• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Battle Hall Challenge - SubwayJ

10:35 orcinus whoa whoa whoa
10:35 orcinus hyper beam doesn't inflict sluggish for dragon types?
10:35 orcinus o.o why am i so bad at this game
10:36 CMFP no one ever takes advantage of that ever
10:38 CMFP I probably would have done that before but I feel like people would not be OK with that
10:39 elevator_music huh
10:39 elevator_music since when ?_?
10:40 elevator_music i think thats just an outdated skin description
10:40 elevator_music now its thrash
10:40 CMFP oh huh

Summary: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
 
So it turns out that Jenga actually resists fire. Which I had no idea about. God damnit.

Jenga now has 9 more hp.

147.png

Jenga (F) @
HP: 60 | EN: 80
Spe: 43 | Ranks: 3/2/3/2
Boosts: -10 eva
Other: Burned

155.png

Cyndaquil(M) @
HP: 48 | EN: 81
Spe: 100 | Ranks: 3/2/3/1
Boosts:
Other:

Action One

Jenga uses Evasive Agility (why) -7 en
Cyndaquil uses Smokescreen -4 en

Action Two

Cyndaquil uses Flame Wheel -3 en
To crit 3974 no
(6+3+3+1.5)*0.67=9
Jenga uses Dragon Pulse -6 en
To hit 3689 yes
To crit 8285 no
(9+3+3)=15

Action Three

Cyndaquil uses Flame Wheel -7 en
To crit 9379 no
(6+3+3+1.5)*0.67=9
Jenga uses Dragon Pulse -10 en
To hit 322 yes
To crit 7656 no
(9+3+3)=15

To shed skin: 7375 no

147.png

Jenga (F) @
HP: 36 | EN: 57
Spe: 43 | Ranks: 3/2/3/2
Boosts: -10 eva
Other: Burned

155.png

Cyndaquil(M) @
HP: 18 | EN: 67
Spe: 100 | Ranks: 3/2/3/1
Boosts:
Other: +1 eva

Sunny Day 2r
 
147.png

Jenga (F) @
HP: 36 | EN: 57
Spe: 43 | Ranks: 3/2/3/2
Boosts: -10 eva
Other: Burned

155.png

Cyndaquil(M) @
HP: 18 | EN: 67
Spe: 100 | Ranks: 3/2/3/1
Boosts:
Other: +1 eva

Action One
Jenga uses Dragon Pulse -14 en
To hit 7262 yes
To crit 7945 no
(9+3+3)=15
Cyndaquil uses Super Reversal Combo! -53 en
(20*2.25+1.5)=46.5 dmg
JEnga is KOd!

Action Two

Action Three

Better luck next time!

Subway gets 2 CC
Jenga gets 2 HC

I get 4 UC
 
How badly can I fail this time? (ANSWER: Really badly)

Rank: 3
Thread:DUN DUN DUN
Pokemon: Temple Run the Bolderdash
Ability: Technician (and Levitate Trait)
Info:
Gempre2-1.png

Temple Run the Bolderdash (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC 4/9
MC 0
DC 1/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave
Ancientpower

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch

Total Moves: 17

You may choose your first type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Pokemon: 5/5 (Yanma)
Ability: 3/3 (Frisk)

193.png

Yanma (F)

Nature: Mild

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
AncientPower
Hypnosis

Shadow Ball
Psychic
Roost

Signal Beam
Faint Attack
Leech Life

Air Cutter
 
193.png

Yanma (F)
HP: 100
EN: 100
SPE: 95
ABIL: Frisk
STAT: N/A
OTHR: N/A
Gempre2-1.png

Temple Run (U)
HP: 90
EN: 100
SPE: 110
ABIL: Technician, Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Temple Run used Ancientpower!
Crit: 892/1000: No
Effect: 760/1000: No
(9+3+4.5) x 2.25 = 37.125 Damage
-4 Energy
Yanma used Signal Beam!
Crit: 313/1000: No
Effect: 198/1000: No
(8+3+3) = 14 Damage
-5 Energy

Action 2:

Temple Run used Power Gem!
Crit: 462/1000: No
(7+3+4.5) x 2.25 = 32.625 Damage
-4 Energy
Yanma used Signal Beam!
Crit: 959/1000: No
Effect: 818/1000: No
(8+3+3) = 14 Damage
-9 Energy

Action 3:

Temple Run used Ancientpower!
Crit: 98/1000: No
Effect: 141/1000: No
(9+3+4.5) x 2.25 = 37.125 Damage
-4 Energy

193.png

Yanma (F)
HP: KO
EN: KO
SPE: 95
ABIL: Frisk
STAT: N/A
OTHR: N/A
Gempre2-1.png

Temple Run (U)
HP: 62
EN: 88
SPE: 110
ABIL: Technician, Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
SubwayJ issues actions.
REFEREE

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Pokemon: 5/5 (Camerupt)
Ability: 3/3 (Anger Point)

323.png

Camerupt (M)

Nature: Quiet

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:

Growl
Tackle
Magnitude
Ember
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Rock Slide
Earth Power
Earthquake

Fire Blast
Stone Edge
Hidden Power [Electric] (7)

Yawn
Mud Bomb
Body Slam

Heat Wave
 
323.png

Camerupt (M)
HP: 100
EN: 100
SPE: 34
ABIL: Anger Point
STAT: -10% Evasion
OTHR: N/A
Gempre2-1.png

Temple Run (U)
HP: 90
EN: 100
SPE: 110
ABIL: Technician, Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Temple Run used Earth Power!
Crit: 102/1000: No
Effect: 900/1000: No
(9+3) x 1.5 = 18 Damage
-7 Energy
Camerupt used Earth Power!
Crit: 991/1000: No
Effect: 574/1000: No
(6+3+4.5) x 1.5 = 20.25 Damage
-6 Energy

Action 2:

Temple Run used Earth Power!
Crit: 340/1000: No
Effect: 191/1000: No
(9+3) x 1.5 = 18 Damage
-11 Energy
Camerupt used Mud Bomb!
Hit: 795/1000: Yes
Crit: 681/1000: No
Effect: 66/1000: Yes
(7+3+4.5) x 1.5 = 21.75 Damage
-4 Energy

Action 3:

Temple Run used Earth Power!
Hit: 897/1000: No
-15 Energy
Camerupt used Earth Power!
Crit: 506/1000: No
Effect: 829/1000: No
(6+3+4.5) x 1.5 = 20.25 Damage
-6 Energy

323.png

Camerupt (M)
HP: 64
EN: 84
SPE: 34
ABIL: Anger Point
STAT: -10% Evasion
OTHR: N/A
Gempre2-1.png

Temple Run (U)
HP: 28
EN: 67
SPE: 110
ABIL: Technician, Levitate
STAT: -1 Acc
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
SubwayJ issues actions.
REFEREE
 
323.png

Camerupt (M)
HP: 64
EN: 84
SPE: 34
ABIL: Anger Point
STAT: -10% Evasion
OTHR: N/A
Gempre2-1.png

Temple Run (U)
HP: 28
EN: 67
SPE: 110
ABIL: Technician, Levitate
STAT: -1 Acc
OTHR: N/A

Arena: N/A

Action 1:

Temple Run used Acupressure!
Stat: 159/1000: Atk
-6 Energy
Camerupt used Earth Power!
Crit: 752/1000: No
Effect: 531/1000: No
(6+3+4.5) x 1.5 = 20.25 Damage
-10 Energy

Action 2:

Temple Run used Acupressure!
Stat: 796/1000: SpD
-6 Energy
Camerupt used Earth Power!
Crit: 752/1000: No
Effect: 531/1000: No
(6+3+4.5) x 1.5 - 3.5 = 16.75 Damage
-14 Energy

323.png

Camerupt (M)
HP: 64
EN: 60
SPE: 34
ABIL: Anger Point
STAT: -10% Evasion
OTHR: N/A
Gempre2-1.png

Temple Run (U)
HP: KO
EN: KO
SPE: 110
ABIL: Technician, Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
SubwayJ: 4 CC
Temple Run the Bolderdash: 4 HC
C$FP: 6 UC
 
A Challenger appears!

SubwayJ will be challenging Rank 4 with his Conkeldurr, using Sheer Force.
534.png
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW UNLOCKED) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 110
Atk: Rank 5
Def: Rank 4 (+)
Sp Atk: Rank 1 (-)
Sp Def: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch
Bulk Up

Mach Punch
Wide Guard
Detect
Endure
Foresight
Counter
Comet Punch

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute
Dig
Earthquake
Brick Break

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk
Block

Total Moves: 34

Jay, pick a type, any type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Battle One


Hiker Gordon wants to battle!

"We've trained atop the highest peaks and in the deepest caves!"

RNG roll for Pokemon: 5/5

"I made this Pokemon myself!"

RNG roll for Ability: 1/3

frontnormal-mstratagem.png
Stratagem (U)

Nature: Calm

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Item: Sticky Barb

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Acupressure
Ancientpower
Defense Curl
Disable
Double-Edge
Giga Drain
Head Smash
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball
Earth Power
Electro Ball

Fire Blast
Hidden Power [Ice] (7)
Shadow Ball

Vacuum Wave
Trick
 
Brick Break-Drain Punch-Brick Break

***If Disable is used replace that action with Focus Punch
***If You are unable to use Brick Break A3 use Hammer Arm instead

(Also just remember I'll be using Iron Fist as well, and Stratagem isn't using sticky barb)
 
Battle One, Round One


"Yikes this looks impossible..."

Electro Ball ~ Electro Ball ~ Electro Ball

Pre-round:
534.png

Conkeldurr (M) Carcassone
Health: 110
Energy: 100
Boosts: None
Other: None
frontnormal-mstratagem.png

Stratagem
Health: 100
Energy: 100
Boosts: None
Other: None
Action One:
Stratagem used Electro Ball!
RNG roll to crit: (1-625=crit) 3198 NO
12+2(1.5)=15
15 Damage
-9 energy

Conkeldurr used Brick Break!
RNG roll to crit: (1-625=crit) 1144 NO
(8+3+2(1.5))*1.5=21
21 Damage
-5 energy (STAB)

Action Two:
Stratagem used Electro Ball!
RNG roll to crit: (1-625=crit) 3198 NO
12+2(1.5)=15
15 Damage
-13 energy

Conkeldurr used Drain Punch!
RNG roll to crit: (1-625=crit) 4613 NO
(8+3+2+2(1.5))*1.5=24
24 Damage
-11 energy
Conkeldurr absorbed health! +12 HP

Action Three:
Stratagem used Electro Ball!
RNG roll to crit: (1-625=crit) 1256 NO
12+2(1.5)=15
15 Damage
-17 energy

Conkeldurr used Brick Break!
RNG roll to crit: (1-625=crit) 4226 NO
(8+3+2(1.5))*1.5=21
21 Damage
-5 energy (STAB)

Post-round:
534.png

Conkeldurr (M) Carcassone
Health: 77
Energy: 79
Boosts: None
Other: None
frontnormal-mstratagem.png

Stratagem
Health: 34
Energy: 61
Boosts: None
Other: None

"Good gods this is going poorly"

Spam Electro Ball
 
Back
Top