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Battle Arcade Challenge: The Wanderer

477.png

61 HP
71 EN
Status: none
Pressure

frontnormal-mcyclohm.png

110 HP
100 EN
Status: none
Static

Trick Room is in effect for 1 more rounds!

308.png

63 HP
76 EN
Status: Reflect (3 Actions)
Pure Power
Telepathy

Round 1:
Dusknoir uses Taunt!
Cyclohm fell for the taunt
-10 Energy

Cyclohm uses Thunderbolt!
To Crit <625, 897 no
To Paralyze <1000, 4987 no
10+3+[5-5]*1.5=13 Damage
-6 Energy

Round 2:
Dusknoir uses Thief!
To Crit <625, 1444 no
Static <3000, 4436 no
4+[4-4]*1.5=4 Damage
Cyclohm's Wiki Berry was stolen!
-4 Energy

Cyclohm uses Dragon Pulse!
To Crit <625, 466 Yes
9+3+3+[5-5]*1.5=15 Damage Dealt
-5 Energy

Round 3:
Dusknoir uses Bulldoze!
To Crit <625, 283 Yes
(6+3+[4-4]*1.5)*1.5=13.5 Damage
Cyclohm's speed fell!
-5 Energy

Cyclohm uses Thunderbolt!
To Crit <625, 4105 no
To Paralyze <1000, 8961 no
10+3+[5-5]*1.5=13 Damage
-6 Energy

Dusknoir ate its wiki berry!
+15 HP

Dusknoir: 13+15+13-15=26 Damage Taken
Cyclohm: 13.5+4=17.5=18 Damage Taken


477.png

35 HP
52 EN
Status: none
Pressure

frontnormal-mcyclohm.png

92 HP
83 EN
Status: Taunted (3 Actions), -1 Spe
Static

Your turn to issue orders Wanderer!
 
DahliaPtHGSS.gif

"Let's give these 3 heads something to squabble over!"

Pain Split - Earthquake - Trick Room


477.png

35 HP
52 EN
Status: none
Pressure

frontnormal-mcyclohm.png

92 HP
83 EN
Status: Taunted (3 Actions), -1 Spe
Static


308.png

63 HP
76 EN
Status: Reflect (3 Actions)
Pure Power
Telepathy

Round 1:
Cyclohm uses Dragon Pulse!
To Crit <625, 5120 no
9+3+3+[5-5]*1.5=12 Damage Dealt
-7 Energy

Dusknoir uses Pain Split!
Dusknoir +25 HP, Cyclohm -25 HP
-29 Energy


Round 2:
Cyclohm uses Thunderbolt!
To Crit <625, 6250 no
To Paralyze <1000, 7001 no
10+3+[5-5]*1.5=13 Damage
-8 Energy

Dusknoir uses Earthquake!
To Crit <625, 8409 no
(10+[4-4]*1.5)*1.5=15 Damage
-7 Energy


Round 3:
Cyclohm uses Dragon Pulse!
To Crit <625, 5939 no
9+3+3+[5-5]*1.5=12 Damage Dealt
-7 Energy

Dusknoir uses Trick Room!
The Dimensions were twisted!
-10 Energy


Dusknoir: 13+12-25+12=12 Damage Taken
Cyclohm: 25+15=40 Damage Taken


477.png

23 HP
6 EN
Status: None
Pressure

frontnormal-mcyclohm.png

52 HP
61 EN
Status: none
Static

Trick Room is in effect for 4 more rounds!


DahliaPtHGSS.gif

"Now let's go out with a bang!"

Chill - Earthquake - Earthquake
If Magnet Rise is used A1, switch actions to Chill - 15 HP Sub - Chill
 
477.png

23 HP
6 EN
Status: None
Pressure

frontnormal-mcyclohm.png

52 HP
61 EN
Status: none
Static

308.png

63 HP
76 EN
Status: none
Pure Power
Telepathy

Round 1:
Dusknoir Chills!
+12 Energy

Cyclohm uses Rain Dance!
It begain to rain!
-10 Energy


Round 2:
Dusknoir uses Earthquake!
To Crit <625, 8128 no
(10+[4-4]*1.5)*1.5=15 Damage
-7 Energy

Cyclohm uses Plasmabolt!
To Crit <625, 6524 no
(10*2.25)+3+[5-5]*1.5=25.5 Damage
-37 Energy


Dusknoir was KOed


Dusknoir: 25.5=26 Damage Taken
Cyclohm: 15 Damage Taken


477.png

KO HP
KO EN
Status: None
Pressure

frontnormal-mcyclohm.png

37 HP
12 EN
Status: none
Static

Trick Room is in effect for 3 more rounds!
Rain will fall for 4 more rounds!


Medicham will be sent back out! Issue your actions
 
frontnormal-mcyclohm.png

"<Fun time!>"
"<Why do I have a bad feeling about this?>"
"<What are you getting at?!>"
"<Every time you say 'fun time,' you usually get us killed instead.>"

Cooldown -> Hurricane* -> Hurricane*

*If Medicham uses sunny day at any point, replace all remaining Hurricanes with Flamethrower
 
DahliaPtHGSS.gif

"What a scary looking dragon! Better let it tire itself out."

Recover - Protect - Sunny Day

308.png

63 HP
76 EN
Status: none
Pure Power
Telepathy

frontnormal-mcyclohm.png

37 HP
12 EN
Status: none
Static

Trick Room is in effect for 3 more rounds!
Rain will fall for 4 more rounds!

:O

Round 1:
Medicham uses Recover!
+20 HP
-11 Energy

Cyclohm rests!


Round 2:
Medicham uses Protect!
It protected itself
-14 Energy

Cyclohm uses Hurricane!
To Crit <625, 2127 no
(12+[5-3]*1.5)*1.5=22.5 Damage
-8 Energy

Round 3:
Speed Tie: [2/2] Cyclohm
Cyclohm uses Hurricane!
To Crit <625, 1147 no
To Confuse <3000, 7547 no
(12+[5-3]*1.5)*1.5=22.5 Damage
-8 Energy

Medicham uses Sunny Day!
The sunlight turned Harsh!
-10 Energy

Cyclohm fainted due to exhaustion!


Medicham: 22.5-20=3 Damage Taken


308.png

60 HP
41 EN
Status: none
Pure Power
Telepathy

frontnormal-mcyclohm.png

KO HP
KO EN
Status: none
Static

Trick Room is in effect for 2 more rounds!
The Sun is shining for 4 more rounds!


Tomohawk is sent out automatically

DahliaPtHGSS.gif

"Now that the scary dragon is out of the way, let us show our feathered friend a good time!"

Light Screen - Toxic - Zen Headbutt
IF Taunt is used, use Protect the first time, Fake out the 2nd, and Protect the 3rd
 
frontnormal-mcyclohm.png

"<See? Point proven.>"
"<...Shut up, Ivan.>"

iaza13951315510700.png

"<Finally, some competence for a change!>"

"<Guys, can we sabotage this pompous little cretin?>"
"<No.>"

Taunt -> Rain Dance -> Hurricane
 
308.png

60 HP
41 EN
Status: none
Pure Power
Telepathy

iaza13951315510700.png

100 HP
100 EN
Status: none
Prankster

Trick Room is in effect for 2 more rounds!
The Sun is shining for 4 more rounds!

:O

Round 1:
Medicham Protect!
It protected itself
-7 Energy

Tomohawk uses Taunt!
But it failed!
-10 Energy

Round 2:
Tomohawk uses Rain Dance!
It began to rain!
-10 Energy

Medicham uses Toxic!
Tomohawk was badly poisoned!
-7 Energy

Poison deals 1 Damage to Tomohawk

Round 3:
Medicham uses Zen Headbutt!
To Crit <625, 3586 no
(8+3+[5-3]*1.5+1)*1.5=22.5 Damage
-5 Energy

Tomohawk uses Hurricane!
To Crit <625, 5548 no
To Confuse <3000, 8353 no
(12+3+[5-3]*1.5)*1.5=27 Damage
-7 Energy

Poison deals 1 Damage to Tomohawk

Medicham: 27 Damage Taken
Tomohawk: 2+22.5=25 Damage Taken

308.png

33 HP
21 EN
Status: none
Pure Power
Telepathy

iaza13951315510700.png

75 HP
73 EN
Status: Badly Poisoned (1 DPA)
Prankster

Trick Room is in effect for 1 more round!
Rain continues to fall for 4 more rounds!


Your turn to issue orders!
 
Wait, what? I didn't see any mention of pushing actions.

iaza13951315510700.png

"<Oh I assure you, this is going to hurt BADLY.>"
Hurricane x3
*If Medicham uses sunny day, use Taunt
*If Medicham uses protect, use Work Up
 
DahliaPtHGSS.gif

"Great job! Now set up for the final show!"

Zen Headbutt - Fake Out - Psycho Cut
IF Zen Headbutt flinches A1, use Psycho Cut A2

308.png

33 HP
21 EN
Status: none
Pure Power
Telepathy

iaza13951315510700.png

75 HP
73 EN
Status: Badly Poisoned (1 DPA)
Prankster

Trick Room is in effect for 1 more round!
Rain continues to fall for 4 more rounds!

:O

Round 1:
Medicham uses Zen Headbutt!
To Crit <625, 626 (O.o) no
To Flinch <1000, 4903 no
(8+3+[5-3]*1.5+1)*1.5=22.5 Damage
-9 Energy

Tomohawk uses Hurricane!
To Crit <625, 9304 no
To Confuse <3000, 5602 no
(12+3+[5-3]*1.5)*1.5=27 Damage
-11 Energy

Poison deals 1 Damage to Tomohawk

Round 2:
Medicham uses Fake Out!
To Crit <625, 5545 no
4+[5-3]*1.5+1=8 Damage
-4 Energy

Tomohawk Flinched

Poison deals 2 Damage to Tomohawk

Round 3:
Medicham uses Psycho Cut!
To Crit <625, 9789 no
(7+3+[5-3]*1.5+1)*1.5=21 Damage
-5 Energy

Tomohawk uses Hurricane!
To Crit <625, 5548 no
To Confuse <3000, 8353 no
(12+3+[5-3]*1.5)*1.5=27 Damage
-7 Energy

Poison deals 2 Damage to Tomohawk
Medicham was KOed

Tomohawk: 5+21+8+22.5=56.5=57 Damage

308.png

KO HP
KO EN
Status: none
Pure Power
Telepathy

iaza13951315510700.png

18 HP
55 EN
Status: Badly Poisoned (1 DPA)
Prankster

Rain continues to fall for 3 more rounds!


DahliaPtHGSS.gif

"Alright finish this fight up Ludicolo!"

Blizzard - Blizzard - Blizzard
IF A protective/evasive move is used, use Hone Claws that action
IF Confuse Ray is used, use Fake out the first time and protect the second time
 
iaza13951315510700.png

"<But...how...how could I lose to these filthy little mon-keighs?!>"

iaza13608795763400.png

"You know, I shouldn't enjoy watching her squirm, seeing as we're losing and all, but...Oh man, is this rich."

frontnormal-mcyclohm.png

"<Amen.>"

Hurricane until she dies
 
272.png

100 HP
100 EN
Status: none
Swift Swim

iaza13951315510700.png

18 HP
55 EN
Status: Badly Poisoned (2 DPA)
Prankster

Rain continues to fall for 3 more rounds!

:O

Round 1:
Ludicolo uses Blizzard!
To Hit <8000, 6401 yes
To Crit <625, 7367 no
(12+[3-3]*1.5)*1.5=18 Damage
-8 Energy

Tomohawk was KOed


272.png

100 HP
100 EN
Status: none
Swift Swim

iaza13951315510700.png

KO HP
KO EN
Status: Sad
Prankster

Rain continues to fall for 3 more rounds!


DahliaPtHGSS.gif

"Well it appears that luck was not with you this time challenger, hopefully we shall meet again!"

Sorry Wanderer, but your Battle Arcade challange has ended, your prizes for this run are as such:

Elaine the Tomohawk: 12 MC+4 KOC
Karamazov the Cyclohm: 3 MC+1 KOC
Rico the Lucario: 3 MC

You recieve 6 CC

and i recieve 19 UC in total.
 
Challenge 3 already?
Time to train my Togekiss!

Format: Singles
Thread: Right here.
Pokemon #1: Togekiss (Serene Grace)
Pokemon #2: Axew (Mold Breaker)
Pokemon #3: Necturine (Anticipation)

468.png

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth is a bit of a foil to his Lucario sibling in demeanor and tactics alike. Although an utter space cadet, Seth's preference to support and incapacitation over brute force make him a valuable ally.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (33 total):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen

Past Gen:
Heal Bell
Water Pulse
Counter
610.png

Axew [Anonicus] (Male)

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 total):

Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Egg:
Focus Energy
Reversal
Counter

TM:
Dig
Aerial Ace
Protect
DFEel.png

Necturine [Fion] (Female)

Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Anticipation, Telepathy (DW)
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (12 total):

Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Egg:
Leaf Blade
Giga Drain
Sketch

TM:
Protect
Psychic
Torment
Battle 1
SwimmerM.png

Swimmer Jerry would like to fight!
"I'm one with the water!"

RNG Rolls: 27/125, --/--
159.png

Croconaw(Male)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Ability:
Sheer Force

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch

Protect
Rain Dance
Brick Break
Shadow Claw
Rock Slide
Waterfall

Aqua Jet
Block
Dragon Dance
Ice Punch
SwimmerM.png

"My force is too strong for you, isn't it?"

Roulette Randomization
Your roulette for this round is...

11 | 07 | 14 | 16
16 | 11 | 13 | 08
08 | 19 | 15 | 24
14 | 12 | 14 | 18

11: Challenger’s Pokemon are afflicted with 15% PRZ at the start of the battle.
07: Opponent’s Pokemon are cloaked by Safeguard for 4R.
14: Challenger’s Pokemon each receive an item for the rest of the challenge.
16: Challenger’s Pokemon are cloaked by Mist for 2R.
16: Challenger’s Pokemon are cloaked by Mist for 2R.
11: Challenger’s Pokemon are afflicted with 15% PRZ at the start of the battle.
13: Challenger’s Pokemon each receive a berry for the rest of the challenge.
08: Opponent’s Pokemon are cloaked by Mist for 2R.
08: Opponent’s Pokemon are cloaked by Mist for 2R.
19: Permanent, alterable sandstorm is applied to the battle.
15: Challenger’s Pokemon arecloaked by Safeguard for 4R.
24: Challenger wins 1 free CC, then battles normally.
14: Challenger’s Pokemon each receive an item for the rest of the challenge.
12: Challenger’s Pokemon are afflicted with 1a SLP at the start of the battle.
14: Challenger’s Pokemon each receive an item for the rest of the challenge.
18: Permanent, alterable rain is applied to the battle.

The Wanderer chooses four consecutive events.
 
I knew I was forgetting something.

RNG Roll (Effect) (08 | 19 | 15 | 24) 4741 (19)

Event 19—permanent, unalterable sandstorm—is in effect!
SwimmerM.png

"Sand? I'm more used to rain..."

Scary Face - Ice Fang - Ice Fang
IF (Scary Face fails to hit for whatever reason) THEN (Use it again)
IF (Counter is used on your Ice Fang) THEN (Rain Dance the first time, Water Gun the second)
 
468.png

Seth (M)
HP: 100 | EN: 100
1 / 4 / 5 / 4 | 3 / 3
Spe: 80 (—)
Serene Grace
159.png

Croconaw (M)
HP: 100 | EN: 100
5 / 3 / 1 / 3 | 2 / 2
Speed: 58 (—)
Sheer Force (D)

==

Seth used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 6036 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4848 (No)
RNG Roll (To-Flinch) (<=6000 Yes) 6914 (No)
(8 + 3 + 3) * 1 = 14 DMG
-5 EN

Croconaw used Scary Face!
RNG Roll (To-Hit) (<=9000 Yes) 8700 (Yes)
Seth's Speed harshly fell!
-6 EN

SANDSTORM

==

Croconaw used Ice Fang!
RNG Roll (To-Hit) (<=9500 Yes) 1068 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 1057 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 789 (Yes)
RNG Roll (FRZ Dur) (1 | 2) 5811 (2a)
RNG Roll (To-Flinch) (<=1000 Yes) 3184 (No)
(7 + 1.5) * 1.5 = 12.75 DMG
-5 EN

Seth is frozen solid!

SANDSTORM

==

Croconaw used Ice Fang!
RNG Roll (To-Hit) (<=9500 Yes) 7079 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7808 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 7079 [again] (No)
(7 + 1.5) * 1.5 = 12.75 DMG
-9 EN

Seth is frozen solid!

SANDSTORM

==

Seth: -32 [31.5] HP, -5 EN
Croconaw: -20 HP, -20 EN

==
468.png

Seth (M)
HP: 68 | EN: 95
1 / 4 / 5 / 4 | 3 / 3
Spe: 80 [46] (—)
Serene Grace
FRZ (0a)
-1 Spe (1r)
159.png

Croconaw (M)
HP: 80 | EN: 80
5 / 3 / 1 / 3 | 2 / 2
Speed: 58 (—)
Sheer Force (D)

Arena: Sandstorm (INF)
 
468.png

(<You put the lime in the coconut and shake it all up...>)
Thunder Wave* -> Air Slash -> Air Slash

*If Croconaw uses Protect, use Morning Sun and push actions down
 
SwimmerM.png

"Hnng."

Waterfall - Ice Fang - Ice Fang
IF (Waterfall flinches) THEN (Scary Face A3)

==
468.png

Seth (M)
HP: 68 | EN: 95
1 / 4 / 5 / 4 | 3 / 3
Spe: 80 [46] (—)
Serene Grace
FRZ (0a)
-1 Spe (1r)
159.png

Croconaw (M)
HP: 80 | EN: 80
5 / 3 / 1 / 3 | 2 / 2
Speed: 58 (—)
Sheer Force (D)

Arena: Sandstorm (INF)

==

Croconaw used Waterfall!
RNG Roll (To-Crit) (<=625 Yes) 1281 (No)
RNG Roll (To-Flinch) (<=2000 Yes) 1909 (Yes)
(8 + 3 + 1.5) * 1 = 12.5 DMG
-5 EN

Seth thawed out!
Seth flinched!

The sandstorm rages.

-2 HP (S, C)

==

Croconaw used Ice Fang!
RNG Roll (To-Hit) (<=9500 Yes) 9009 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5389 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 6571 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 9441 (No)
(7 + 1.5) * 1.5 = 12.75 DMG
-5 EN

Seth used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 5763 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 1181 (No)
(8 + 3 + 3) * 1 = 14 DMG
-5 EN

The sandstorm rages.
-2 HP (S, C)

==

Croconaw used Scary Face!
RNG Roll (To-Hit) (<=9000 Yes) 5045 (Yes)
Seth's Speed harshly fell!
-6 EN

Seth used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 9072 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9497 (No)
(8 + 3 + 3) * 1 = 14 DMG
-9 EN

The sandstorm rages.
-2 HP (S, C)

==
468.png

Seth (M)
HP: 37 | EN: 81
1 / 4 / 5 / 4 | 3 / 3
Spe: 80 [23] (—)
Serene Grace
-2 Spe (1r)
159.png

Croconaw (M)
HP: 46 | EN: 64
5 / 3 / 1 / 3 | 2 / 2
Speed: 58 (—)
Sheer Force (D)

Arena: Sandstorm (INF)

==

SwimmerM.png

"We're getting lucky here, but we're going to have to go for broke!"

Waterfall x3
 
468.png

"<I really should've gotten some goggles or something for this fight.>"
Thunder Wave* -> Air Slash -> Air Slash

*If Croconaw uses Protect, use Morning Sun and push actions down
 
468.png

"<Doo dooooo doodoodoo! Mahnamahna! Doo doodoo doo! Mahnamahna! Doo dooooo doodoodoo, doodoodoo, doodoodoo, doodoodoodooI'm waiting on the round! Uh...how'd this go again...mahnamahna! Doo doooo doodoodoo...>"
 
Yeah, I won't be reffing this as fast as I'd like. Blame finals.

EDIT: So apparently it didn't matter. Sorry.

==
468.png

Seth (M)
HP: 37 | EN: 81
1 / 4 / 5 / 4 | 3 / 3
Spe: 80 [23] (—)
Serene Grace
-2 Spe (1r)
159.png

Croconaw (M)
HP: 46 | EN: 64
5 / 3 / 1 / 3 | 2 / 2
Speed: 58 (—)
Sheer Force (D)

Arena: Sandstorm (INF)

==

Croconaw used Waterfall!
RNG Roll (To-Crit) (<=625 Yes) 3157 (No)
RNG Roll (To-Flinch) (<=2000 Yes) 1266 (Yes again)
(8 + 3 + 1.5) * 1 = 12.5 DMG
-5 EN

Seth flinched!

The sandstorm rages.
-2 HP (S, C)

==

Croconaw used Waterfall!
RNG Roll (To-Crit) (<=625 Yes) 6199 (No)
RNG Roll (To-Flinch) (<=2000 Yes) 9926 (No)
(8 + 3 + 1.5) * 1 = 12.5 DMG
-9 EN

Seth used Air Slash!
RNG Roll (To-Hit) (<=9500 Yes) 1551 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 172 (Yes)
A critical hit!
(8 + 3 + 3 + 3) * 1 = 17 DMG
-5 EN

The sandstorm rages.
-2 HP (S, C)

==

Croconaw used Waterfall!
RNG Roll (To-Crit) (<=625 Yes) 4600 (No)
RNG Roll (To-Flinch) (<=2000 Yes) 1075 (Yes)
(8 + 3 + 1.5) * 1 = 12.5 DMG
-13 EN

Seth fainted!

The sandstorm rages.
-2 HP (S, C)

==

468.png

Seth (M)
HP: -4 | EN: 76
1 / 4 / 5 / 4 | 3 / 3
Spe: 80 [46] (—)
Serene Grace
-1 Spe (1r)
159.png

Croconaw (M)
HP: 23 | EN: 37
5 / 3 / 1 / 3 | 2 / 2
Speed: 58 (—)
Sheer Force (D)

Arena: Sandstorm (INF)

==
SwimmerM.png

"What? We won by means of sheer luck? That's... amazing. Sorry, kid; try again next time!"

The Wanderer
0 CC
Seth
3 MC

Engineer
(3) + (2) = 5 BT and a lot of guilt.

Rechallenge in 168 hours; sorry for all the hax >_>
 
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