• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Battle Arcade Challenge: The Wanderer

248.png

<WAAAGH!!!>
Focus Energy -> Rock Slide -> Thunderbolt
 
Posting this template to speed up reffing, should be done in about 5 minutes

248.png

110 HP
100 EN
Status: Seeded (4 Actions)
5/4/4/4/53 (-10% EVA)
Sand Stream

520.png

100 HP
100 EN
Status: None
4/3/1/2/65
Super Luck


Round 1:
Tranquil uses U-Turn!
To Crit <625, 7293 no
7*1.5=10.5 Damage to Krom
-5 Energy

Krom uses Focus Energy!
Krom got pumped!
-6 Energy

Sandstorm deals 2 Damage to Tranquil

Round 2:
Tranquil uses Steel Wing!
To Crit <625, 9600 no
Raise Defense <1000, 6215 no
7*1.5=10.5 Damage to Krom
-5 Energy

Krom uses Rock Slide!
To Hit <9000, 119 yes
To Crit <10000, 7195 yes
8+3+3+3*1.5=25.5 Damage to Tranquil
-5 Energy

Sandstorm deals 2 Damage to Tranquil


Round 3:
Tranquil uses U-Turn!
To Crit <625, 9789 no
7*1.5=10.5 Damage to Krom
-5 Energy

Krom uses Thunderbolt!
To Crit <1250, 2239 no
To Paralyze <1000, 6520 no
10+3+3*1.5=24 Damage to Tranquil
-7 Energy



Krom: 10.5+10.5+10.5=31.5~32 Damage Taken
Tranquil: 6+25.5+24=55.5~56 Damage Taken



248.png

78 HP
82 EN
Status: Focused
5/4/4/4/53 (-10% EVA)
Sand Stream

520.png

44 HP
85 EN
Status: None
4/3/1/2/65
Super Luck


It's 3 in the morning and im reffing your arcade....... you better understand i love you wanderer...... your turn!
 
Well thank you, but, uh, as I recall, Focus Energy guarantees crits now. In any case...

248.png

<Toym ta stomp you into wot's roight an' proppa!>
Ice Beam* -> Rock Slide -> Thunderbolt**
*If Tranquill uses Detect, use Dragon Dance
**If Tranquill uses Detect, use chill
 
Spr_BW_Backpacker_F.png

"WE CAN STILL WIN IF AIM FOR ITS EYES!!!"

Steel wing - U-turn+u-Turn - Cooldown


248.png

78 HP
82 EN
Status: Focused
5/4/4/4/53 (-10% EVA)
Sand Stream

520.png

44 HP
85 EN
Status: None
4/3/1/2/65
Super Luck


Round 1:
Tranquil uses Steel Wing!
To Crit <625, 6161 no
Raise Defense <1000, 6707 no
7*1.5=10.5 Damage to Krom
-5 Energy

Krom uses Ice Beam!
To Crit <10000, 6483 yes
To Freeze <1000, 7496 no
10+3+3*1.5=24 Damage to Tranquil
-7 Energy

Sandstorm deals 2 Damage to Tranquil

Round 2:
Krom uses Rock Slide!
To Hit <9000, 6703 yes
To Crit <10000, 1247 yes
8+3+3+3*1.5=25.5 Damage to Tranquil
-5 Energy

Tranquil was KOed!



248.png

78 HP
82 EN
Status: Focused
5/4/4/4/53 (-10% EVA)
Sand Stream

520.png

KO HP
KO EN
Status: None
4/3/1/2/65
Super Luck


Congratulations on your victory! The next round will be posted shortly.
 
Spr_BW_Preschooler_M.png

Preschooler Jimmy would like to battle!

"Hey! It's my speshial friend that likes to play!"

RNG Roll for opponent: 13/125
64.png


Kadabra(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Modest Nature(+SpA, -Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability:
Magic Guard

Attacks:
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Future Sight

Psyshock
Hidden Power Fighting 7
Psychic
Shadow Ball
Energy Ball
Charge Beam

Encore
Barrier
Skill Swap
Guard Split

Roulette Randomization
Your roulette for this battle is as follows:
24 20 7 8
18 7 15 12
15 7 24 19
15 15 20 15




Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
Posting this template to speed up reffing, should be done in about 10 minutes

248.png

110 HP
100 EN
Status: Seeded (4 Actions)
5/4/4/4/53 (-10% EVA)
Sand Stream

64.png

90 HP
100 EN
Status: None
1/2/6/3/
Magic Guard


Round 1:
Kadabra uses Hidden Power!
To Crit <625, 9823 no
7+1.5+1*2.25=21.375 Damage to Krom
-5 Energy

Krom uses Crunch!
To Crit <625, 1987 no
Lower Def <2000, 808 yes
8+3+4.5*1.5= 23.25 Damage to Kadabra
Kadabras defense fell!
-5 Energy

Round 2:
Kadabra uses Hidden Power!
To Crit <625, 1481 no
7+1.5+1*2.25=21.375 Damage to Krom
-9 Energy


Krom uses Crunch!
To Crit <625, 5651 no
Lower Def <2000, 9898 no
8+3+4.5*1.5+1.75= 25 Damage to Kadabra
-9 Energy

Round 3:
Kadabra uses Hidden Power!
To Crit <625, 1432 no
7+1.5+1*2.25=21.375 Damage to Krom
-13 Energy


Krom uses Mega Crunch!
To Crit <625, 587 Yes
Lower Def <4000, 9672 no
8*2.25+3+3+4.5*1.5+1.75= 44.5 Damage to Kadabra
-52 Energy

Kadabra was KOed!


Krom:21.375+21.375+21.375=64.125 Damage Taken
Kadabra:23.25+25+44.5= 92.75 Damage Taken


248.png

46 HP
16 EN
Status: Focused
5/4/4/4/53 (-10% EVA)
Sand Stream

64.png

KO HP
KO EN
Status: None
1/2/6/3/
Magic Guard


Congratulations on your victory! The next round will be posted shortly.
 
Spr_BW_Scientist_M.png

Scientist James would like to battle!

"I don't even like pokemon battles......my boss made me come to conduct some experiments."

RNG Roll for opponent: 46/125

"At least he gave me an interesting pokemon to use!"

233.png

Porygon2 (Genderless)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion

Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Ability:
Analytic

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute

Roulette Randomization
Your roulette for this battle is as follows:
16 6 18 24
12 15 22 12
23 10 12 9
12 19 20 1

Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 1/4
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Spr_BW_Scientist_M.png

"Well i spose i should to this:"

Signal Beam - Signal Beam - Signal Beam
 
248.png

100 HP
100 EN
Status: None
5/4/4/4/53 (-10% EVA)
Sand Stream

233.png

100 HP
100 EN
Status: None
3/3/5/3/52(-10% EVA)
Analytic


Round 1:
Krom uses Rock Slide!
To Crit <625, 596 yes
To Flinch <3000, 9165
8+3+3+3=17 Damage to Porygon2
-5 Energy

Porygon2 uses Signal Beam!
To Crit <625, 5522 no
To Confuse <1000, 3124 no
8+1.5-2+2*1.5=14.25 Damage to Krom
-6 Energy

Sandstorm deals 2 Damage to Porygon2

Round 2:
Krom uses Brick Break!
To Crit <625, 8214 no
8+3*1.5=16.5 Damage to Porygon2
-6 Energy

Porygon2 uses Signal Beam!
To Crit <625, 8734 no
To Confuse <1000, 2879 no
8+1.5-2+2*1.5=14.25 Damage to Krom
-10 Energy

Sandstorm deals 2 Damage to Porygon2

Round 3:
Krom uses Rock Slide!
To Crit <625, 9214 no
To Flinch <3000, 9200 no
8+3+3=14 Damage to Porygon2
-5 Energy

Porygon2 uses Signal Beam!
To Crit <625, 1895 no
To Confuse <1000, 8199 no
8+1.5-2+2*1.5=14.25 Damage to Krom
-14 Energy

Sandstorm deals 2 Damage to Porygon2



Krom:14.25+14.25+14.25=42.75~43 Damage Taken
Porygon: 17+14+16.5+6=47.5~54 Damage Taken


248.png

57 HP
84 EN
Status: None
5/4/4/4/53 (-10% EVA)
Sand Stream

233.png

46 HP
70 EN
Status: None
3/3/5/3/52(-10% EVA)
Analytic

A Sandstorm is Raging!

Your turn to Order Wanderer!
 
Spr_BW_Scientist_M.png

"Testing says i need to do this next!"

Signal Beam - Recover - Signal Beam



248.png

57 HP
84 EN
Status: None
5/4/4/4/53 (-10% EVA)
Sand Stream

233.png

46 HP
70 EN
Status: None
3/3/5/3/52(-10% EVA)
Analytic

A Sandstorm is Raging!


Round 1:
Krom uses Brick Break!
To Crit <625, 1970 no
8+3*1.5=16.5 Damage to Porygon2
-6 Energy

Porygon2 uses Signal Beam!
To Crit <625, 7171 no
To Confuse <1000, 5324 no
8+1.5-2+2*1.5=14.25 Damage to Krom
-18 Energy

Sandstorm deals 2 Damage to Porygon2

Round 2:
Krom uses Rock Slide!
To Crit <625, 1442 no
To Flinch <3000, 9271 no
8+3+3=14 Damage to Porygon2
-5 Energy

Porygon2 uses Recover!
It recovered 20 HP!
-11 Energy

Sandstorm deals 2 Damage to Porygon2

Round 3:
Krom uses Brick Break!
To Crit <625, 2600 no
8+3*1.5=16.5 Damage to Porygon2
-6 Energy

Porygon2 uses Signal Beam!
To Crit <625, 2498 no
To Confuse <1000, 6248 no
8+1.5-2+2*1.5=14.25 Damage to Krom
-6 Energy

Sandstorm deals 2 Damage to Porygon2



Krom:14.25+14.25=28.5~29 Damage Taken
Porygon:16.5+16.5+14+6-20=33 Damage Taken


248.png

28 HP
67 EN
Status: None
5/4/4/4/53 (-10% EVA)
Sand Stream

233.png

13 HP
35 EN
Status: None
3/3/5/3/52(-10% EVA)
Analytic

A Sandstorm is Raging!



Spr_BW_Scientist_M.png

"Excellent! No unforeseen factors tampering with the data!"

Signal Beam+Signal Beam - Cooldown - Be Dead
 
248.png

28 HP
67 EN
Status: None
5/4/4/4/53 (-10% EVA)
Sand Stream

233.png

13 HP
35 EN
Status: None
3/3/5/3/52(-10% EVA)
Analytic

A Sandstorm is Raging!


Round 1:
Krom uses Protect!
Protected
-yep energy

Porygon2 uses Mega Signal Beam!
Nope

Sandstorm deals 2 Damage to Porygon2

Round 2:
Krom uses Brick Break!
To Crit <625, 2600 no
8+3*1.5=16.5 Damage to Porygon2
-6 Energy

Porygon2 was KOed!

248.png

28 HP
67 EN
Status: None
5/4/4/4/53 (-10% EVA)
Sand Stream

233.png

13 HP
35 EN
Status: None
3/3/5/3/52(-10% EVA)
Analytic

A Sandstorm is Raging!


Congratulations on your victory! The next round will be posted shortly!
 
Spr_Pt_Dahlia.png

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

"Choose which Pokemon you will lead with challenger!"
 
Spr_Pt_Dahlia.png

"Then our grand show shall be kicked off with Dusknoir, now spin the roulette and let the game begin!"


Please choose 4 consecutive events from the roulette:
5 12 13 11
14 6 2 3
16 1 11 17
6 15 23 7
 
RNG Roulette Result: 1/4
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Spr_Pt_Dahlia.png

"How Fortuitous for you, select which items you would like."
 
Spr_Pt_Dahlia.png

"And may the festivities begin!!"

Earthquake - Earthquake - Earthquake
IF Magnet Rise is used, switch that action and remaining ones to Trick Room - Taunt - Will o Wisp
IF Roar is used and Luxray isnt taunted already, taunt that action
 
Back
Top