Post AAA Open Team Dump, VR Submissions and Thoughts
I've been building loads of teams recently, and played a ton of test and ladder games for the Open. Now that it's over, time to share everything. Hopefully everyone can find something he likes using, be it HO, BO or Balance (I don't really build stall, this archetype isn't great in aaa imo).
Teams
Glatrier Balance team. Quite standart all around. I think Glastrier is extremely strong if you're able to keep Rocks away so I was Magic Bounce on Mandibuzz at first, then I realized that I was weak to some setup mons so I put Unaware. I don't think the current metagame encourages the use of Mandibuzz (as Ghost types beat it mainly), but it pairs very well with Nihilego as a Special Wall.
Another team I trust a lot. Magnet Pull Mew is here to trap any Steel type so Zarude or Latios can win. It's also very strong even when it doesn't get to trap a Steel type, since it forces very awkward plays, and sometimes it just forces a kill and you can't do anything about it. It also 6-0s stall pretty handily. You'll see in this dump that I like Kommo-o and Nihilego a lot.
Team I built with
The Number Man around Triage Tapu Lele. It might be the one I trust the most. Double Regenerator + double Poison Heal is usually hard to do, but here it works, making the team extremely resilient. Triage Tapu Lele is one of the most underrated threats currently, and most teams I see are straight up 6-0d (even this one is weak to it lol).
Braindead HO team I laddered with a lot. Not much to say, just get up Rocks and try to win. Dazzling Garchomp is surprisingly good.
The plan here is to lure Tapu Fini or Toxapex with Galvanize Kommo-o so that Barraskewda can win the game. It can also lure Mummy Corviknight for Snorlax. This is a Barraskewda team so it's weak to Tapu Bulu, which is why I put Poison Jab on Garchomp, and some evs to live +2 Horn Leech.
This team tries to win in 2 different ways. Heatran and Noivern try to break specially defensive cores, and DTail Rocks Garchomp + Toxic Tapu Bulu try to break physically defensive cores. Mummy Corviknight + Regenerator Garchomp can be an iffy defensive core but the team makes up with the offensive pressure.
Standart team featuring Taunt Zapdos-G, which I really wanted to try.
Pretty wild team inspired by
Siamato. The gameplan is to put maximum pressure on Ground types with Sticky Barbs Archeops, Knock Off Thundurus and Grass Knot Tapu Koko. Once they're dead you should easily find your way in. Colbur Mew so Weavile doesn't 6-0 too easily (it's still bad).
meme
The best way to support broken Noivern is hazards, so here is a hazards stacking team featuring Noivern. Double Poison Heal makes it hard to deal with using standart defensive cores.
Band Tinted Heracross team. This pokemon doesn't need particular support to break teams so I put together standart mons I trust. The defensive core could probably be optimized.
This is probably the most braindead team I've ever built. Double Tinted Lens Psyspam HO. I think Psyspam is underrated right now, as Darks are nowhere to be seen. unburden Kommo-o under terrain is a killer too. Magic bounce Corviknight might look awkward but you really need it to prevent Rocks from going up, otherwise you lose your sashes. I'm sorry to anyone who will play against this on ladder.
Elec spam bulky offense I enjoy using a lot. Very hard to win against Garchomp + Silvally-Electric and that kind of cores, but Xurkitree usually finds its way in with correct play.
Some
Other
Teams
Yes,
I build
Too
Much
Going Forward
It's actually hard to build in this metagame. The thing is there are tons of reasons, and maybe that's the nature of AAA after all. I'll talk about the things that restrict building the most (won't mention Poison Heal since it's being suspected right now).
- Noivern. This pokemon's viable answers can be counted on the finger of one hand, yet you're absolutely forced to have one of them, otherwise you will lose. And even if everyone is prepared for it, the ways you can abuse its counters are numerous ; plus it just guarantees very good speed control and momentum to any team.
- Genesect. End the joke, ban this lol
- Weavile. Same as Noivern, except it doesn't have U-Turn nor good defensive utility. Weavile is an annoying presence in general, as it can 6-0 teams hands down, but also do absolutely nothing when it gets countered.
- Triage. Every good Triage user is a problem right now. Tapu Bulu is an equation that still hasn't been solved, Togekiss is absolutely insane, Tapu Lele 6-0s most teams because people don't expect it for now, Geng... well not this one. Is it due to them being broken, or is it due to Triage being broken ? The only thing I'm sure of is that they're pains to account for in the builder, and if you forget them there is no way to stop them.
- Regenerator. Probably more than half the teams I build have 2 Regenerator users. This ability is the most meta-defining without a doubt. People complain less about it because it doesn't give breaking power, it doesn't make any mon stronger on paper (like if Mew answers Garchomp, it will also answer Regenerator Garchomp). But it's also ridiculously good compared to the other abilities when you think about it.
- Blacephalon. Huge threat with many ways of dealing with its answers (Knock Off, Taunt, Calm Mind, Explosion, Psyshock). Another defining force of the teambuilder.
- Garchomp. Garchomp has so many sets and possible uses. A lot of teams are 6-0d by some kind of SD Garchomp with coverage for everything. Probably the best pokémon in the tier all around.
- Alakazam, Zarude, Archeops, Gengar, Zapdos-G, Terrakion, Volcarona every one of these is an enormous threat that your defensive core should be able to deal with somehow.
Choices will have to be made regarding what to ban and what to not ban. Everything I mentionned above is potentially broken, and I think there are 2 possible approaches right now, a right-wing one and a left-wing one. The conservative one would be to keep the identity of the meta and only ban the truly problematic mons (like Genesect, for example) while keeping Regenerator, Poison Heal, Noivern and stuff like that that define building. The progressist one would be to try making something different by banning a lot of stuff. To be honest I think both approaches have their merits, and I don't think there is an objectively better one. AAA will probably always be hard to build for and somewhat restricted regarding the defensive cores.
Various thoughts
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You probably noticed I've used Regenerator Kommo-o a TON in the Open, I think this mon is the new wave. It counters mons that are usually hard to prepare for like Zarude, Tapu Bulu and Archeops (even some Garchomps). It's not passive at all thanks to the broken Iron Defense + Body Press combination, along with Rocks and Dragon Tail. It pairs particularly well with Dauntless Shield Mew and Intimidate Corviknight (as much as I dislike using both).
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This pokemon is an insane threat, maybe banworthy of Poison Heal remains. It's just not dealt with by standart defensive cores. Thank God it's weak to Rocks. It also has nice defensive utility, dealing with Weavile and Tapu Fini notably.
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Just use Noivern if you wanna win man. This mon is the truth. You can't go wrong if you put it in your team.
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I already said it, but I think Tapu Lele and Togekiss are absolutely insane, and maybe even banworthy. They sweep teams like it's nothing.
- I think Balance and Bulky Offense (2 or 3 offensive mons / 3 or 4 defensive mons) are by far the best archetypes right now, without even a question. HO suffers from huge breakers like Noivern and Blacephalon, taking a kill every time you let them come in. Stall and Semi-Stall suffer from not being able to wear down teams at all, because of Regenerator and Poison Heal ; meaning they get outlasted instead of outlasting the opposing team.
VR Submissions (OUTDATED AFTER PH BAN)
Rises :
from
A+ to S - The whole metagame revolves around this pokemon.
from
A to A+ - Everyone uses Corviknight, this pokemon is just extremely reliable and splashable, even if a bit passive. I think Intimidate Corviknight is overrated to some extent, but it still deserves a rise.
from
A to A+ - Most reliable wall right now ; same as Corviknight, you can make an argument for it being overrated, but it's up there.
from
A to A+ - One of the best breakers, extremely reliable, lots of options.
from
A- to A - Immense threat, very hard to deal with, very good at wearing down teams.
from
A- to A+ - One of the best physical walls, I genuinely think it deserves A+.
from
A- to A - Nihilego is a reliable special wall that's always very pleasant to use and very unpleasant to face since it can make progress very easily with Knock Off, Sludge Bomb and Stealth Rock.
from
A- to A - Silvally-Electric has established itself as one of the best if not the best spdef pivots. It's always reliable, and gives you the choice of either beating an attacker 1v1, or u-turning to a faster threat.
from
A- to A - I think swampert and Tapu Fini seing a bit less usage recently has let some room for Toxapex to re-establish itself as one of the best walls. It still covers a large amount of threats and makes you safe from any kind of setup cheese.
from
B+ to A- or A - I already said it, tremendous threat.
Drops :
from
A+ to A - I think people, including me, have realized Aercheops misses, and that it can't ever break Garchomp nor Swampert since they always have Regenerator.
from
A to A- or B+ - People don't use Entei much, as it lacks power and speed compared to other breakers.
from
A to A- - Moltres has fallen in usage, as there is a lot of competition for the Flying type slot with Corviknight, Noivern, Zapdos, Mandibuzz and Togekiss ; and it's not bulky enough usually.
from
A to A- - I think Tyranitar is very hard to justify currently. It still has a niche as Noivern and Blacephalon answer, but even then it can be unreliable at dealing with those.
from
A- to B+ - No one used Grimmsnarl in the Open, and I think it's logical. This mon is too frail and too slow for the mediocre breaking power it offers, compared to Zarude for example.
from
A- to B+ - Hydreigon is nowhere to be seen. It's very hard to justify over things like Noivern, Blacephalon, Gengar, etc.
from
A- to B+ - A RegenVest user that's weak to rocks, not a good mix. No one uses Incineroar, it's quite unreliable currently.
from
A- to B+ - Justifying Poison Heal Primarina over Fini is impossible ; Triage Primarina over Togekiss or Lele is impossible. The only set is Specs PSea, but it's too slow for what it offers imo.
from
A- to B+ or B - This mon is just bad tbh. It never breaks, and always fails to lure Garchomp. I think the only way you can justify it is as a Screens setter.
from
A- to B+ or B - Garchomp and Swampert killed Talonflame. This mon is almost impossible to justify currently I think.
The whole B rank to UR - Every pokemon in B rank is pure trash, i don't see a reason to keep them on the VR.