Rises
Metagross-Mega
(S- -> S)
This thing is a total beast right now. Really good into a Garde-focused metagame, and one of the few reliable answers to PZ.
Manaphy
(A+ -> S-)
This thing is just obnoxious. Even though sets have largely moved to sitrus stall, there are a ton of viable offensive sets. Just incredibly difficult to deal with setguesses usually required.
Lopunny
(A- -> A)
This thing is just a great meta call rn, very consistent and encore gives you some neat tech options.
Meloetta
(A- -> A)
Melo is a bit one-dimensional, but it pulls that off really well. Very powerful, can even beat TR garde with the right evs. Has a niche over spex PZ with access to focus blast, which beats Heatran.
Gengar-Mega
(B+ -> A-)
Other people have said it, but this guy is just super flexible and very good into a garde metagame.
Darkrai
(UR -> A-/A)
Darkrai is doing fairly well right now, but a lack of overall set variety and large opportunity cost between sets can hold it back. Its biggest issue is that it's just not quite strong enough without spex and not quite bulky enough to be a massive issue.
Chansey
(B -> B+/A-)
Criminally underrated, very good in the current meta.
Archeops
(B- -> B)
We didn't see too much of this brought, but it's super strong. Band is especially potent, just cleanly killing many top tier threats.
Entei
(B- -> B)
This thing lines up very well into the meta right now. Zard, Garde, most Gross, Tini, Maw, Kyub, Spex Gren (setguess). Shouldn't be too high though because it's not that good outside of these matchups.
Blaziken
(UR -> B)
This thing is pretty bad ngl. Even with its best sets, it's just a 50/50 machine. Don't try at home, kids.
Zard and Garde are both obviously great right now, but I don't think either need a ban. Mew is in a similar place.
Drops
Gyarados-Mega
(A+ -> A)
The victim of recent shifts in the metagame. The rise of Garde, bulkier Gross, Maw, wisp zard, etc. are all problematic.
Sableye-Mega
(A -> A-)
I love this mon, but the shifts in the meta have NOT been kind. Fairies and fires are everywhere, leaving it in a bad spot.
Dragonite
(A- -> B+)
This thing is not very flexible, with either just scarf or band as the only viable sets.
Hoopa-Unbound
(A- -> B+)
WTF is this doing in A- tier.
Landorus-Therian
(A- -> B+)
Similar issues to Dnite.
Medicham-Mega
(A- -> B+)
Just not well-positioned rn, outclassed by lopunny as a fighting and spex pz as a breaker.
Diancie-Mega
(A- -> B+/B)
Ass.
Ampharos-Mega
(B+ -> B)
Most of the B tier and below is sort of unusable garbage so there should be a more complete overhaul imo at some point.
Metagross-Mega

This thing is a total beast right now. Really good into a Garde-focused metagame, and one of the few reliable answers to PZ.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 248 HP / 12 Atk / 240 Def / 8 Spe
Impish Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Ice Punch
3-0ed the last game of my last series with this. Favorable into CB garchomp with coverage into Gyara and Manaphy.
Ability: Clear Body
EVs: 248 HP / 12 Atk / 240 Def / 8 Spe
Impish Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Ice Punch
3-0ed the last game of my last series with this. Favorable into CB garchomp with coverage into Gyara and Manaphy.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 176 HP / 80 Atk / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Earthquake
Beats Mawile more reliably and Heatran.
Ability: Tough Claws
EVs: 176 HP / 80 Atk / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Earthquake
Beats Mawile more reliably and Heatran.

This thing is just obnoxious. Even though sets have largely moved to sitrus stall, there are a ton of viable offensive sets. Just incredibly difficult to deal with setguesses usually required.
Manaphy @ Choice Specs
Ability: Hydration
EVs: 144 HP / 224 SpA / 4 SpD / 136 Spe
Modest Nature
- Surf
- Ice Beam
- Energy Ball
- Hidden Power [Fire]
Ability: Hydration
EVs: 144 HP / 224 SpA / 4 SpD / 136 Spe
Modest Nature
- Surf
- Ice Beam
- Energy Ball
- Hidden Power [Fire]
Manaphy @ Rocky Helmet
Ability: Hydration
EVs: 12 HP / 244 Def / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Hyper Beam
- Energy Ball
Ability: Hydration
EVs: 12 HP / 244 Def / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Hyper Beam
- Energy Ball

This thing is just a great meta call rn, very consistent and encore gives you some neat tech options.
Lopunny-Mega (M) @ Lopunnite
Ability: Scrappy
EVs: 172 HP / 148 Atk / 12 Def / 176 Spe
Jolly Nature
- Fake Out
- Giga Impact
- High Jump Kick
- Low Sweep
Just a little tech I didn't really get to show off. Just consistently beats zard and other bulkier speed control users.
Ability: Scrappy
EVs: 172 HP / 148 Atk / 12 Def / 176 Spe
Jolly Nature
- Fake Out
- Giga Impact
- High Jump Kick
- Low Sweep
Just a little tech I didn't really get to show off. Just consistently beats zard and other bulkier speed control users.

Melo is a bit one-dimensional, but it pulls that off really well. Very powerful, can even beat TR garde with the right evs. Has a niche over spex PZ with access to focus blast, which beats Heatran.
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 240 HP / 248 SpA / 20 Spe
Modest Nature
- Hyper Beam
- Focus Blast
- Psyshock / Uproar
- Thunderbolt
I needed psychic move on the team I used it on for venu.
Ability: Serene Grace
EVs: 240 HP / 248 SpA / 20 Spe
Modest Nature
- Hyper Beam
- Focus Blast
- Psyshock / Uproar
- Thunderbolt
I needed psychic move on the team I used it on for venu.

Other people have said it, but this guy is just super flexible and very good into a garde metagame.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Disable
- Shadow Ball
- Substitute
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Disable
- Shadow Ball
- Substitute
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Counter
- Hex
- Taunt
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Counter
- Hex
- Taunt

Darkrai is doing fairly well right now, but a lack of overall set variety and large opportunity cost between sets can hold it back. Its biggest issue is that it's just not quite strong enough without spex and not quite bulky enough to be a massive issue.
Darkrai @ Assault Vest
Ability: Bad Dreams
EVs: 248 HP / 48 Def / 20 SpA / 192 Spe
Modest Nature
- Dark Pulse
- Ice Beam
- Roar of Time
- Rock Tomb
Bulks Zard, outspeeds Chomp. Credit to Litt.
Ability: Bad Dreams
EVs: 248 HP / 48 Def / 20 SpA / 192 Spe
Modest Nature
- Dark Pulse
- Ice Beam
- Roar of Time
- Rock Tomb
Bulks Zard, outspeeds Chomp. Credit to Litt.

Criminally underrated, very good in the current meta.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Growl
- Seismic Toss
- Counter
- Soft-Boiled
Growl is really good for pp stalling other stall mons and consistently beating non-SD/BD zard. You can slot toxic for Garde.
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Growl
- Seismic Toss
- Counter
- Soft-Boiled
Growl is really good for pp stalling other stall mons and consistently beating non-SD/BD zard. You can slot toxic for Garde.

We didn't see too much of this brought, but it's super strong. Band is especially potent, just cleanly killing many top tier threats.
Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Switcheroo
- Earthquake
- Rest
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Switcheroo
- Earthquake
- Rest

This thing lines up very well into the meta right now. Zard, Garde, most Gross, Tini, Maw, Kyub, Spex Gren (setguess). Shouldn't be too high though because it's not that good outside of these matchups.
Blaziken

This thing is pretty bad ngl. Even with its best sets, it's just a 50/50 machine. Don't try at home, kids.
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 36 HP / 232 Atk / 4 SpD / 236 Spe
Jolly Nature
- Superpower
- Flare Blitz
- Protect
- Bulk Up
Ability: Speed Boost
EVs: 36 HP / 232 Atk / 4 SpD / 236 Spe
Jolly Nature
- Superpower
- Flare Blitz
- Protect
- Bulk Up
Drops
Gyarados-Mega

The victim of recent shifts in the metagame. The rise of Garde, bulkier Gross, Maw, wisp zard, etc. are all problematic.
Sableye-Mega

I love this mon, but the shifts in the meta have NOT been kind. Fairies and fires are everywhere, leaving it in a bad spot.
Dragonite

This thing is not very flexible, with either just scarf or band as the only viable sets.
Hoopa-Unbound

WTF is this doing in A- tier.
Landorus-Therian

Similar issues to Dnite.
Medicham-Mega

Just not well-positioned rn, outclassed by lopunny as a fighting and spex pz as a breaker.
Diancie-Mega

Ass.
Ampharos-Mega

Most of the B tier and below is sort of unusable garbage so there should be a more complete overhaul imo at some point.