BH Balanced Hackmons Resources Thread

I think Beedrill's biggest issue is that you cannot hit everything and the stuff you don't hit are really hard to bypass
Beedrill doesn’t exist in a vacuum I.e the mons you mentioned (ghostceus and Etern) are fairly easy to tech for esp considering you’re typically pairing it with another phys attacker like chomp or greninja. Mosa also lacks stab poison moves and has to go outa its way to run d ascent. M zam part is fair tho.
This never has the bulk it needs to check anything. As a water immune to electric it sounds cool but stuff like Chomp just blow past with STAB so the only niche is beating Fire/Elec Hooh which you can do with a dragon! SpD sets get blown away by zam flutter etc
Mega pert only takes mildly more percent then smth like mega audino and the defensive dragon types are fairly mid rn (mostly because of getting blown past by offensive dragons, which pert doesn’t entirely.) spdef sets job isn’t really to wall m zam flutter more it is to have a backbone vs Etern and miraidon.
Waterceus has a very clear niche which is the fat water type that does not immediately fold to Electro Drift
It retaliates with like, knock off at best (scald isn’t too consistent). This is also taking the arc slot for smth that can be done pretty much better by the above mega pert.
Also
:solgaleo: remove regen imo, all it maybe does is some speed control (which faces immense competition from well, every other speed control). Prim sea is still decent cause of the greater phys bulk over registeel without taking up arc slot.
:giratina: add bounce it’s not bad better then prank/regen prolly.
 
since I may have helped popularize this, so...
:buzzwole: UR -> B-
Countering two of the best mons in the tier (Ashgren and MChomp) is quite the achievment. I would place it higher but IDK.
Idk fc buzz prolly has a niche but b- seems too high for a relatively unproven mon (ignore that I nommed iron hands for b- too). C seems like a good ranking
Also
:Palkia-Origin: B- ———> B
Palkia is legitimately dangerous given how it only has like 1.5 big counters the all of which are relatively exploitable with some nice building. It also finds use as a way to sit on common knock off users while still being resilient towards passive damage with mg, only competing with Tina (shitmon), dialga (running av/wandering spirit typically) and arceus ghost. Speed boost out offenses a lot of stuff and still sits on non mortal/ salt cure regenvests. It also has the most imp damage in the tier haha, imp can’t even slow pivot into speed boost well.
:Blacephalon: C———>B-
Consistent removal is not extremely hard to find and the offensive checks are easily teched for given how fc maud is basically your best or second best improof method
gira-o is just a worse version of -a which is already kinda bad
victini doesn't wall anything.
I don’t think I would characterize gira o as the same as gira a (outside of bounce, not sure why that’s there), gira a runs straight bulky utility better, while gira o runs more offensive sets like simple better, it’s basically eBay arc ghost for when you wanna run another arc form with the nice bonus of being bulkier. Final gambit is also really fat, letting it ohko base 150s on the hp scale and ting with slight chip. Victini has a slim niche of lucario mega + unnecro check.
Also
:altaria-mega: D———>UR
There are better pretend gren checks (fuck that Mon) that don’t lose to nearly everything possible as mega chomp just clicks hlr at you and you still risk sunsteel.
 
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Reshiram (F) @ Draco Plate
Ability: Simple
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Blue Flare
- Judgment
- Shore Up
- Clangorous Soul

idk what rank, but higher then rn. hits hard, lord help you if they are under sun when they click flare, one clang gives you enough bulk, speed and offense to kill pretty much anything. it's also improof.

:Reshiram: <--underused
 
Reshiram (F) @ Draco Plate
Ability: Simple
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Blue Flare
- Judgment
- Shore Up
- Clangorous Soul

idk what rank, but higher then rn. hits hard, lord help you if they are under sun when they click flare, one clang gives you enough bulk, speed and offense to kill pretty much anything. it's also improof.

:Reshiram: <--underused
Reshiram could be underrated perhaps but as rightclicker said if you run mono spa resh you miss out on funny mixed deso vc and stuff which helps you not get walled by maud and such
Also why is :slowbro-mega: listed as part of regenvests
What’s the purpose.
 
true, but you spend moveslots and crap running mixed, when you could just run special and free up some space
Not really, deso vc growth dragon move sap is the same set as that it just hits both ends
Zam is the fastest relevant mon and practically can break anything in theory by getting every right predict as pretty much every psychic resist is getting blasted by a coverage move.
The problem I find with zam imo is it’s so generally neutral that it barely breaks anything and has a very intense prediction reliance which means stuff like registeel can generally pivot around, ash ninja is fair tho that mon dumb asl
 
:iron hands: UR ———> C/D (Fur Coat)
Did some light testing, this mon feels very fine, excellent physical bulk (+Def is 20% bulkier than +Spe Arc) and a very good typing for a FC mon. Dark resist is key to force Ashninja to Surging which is punishable by Helmet, SpD is also good enough to eat Frost Breath. Electric resist is also incredibly helpful against Electro Drifts. On top of that Rocks resist is always good and also obviously cannot get sapblocked by bliss. Only main issue is obv chomp.
Beedrill doesn’t exist in a vacuum I.e the mons you mentioned (ghostceus and Etern) are fairly easy to tech for esp considering you’re typically pairing it with another phys attacker like chomp or greninja. Mosa also lacks stab poison moves and has to go outa its way to run d ascent. M zam part is fair tho.
The problem here is that stuff like Ghostceus and Etern are very easily not the FC mon and thus Bee isn't very pressuring the FC if it wasn't the FC checking it in the first place. Also another issue idt I mentioned before is rocks weakness on a pivot that wants to be in as much as possible, aka same issue as blace.
Mega pert only takes mildly more percent then smth like mega audino and the defensive dragon types are fairly mid rn (mostly because of getting blown past by offensive dragons, which pert doesn’t entirely.)
If you just ran ".bulk" you would realize that maud has 12% more bulk than pert on both spectrums, and consider how maud is already barely surviving certain key hits. Gren obv just ohkos with FTrick, Band Chomp 2hkos 50% after rocks (yes even with resist rocks), mold korai always 2hkos. The loss in bulk means you have to heal way more often to remain above a 2hko threshold even against weaker stuff like luke which means you aren't much less passive than like aud. The part on checking hooh with a dragon was meaning that you can just do it with a dragon, not requiring fc bc etern and mirai both check offensive hooh with their offensive utility sets.
spdef sets job isn’t really to wall m zam flutter more it is to have a backbone vs Etern and miraidon.
252 SpA Life Orb Eternatus Dragon Energy (150 BP) vs. 252 HP / 252+ SpD Assault Vest Swampert-Mega: 156-185 (38.6 - 45.7%) -- guaranteed 3HKO
shaky check considering its one of the few mons it can try to check, scales obv is fake. When you compare it to another utility av like pogre it just doesn't match up at all when pogre sponges specs moves better and is a better spinner because it pressures steela more. Considering that pogre is solidly in B doesn't make much sense to have pert in the same tier.
It retaliates with like, knock off at best (scald isn’t too consistent). This is also taking the arc slot for smth that can be done pretty much better by the above mega pert.
Outspeeds most of what it needs to check so between TH and Sap it should be able to handle stuff if not neutralize them for the timebeing. The Arc slot is also not that valuable when none of the arcs are exceptional.
remove regen imo, all it maybe does is some speed control (which faces immense competition from well, every other speed control). Prim sea is still decent cause of the greater phys bulk over registeel without taking up arc slot.
I've seen some use of scarf recently and it seems completely fine. There is very few viable alternatives that outspeed zam, trick forces more linear responses than you would expect.
So the issue here is that you don't really counter gren when frost breath 2hkos bc unlike say iron hands the spd is atrocious, the same spd causes issues against luke and chomp's edrifts and obv you don't have the sunsteel resist either. Don't think its completely unviable but its definitely not very good.
:Palkia-Origin: B- ———> B
Palkia is legitimately dangerous given how it only has like 1.5 big counters the all of which are relatively exploitable with some nice building. It also finds use as a way to sit on common knock off users while still being resilient towards passive damage with mg, only competing with Tina (shitmon), dialga (running av/wandering spirit typically) and arceus ghost. Speed boost out offenses a lot of stuff and still sits on non mortal/ salt cure regenvests. It also has the most imp damage in the tier haha, imp can’t even slow pivot into speed boost well.
the biggest issue with palk is without speed boost you get rked by like everything faster (which teams should/will have) and with speed boost it becomes rather vulnerable to mortal/salt both of which cripple its ability to damage with dragon energy bc a lot of palks power depends on being able to denergy at full. Also don't get where this 1.5 number is coming from when most common scales have a way to neutralize it.
:Blacephalon: C———>B-
fitting consistent removal is, at least personally, going to mean giving up some other stuff in a teambuilding meta where role compression is as important as ever. thus it doesn't very feel worth at all to sacrifice certain key aspects to support a mon that isn't that threatening when you compare it to all the big boy breakers in b+ and above. The other thing that needs to be noted is that having to remove means likely losing turns which is against what blace attempts to do which is apply rapid amounts of pressure within a quick period because it doesn't have that much burst power and also has a variety of soft checks that it needs to chip all of them into range of.
252 SpA Draco Plate Reshiram Judgment vs. +1 252 HP / 252 SpD Reshiram: 204-242 (28.9 - 34.3%) -- 4.4% chance to 3HKO
252 SpA Reshiram Judgment vs. 252 HP / 252 SpD Reshiram: 85-100 (21 - 24.7%) -- guaranteed 5HKO
so you aren't very selfproof anyways when they can just engage in setup war, pp stall, fish for crits, obv if plate gets knocked then its completely imp bait (so at this point highly questioning why not use something like lunala). Even with a mixed set with vc vulnerable to getting trolled by fc fairies as well as abusing vc drops. The realest 2 resh sets are probably desoland and mg but even then extremely slow compared to other dragons and with no satisfactory way of boosting speed its very dubious.
Also why is :slowbro-mega: listed as part of regenvests
What’s the purpose.
old meta would be scout mixed psychics bc natural typing lets it act as a decent check to mmx anyways, later probably as a utility regenvest that can scout select physical stuff choice lock without losing momentum. but also because the entire resources is old.
The problem I find with zam imo is it’s so generally neutral that it barely breaks anything and has a very intense prediction reliance which means stuff like registeel can generally pivot around, ash ninja is fair tho that mon dumb asl
??
specs boost straight up ohkos stuff like maud and arc? prediction reliant is also less of an issue when it outspeeds everything == more opportunities and when the prediction wrong results in disaster for defender in cases like SE Flare or Fleur. Moongeist is also deceptively spammable when it 2hkos like everything (flutters is 24% stronger for comparison)
 
All Resources have been updated, the VR also now links to the analyses for each Pokemon. Samples should also be updated soon on the main thread.

I think most VR changes were already explained by a nom in one of the previous posts. If you have any questions regarding why a mon got moved what a mon does etc feel free to post here or ask in the BH channel on discord (faster)
 

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