I've been fooling around with a few sets and found some I would like to share:
Blastoise @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Aura Sphere
- Dark Pulse
- Ice Beam
Basically bootleg Kyogre, you click water spout and it does a lot of damage. The other moves are coverage/when running low on health. I went with scarf Over specs for the fact that water spout loses power when your health is lower.
Xurkitree @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Zap Cannon
- Energy Ball
- Dazzling Gleam
- Volt Switch
Zap Cannon is a devastating move with terrible accuracy and no guard fixes that problem. The reason I choose Xurkitree was because it was the strongest electric stab there was. With guaranteed paralysis it can cripple any mon that isn't ground or has an electric absorbing ability. Energy Ball is Ground coverage and the other 2 moves are just kind of there.
Garchomp @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Outrage
- Iron Head
Garchomp has proven to be a versitile mon in this meta. With this specific set you click hone claws and fix the accuracy issue and boost your already high attack even higher. Earthquake and Outrage are stab while I choose Iron Head for flinch hacks and Fairy coverage.
Celesteela @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Heavy Slam
- Acrobatics
- Earthquake
The physical cousin of Meteor Beam Unburden Celesteela. You click Fly to get the Unburden Boost and hopefully sweep. The advantage this set has over it's special counterpart is the base power of the moves are higher meaning is is somewhat powerful even if it has to switch out.
Blastoise @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Aura Sphere
- Dark Pulse
- Ice Beam
Basically bootleg Kyogre, you click water spout and it does a lot of damage. The other moves are coverage/when running low on health. I went with scarf Over specs for the fact that water spout loses power when your health is lower.
Xurkitree @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Zap Cannon
- Energy Ball
- Dazzling Gleam
- Volt Switch
Zap Cannon is a devastating move with terrible accuracy and no guard fixes that problem. The reason I choose Xurkitree was because it was the strongest electric stab there was. With guaranteed paralysis it can cripple any mon that isn't ground or has an electric absorbing ability. Energy Ball is Ground coverage and the other 2 moves are just kind of there.
Garchomp @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Outrage
- Iron Head
Garchomp has proven to be a versitile mon in this meta. With this specific set you click hone claws and fix the accuracy issue and boost your already high attack even higher. Earthquake and Outrage are stab while I choose Iron Head for flinch hacks and Fairy coverage.
Celesteela @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Heavy Slam
- Acrobatics
- Earthquake
The physical cousin of Meteor Beam Unburden Celesteela. You click Fly to get the Unburden Boost and hopefully sweep. The advantage this set has over it's special counterpart is the base power of the moves are higher meaning is is somewhat powerful even if it has to switch out.
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