Resource BBP Bug and Feedback Thread - Generation 9 Edition!

The perfect-accuracy attack action group has inconsistencies, Trump Card is not listed and several other moves are despite not having an accuracy parameter
Specifically, the perfect-accuracy attack group (after Tachyon Cutter was added)
- Aerial Ace, Aura Sphere, False Surrender, Feint Attack, Flower Trick, Kowtow Cleave, Magical Leaf, Magnet Bomb, Pursuit, Tachyon Cutter, Shadow Punch, Shock Wave, Smart Strike, Swift, Vital Throw

I think it should also contain:
- Disarming Voice

It probably should also contain:
- Hyperspace Fury (bypasses Protection, so this is a Hoopa/Unown buff if it's added)
- Hyperspace Hole (same)
- Trump Card (auto hit with 100% printed accuracy instead of --)

There was some discussion about the Ability-Disrupting Move action group earlier, which contains:
- Core Enforcer, Entrainment, Gastro Acid, Simple Beam, Skill Swap, Worry Seed

In my opinion, Core Enforcer doesn't belong here. But if it does, the following moves also do:
- Gigaton Hammer
- Moongeist Beam
- Sunsteel Strike
- Searing Sunraze Smash
- Menacing Moonraze Maelstrom
- Light That Burns The Sky
- G-Max Drum Solo
- G-Max Fireball
- G-Max Hydrosnipe

(Photon Geyser has this effect on cart but seems to have lost it here.)
 
This probably will never come up but - the Z-Move Realgam reward for completion with all lifelines left is "All Lifelines Retained: Unlock Z-Moves for all Pokemon sent-out, instead." and should probably be to pokemon up to team size starting with pokemon sent out instead, in case someone 2v3s or 3v4s.
 
paraysis ticking up on leaving play gets missed a lot because it is easy to miss the state of a pokmeon that is not in play changing.
Would the rule "when the subject enters play: Place 2 paralysis markers on this condition." be equivalent to the current "when the subject leaves or enters play: Place a Paralysis markers on this condition. "?
 
This example in section 3.3 implies that phazing doesn't happen in the Switching Phase, which it does.
Example: The ability Trace may state, "After this Pokemon enters play: The user's trainer posts to declare whether they will Activate Trace; after which, scheduled posts resume." If Liz makes a post to send her Gardevoir into battle, she can declare whether she wishes to use the Activate Trace command in the same post as her send-in. If, instead, Liz' Gardevoir is brought into battle outside of a switch phase, such as by a phazing effect; then other posts will pause until Liz posts, specifying if she would like to Activate Trace.
 
New patch looks really cool.
One thing I would bring up is psywave. It seems really strong and going against the idea of toning down fixed damage moves. it does 14.5 damage on average if you just throw it out blind, but also you can check your post id and change your orders if it rolls a high number, and that will often by the highest dpt move on a lot of more defensive or utility focused pokemon.

I also think some of the new otk's have tracking complexity that could easily lead to people dying out of nowhere.
Having to remember which pokemon healed and for how much sounds very annoying, especially incedental healing like leftovers. Similar for which pokemon created which field condition. Just need to remember if they ever put up a screen or used a healing wish.
 
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Musing for the future.
I feel like one of the big annoying busy work things I have to do as a ref is look up en costs.
For most moves I can confidently write out their damage calc without any look up, but I am only 80% confident on their en cost so I have to look it up each time.
I wonder if the current granularity on en is providing enough positive value to be justified.
What if we broadly divided everything by 5.
  • pokemon have 20 en (or possibly 15 if that ends up being too much)
  • All the standard attacks cost 1 en
  • All the big attacks cost 2 en (thinking things like giga impact, probably means all the things that currently cost 8+en)
  • Things like pain split at 2 en and imprison at 4
  • chill gives either 2 or 3 en
That would probably make en calculations easier and means players very rarely have to look up en values, since it should normally be obvious if an attack is in the 1 cost group or 2 cost group.
 
That's the likely obvious direction we'd go, if we did an Energy pass any time soon. The main thing with Energy is that we're essentially deciding by fiat how many total actions a Pokemon can take (and from there, deciding how granular we want things to be), and there's a lot of incidental mentions of Energy that are easy to forget. Any solution of, "just do x" is paving over a lot of the pitfalls we've crossed with Energy in the past.

There are also several wheels greasier than Energy, right now. We're hitting levels of wordiness even Gen 9.0 players might recoil from, for example.
 
How do people feel about subs of the form "timing clause, use move" as a construction?
for example "at the start of my turn, use flamethrower."
The sub is illegal because it does not have an empty trigger component, and I know this trips me up every once and a while because it feels like a legitimate sub that is clear in what it does.
 
Was thinking about the weird Taunt/sub interactions at the moment.
Is it possible we could replace the "if a Pokemon cannot attempt a move that a clause would order it to, that clause [and thus the sub] is illegal" with "if a substitution triggers, but none of its result clauses have any effect (such as because all of the non-ignored clauses attempted and failed to give orders), then it's not considered to have triggered/another sub can trigger in this round instead"? The details would be hairy but I think it'd give us much more intuitive interactions.
 
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