Aeroblacktyl helps out a noob.

Aeroblacktyl helps out a noob. (OU RMT)

Firstly, please just keep in mind that Aeroblacktyl made this team, me making minor changes along the way for Battling 101. I'm in no way a good battler, but this team has worked very well, and I'll do my best to describe it. :D I'm also not too great at RMTs, as this is my second one total, and I haven't made on in a really long time.

Possible changes in orange.

At a glance:
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Dragonite (F) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Speed
Naive nature (+Spd, -SDef)
- Dragon Dance
- Thunder/Thunderbolt
- Outrage
- Earthquake
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I honestly love this thing. Lead Dragonite is amazing. After Jolly Dragon Dance 'Nite was outclassed, this came up. It does a great job of taking out a lot of leads, without a DD. It's a lot of prediction. If you can get a Super Effective on a lead, don't DD, and hit it. If you can't, either use Outrage to kill it for DD up to get a good early sweep. A bit risky, though.

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Tyranitar (F) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk/24 Speed/232 SAtk
Brave nature (+Atk, -Spd)
- Pursuit
- Flamethrower
- Stone Edge
- Earthquake
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The goal of this Tyranitar is to make the opponent think it's Choice Banded, then to hit whatever switches in. Very nice. Just the standard moveset for good coverage, Brave for mixed, and the 24 speed EVs to outspeed the likes of Blissey, I believe.

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Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball/Light Screen
- Reflect/Light Screen
- Explosion
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SupportZong. Reflect and Light Clay helps this team a lot since it doesn't have any solid Physical walls, and a lot of Pokemon that die to Physical. Sets up SR and Reflect, then either dies by Explosion, or Gyro Balls things that are weak already.

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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Speed
Bold nature (+Def, -Atk)
- Wish
- Ice Beam/HP Electric
- Surf
- Protect
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Another standard. Great for annoying those bulky waters. Wish and Proctect is quite annoying as well, and Protect is also good for scouting. Surf and Ice Beam for coverage.

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Scizor (F) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Speed (More speed EVs like 228?)
Adamant nature (+Atk, -SAtk)
- Swords Dance
- X-Scissor
- Bullet Punch
- Quick Attack/Super Power
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Ah, priority sweeping Scizor. Does an amazing job without a SD boost, as well. Not much to say here, but Scizor is great for medium/late game, as non-SD boosted priority attacks can take out already weak things with the help of rocks.

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Zapdos @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Speed/252 SAtk
Timid nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Grass]
- Thunderbolt
- Roost
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And finally, Zapdos, my favorite pokemon on this team. LO 252/252 Roost HP Grass Zapdos doesn't get walled by anything. (I think. D:) Hidden Power grass is quite the surprise for Ground/Bulky Waters. :D

Overall, I love this team, but I do believe it has a lot of issues that I haven't found, or am too inexperienced to find. So, help is awesome. :D
 
Firstly:

Scizor needs Superpower to deal some Pokes like NonScarfed Magnezone and the likes. Quick Attack isnt bad, but is the less-good move so it can be replaced with that.
Also, since everyone copies Smogon (like you) i would say that either you change all those HP Evs to speed or at least 4, so you can outspeed other Smogon clones or at least tie with max speed Adamant sweepers like mine.

I would say that either you replace Gyro Ball with Light Screen, or just Reflect with LS. You have a physical wall named Vaporeon, the one you dont have is a special wall, so that can help with special sweepers like Mixape or Gengar who would otherwise run through this team if Vapy or Scizor are resting in peace.

May add more later.
 
I'm going to assume this team is for Standard and not Suspect.

Dragonite: Love him, but what's Thunder doing there? Thunderbolt is almost always the superior option. Use TBolt instead of thunder.

Scizor: Needs Superpower instead of Brick Break.

I can see an SD Lucario waekness in this team. Zapdos might be able to handle him before he gets of more than one SD, but after that, its practically GG. So to remedy this, we're going to make Zapdos bulky while keeping the moveset the same, 252 Hp, 220 Defence, 36 Speed Bold.

Good luck with the team.
 
Dragonite: Please tell my why this is on your team over Salamence? Not only are you using a nature that raises his lowest stat (which means you're not getting the most out of his stat points), but you're also LOWERING the primary thing that differentiates Dragonite and Salamence (special defense). Additionally, why Thunder? Outrage + EQ hits everything except Skarmory and Bronzong. Thunder hits Skarmory, but so does Fire Blast, which is more accurate and hits Bronzong as well. Salamence will ALWAYS be able to do this set better. Please either change sets or change Pokemon.

Tyranitar: Earthquake is kind of redundant coverage here. I would suggest replacing it with HP Grass, which can take out Swampert, a standard Ttar counter.


WishProtect Vaporeon benefits from Toxic more than from Ice Beam or HP Elec.
 
dragonite is only better for bulkyer sets, otherwise mence is much better. Also your lead is screwed over as most leads have sash and/or will be faster. LeadTar also screws you up with sandstorm, so when you attack, you take 16% damage each turn.

Fire Blast>Thunder on dragonite (or mence). If you absolutely want an electric move go with tbolt. And if you are leading with mence, Dragon Claw over Outrage. Outrage shouldnt be used early on, as it allows easy revenge kills or set ups.
 
sorry, but why brave on T-Tar with speed evs?

The given EVs and nature allow it to outspeed Minimum speed Calm/Bold Blissey by 1 point. If he used say a -Def nature, it would subtract 26 points from his defense while letting him only move 6 points worth of EVs (24 EVs) to another stat, and he would have speed going to waste as he would then outspeed Blissey by a fairly significant amount.
 
I'm going to assume this team is for Standard and not Suspect.

Dragonite: Love him, but what's Thunder doing there? Thunderbolt is almost always the superior option. Use TBolt instead of thunder.

Scizor: Needs Superpower instead of Brick Break.

I can see an SD Lucario waekness in this team. Zapdos might be able to handle him before he gets of more than one SD, but after that, its practically GG. So to remedy this, we're going to make Zapdos bulky while keeping the moveset the same, 252 Hp, 220 Defence, 36 Speed Bold.

Good luck with the team.

Firstly, Thunder is to hit hard, and mainly preference. But I do see your point there. And, I refuse to change Zapdos to be honest. Zapdos is pretty bulky even as Timid 252/252, and it's unexpected. This Zapdos is an all-out sweeper, not a bulky sweeper.

Dragonite: Please tell my why this is on your team over Salamence? Not only are you using a nature that raises his lowest stat (which means you're not getting the most out of his stat points), but you're also LOWERING the primary thing that differentiates Dragonite and Salamence (special defense). Additionally, why Thunder? Outrage + EQ hits everything except Skarmory and Bronzong. Thunder hits Skarmory, but so does Fire Blast, which is more accurate and hits Bronzong as well. Salamence will ALWAYS be able to do this set better. Please either change sets or change Pokemon.

Have you taken a look at the thread in Stark Mountain about how Dragonite is superior in certain ways? Salamence outclasses Dragonite as a sweeper. And yeah, he looks like a sweeper here, but this Dragonite is for taking out leads, and he's pretty unexpected. He works very well on the team, with correct prediction.

EQ/Outrage/Thunder hit all the common leads out there. Outrage is the risky move, because it just calls for a steel switch in to setup. It's not like Dragonite needs to take out everything, my Zapdos and Scizor take out the likes of Skarmory and Bronzong.

I will think about the nature, but I do want +Speed. And, Special Defense isn't so important, because most of the Special Attacks he takes are Ice, which alwasy OHKO. (Unless by a Blissey or something)

Tyranitar: Earthquake is kind of redundant coverage here. I would suggest replacing it with HP Grass, which can take out Swampert, a standard Ttar counter.

I have Zapdos for that, honestly. Not every member of this team has to be able to take out its counters, that's why they're counters. I switch in things that can take out those counters.

WishProtect Vaporeon benefits from Toxic more than from Ice Beam or HP Elec.

Why?

Put my changes after each of your points, in blue.

dragonite is only better for bulkyer sets, otherwise mence is much better. Also your lead is screwed over as most leads have sash and/or will be faster. LeadTar also screws you up with sandstorm, so when you attack, you take 16% damage each turn.

Fire Blast>Thunder on dragonite (or mence). If you absolutely want an electric move go with tbolt. And if you are leading with mence, Dragon Claw over Outrage. Outrage shouldnt be used early on, as it allows easy revenge kills or set ups.

I'll think about Salamence I guess, since more than one person has said it. But, this set basically allows for two things. Sash activation, or an early kill while they set up rocks. A lot of leads out there just set up rocks.
 
To further the claim of mence over nite. Mence gets intimidate lowering the attack of the opponent who he is switched in on. As the majority of leads are physically based there is a good reason to use this behemoth. Howerver i would just stick with the standard lead metagross/jirachi and use mence as a late game sweeper when SR/LO and his counters being gone will guarantee many more KO's and hopefully wins!

Unfortunately there is not much variety in this suggestion but unfortunately this is the standard for a reason it is highly succesful.
 
Well, part of using Dragonite is because it's unexpected.

Tackle Swampert is unexpected. "Surprise" alone means nothing.

What you need to do is show either how this surprise will net you some KOs or explain what advantage Thunder(bolt) is giving (as that is the move you're using that Salamence can't use).
 
Okay, yeah, you're right. I'll work on that, but I'll need to battle more first and write down all the leads I face and what I do against them.
 
Re: Dragonite
Have you taken a look at the thread in Stark Mountain about how Dragonite is superior in certain ways? Salamence outclasses Dragonite as a sweeper. And yeah, he looks like a sweeper here, but this Dragonite is for taking out leads, and he's pretty unexpected. He works very well on the team, with correct prediction.

EQ/Outrage/Thunder hit all the common leads out there. Outrage is the risky move, because it just calls for a steel switch in to setup. It's not like Dragonite needs to take out everything, my Zapdos and Scizor take out the likes of Skarmory and Bronzong.

I will think about the nature, but I do want +Speed. And, Special Defense isn't so important, because most of the Special Attacks he takes are Ice, which alwasy OHKO. (Unless by a Blissey or something)

Clearly you haven't looked at the thread about when and how Dragonite is better than Salamence. For one, it said that using Jolly and not boosting your speed were two great ways to make your Dragonite crappy. I promise you, you can make a Salamence that has an identical speed and special defense as your Dragonite only with MORE Attack. Significantly more. If you want more speed and you don't care about special defense, Salamence is better in every single way on a Dragon Dancing set.

Also, Dragon/Fire/Ground hits every non-Steel for Neutral and every Steel Super Effective. Thunder simply has worse coverage than Fire does. And what leads are you trying to hit with it? Gyarados isn't a common lead these days, but Bronzong is still around. As are many other Steels (Jirachi, Metagross, etc) who are weak to Fire but not Electric. In fact, the only one of the top ten leads weak to Electric is Aerodactyl.

Re: Tyranitar
I have Zapdos for that, honestly. Not every member of this team has to be able to take out its counters, that's why they're counters. I switch in things that can take out those counters.

Okay, but what is Earthquake hitting that Stone Edge and Flamethrower can't? Rock+Fire is pretty fantastic coverage, resisted only by a few Pokemon in Standard. The only ones I can think of are Flygon (who is immune to EQ anyways), Swampert, and Rhyperior. Of those, only Rhyperior is really affected by Earthquake. I would strongly suggest changing Earthquake to either Aqua tail (for Hippowdon, Rhyperior, and Neutrality on Swampert/Flygon), Ice Beam (for Hippowdon, Rhyperior, and Flygon, with Neutrality on Swampert), or HP Grass (for Rhyperior, Hippowdon, and Swampert with neutrality on Flygon).

Re: Vaporeon
Why?

With Protect to stall for turns, Toxic can really rack up the damage. Plus Surf+Toxic hits everything in standard besides Empoleon and Tentacruel for either Neutral or greater or Toxic.
 
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