time for a long rambling post about nothing in particular now that I’m already out of bh open (rigged). Also I don’t have replays for any of this because I never save them
first I want to talk about pangoro.

skadoosh (Pangoro) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Close Combat
- Spiky Shield
- Octolock
you might be saying “just use Zamazenta lmao” and you are correct. Pangoro’s niche is being a dark type, which is “important” to check Lunala locked into photon or moongeist, and making it so ghosts don’t switch into your octolock. Works because there are like 0 defensive fairies outside of regular zacian. PH is actually good in order for you to not get chipped down against defense over a long game. Throat chop > knock for consistent damage when opponent is trapped.

Zacian @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Rapid Spin
- Knock Off
- U-turn
next we got what I use to improof skadoosh, utility pixilate zacian. Nobody is running dazzling so espeed is great for revenging things that have been worn down, assuming they don’t Dmax. Against melm and other walls knock and get the fuck out of there cause u ain’t killing them. rapid spin is stronger than you would think

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Double Iron Bash
- Blue Flare
- Volt Switch
- Stealth Rock
+SpA zac-c is actually sick cause it 2HKOs melm after any amount of chip. You can still bluff +Spe to force things out that you would kill, and you still outspeed max speed etern. against seismi set up rocks and leave. You can use sunsteel dib if you’re a coward and don’t want to coin flip for flinches.

Oranguru @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Volt Switch
- Rapid Spin
- Photon Geyser
- Knock Off
the only true Lunala/necrozma-d-w switchin. That’s it, that’s all it does. Regenvest so you can consistently switch in over the course of a match. Also it monkey

Necrozma-Dawn-Wings @ Flame Orb
Ability: Quick Feet
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Photon Geyser
- Focus Blast
- Nasty Plot
self-imposterproof sweeper that sucks cause it’s still slower than zacian-c and pult when burned. Dicks on balance once those are removed though.
now my thoughts on what should be banned or not

- already gone into this, ban this bih
dmax - while I like some of the strategy that comes with it, it makes revenge killing really hard and I think might be unhealthy. Need more time to think on it.

beak/rend/vcreate - the 170+ BP moves are to strong I think, and the reasons have already been discussed here so I won’t go into it. However, I don’t think they should be tiered the same, my idea is for one suspect with 3 seperate votes for all the moves.

octolock - as much as I like this move
and octopi i think it is probably unhealthy for the metagame. Being able to trap and remove pretty much anything in one slot without very specific counter play is probably too good. The main set is normapult w/ entrain/taunt/octo/multi-attack, which needs to be played around literally perfectly if you dont have like bounce ttar, and sometimes you still lose anyway.
ban this move.
sorry for the long and rambling post, that is all
e: forgot to mention dib ban it it’s uncompetitive