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Battle Hall Challenge - SubwayJ

Music: Street Fighter 3 - China Vox

chun-listance.gif


"Petunias, marigolds, lilacs, you want it? It's yours my friend, as long as you have enough CCs!"

Hidden Power ~ Solarbeam ~ Hidden Power

Round 1! Fighters ready! ENGAGE!

Action 1
-Breezi used Taunt!
Pansage fell for the Taunt!
Energy: -10

-Pansage used Hidden Power!
To critical (<=625): 5977 (No)
Damage: 8.5
Energy: -5

Action 2
-Pansage took in sunlight!
Energy: -7

-Breezi used Air Slash!
To critical (<=625): 1362 (No)
To flinch (<=3000): 7715 (No)
Damage: 21
Energy: -5

-Pansage used Solarbeam!
To critical (<=625): 7737 (No)
Damage: 7.26

Action 3
-Breezi used Sludge Wave!
To critical (<=625): 8343 (No)
To poison (<=1000): 7473 (No)
Damage: 24
Energy: -6

-Pansage used Hidden Power!
To critical (<=625): 5440 (No)
Damage: 8.5
Energy: -5

HP Left:
Breezi: 90 - 8.5 from A1 - 7.26 from A2 - 8.5 from A3 = 65.74 ~ 66
Pansage: 90 - 21 from A2 - 24 from A3 = 45

Energy Left:
Breezi: 100 - 10 from A1 - 5 from A2 - 6 from A3 = 79
Pansage: 100 - 5 from A1 - 7 from A2 - 5 from A3 = 83

Stat modifiers:
Breezi: Nothing
Pansage: Nothing

SubwayJ
O
breezi.png

Rock-Paper-Scissors - Breezi (F)
HP: 66
EN: 79
Ability: Vital Spirit
Effects: Nothing
Status: OK!

VS.

Chun-Li
O
511.png

Pansage (M)
HP: 45
EN: 83
Ability: Overgrow
Effects: Taunted (3 actions)
Status: OK!​

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"Kikouken!"

Hidden Power + Hidden Power ~ Cool down ~ Hidden Power
 
Music: Street Fighter 3 - China Vox

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Breezi used Disable!
Pansage's Hidden Power is disabled!
Energy: -7

-Pansage's Hidden Power is disabled!

Action 2
-Breezi used Sludge Wave!
To critical (<=625): 7667 (No)
To poison (<=1000): 209 (Yes)
Damage: 24
Energy: -6
Breezi is poisoned!

-Pansage used Struggle!
To critical (<=625): 6234 (No)
Damage: 3.5
Energy: -5
Pansage is hurt by recoil! (-1.4 HP)

Pansage is hurt by poison! (-2 HP)

Action 3
-Breezi used Sludge Wave!
To critical (<=625): 420 (Yes)
To poison (<=1000): 2424 (No)
Damage: 28.5
Energy: -10

Pansage fainted!

HP Left:
Breezi: 66 - 3.5 from A2 = 62.5 ~ 63
Pansage: 45 - 27.4 from A2 - 28.5 from A3 = -10.9 ~ -11

Energy Left:
Breezi: 79 - 7 from A1 - 6 from A2 - 10 from A3 = 56
Pansage: 83 - 5 from A1 = 78

Stat modifiers:
Breezi: Nothing
Pansage: Nothing

SubwayJ
O
breezi.png

Rock-Paper-Scissors - Breezi (F)
HP: 63
EN: 56
Ability: Vital Spirit
Effects: Nothing
Status: OK!

VS.

Chun-Li
x
511.png

Pansage (M)
HP: 0
EN: 78
Ability: Overgrow
Effects: Nothing
Status: FAINTED - Unable to battle

colorswap.php


"Nooooo...my floral business is ruined! I should've paid more attention to the battle..."

Congratulations! Your current streak is 1.

Pick your next type!

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
It's fine. :]

BATTLE 2!

sean.gif

VS. Sean

"Go, my super bug Pokemon!"

Pokemon check: 4 (Kricketot)
Ability check: 2 (Run Away)

401.png

Kricketot (F)
Ability: Run Away


Kricketot (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-Slap
String Shot
Uproar
 
Taunt - Air Slash - Air Slash

***If Bide is used A1 use Disable (Bide) A2


From IRC
17:34 <SubwayJ> If Bide is used A1 in a round and I use Disable (Bide) A2 does it stop the attack A3?
17:35 <dogfish44> I believe it does
 
Music: Street Fighter 3 - Longshoreman

seanstance.gif


"Grrrr..."

Uproar ~ Uproar ~ Uproar

Round 1! Fighters ready! ENGAGE!

Action 1
-Breezi used Taunt!
Kricketot fell for the Taunt!
Energy: -10

-Kricketot used Uproar!
To critical (<=625): 305 (Yes)
Damage: 7.5
Energy: -6

Action 2
-Breezi used Air Slash!
To critical (<=625): 8169 (No)
To flinch (<=3000): 720 (Yes)
Damage: 21
Energy: -5

-Kricketot flinched!

Action 3
-Breezi used Air Slash!
To critical (<=625): 5338 (No)
To flinch (<=3000): 2449 (Yes)
Damage: 21
Energy: -9

-Kricketot flinched!

Total damage taken:
Breezi: 7.5 from A1 = 7.5 ~ 8
Kricketot: 21 from A2 + 21 from A3 = 42

Total energy used:
Breezi: 10 from A1 + 5 from A2 + 9 from A3 = 24
Kricketot: 6 from A1 = 6

HP Left:
Breezi: 90 - 8 = 82
Kricketot: 90 - 42 = 48

Energy Left:
Breezi: 100 - 24 = 76
Kricketot: 100 - 6 = 94

Stat modifiers:
Breezi: Nothing
Kricketot: Nothing

SubwayJ
O
breezi.png

Rock-Paper-Scissors - Breezi (F)
HP: 82
EN: 76
Ability: Vital Spirit
Effects: Nothing
Status: OK!

VS.

Sean
O
401.png

Kricketot (F)
HP: 48
EN: 94
Ability: Run Away
Effects: Nothing
Status: OK!​

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"YAH! YAH! YAH!"

Endeavor ~ Endeavor ~ Endeavor
Sub: IF Breezi Disables Endeavor, THEN replace remaining actions with Uproar.
 
Music: Street Fighter 3 - Longshoreman

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Breezi used Air Slash!
To critical (<=625): 5253 (No)
To flinch (<=3000): 7967 (No)
Damage: 21
Energy: -13

-Kricketot used Endeavor!
Damage: 31.4
Energy: -24

Action 2
-Breezi used Air Slash!
To critical (<=625): 5111 (No)
To flinch (<=3000): 9995 (No)
Damage: 21
Energy: -17

-Kricketot used Endeavor!
Damage: 25.7
Energy: -25

Action 3
-Breezi used Air Slash!
To critical (<=625): 5111 (No)
To flinch (<=3000): 9995 (No)
Damage: 21
Energy: -20

-Kricketot fainted!

Total damage taken:
Breezi: 31.4 from A1 + 25.7 from A2 = 57.1 ~ 57
Kricketot: 21 from A1 + 21 from A2 - 21 from A3 = 63

Total energy used:
Breezi: 13 from A1 + 17 from A2 + 20 from A3 = 50
Kricketot: 24 from A1 + 25 from A2 = 49

HP Left:
Breezi: 82 - 57 = 25
Kricketot: 48 - 63 = -15

Energy Left:
Breezi: 76 - 50 = 26
Kricketot: 94 - 49 = 45

Stat modifiers:
Breezi: Nothing
Kricketot: Nothing

SubwayJ
O
breezi.png

Rock-Paper-Scissors - Breezi (F)
HP: 25
EN: 26
Ability: Vital Spirit
Effects: Nothing
Status: OK!

VS.

Sean
x
401.png

Kricketot (F)
HP: 0
EN: 45
Ability: Run Away
Effects: Nothing
Status: FAINTED - Unable to battle

colorswap.php


"Shoryu-reppa...I'll perfect it next time...and then beat you!"

Congratulations! Your current streak is 2.

Select your next type!

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
BATTLE 3!

ken.gif

VS. Ken

"...why do I get the feeling I'm always cleaning up after Sean?"

Pokemon check: 4 (Numel)
Ability check: 2 (Simple)

322.png

Numel (F)
Ability: Simple

Numel (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Will-O-Wisp
Fire Blast
Protect

AncientPower
Endure
Mud Bomb
 
Music: Street Fighter 3 - Jazzy NYC '99

kenstance.gif


"Prepare for a fight!"

Fire Blast ~ Fire Blast ~ Ember + Fire Blast

Round 1! Fighters ready! ENGAGE!

Action 1
-Breezi used Taunt!
Numel fell for the Taunt!
Energy: -10

-Numel used Fire Blast!
To hit (<=9500): 3265 (Yes)
To critical (<=625): 8622 (No)
To burn (<=1000): 9208 (No)
Damage: 18
Energy: -7

Action 2
-Breezi used Earth Power!
To critical (<=625): 3767 (No)
To lower Special Defense (<=1000): 5167 (No)
Damage: 18
Energy: -7

-Numel used Fire Blast!
To hit (<=9500): 7807 (Yes)
To critical (<=625): 1162 (No)
To burn (<=1000): 4158 (No)
Damage: 18
Energy: -11

Action 3
-Breezi used Earth Power!
To critical (<=625): 7807 (No)
To lower Special Defense (<=1000): 1578 (No)
Damage: 18
Energy: -11

-Numel used Ember + Fire Blast!
To critical (<=625): 438 (Yes)
To burn (<=2000): 1680 (Yes)
Damage: 33
Energy: -27
Breezi was burned!

Breezi is hurt by the burn! (-2 HP)

Total damage taken:
Breezi: 18 from A1 + 18 from A2 + 35 from A3 = 71
Numel: 18 from A2 + 18 from A3 = 36

Total energy used:
Breezi: 10 from A1 + 7 from A2 + 11 from A3 = 28
Numel: 7 from A1 + 11 from A2 + 27 from A3 = 45

HP Left:
Breezi: 90 - 71 = 19
Numel: 90 - 36 = 54

Energy Left:
Breezi: 100 - 28 = 72
Numel: 100 - 45 = 55

Stat modifiers:
Breezi: Nothing
Numel: Nothing

SubwayJ
O
breezi.png

Rock-Paper-Scissors - Breezi (F)
HP: 19
EN: 72
Ability: Vital Spirit
Effects: Nothing
Status: BURNED - Ongoing damage (2 damage per action), -3 to all physical attacks

VS.

Ken Masters
O
322.png

Numel (F)
HP: 54
EN: 55
Ability: Simple
Effects: Taunted (3 actions)
Status: OK!​

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"Tatsumaki Senpuukyaku!"

Cooldown ~ Fire Blast ~ Fire Blast
Sub: IF Fire Blast is disabled, THEN replace all actions with Flame Burst.
 
Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action.

I'm hoping this allows me to encore the cooldown as it IS an action.

Breezi: Earth Power-Encore(cooldown)-Earth Power+Earth Power
 
The cooldown is an action, however it is not a command. As a result, you cannot Encore it. Would you like to change you actions?
 
Sorry J. :(

Music: Street Fighter 3 - Jazzy NYC '99

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Breezi used Earth Power!
To critical (<=625): 2555 (No)
To lower Special Defense (<=1000): 7668 (No)
Damage: 18
Energy: -15

-Numel must recharge!

Breezi is hurt by the burn! (-2 HP)

Action 2
-Breezi used Encore!
But it failed!
Energy: -10

-Numel used Fire Blast!
To hit (<=9500): 3834 (Yes)
To critical (<=625): 3676 (No)
To burn (<=1000): 7718 (No)
Damage: 18
Energy: -7

Breezi fainted!

Total damage taken:
Breezi: 2 from A1 + 18 from A2 = 20
Numel: 18 from A1 = 18

Total energy used:
Breezi: 15 from A1 + 10 from A2 = 25
Numel: 7 from A1 = 7

HP Left:
Breezi: 19 - 20 = -1
Numel: 54 - 18 = 36

Energy Left:
Breezi: 72 - 25 = 47
Numel: 55 - 7 = 48

Stat modifiers:
Breezi: Nothing
Numel: Nothing

SubwayJ
x
breezi.png

Rock-Paper-Scissors - Breezi (F)
HP: 0
EN: 47
Ability: Vital Spirit
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Ken Masters
O
322.png

Numel (F)
HP: 36
EN: 48
Ability: Simple
Effects: Taunted (1 action)
Status: OK!​

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"Attack me if you dare, I will crush you!"

Spoils of battle:
SubwayJ
-SubwayJ gains 6 CC.
-Rock-Paper-Scissors the Breezi gains 6 HC.
TheWolfe:
-I gain 8 UC.​

Thanks for playing! See you on August 2nd!
 
Rank: 2
Ability: SHED SKIN FO SHO
Mon info:
147.png

Jenga the Dratini (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats: (Quiet Nature)

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 EVA)
Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Moves:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Hyper Beam
Dragon Tail
Aqua Tail

ExtremeSpeed
Aqua Jet
Dragon Pulse

Thunderbolt
Ice Beam
Flamethrower

Total Moves: 17
You may choose your first type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG: 5/5

155.png

Cyndaquil (F)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Sunny Day
Protect
Toxic

Flare Blitz
Reversal
Quick Attack

RNG: 1/2
 
Sunny Day-Flame Wheel-Flame Wheel
147.png

Jenga (F) @
HP: 90 | EN: 100
Spe: 43 | Ranks: 3/2/3/2
Boosts: -10 eva
Other:

155.png

Cyndaquil(M) @
HP: 90 | EN: 40
Spe: 100 | Ranks: 3/2/3/1
Boosts:
Other:

Action One

Jenga uses Aqua Tail -7 en
To hit 7023 yes
To crit 5450 no
(9+1.5)*1.5=15.75
Cyndaquil uses Sunny Day -9 en

Action Two

Jenga uses Dragon Pulse -6 en
To crit 4207 no
(9+3+3)=15
Cyndaquil uses Flame Wheel -3 en
To crit 3543 no
To burn 995 yes
(6+3+3+1.5)=13.5
Jenga -2

Action Three

Jenga uses Aqua Tail -7 en
To hit 5396 yes
To crit 3371 no
(6+1.5)*1.5=11.25
Cyndaquil uses Flame Wheel -7 en
To crit 2599 no
(6+3+3+1.5)=13.5
Jenga -2

To shed skin: 4702 no

147.png

Jenga (F) @
HP: 51 | EN: 80
Spe: 43 | Ranks: 3/2/3/2
Boosts: -10 eva
Other: Burned

155.png

Cyndaquil(M) @
HP: 48 | EN: 81
Spe: 100 | Ranks: 3/2/3/1
Boosts:
Other:

Sunny Day 3r

Smokescreen-Flame Wheel-Flame Wheel
IF evasive agility, then Smokescreen
 
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