So other than Scolibro is there anything that made Baton Pass substantially stronger this gen, or did people just realize that it can be threatening like Swagger and therefore, how do I put this delicately, are getting super butthurt about it?
scolipede>>>>>>>>>>>>>ninjask+fairies blocking dragon tailIf somebody would answer me this, Why is Baton pass just NOW an issue when its virtually the exact same as it has been for a while. Sure they are annoying, but how can you ban a baton pass chain w/o banning all the moves and/ or pokemon inside them?
So is there anything that made Baton Pass substantially stronger this gen, or did people just realize that it can be threatening like Swagger and therefore, how do I put this delicately, are getting super butthurt about it?
Unlike most of the bans we've ever done, this is a playstyle that does not bank on luck. It is a strategy that has actual elements of skill. Therefore IMO baton pass should not be banned
WHY IS THIS NOT ENOUGH TO END THE DEBATE RIGHT NOW
WHY IS THIS NOT ENOUGH TO END THE DEBATE RIGHT NOWUnlike most of the bans we've ever done, this is a playstyle that does not bank on luck. It is a strategy that has actual elements of skill. Therefore IMO baton pass should not be banned
WHY IS THIS NOT ENOUGH TO END THE DEBATE RIGHT NOW
Stall can run:
Snatch
Ghost-Type Curse
Haze
Perish Song
Unaware Boosters (e.g CM Clefable / Curse Quagsire)
All are hard counters to BP. If you aren't prepared to "waste" a single moveslot to shut down an extremely prominent playstyle, then you aren't teambuilding correctly.
They're not banning certain abilities or overpowered moves. They're arguing to ban a entire playstyleBecause as much as I hate to admit it, it's not true. See the SmashPass and Drizzle + Swift Swim bans in Gen 5 - nothing luck-based about those.
Not necessarily. Most people only want to restrict it so it's manageable for a standard team to beat.They're not banning certain abilities or overpowered moves. They're arguing to ban a entire playstyle
I think it's the same case of swagger in the sense of new pokemon who made it slightly more viable, mostly speed boost scolipede. It's also a trend thing, more people are annoyed by baton pass because everybody is using it.
I don't mind people wanting to ban something because they are annoyed (heck, I believe this was the reason people bothered to ban swagger in the firat place, and the rest was just a justification), but the ban has to be backed by rational arguments. And while swagger was clearly uncompetitive, I'm just not seeing the same thing with baton pass.
As jpw said, this is a solved playstyle that takes notes of the current metagame trends and counters them with certain pokemon. Lots of skill has been put in, but it's at the person who first found out the ideal baton pass team and then every baton pass player copies it. It's like building a machine. At first it takes a lot of effort to make the team but after it has been built, it's unstoppable and takes just some effort to work it. Everytime a new counter appears, you just modify the machine to suit the counter so it doesn't work anymore. So it's not fair to say its a skill less kind of play as the person who first built the team put in skill. It's like every team that is copied. If the best HO team appears and it defeats all balance and stall types, will you ban it?
Hiphiphooray won't be happy if baton pass is banned
But the definition of a gimmick is a strategy that's bad. If this is bad why are you advocating nerfing itWe don't want Baton Pass banned because it's annoying or infuriating. Most of us do not even advocate a blanket ban, as Baton Pass by itself isn't broken or uncompetitive.
If everyone must run the same, specific counter for 1 gimmick, do you not agree it is unhealthy for the metagame?
Is Baton Pass (with specific reference to full Baton Pass teams) a problem for the development of the metagame? If so, what elements, in particular, do you think are pushing Baton Pass over the edge?
Do you believe that banning individual Pokémon (such as Espeon/Scolipede) would make Baton Pass manageable?
Would you support a blanket ban on the move Baton Pass?
That would work better, I think. Something like only 3 BPers means they have to pick and choose what beats them instead of being able to handle absolutely everything, or banning Espeon (the biggest problem, imo) from being on the same team as Scolipede would work as well.Would you support the introduction of complex bans (like Pokémon X+Pokémon Y on the same team)? Feel free to suggest more forms of complex bans, of course.
Unlike most of the bans we've ever done, this is a playstyle that does not bank on luck. It is a strategy that has actual elements of skill. Therefore IMO baton pass should not be banned
Probably because it isn't a good argument. The amount of skill required to grab a bunch of speed and defense with Scolipede and Baton Pass to whatever you need to after that isn't that difficult because there isn't really any element of prediction involved.WHY IS THIS NOT ENOUGH TO END THE DEBATE RIGHT NOW
Its worth mentioning that Swift Swim spam was considered a playstyle until it got banned. Politoed + Kingdra + Kabutops + Ferrothorn + two fillers was viable and used all the time back then.They're not banning certain abilities or overpowered moves. They're arguing to ban a entire playstyle
stall isn't forced to run shit.
stall uses quagsire because it is good on stall
beating an entire playstyle is just a nice bonus
the best stall team in the world uses quagsire
http://www.smogon.com/forums/threads/teh-fgts-dat-nevr-die-revamped.3500085/
Quagsire loses to baton pass. Do you really think that it can take stab 160 bp attacks from Espeon? Yes, I'm aware of unaware, but that doesn't stop it.
Send quagsire in on anything that isn't espeonQuagsire loses to baton pass. Do you really think that it can take stab 160 bp attacks from Espeon? Yes, I'm aware of unaware, but that doesn't stop it.
They're not banning certain abilities or overpowered moves. They're arguing to ban a entire playstyle
Well, the idea would be to wear the BP team down first with repeated powerful attacks while he keeps accumulating boosts, thinking he's gonna sweep you at some point. That's when you bring in Quagsire and Haze. I assure you that many players will ragequit after their severely damaged team has to try and start the chain all over again (because they know they can't anymore, they also know you have Haze regardless). Comments like these show that people here have no idea what Baton Pass is even like. All I see is theorymon all over the place. This is not directed at you specifically but a lot of people commenting on here.
How would you feel about "Banning a team with Baton Pass from having Pokemon more than two of the following abilities: Speed Boost, Magic Bounce, Soundproof"?I made a post about this earlier but no one responded to it lol.
Gist of it was: Swift Swim was not an overpowered ability. Drizzle was (arguably) not an over powered ability. Kingdra and friends were not overpowered Pokemon. However, powerful Swift Swimmers, when used with Drizzle, were overpowered. They were faster than everythingexcept scarfed Raikouand their rain-boosted water STABs hit extremely hard. They could only be countered by handful of pokemon and they were almost impossible to revenge kill because of how damn fast they were.
But I agree with you; "ban an entire playstyle" is a poor choice. Drizzle+Swift Swim ban solved a problem with offensive rain teams, but it didn't get rid of offensive rain teams, it just made them manageable since they couldn't just spam SPECS KINGDRA AND KABUTOPS IN RAIN LEL.
If a complex ban is to be made, since it's agreed that banning Espeon or whatever isn't an option, it should be a ban that nerfs BP teams to a satisfactory point, not one that utterly demolishes it as strategy as a "no more than three BP users on a team" rule would.
They're not banning certain abilities or overpowered moves. They're arguing to ban a entire playstyle
But the definition of a gimmick is a strategy that's bad. If this is bad why are you advocating nerfing it