Battle Hall Challenge - EndQuote

Man, I kinda want to just say "You win" because I don't see any reason to use any time for this.

Maybe I will hmm...

Yeah, if I don't see any way to win, I'll just let you win.

Battle 1

32317935.png

Waitress June wants to battle!

"I'm hot! I'm cute! I'm the best!"

RNG Roll for Pokemon: 3/5
RNG Roll for Pokemon: 2/5

"Weedle? Caterpie? Complete trash!"

RNG Roll for Ability: who cares
RNG Roll for Ability: who cares

"Okay, this is like so totally unfair! I forfeit this match! Next person can have fun with you!"

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Can you just do that?
Follow-up question: Would you mind doing that seventeen times? :)

Anyway, let's heat things up a bit with the
FireType.png
type.

EDIT: Fun fact, if this post was a Pokémon, it'd be Scizor. (212)
 
I don't see a problem with it lol.

Battle 2

32317935.png

Waitress June wants to battle!

"I'm back! And ready to crush you! Also no, this time I'll kick your butt good-bye!"

RNG Roll for Pokemon: 2/5
RNG Roll for Pokemon: 3/5

"Pansear and Slugma will incinerate your body and deliver your body to God!"

RNG Roll for Ability: 1/2
RNG Roll for Ability: 2/3

"Go with Gluttony, Pansear. Slugma, activate your Flame Body!"

513.png

Nature: Rash

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 64

Abilities:

Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Attacks:

Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Sunny Day
SolarBeam
Fire Blast

Nasty Plot
Role Play
Fire Punch

218.png

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor

go maim, smash, destroy!
 
"Let's wreck that monkey!"

Koops, start off with a Yawn on Slugma, then Scald the Pansear twice!
IF Pansear uses Solarbeam THEN Mirror Coat it and push actions back.

Aron, use Dig on the Pansear, then Hone Claws, then hit the monkey with your hardest Head Smash!
IF Slugma uses Earth Power A1, replace the Dig with an Earthquake.
 
32317935.png

"It's going to get hot here! You better bring your sunglasses!"

Pansear:
Sunny Day - Fire Blast x2 (Aron)

Slugma:
Earth Power x3 (Aron)
If Aron faints, switch to Squirtle

reforence

Pokemon #1 Ability: Rock Head
304.png

Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt] is increased by two (2). Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks: (18)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Endeavor
Head Smash
Superpower

Hone Claws
Shadow Claw
Earthquake
Dig
Pokemon #2: Koops the Squirtle
Pokemon #2 Ability: Torrent
7.png

Squirtle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate, Locked) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (16)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Mirror Coat
Yawn
Mud Sport

Scald
Toxic
Double Team
Ice Beam
 
304.png
7.png

Galahad (M) | Koops (M)
HP: 90 | 90
EN: 100 | 100
SPE: 26 | 37
NATR: Brave | Relaxed
ABIL: Rock Head | Torrent
STAT: -10% Eva | -10% Eva
OTHR: N/A | N/A
513.png
218.png

Pansear (M) | Slugma (M)
HP: 90 | 90
EN: 100 | 100
SPE: 64 | 20
NATR: Rash | Modest
ABIL: Gluttony | Flame Body
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Action 1:

Pansear used Sunny Day!
Arena: Sun
-9 energy
Koops used Yawn on Slugma!
Slugma became drowsy!
-7 energy
Galahad used Earthquake!
Vs Koops:
RNG Roll (To-Crit) [<=63 Yes]: 783/1000 (No)
(7.5+0) = 7.5 ~ 8 damage
Vs Pansear:
RNG Roll (To-Crit) [<=63 Yes]: 563/1000 (No)
(7.5+3) x 1.5 = 20.25 ~ 20 damage
Vs Slugma:
RNG Roll (To-Crit) [<=63 Yes]: 672/1000 (No)
(7.5+3) x 1.5 = 20.25 ~ 20 damage
-7 energy
Slugma used Earth Power on Galahad!
RNG Roll (To-Crit) [<=63 Yes]: 94/1000 (No)
(9+3) x 2.25 = 27 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 794/1000 (No)
-7 energy

Action 2:

Pansear used Fire Blast on Aron!
RNG Roll (To-Hit) [<=950 Yes]: 462/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 555/1000 (No)
(12+3+3+1.5) = 19.5 ~ 20 damage
RNG Roll (To-Burn) [<=100 Yes]: 899/1000 (No)
-7 energy
Koops used Scald on Pansear!
RNG Roll (To-Crit) [<=63 Yes]: 673/1000 (No)
(8+3-3+1.5) x 1.5 = 14.25 ~ 14 damage
-5 energy
Galahad used Hone Claws!
Stat Change: +1 Atk/Acc
-6 energy
Slugma used Earth Power on Galahad!
RNG Roll (To-Crit) [<=63 Yes]: 847/1000 (No)
(9+3) x 2.25 = 27 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 739/1000 (No)
-11 energy

Post-action:
Slugma fell asleep!
RNG Roll (Sleep Length) [<=333: 1 | <=666: 1 | <=1000: 2]: 139/1000 (1)

Action 3:

Pansear used Fire Blast on Aron!
RNG Roll (To-Hit) [<=950 Yes]: 613/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 235/1000 (No)
(12+3+3+1.5) = 19.5 ~ 20 damage
RNG Roll (To-Burn) [<=100 Yes]: 124/1000 (No)
-11 energy
Galahad fainted!
Koops used Scald on Pansear!
RNG Roll (To-Crit) [<=63 Yes]: 673/1000 (No)
(8+3-3+1.5) x 1.5 = 14.25 ~ 14 damage
-9 energy
Slugma is fast asleep...
304.png
7.png

Galahad (M) | Koops (M)
HP: KOed | 82
EN: KOed | 79
SPE: 26 | 37
NATR: Brave | Relaxed
ABIL: Rock Head | Torrent
STAT: -10% Eva | -10% Eva
OTHR: N/A | N/A
513.png
218.png

Pansear (M) | Slugma (M)
HP: 42 | 70
EN: 73 | 82
SPE: 64 | 20
NATR: Rash | Modest
ABIL: Gluttony | Flame Body
STAT: N/A | N/A
OTHR: N/A | Sleep (wakes up before next action)

Arena: Sun (3r)

Turn Order:

Waitress June issues actions.
EndQuote issues actions.
REFEREE

------------

32317935.png

"Hehehe! I'm good!"

Pansear:
SolarBeam x3
If Mirror Coat is used against Pansear, use Fire Punch on that action

Slugma:
Inferno - Earth Power x2
If Mirror Coat is used against Slugma, use Rock Throw on that action
 
Well, Koops, we tried, but we're kinda screwed here.
Spam Scald on the Pansear until you go down.


I really need to get you Rain Dance.
 
304.png
7.png

Galahad (M) | Koops (M)
HP: KOed | 82
EN: KOed | 79
SPE: 26 | 37
NATR: Brave | Relaxed
ABIL: Rock Head | Torrent
STAT: -10% Eva | -10% Eva
OTHR: N/A | N/A
513.png
218.png

Pansear (M) | Slugma (M)
HP: 42 | 70
EN: 73 | 82
SPE: 64 | 20
NATR: Rash | Modest
ABIL: Gluttony | Flame Body
STAT: N/A | N/A
OTHR: N/A | Sleep (wakes up before next action)

Arena: Sun (3r)

Action 1:

Pansear used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 536/1000 (No)
(12+0) x 1.5 = 18 damage
-8 energy
Koops used Scald on Pansear!
RNG Roll (To-Crit) [<=63 Yes]: 515/1000 (No)
(8+3-3+1.5) x 1.5 = 14.25 ~ 14 damage
-13 energy
Slugma woke up! Slugma used Inferno!
RNG Roll (To-Hit) [<=600 Yes]: 422/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 868/1000 (No)
(10+3+3+1.5) x .67 = 11.7 ~ 12 damage
Koops became burned!
-6 energy

Post-action:
-2 HP (Koops)

Action 2:

Pansear used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 863/1000 (No)
(12+0) x 1.5 = 18 damage
-12 energy
Koops used Scald on Pansear!
RNG Roll (To-Crit) [<=63 Yes]: 518/1000 (No)
(8+3-3+1.5) x 1.5 = 14.25 ~ 14 damage
-17 energy
Slugma used Earth Power!
RNG Roll (To-Crit) [<=63 Yes]: 272/1000 (No)
(9+1.5) = 10.5 ~ 11 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 778/1000 (No)
-7 energy

Post-action:
-2 HP (Koops)

Action 3:

Pansear used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 989/1000 (No)
(12+0) x 1.5 = 18 damage
-16 energy
Koops used Scald on Pansear!
RNG Roll (To-Crit) [<=63 Yes]: 556/1000 (No)
(8+3-3+1.5) x 1.5 = 14.25 ~ 14 damage
-17 energy
Pansear fainted!
Slugma used Earth Power!
RNG Roll (To-Crit) [<=63 Yes]: 166/1000 (No)
(9+1.5) = 10.5 ~ 11 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 265/1000 (No)
-11 energy
Koops fainted!
304.png
7.png

Galahad (M) | Koops (M)
HP: KOed | KOed
EN: KOed | KOed
SPE: 26 | 37
NATR: Brave | Relaxed
ABIL: Rock Head | Torrent
STAT: -10% Eva | -10% Eva
OTHR: N/A | N/A
513.png
218.png

Pansear (M) | Slugma (M)
HP: KOed | 70
EN: KOed | 58
SPE: 64 | 20
NATR: Rash | Modest
ABIL: Gluttony | Flame Body
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: Sun (2r)

Result:

Waitress June is amazing.
EndQuote was sadly exterminated.

------------

32317935.png

"Yay! I beat you! Let's battle again sometime!"

Rewards
EndQuote: 2 TCs/BPs
- Galahad: 4 HCs
- Koops: 4 HCs
Flora: 2+(4) = 6 BTs (nullifying the first match for myself)
 
Challenge 4:
My last couple attempts have been plagued with facepalms, so I'm back with Fang one last time before he evolves.
Name: EndQuote
Challenge Thread: Here
Rank and Format: Rank 3 Singles
Pokemon #1: Croconaw
Pokemon #1 Ability: Sheer Force
Pokemon #1 Info:
159.png

Croconaw(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 1
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (23)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower

Counter
Seismic Toss
Endure
Mimic

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Thanks!
Pick your poison.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 1/5, 1/3

Spr_BW_Scientist_M.png

Scientist Erik would like to fight!
"Synthesizing a new Pokemon to counter you has been successful."
Gempre2-1.png

Bolderdash (U)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Vacuum Wave
Paleo Wave
Rock Polish
Head Smash
AncientPower
Earth Power

Volt Switch
Shadow Ball
Giga Drain

Heat Wave
Spr_BW_Scientist_M.png

"Good luck hitting it with your puny ground-type moves."
 
...just the one I didn't want...
Might as well make the best of it!
Go, Fang! Use a Combo to avoid Disable!

Rain Dance ~ Enable Sheer Force for a Waterfall+Waterfall Combo ~ Cooldown
 
159.png

Fang (M)
HP: 100
En: 100
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
Gempre2-1.png

Bolderdash (U)
HP: 90
En: 100
1 / 2 / 5 / 2 / 110
Levitate

Bolderdash used Giga Drain!
RNG Roll (To-Crit) (<=63 Yes) 966/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-12 energy
Fang used Rain Dance!
Rain began to fall!
-9 energy

Bolderdash used Volt Switch!
RNG Roll (To-Crit) (<=63 Yes) 132/1000 (No)
(7 + 3) * 1.5 = 15 damage
-5 energy
Fang used Mega Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 878/1000 (No)
(18 + 3 + 3 + 2 + 3) * 1.5 = 43.5 ~ 44 damage
-31 energy

Bolderdash used Giga Drain!
RNG Roll (To-Crit) (<=63 Yes) 978/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
Bolderdash healed 8 HP!
-12 energy
Fang must recharge!
159.png

Fang (M)
HP: 51
En: 60
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
Gempre2-1.png

Bolderdash (U)
HP: 54
En: 71
1 / 2 / 5 / 2 / 110
Levitate

The rain continues to fall. ||||||||||||

Spr_BW_Scientist_M.png

"So be it."

Giga Drain x3
IF (Croconaw uses Waterfall) AND (Croconaw is not Disabled) THEN (Use Disable instead)
 
159.png

Fang (M)
HP: 51
En: 60
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
Gempre2-1.png

Bolderdash (U)
HP: 54
En: 71
1 / 2 / 5 / 2 / 110
Levitate

Fang used Waterfall Jet!
RNG Roll (To-Crit) (<=63 Yes) 138/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 693/1000 (No)
(10 + 3 + 3 + 2 + 3) * 1.5 = 31.5 ~ 32 damage
-13 energy
Bolderdash used Disable!
Waterfall was Disabled!
-7 energy

Bolderdash used Giga Drain!
RNG Roll (To-Crit) (<=63 Yes) 585/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
Bolderdash healed 8 HP!
-12 energy
Fang must recharge!

Bolderdash used Giga Drain!
RNG Roll (To-Crit) (<=63 Yes) 547/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
Bolderdash healed 8 HP!
-16 energy
Fang used Superpower!
RNG Roll (To-Crit) (<=63 Yes) 68/1000 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-1 Atk, -1 Def (Fang)
-8 energy
159.png

Fang (M)
HP: 17
En: 39
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
Waterfall Disabled (3)
Gempre2-1.png

Bolderdash (U)
HP: 15
En: 36
1 / 2 / 5 / 2 / 110
Levitate

The rain continues to fall. ||||||||||||
 
"Priority might win this yet, Fang!
Time to pull out the old giant-watery-snappy-jaws-of-doom. (Again)
This time, with Sheer Force Enabled!"
Aqua Jet/Crunch combo ~ Cooldown ~ Aqua Jet
 
159.png

Fang (M)
HP: 17
En: 39
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
Waterfall Disabled (3)
Gempre2-1.png

Bolderdash (U)
HP: 15
En: 36
1 / 2 / 5 / 2 / 110
Levitate

Fang used Aqua Crunch!
Rolls unnecessary.
(10 + 3 + 3 + 2) * 1.5 = 27 damage
-13 energy
Bolderdash fainted!
159.png

Fang (M)
HP: 17
En: 26
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
Gempre2-1.png

Bolderdash (U)
HP: KO
En: 36
1 / 2 / 5 / 2 / 110
Levitate

STREAK: 1 Battle.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 3/5, 1/2

DP_Ruin_Maniac.png

Ruin Maniac Chris would like to fight!
"Hey, guess what I caught here!"
Sandslash (M)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Rollout
Crush Claw
Fury Cutter
Sand Tomb
Gyro Ball
Sandstorm

Earthquake
Swords Dance
Stone Edge

Counter
Flail
Night Slash

Super Fang
DP_Ruin_Maniac.png

"It's got a veil of sand, too!"
 
159.png

Fang (M)

HP: 100
En: 100
4 / 3 / 1 / 3 / 58
Sheer Force (DISB)
028.png

Sandslash (M)
HP: 100
En: 100
5 / 4 / 1 / 2 / 65
Sand Veil

Sandslash used Super Fang!
RNG Roll (To-Hit) (<=900 Yes) 302/1000 (Yes)
Fixed Damage = 100 / 5 = 20 damage
-13 energy
Croconaw used Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 417/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-5 energy

Sandslash used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 431/1000 (No)
(10 + 3 + 3) * 1 = 16 damage
-6 energy
Croconaw used Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 846/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-9 energy

Sandslash used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 295/1000 (No)
(10 + 3 + 3) * 1 = 16 damage
-10 energy
Croconaw used Rain Dance!
Rain began to fall!
-9 energy
159.png

Fang (M)

HP: 48
En: 77
4 / 3 / 1 / 3 / 58
Sheer Force (DISB)
028.png

Sandslash (M)
HP: 68
En: 61
5 / 4 / 1 / 2 / 65
Sand Veil

The rain is falling. ||||||||||||

DP_Ruin_Maniac.png

"DIE."

Sandstorm - Earthquake - Earthquake
IF (Croconaw uses Rain Dance) THEN (Insert an Earthquake into the queue)
IF (Croconaw uses Counter on an Earthquake) THEN (Use Sand-Attack and push actions back)
 
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