*Spills a bottle of L’Oré... Max Revive* all over the thread.
My pregnant pause is officially over.
I wanted to post my thoughts on the year as a whole and acknowledge some changes I felt might be upcoming based on discussions I have seen on Discord, highlighting the HO in the WC games tournament people have been playing since the DLC2.
2020:
After making a huge comeback to this thread after 2019, and demonstrating a newfound poise and grace, I had taken some time away for other activities, and was happy to see the thread evolve in new ways.
I found that topics moved more smoothly, and the amount of posts on sets were mitigated by replays, and discussions on final results.
I felt inspired to do more such posts and reduced my replies to the essentials.
As a newfound glory, I even supported those who were under appreciated for their historic contributions.
Since then, I felt happy to share my thoughts on what I perceived as a dying metagame and celebrate what changes to policy and leadership we have seen.
I appreciate that there was more consensus on banning features like Dynamax, and Pokémon like Darm-G-Z. Even though I opposed them, I understood the merits behind them, and accepted their decision bc it would benefit the metagame overall.
WC DLC2:
The same can be said for a potential Belly Drum suspect ban. And while everyone knows I like to click that move... occasionally, I have come to the realization that dominance doesn’t always equal prominence when it comes to overall playability for everyone else. It can be a strategy that can override the rest and I see now how scary it can be without Unaware or Prankster (I always used them anyways, but I can sympathize for people who constantly forget to come prepared to counterplay it and end up quitting
).
I feel this thread can continue the discussion more emphatically than prior generations bc the metagame is more concentrated and less spread out due to less viable mons, and moves, so there are less surprises to prepare for.
For 2021: I see the need for Gen 9 more than ever (it will be the 25th anniversary year), so we will likely get a huge change to impact us, and with DLC rather than new console games, I could even see Gen 9 being a large expansion rather than a new game, necessarily.
I hope that people stay active enough to post in this thread and keep the dream alive and wish everyone a Happy New Year!
So people can take something special away from this post. Here is a collection of inspirational sets I feel are fun, and helpful, to benefit your teams.
Magearna @ Burn Drive
Ability: Simple
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Quiver Dance
- Techno Blast
- Strength Sap
As a gentle warrior, she can dance herself to victory, and diminish an Imposter’s ability to heal, especially as Simple reduces the Atk twice as quickly, letting Imposter’s subsequent uses quickly produce diminishing returns.
Moonblast provides adequate coverage and benefits from STAB, while it’s Steel typing can allow her to resist the attacks of her opponents more frequently than the average Fairy.
With the ability to use the equivalent of a Geomancy each turn, Magearna ends up in a unique role, where they can simultaneously cover most types beyond Fire, and come in repeatedly to squash offensive presence, and set up against Defense. Toxic immunity helps, as it reduces the need for Magic Guard, Poison Heal, etc. sets that other Fairies may need, allowing her to arrive on Toxic Spikes, Stealth Rocks, and use a more potent ability in Simple for added viability.
**
Eternatus @ Black Sludge
Ability: Ice Scales
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shore Up
- Toxic Spikes
- Volt Switch
- Core Enforcer
A personal favorite since its creation, I found it to be such a multi-tasker that it seems almost a staple to my teams. While Calyrex-S certainly can threaten it with Photon Geyser, the foe would likely want to slow-pivot it in, allowing Toxic Spikes to serve as an immediate deterrent to its own greatest threat.
Volt Switch works prominently to pivot to a check, and rack up necessary hazard damage, and Core Enforcer hurts Dragons and removes abilities from faster (or set-up to be) opponents.
Ice Scales works well for handling even opposing Eternatus, and pairs nicely with Pokémon like Prankster Court Change to block Rapid Spin, and set it back on the foe when the RS user has left the building.
Eternatus is its own TSpikes absorber as well, allowing it to threaten walls, while your sweeper ends up cleaning up the rest of their team.
**
Doublade @ Eviolite
Ability: Ice Scales / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spectral Thief
- Entrainment
- Shore Up
- Anchor Shot
By using Ice Scales, not only do you patch up its weaker Defense, you also reduce the likelihood of running into Knock Off, and resist necessary types like Ice, Fairy, Dragon, and even Psychic for Choice Specs Expanding Force Calyrex.
You still have huge Defense thanks to Eviolite, and can tank Spectral Thief, which usually means if they have Spectral they don’t have Wicked Blow, or Knock Off. Doublade has a strong enough Spectral and Anchor Shot to dent nuetral foes, and Entrainment works well to punish Poison Healers like Regigigas who think an immunity to Spectral Thief is an actual invincibility... not when you are trapped and take increased Poison damage...
https://replay.pokemonshowdown.com/gen8balancedhackmons-1249388149-m59ymd9wj46ciskpb4eel1ac68igu7hpw
**
Zygarde-Complete @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Haze
- Shore Up
- Court Change
- Thousand Waves
Trap Imposter, switch hazards, remove set-up, and Shore Up to reduce Fishous Rend, while staying immune to Bolt Beak. Pretty self-explanatory. I chose Zygarde-C over Giratina bc Imposter cannot switch. Thousand Waves also handles Steels, and can catch Eternatus on the switch, while blocking its typical Volt Switch.
https://replay.pokemonshowdown.com/gen8balancedhackmons-1249388149-m59ymd9wj46ciskpb4eel1ac68igu7hpw
https://replay.pokemonshowdown.com/gen8balancedhackmons-1247495269-e4558ra5tkiotwwmli88z3pvvsrr7ukpw
**
Landorus-Therian (M) @ Sitrus Berry
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Earthquake / Precipice Blades
- Bolt Beak
- Belly Drum
- Poltergeist
Of course, sometimes a little bit of sweep ends a would-be 6-0 streak. ;)
https://replay.pokemonshowdown.com/gen8balancedhackmons-1247476837-w572xm2bzbi9qyaap9mplnpkahckbekpw