, actual AI team synergy, etc.).
It can't be overstated how important it is that Drapion can use Black Sludge by coincidence of its Poison typing to free up Leftovers for Clefable. Speaking of the spoiled diva:
@
Entitlement (Clefable) (F) @ Leftovers
Ability: Unaware
Level: 50
EVs: 244 HP / 252 Def / 4 SpD / 4 SpA / 4 Spe
Stats: 201/67/137/116/111/81
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Substitute
- Moonlight
Entitlement had an unmistakable crush on Smocktail, due entirely in part to how exceptionally well Power Split works in tandem with her Unaware. As mentioned, thanks to Power Split, Clefable unironically sets up on steels like Meta and Scizor since she ignores any stat boosts. She's also somehow better against Heatran than Drapion is, something I learned in practice. Its ability to "entitle" foes by dropping their SpA 30% of the time helps Drapion out in a pinch even if Clef herself is Unaware of those MB drops. Moonblast plus Smocktail's BDE is a cute little SpA/Atk nerfing package that Drapion very much appreciates situationally.
Clefable, on her own, renders so many set-up pokes useless due to Unaware and the fact that the AI prioritizes using these moves even when it should be clear that they’re “useless.” The main thing she has to concern herself with, like with other slowish setup sweepers, is retaining a Sub no matter what when the lead foe goes down.
Megabold is required to take as little damage from extremely common Mamo and Garchomp EQ as possible:
252 Atk
Power Split Garchomp Earthquake vs. 244 HP / 252+ Def Clefable: 42-51 (20.8 - 25.3%) -- possible 5HKO after Leftovers recovery
(
42, 43, 43, 43, 45, 45, 45, 46, 46, 46, 48, 48, 48, 49, 49, 51)
252 Atk
Power Split Mamoswine Earthquake vs. 244 HP / 252+ Def Clefable: 42-51 (20.8 - 25.3%) -- possible 5HKO after Leftovers recovery
(
42, 43, 43, 43, 45, 45, 45, 46, 46, 46, 48, 48, 48, 49, 49, 51)
The 1/16 rolls on these allow Clef to be able to retain its sub ~95% of the time against these common leads and kill the remaining pokes.
4 SpD EVs goes a long way:
252+ SpA Heatran Flash Cannon vs. +6
248 HP / 0 SpD Clefable: 44-54 (21.8 - 26.8%) -- possible 5HKO after Leftovers recovery
(
44, 44, 44, 44, 48, 48, 48, 48, 48, 48, 50, 50, 50, 50, 50, 54)
252+ SpA Heatran Flash Cannon vs. +6
244 HP / 4 SpD Clefable: 42-50 (20.8 - 24.8%) -- possible 5HKO after Leftovers recovery
(
42, 42, 42, 42, 44, 44, 44, 44, 44, 44, 48, 48, 48, 48, 48, 50)
This is Palmer’s Heatran. I have to face it. A lot. Taking the number of FCs that break Clef’s 50HP sub down from six to one just by shifting 4 EVs from HP to SpD is excellent.
The Entitlement nickname is intuitive: Clefable is somehow just as broken in BDSP BT with her ever-increasing embarrassment of riches as she is in OU. Both abilities are beyond great, it's pretty funny how Magic Guard is somehow unused, and that Unaware plays right into the aura of a blithe millennial girl who literally just can't.
--
For what it's worth, only about 30% of the battles I've even played have been with this team. For various reasons there are still things I'm learning about how to play optimally with this team, which is good and bad. I'm confident that there are fewer than five trainers I can't reliably beat 95+% of the time.
I earnestly encourage you to ask me how I deal with other teams and tandems you may find threatening to this team. I can monologue all day about BT but I don’t think that’s what the community needs right now.