Something was on my mind RE new player experience, specially when it comes to Realgam Tower.
Rules bloat is a big problem for people trying to learn the game, and I feel there's some stuff we really could cut.
Namely, the flavor trio: Camouflage, Secret Power and Nature Power.
Camouflage is a level 4 move, Nature Power is level 4 and Secret Power is level 2. There is no reason for every single realgam, including the lv1 content, to list them. Can we cut these so only sims with these moves legal have these bullet points?
The Realgams' data sheet already are a massive block of numbers and stats. Adding three extra bullet points on the end of every one of them for purely flavor doesn't seem worth it for me and makes the facility feel a lot more complicated than it truly is.
If we cut these bullet points:
Similarly, the flavor text could be entirely italicized so it's clearer it's entirely flavor text and not match relevant, as well. Raids already do this with their flavor text so doing it here as well is natural.
Here's Rival Trevor's realgam data with these changes:
It's a lot better, but we can do better - namely, with the massive list near the top, the Battle Info. To shrink it down, we can:
A lot more approachable for new players and less likely to overwhelm them with information they don't need.
And for those curious, this is what Cynthia's would look like:
What does everyone think?
Rules bloat is a big problem for people trying to learn the game, and I feel there's some stuff we really could cut.
Namely, the flavor trio: Camouflage, Secret Power and Nature Power.
Camouflage is a level 4 move, Nature Power is level 4 and Secret Power is level 2. There is no reason for every single realgam, including the lv1 content, to list them. Can we cut these so only sims with these moves legal have these bullet points?
The Realgams' data sheet already are a massive block of numbers and stats. Adding three extra bullet points on the end of every one of them for purely flavor doesn't seem worth it for me and makes the facility feel a lot more complicated than it truly is.
If we cut these bullet points:
- Brock goes from 5 to 2 bullet points
- Tierno goes from 4 to 1 bullet points
- Trevor goes from 3 to 0 bullet points
- Shauna goes from 5 to 2 bullet points
Similarly, the flavor text could be entirely italicized so it's clearer it's entirely flavor text and not match relevant, as well. Raids already do this with their flavor text so doing it here as well is natural.
Here's Rival Trevor's realgam data with these changes:
Rival Trevor (Level 1)
Challenge Type: Normal Singles
Battle Info
Match Type: Bring 4, Send 3 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Advanced Techniques: None
Backpack Size: 10
Arena: Kalos Route 19 (Trevor)
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
Slot 1
Slot 2
Slot 3
Challenge Type: Normal Singles
Battle Info
Match Type: Bring 4, Send 3 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Advanced Techniques: None
Backpack Size: 10
Arena: Kalos Route 19 (Trevor)
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
Ok that's enough :P
Slot 1
Text!
Text!
Slot 2
Text!
Text!
Slot 3
Text!
Text!
Text!
It's a lot better, but we can do better - namely, with the massive list near the top, the Battle Info. To shrink it down, we can:
- Fuse together Match Type and Battle Level as it's the same type of information
- Fuse together Recovery Count & Chill Count as they're often together
- Remove the Arena text as it's pure flavor text
- Remove the advanced rules that are identical on most of them (Half-Start, Advanced Techniques, Ability Count & Switching Method)
- Notably, all of them except for Advanced Techniques never get off their default stage on any of them. They're pure redundant info.
- Similarly, in the ones where they are used (and if any that were to use them were added) we could bring more attention to the rule change by adding it to the bullet board, preventing a potential landmine for new players
- This also is already half the case - sims with Advanced Techniques set to All have an extra line specifying the Technique Control number.
- (also, be honest, would you really have noticed if any of these except Advanced Techniques weren't on their default state?)
Rival Trevor (Level 1)
Challenge Type: Normal Singles
Battle Info
Match Type: Level 1 Bring 4, Send 3 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Substitution Count: 3
Backpack Size: 10
Recovery & Chill Count: 2 Recoveries, 5 Chills
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
Slot 1
Slot 2
Slot 3
Challenge Type: Normal Singles
Battle Info
Match Type: Level 1 Bring 4, Send 3 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Substitution Count: 3
Backpack Size: 10
Recovery & Chill Count: 2 Recoveries, 5 Chills
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
Ok that's enough :P
Slot 1
Text!
Text!
Slot 2
Text!
Text!
Slot 3
Text!
Text!
Text!
A lot more approachable for new players and less likely to overwhelm them with information they don't need.
And for those curious, this is what Cynthia's would look like:
Champion Cynthia (Level 4)
Challenge Type: Z-Move Singles
Battle Info
Match Type: Level 4 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Substitution Count: 4
Recovery & Chill Count: 2 Recoveries, 5 Chills
Advanced Techniques: All
Technique Control: 1
Backpack Size: 10
A castle overlooking two waterfalls, the Sinnoh Pokemon League is also known as the pinnacle of trainerdom. Cynthia's room is on the second-highest floor, below only the Hall of Fame itself. Here, the two of you can engage in a fair fight - though the odds might be stacked in Cynthia's favor...
Slot 1
Slot 2
Slot 3
Challenge Type: Z-Move Singles
Battle Info
Match Type: Level 4 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Substitution Count: 4
Recovery & Chill Count: 2 Recoveries, 5 Chills
Advanced Techniques: All
Technique Control: 1
Backpack Size: 10
A castle overlooking two waterfalls, the Sinnoh Pokemon League is also known as the pinnacle of trainerdom. Cynthia's room is on the second-highest floor, below only the Hall of Fame itself. Here, the two of you can engage in a fair fight - though the odds might be stacked in Cynthia's favor...
- All of Cynthia's Pokemon have maximum IVs. As a result, each of them has each of their four core stat ranks increased by 1. Except for her Garchomp, whose stats are already so high that the extra IVs don't make a difference.
- Camouflage turns the user into a Normal type
- Secret Power may cause paralysis
- Nature Power becomes Tri Attack
Ok that's enough :P
Slot 1
Ok that's enough :P
Ok that's enough :P
Ok that's enough :P
Slot 2
Ok that's enough :P
Ok that's enough :P
Ok that's enough :P
Slot 3
Ok that's enough :P
Ok that's enough :P
What does everyone think?
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