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Effect: Deals 1/8th of opposing water types max hp on switchin, and deals 1/8th at the end of the turn
Role: Specially Bulky Steel Flavor: molten metal triceratop
Name: Aurorus-Ancient Typing: Dragon/Ghost Abilities: Thick Fat / Specterate Stats: 123/57/82/109/92/58 New Moves: Recover, Draco Meteor, Dragon Pulse, Agility, Nasty Plot, Dragon Breath, Breaking Swipe, Ominous Wind Removed Moves: Ancient Power, Aurora Veil, Avalanche, Freeze Dry, Icicle Spear, Rock Blast, Rock Slide, Stealth Rock, Stone Edge, Aurora Beam, Frost Breath, Rock Polish, Meteor Beam, Rock Throw, Rock Tomb, Powder Snow,
Effect: Normal-Type moves become Ghost type and have 1.2x power
Role: Meganium, Heliolisk and Kabutops Counter with good offensive potential Flavor: more of a “fear” ghost type because Aurorus could of been a terrifying Pokémon to others due to its massive size
Name: Archeops Ancient Typing: Fairy/Rock Abilities: Rock Head/Levitate/Brittle (HA) Stats: 85/105/70/107/70/100
Effect: Raises the users speed by 1 after receiving recoil damage
Role: the button. Clicks head smash light of ruin, it hits hard and that’s all that matters. Sig abil allows for a silly offensive set Flavor: since we already have two flying types, I’m going with flying in a fairy type way. Meant to represent the potential greater colors of its feathers due to it probably losing a lot more of its coloring in fossilization
Name: Rampardos - Ancient Typing: Normal Abilities: Reckless / Rock Head Stats: 97/165/60/65/50/80
New Moves: Agility Removed Moves: Rock Polish
Role: the battering ram Flavor: looks pretty average even as a rock type, hence pure normal
Effect: This Pokémon’s secondary typing becomes (fire/water/grass) while using a (fire/water/grass) move New Moves: Psycho Boost, Future Sight, Wish, Recover, Psychic, Psyshock, Knock Off, Fire Blast, Leaf Storm, Teleport, Flamethrower, Calm Mind Removed Moves: Shell Smash, Stealth Rock, Scald
Role: wish port mon with coverage Flavor: turtle = wise old sage
| 120 BP | 100 Acc | 16 PP | Has 33% recoil. 10% chance to lower the foe's Def by 1.
Role: physical wallbreaker. has insane wallbreaking potential but has a bad typing and is very frail Flavor: big brain rampardos
Name: Bastiodon Typing:
Abilities: Sturdy / Earth Eater Stats: 60 / 57 / 148 / 92 / 108 / 30 [495 BST] New Moves: Spikes, Body Press, Meteor Beam, Spiky Shield Removed Moves: N/A Role: hazard setter (spikes & rocks) and physdef wall. primarily a special attacker because of its funky special coverage Flavor: his mouth looks like it could eat a lot of dirt
Name: Rampardos Typing: Rock / Fighting Abilities: Sheer Force / Battering Ram (This Pokemon deals 1.5x power to targets whose Defense is higher than its own Attack.) Stats: 97 / 135 / 110 / 65 / 50 / 88 | 535 New Moves: Close Combat Removed Moves: Role: Physical Wallbreaker, Hazard Setter (Stealth Rock)
big phys wallbreaker who can power through intim and high def mons Flavor: it terrorized mons by ramming them with its ridiculously powerful headbutts, shattering any protective armor they had
Name: Bastiodon Typing: Dragon / Steel Abilities: Dauntless Shield / Bulletproof Stats: 70 / 118 / 82 / 47 / 152 / 30 | 505 New Moves: Dragon Hammer, Dragon Tail, Draco Meteor, Dragon Pulse, Dragon Breath, Superpower, Body Press, Wild Charge Removed Moves: Role: Special Wall, Physical Wallbreaker, Hazard Setter (Stealth Rock)
meganium wall and general blanket spd wall or thing with curse too Flavor: dinosaur
Name: Archeops Typing: Dark / Flying Abilities: Early Bird / Annihilate (On switchin, this Pokemon lowers the Defense of adjecent opponents.) Stats: 75 / 95 / 75 / 122 / 100 / 110 | 567 New Moves: Sucker Punch, Dark Pulse Removed Moves: all Rock-type moves Role: Physical Wallbreaker, Offensive Pivot, Special Wallbreaker Flavor: these guys hide in shadows and attack in groups, rivaling the aerodactyl
Name: Carracosta Typing: Rock / Fairy Abilities: Solid Rock / Pyromancer (This Pokemon’s Fire-type moves have 1.5x power; immune to burns.) Stats: 74 / 53 / 153 / 138 / 85 / 32 | 535 New Moves: Power Gem, Strange Steam, Moonblast, Dazzling Gleam, Moonlight, Misty Terrain, Eruption, Overheat, Fire Blast, Flamethrower, Mystical Fire, Will-o-Wisp, Psychic, Psyshock, Calm Mind Star Shower | Rock | Special | 25 BP | -% Accuracy | 15 PP | Bullet | Hits 3-6 times. Removed Moves: all Water-type moves besides Liquidation, Hydro Pump, Scald, and Withdraw; Shell Smash Role: Physical Wall, Special Wallbreaker, Hazard Setter (Stealth Rock)
big physical wall who has a not great typing. can set rocks and cm and stuff like diancie. Flavor: Miriel, Pastor of Vows
Name: Tyrantrum Typing: Dragon / Dark Abilities: Reckless / Intimidate / Strong Jaw Stats: 82 / 121 / 129 / 69 / 69 / 70 | 540 New Moves: Jaw Lock Draconic Rend | Dragon | Physical | 75 BP | 100% Accuracy | 15 PP | Bite, Contact | 1.5x power against targets who have switched in this turn. Removed Moves: all Rock-type moves besides Stone Edge and Rock Slide Role: Physical Wallbreaker Flavor:
Name: Aurorus Typing: Ghost / Ice Abilities: Illuminate / Refrigerate / Snow Warning Stats: 99 / 77 / 100 / 123 / 67 / 69 New Moves: Poltergeist, Spirit Shackle, Shadow Ball, Hex, Curse, Destiny Bond, Grudge, Mystical Fire, Will-o-Wisp, Pain Split, Psychic, Spikes Removed Moves: all Rock-type moves Boreal Blast | Ghost | Special | 70 BP | 100% Accuracy | 10 PP | Heals the user's status. Removed Moves: all Rock-type moves, all Electric-type moves Role: Special Wallbreaker, Physical Tank, Snow Setter
good physical tank that can do big damage spamming blizzard, has to run boots which cuts into its ability to recover Flavor: Dead! (spirit)
Abilities: Rock Head / Exoskeleton(HA) Stats: 91 / 120 / 111 / 58 / 69 / 76 New Moves: Flare Blitz Removed Moves: N/A Role: Set-Up Sweeper, Wallbreaker Description: very powerful set-up sweeper or wallbreaker than can run belly drum and sensei to power through walls (ability not stolen from yoshiblaze's solomod i swear)
Name: Bastiodon-Ruins Typing: Grass/Steel Abilities: Battle Armor/Steely Spirit Stats: 60/100/140/50/120/25 New Moves: Spiky Shield, Horn Leech, Body Press Removed Moves: Incinerate, Flamethrower, Fire Blast, Toxic. Role: Physical Wall, Hazard Setter. Flavor: If Bastiodon is meant to be a castle wall, this is that castle but overtaken by nature.
Name: Carracosta-Warfare Typing: Water/Steel Abilities: Bulletproof/Anger Shell/Swift Swim Stats: 80/110/120/75/80/30 New Moves: Wave Crash, Ice Spinner, Rapid Spin, Power Trip Removed Moves: Focus Blast, Superpower, Low Kick, Toxic Role: Stat Boost Sweeper Flavor: War is hell.
Name: Tyrantrum-Dune Typing: Ground/Dragon Abilities: Strong Jaw/Sand Stream Stats: 91/120/110/50/70/80 New Moves: Headlong Rush, Shore Up, Jaw Lock Removed Moves: Head Smash, Stealth Rock, Toxic
Name: Aurorus-Storm Typing: Electric/Ice Abilities: Galvanise/Frost Cloak Stats: 130/60/72/109/90/60 New Moves: Electro Shot, Counter, Chilling Water, Surf Removed Moves: Dream Eater, Toxic
Role: Flavor:
Electro Shot | 125BP | 95% | 10PP | Boosts Special Attack by one stage on turn one, attacks on turn two. No charge in rain.
Frost Cloak: When snow begins or if the Pokemon switches in during snow, sets up Aurora Veil on the allied side of the field.
Effect: 50% chance to raise the user's Special Attack by 1 stage. Priority: 0 Flags: no
Removed Moves: All Steel moves
Role: Mixed wall that has a kind of ass defensive typing, but can snowball out of hand with its signature move. Flavor: Bastiodon but its face is covered in cave paintings and stuff.
Name: Shieldon Typing:
Abilities: Solid Rock / Magic Bounce Stats: 30/42/98/77/88/30 (395)
New Moves: Calm Mind, Confusion, Dazzling Gleam, Light Screen, Power Gem, Psybeam, Psychic, Psyshock, Reflect Removed Moves: All Steel moves
Name: Tyrantrum Typing:
Abilities: Strong Jaw / Electric Surge Stats: 82/121/119/69/59/81 (531)
New Moves: Electric Terrain, Rain Dance, Spark, Thundershock, Thunder Wave, Thunderbolt, Thunder, Wild Charge Removed Moves: Head Smash, Rock Blast, Sandstorm, Stealth Rock, Stone Edge
Role: Physical wallbreaker/terrain setter. Exactly as straightforward as it looks. Flavor: idk its like a thunder t-rex. a King Of Storms, perhaps. its neck... frill (?) is made out of pure lightning, and its scales crackle with electricity.
New Moves: Electric Terrain, Rain Dance, Spark, Thundershock, Thunder Wave, Thunderbolt, Thunder, Wild Charge Removed Moves: Rock Blast, Sandstorm, Stealth Rock, Stone Edge
Ability: Hollow Bones - User's Defense and Special Defense are lowered by 1 stage at the end of each turn (excluding the turn it switches in). Stats: 85 | 130 | 85 | 110 | 75 | 105 [BST= 590] New Moves: Brave Bird Removed Moves: N/A Description: Offensive Lead & Cleaner
Wanted to rework Archeops in a way that doesn't remove its gimmick of 'great offensive stats but bad ability'. Rather than having its offenses crippled when it falls below half HP, Archeops becomes more and more easy to revenge kill the longer it stays in play; It at least has U-turn to escape sticky situations, but without any prediction plays, one priority move and it's a goner. Likely goes mixed with Heat Wave to deal with Steels that wall both of its STABs, and Ices, which is cool. Still hates Stealth Rock due to being Rock-weak, but unlike vanilla Archeops it won't be completely shut down by them simply for switching in twice, and we already have some hazard removal in this mod through stuff like Armaldo (assuming coders will deal with the egg move bs) and Goldoco. Brave Bird is mostly there as a second option if you don't feel like doing Acrobatics shenanigans Flavor: Archeops has a few connections to dragons, such as learning a few Dragon-type moves (including Dragon Claw via level up), and being a part of Champion Iris's team in BW2. So here it's a dragon but for reals.
Aurourus
Typing:
Abilities: Refrigerate, Ice Body, Natural Cure Stats: 123 | 80 | 65 | 95 | 105 | 52 [BST= 520] New Moves: Chilly Reception, Moonblast, Recover, Thunder Wave Removed Moves: Rock Slide, Rock Tomb, Stone Edge Description: Special Wall, CM Sweeper, Defensive Pivot
We need a Fairy-type fr. Recovery and new typing allow Aurourus to be actually functional at its job as a bulky mon. Special wall and slow pivot w/ Chilly Reception
Effect: Restores 50% of the user's max HP. If the user is damaged by an attack before this move is used, Salt Cures the attacker. Priority: 0 Flags (ex: Contact, Sound): Mirror, Snatch, Protect
Role: I thought it would be pretty funny if Rampardos' highest stat was something other than Attack, and in my efforts to make something usable I ended up with this. Shockingly effective defensive Rock thanks to Crystal Bath combined with just enough offensive pressure to stop anything from sitting on it for free. Owns Aerodactyl and Heliolisk. Flavor: Fossilization was not kind to Rampardos, as the minerals that replaced its skull were extremely brittle. In ancient times, Rampardos was much sturdier, and was feared for its dogged pursuit of prey until they collapsed from exhaustion.
Typing:
Abilities: Floodgates | Soundproof
Floodgates: When this Pokemon falls below 50% of its max HP due to a direct attack (but survives that attack), the attacker loses 1/8 of its max HP and is forced out. Stats: 60 / 47 / 138 / 82 / 158 / 30 [515 BST]
New Moves: Hydro Pump, Liquidation, Scald, Surf, Wave Crash, Chilling Water, Water Gun Removed Moves: Rock Blast, Rock Polish, Stone Edge, Smack Down, Toxic
Role: Honestly shocked nobody has leveraged Soundproof Bastiodon yet when Meganium is such a menace. Very solid fat Steel and hazard setter, being the SpDef Steel to Goldoco's PhysDef. Flavor: In ancient times, Bastiodon would situate itself in the center of rivers, blocking their flow and destroying the stream ecosystem. It would then wander the dry riverbed and eat any beached fish it found.
Typing:
Abilities: Leatherback / Sturdy | Swift Swim Leatherback: This Pokemon's Special Defense is raised one stage if hit by an Electric move; Electric immunity. Stats: 84 / 108 / 85 / 73 / 133 / 32 [515 BST]
New Moves: Trash Compactor, Gunk Shot, Poison Jab, Rapid Spin, Toxic Spikes, Dark Pulse, Taunt, Torment, Snatch, Thief, Sludge Bomb, Sludge Wave, Acid Spray, Corrosive Gas, Cross Poison, Venoshock Removed Moves: Rock Blast, Rock Polish, Rock Slide, Stone Edge, Meteor Beam, Rock Throw, Rock Tomb, Rollout, Smack Down
Effect: Restores 25% of the user's max HP. If hazards are active on the user's side of the field, instead restores 50% of the user's max HP. Priority: 0 Flags (ex: Contact, Sound): Mirror, Snatch, Protect
Role: Big fat guy with mucho utility and spammable STABs. Also a pretty great spinner considering how much it threatens Aero, but by getting rid of hazards you're also getting rid of your recovery, so you've gotta consider the trade-off there. Flavor: Ancient seas were crystal clear because Carracosta would travel through them and eat any debris it found. It didn't distinguish between living and dead debris, so it often ended up eating everything its path.
New Moves: Flare Blitz, Flamethrower, Fire Blast, Overheat, Flame Charge, Brave Bird, Hurricane, Wild Charge Removed Moves: Acrobatics, Dual Wingbeat, Rock Blast, Rock Polish, Rock Slide, Stealth Rock, Stone Edge, Meteor Beam, Rock Throw, Rock Tomb, Sandstorm, Smack Down
Role: Offensive fogger that beats Goldoco with ease. Physical Reckless sets have ridiculous damage output but mon kills itself in only a few hits because of its abysmal base HP. Flavor: Ancient Archeops would fly at Mach 2 through the air, zeroing in on prey and crashing into them headfirst. Archeops would often die by doing this, which is why they went extinct.
Effect: Hits twice. The first hit lowers both the user's and the target's Defense by one stage. Priority: 0 Flags (ex: Contact, Sound): Bite, Mirror, Protect
Role: Great offensive and defensive profile. Defensively owns Meganium epic style and does quite well into Kabutops, throwing off powerful Strong Jaw-boosted Psychic Fangs to chew through both them and anything else that gets in its way. Setup sets with DD could also be an option, though tank sets seem like the best bet. Flavor: WIP
Typing:
Abilities: Refrigerate | Mist Shroud
Mist Shroud: This Pokémon does not have the weaknesses of the Ice type; takes half damage from Stealth Rock. Stats: 113 / 57 / 92 / 109 / 72 / 88 [531 BST]
New Moves: Moonblast, Moonlight, Dazzling Gleam, Play Rough, Charm, Misty Explosion, Misty Terrain, Disarming Voice Removed Moves: Rock Blast, Rock Slide, Stone Edge, Rock Throw, Rock Tomb, Sandstorm
Abilities: Mold Breaker | HA: Head Barrage*
Head Barrage* - All Special moves used by the user become physical and add 25% recoil. Stats: 87 HP / 95 Atk / 55 Def / 30 SpA / 40 SpD / 63 Spe | BST: 370 New Moves: Play Rough, Moonblast, Sweet Kiss, Moonlight, Taunt, Dazzling Gleam Removed Moves: Toxic Role: Physical Wallbreaker Weight: Same as in Standard Flavor: WIP
Name: Rampardos-Cretaceous Typing:
Abilities: Mold Breaker | HA: Head Barrage*
Head Barrage* - All Special moves used by the user become physical and add 25% recoil. Stats: 117 HP / 130 Atk / 75 Def / 60 SpA / 60 SpD / 93 Spe | BST: 535 New Moves: Play Rough, Moonblast, Sweet Kiss, Moonlight, Taunt, Dazzling Gleam Removed Moves: Toxic Role: Physical Wallbreaker Weight: Same as in Standard Flavor: WIP
Pokémon: Shieldon-Cretaceous Typing:
Abilities: Filter | HA: Soundproof Stats: 59 HP / 45 Atk / 107 Def / 68 SpA / 83 SpD / 36 Spe New Moves: Thunder Wave, Meteor Beam, Body Press Removed Moves: N/A Role: LC Boy
Pokémon: Bastiodon-Cretaceous Typing:
Abilities: Iron Barbs | HA: Soundproof Stats: 79 HP / 75 Atk / 123 Def / 94 SpA / 111 SpD / 48 Spe | BST: 530 New Moves: Spiky Shield, Earth Power, Thunder Wave, Meteor Beam, Spikes, Body Press Removed Moves: N/A Role: Wall. Checks a good portion of threats with its potent bulk. Iron Barbs help chip away at attackers. Weight: Same as in standard Flavor: Bastiodon evolved their metallic shield to protect themselves from the ferocious predators of the time period. It got this metal from concentrating the minerals from its diet and constant salt and ore eating while growing up.
Name: Archen-Cretaceous Typing:
Abilities: First Flight*
*User is considered airborne until hit with an attack. Resets upon switching out. Stats: 65 HP / 102 Atk / 65 Def / 64 SpA / 45 SpD / 74 Spe | BST: 370 New Moves: Mach Punch, Superpower, High Jump Kick, Bulk Up, Coaching, Brick Break, Dynamic Punch, Fury Attack Removed Moves: Roost, Pluck Role: Physical Wallbreaker Weight: 43 kg Flavor: WIP
Name: Archeops-Cretaceous Typing:
Abilities: First Flight*
*User is considered airborne until hit with an attack. Resets upon switching out. Stats: 85 HP / 130 Atk / 85 Def / 92 SpA / 65 SpD / 110 Spe | BST: 370 New Moves: Mach Punch, Superpower, High Jump Kick, Bulk Up, Coaching, Brick Break, Dynamic Punch, Fury Attack, Focus Blast, Close Combat, Axe Kick Removed Moves: Roost, Sky Attack, Fly, Pluck Role: Physical Wallbreaker Weight: 96 kg Flavor: WIP
Weight: 60 kg Stats: 75/90/65/117/85/111 Abilities: Quick Feet/Dazzling (H)
Removed moves: All Flying Moves, All Dragon Moves, Heat Wave
Added moves: Amnesia, Calm Mind (? I'm not sure if I want this to be a CM Sweeper), Confusion, Expanding Force, Extrasensory, Future Sight, Heart Stamp, Hypnosis, Light Screen, Magic Coat, Mirror Coat, Psybeam, Psychic, Psychic Terrain, Psyschock, Dazzling Gleam
Description: Fast Special Attacker. Has some nice STAB options in Power Gem, Meteor Beam (if you want to), Psychic, Psyshock and nice covergae with Dazzling Gleam, Focus Blast and Earth Power. Dazzling is probably the only usable ability, stopping moves such as Bullet Punch, Mach Punch, Aqua Jet/Jet Punch, Sucker Punch, etc.
Flavor: Based on Oviraptorids, instead of flying it's just a giant chicken-peacock-dinosaur thingy that runs around and uses it's feathers as a way to hyptonize the others.
Aurorus-Dry (up to changes) Typing:
Weight: 900 kg Stats: 114/115/103/60/90/73 Abilities: Thermal Exchange/Ice Body
Removed Moves: All Electric Moves, Dark Pulse, Calm Mind, Mirror Coat Added Moves: Bone Rush, High Horsepower, Scorching Sands, Spikes, Stomping Tantrum, Ice Shard, Icicle Crash
Description: A bulky y physical attacker (aka Mamoswine). It can use moves like Icicle Spear and Bone Rush with Loaded Dice for a guaranteed 100 BP STAB, or go with Earthquake and Icicle Crash while having the freedom of other items, such as Life Orb/Choice Band/Leftovers; It also has Ice Shard to easily kill anything on it's range. Thermal Exchange is the titular ability, giving it a burn immunity and buffing it's attack when hit by a Fire move.
Flavor: Based on Bajadasaurus, a Sauropod with bony projections pointed forward, almost looking like a Mohawk. Basically Aurorus-Dry is a Bajadasaurus that can throw it's spines as projectiles (hence Bone Rush)
Evolution: Raise Cranidos (Thaumaturge) to Level 25 and level it up during the day
Role:
Rampardos (Thaumaturge) is a deadly special attacker who doesn't have quite as much destructive power as its Sinnohan cousin, but still packs enough firepower to go around and isn't afraid to use it. A Rock-type special attacker is a rare sight indeed, but with Refracture's damage output alongside its chance of lowering the accuracy of its target, combined with Moonblast's obvious utility, it has two powerful STAB moves to make use of to devastating effect. Psychic coverage helps deal with Poison-types that would otherwise resist its Fairy STAB, though as it retains the same coverage of Ice-, Electric-, Fire-, and Fighting-type attacks to enable it to deal with all four of the types it is weak to, its only failing as a special attacker is the usual 4MSS where at the maximum it'll only be able to counter three of the four (Ice covering both Grass and Ground, but neither Steel nor Water). Its vulnerabilities to the usual entry hazards and status are easily negated with Magic Guard, but its low defensive stats can't be fixed at all, which is an especially glaring issue for such a straightforward, almost one-note offensive powerhouse; nonetheless, with its speed and especially its special attack being its best stats, it can't possibly care less as long as it can smite its opponents before they even get the chance to clobber it back. Agility or Dragon Dance are probably your best bets for setup moves if you want to try and make a sweeper out of it, but there may also be something to be said for running a max-Speed-EV Assault Vest set with both of its STAB options, an Ice-type move, and any one of the other three coverage types for the remaining moveslot to help it cover as many type disadvantages as possible.
Flavor:
Lightly built compared to its rough-and-tumble Sinnohan kin, this dainty breed of Rampardos replaces its bony helmet and spikes with blunter but prettier crystal growths like rhinestones growing from its hide. Its head in particular is topped with a hemisphere of beautiful rainbow-colored opal, though probably with just four colors (red, yellow, green, light blue) for simplicity; the spikes on its head, neck, and knees, which have rounded tips instead of pointed ones, are colored similarly, and several more diamond-shaped crystalline scales adorn its chest as well for flair with the largest in the middle, almost resembling a necklace and pendant. There is also a saw-edged ridge of four short spikes on its back of the same colors as well as a small orb on the end of its tail, Ampharos-style, that's colored like its crystalline head dome. Its neck is longer relative to the body than Sinnohan Rampardos and its body is thinner, though still somewhat torpedo-shaped for greater speed; its legs are just as powerful though, and the longer shanks to the feet also sell the speedy look. Its body is purplish gray with indigo stripes in place of blue, though it also has a lavender-colored belly and face with the division between that and the main body color suggesting a magician's suit or cloak. The shiny uses Sinnohan Rampardos' colors in all the right places, though the crystals have pink, orange, sea-blue, and purple colors.
"A breed of Rampardos adapted to open deserts with little to smash through. It's thought that the shiny, magical crystals on its body first evolved to help it signal to its kind."
"Though able to run at breakneck speeds, it can't headbutt as well as the Rampardos of Sinnoh. Instead, it defends itself by firing energy beams from the crystals on its head."
Flavor:
The same changes that apply to Rampardos (Thaumaturge) apply to Cranidos as well. Also skinnier and ganglier than Sinnohan Cranidos, it lacks the blue stripe on top of its back, instead having the purple-gray "cloak" body pattern and a lavender head and belly like a coat of sorts, along with the crystalline dome and spikes of its evolved form, though the former is actually flatter than that of its cousin from Sinnoh, more like a juvenile pachycephalosaur than an adult. It also has a tail orb a la Mareep that it can use like a wand, though like its evo, it prefers to fire magic attacks from its head instead.
"A kind of Cranidos found in open plains and deserts. The colorful dome on its head isn't as sturdy as Sinnohan Cranidos, but it still likes to show it off."
"These Cranidos are flightier than their cousins from Sinnoh. If attacked, they startle the aggressor with energy blasts from their heads and then run for their lives."
The Cranidos line are straightforward adaptations of a pretty cool and somewhat underrated dinosaur lineage, but perhaps a little too straightforward, to the point where I figured there isn't that much you can do with them without having to get really weird. I decided to lean into the old idea of pachycephalosaur skulls being too fragile for combat and thus being adapted for display, something which has since been disproven by the presence of injuries in more than a few skulls from multiple species in the clade, but not unreasonable at the time. The idea of this variant being themed after magicians followed suit, and I integrated an opalized fossil theme from on of my subs from a previous slate to add to the theme of style over raw physical power. The flattened dome on Cranidos (Thaumaturge) is also based on the fact that many juvenile pachycephalosaurs lacked the high skullcaps of the adults, to the point that older works classed them as separate species before dinosaur ontogeny became better understood by most paleontologists.
New Moves: Torment, Power Gem, Parting Shot, Dark Pulse, Fume Over (Dark-type special Sludge clone, 40% chance of inflicting the same status as Torment), Umbral Beam (Dark-type special Heat Wave clone, 10% chance of inflicting the same status as Torment), Confuse Ray, Thief, Fire Spin, Hex, Icy Wind, Night Shade, Ice Beam, Shadow Ball, Nasty Plot, Phantom Force, Spite, Poltergeist, Lash Out Removed Moves: Metal Sound, Take Down, Iron Defense, Metal Burst, Iron Head, Heavy Slam
Evolution: Raise Shieldon (Hellbent) to Level 25 and level it up during the night
Role:
Bastiodon (Hellbent) is a mixed tank with a powerful special attack stat, but little in the way of speed or physical power. It primarily makes use of its STAB Dark-type attacks such as Fume Over and Umbral Beam, with Power Gem and Ancient Power as a side show alongside Nasty Plot as its main setup move; Ancient Power in particular is notable not only given that this is one of the few Pokémon that has the special attack stat to actually make use of it, but its chance of raising all its stats except HP can be lifesaving if the RNG gods are in your favor. It retains its Fire, Electric, Steel, and even Ice coverage types while adding Ghost to the mix for good measure, and with trapping moves like Rock Tomb, Block, and Fire Spin, it's able to lock down opponents and leave them unable to escape a devastating punishment, while its Dark typing is an easy answer to Ghost-types who think they can escape it. Its main weaknesses are its vulnerability to status and entry hazards along with having no answer to Fighting at all, meaning it's 4x weakness remains as much of a problem as ever. Without any means of boosting its speed, it's also very likely to take a damage before it can do anything, and with the aforementioned weakness to Fighting on top of the other six types it takes super-effective damage from, without team support and/or skilled prediction, it sadly won't be too difficult for it to end up in a situation where even its incredible defensive stats can't save it.
Flavor:
With a dark red body color with black markings and sharp claws on its toes instead of hooves, this devilish Bastiodon has a face only a mother could love -- and one that's less durable than its Sinnohan kin. As such, it protects itself with a dreadful field of dark energy emitted from its vivid red face and especially its frill, which is shaped not like a castle wall, but like an enormous, terrifying mask with markings invoking an enormous, demonic-looking, snarling false face like on Arbok's hood, including angry yellow eyespots with black "pupils", black stripes on the "cheeks" like scars or elderly wrinkles, a jagged "frown", and shorter, upturned white horns positioned like the tusks on the corners of said frown marking. The horns are also longer and sharper, sticking out at a 45-degree angle from the sides and top of the frill before curving upward like devil horns. Its four tusks are sharp and pointy, as is its beak; its small but piercing eyes are yellow in color, barely visible beneath the mask-like frill. Its shiny colors invert the black and dark red on the body, with the face and frill being black with red markings instead of the reverse.
In both stages of this line, the frill markings glow when using their special attacks, namely demonic energy blasts from the eyespots or mouth-like stripes; the normal ones' markings emit a red glow, the shinies a purple one.
"The frightening patterns on this Bastiodon's frill are said to inflict a terrible curse on anyone looking at them for too long. Those that fail to defeat it soon fall victim to bizarre accidents for some reason."
"Despite feeding strictly on berries and bushes, it has a ferocious temper. It won't hesitate to blast any outsider with a mysterious dark energy, refusing to relent until it has utterly crippled its opponent."
New Moves: Torment, Parting Shot, Dark Pulse, Fume Over, Umbral Beam, Confuse Ray, Thief, Fire Spin, Hex, Icy Wind, Night Shade, Ice Beam, Shadow Ball, Nasty Plot, Phantom Force, Spite, Poltergeist, Lash Out Removed Moves: Metal Sound, Iron Defense, Metal Burst, Iron Head, Heavy Slam
Flavor:
The same color changes made to Bastiodon (Hellbent) (dark red color, black markings) are also applied to Shieldon; the head shape remains the same, but there are now two short horns on top of the frill like devil horns. The shield is also rounder in shape, bright red in color with a smiling black jack-o-lantern-style face on it. Like Bastiodon (Diabolical), the shiny sprite reverses the black and red colors for both the body and the head shield.
"A cave-dwelling Shieldon with a weaker frill its relative from Sinnoh. For some reason, the markings on the frill seem to terrify its opponents into fleeing."
"Unlike Sinnohan Shieldon, this variety is solitary. When two of them face off against each other, the loser mysteriously suffers from bad luck for days afterwards."
As it turns out, ceratopsian frills are not actually as durable as Bastiodon's face - most of them are actually skin and flesh stretched over thinner lattices of skull bones and with their variety of shapes and spike arrangements, so they were more likely used to show off to rivals and potential mates as well as look bigger to predators. Playing off of this with a physically weaker but more specially oriented Shieldon line, I decided to make a visual pun on the ceratopsian genus Diabloceratops, "devil-horned face", and mix the Shieldon line with scary demonic masks from which they emit their dark magic as special attacks! I also worked in the classic "comedy and tragedy" mask motif while I was at it - Shieldon got the comedy mask, and Bastiodon the tragedy one.
Name: Carracosta Type: Water/Fairy Abilities: Big Kahuna (Attacking moves targeting this Pokémon have their damage reduced by 25%.), Sturdy (Hidden Ability: Friend Guard) Stats: 74 HP/62 ATK/93 DEF/108 SP ATK/110 SP DEF/110 SPD = 567
Role:
Carracosta (Cowabunga) is a decently fast, yet surprisingly sturdy combatant. An excellent defensive typing and solid defensive stats allows it to take a beating for quite a bit longer than most others can, and it has a decent special attack stat to back it up with Surf and Moonblast as its obvious STAB moves of choice, but the price it has to pay for it is that its physical attack is on the same level as a lot of unevolved or even baby Pokémon. Instead, its specialization towards a defensive and supportive role is highlighted by its signature ability, Big Kahuna, which has the potential to cut incoming damage even towards anything that comes in to replace it should it switch out either by its trainer's command or with a well-timed Flip Turn, and thereby prevent a potentially devastating hit from reaching an ally who would've been at a far greater risk from it. If you'd rather run Sturdy on it for that extra dose of indestructibility, it can still employ a wide variety of other support and stalling shenanigans like Recover, Crafty Shield, Taunt, Rain Dance, or Misty Terrain. Aside from its existing Ice-, Ground-, and Rock-type coverage, it also gets Body Press just for the heck of it - the combination of high speed, pretty good physical defense, and a solid offensive typing even without STAB could potentially allow it to surprise special tanks unprepared for an assault on the physical front, though Ghost-types capable of resisting its STAB would still be able to stop it dead and status and entry hazards would be a bit much for it to handle anyway. Still, in a pet mod meta where even the slightest deficit in offense is practically a guarantee of extinction, even a surfer dude as righteous as this would do well to have a few destructive tricks up its flipper. Just in case.
Flavor:
A gentle giant in an era full of prehistoric monsters, this streamlined, softer-looking Carracosta has a narrower body from side to side, less angular and more rounded edges, and a friendlier look overall. Its dorsal shell is smooth and flat, shaped almost like a body board, and pinkish red in color with several bluish-white stripes running down its length where the ridges of a leatherback would be. The frontal armor sections meanwhile are shaped and positioned akin to a floatation jacket, and are also pinkish red. Its head plate also has shorter, more rounded "fangs" on the sides of the mouth and a long, narrow, blunt-tipped beak that isn't hooked at all, instead being shaped almost like Ducklett's; instead of attacking large prey, it instead hoovers up smaller fish and other sea life to feed. Its eyes look sleepier and friendlier as well, and it even has green seaweed growing from the top of its head and around the base of its neck, drooping in a manner invoking both a surfer's mullet and a Hawaiian lei. Its main body color is purplish blue instead of dark blue, while the part of its belly shell that isn't red is the same bluish white as in Unovan Carracosta. The shiny instead has green colors instead of blue, and orange instead of red.
"A mild-mannered variety of Carracosta that feeds on small prey by sucking it down with its long snout. Since its skin is a lot harder than it looks, resisting all forms of attack, it has a docile nature."
"Despite being able to weather any sort of damage, it is very kind and trusting, and prefers to avoid battling. Instead, it seeks out violent ocean storms, riding the huge waves and powerful currents for fun."
Flavor:
The same color and aesthetic changes for Carracosta (Cowabunga) apply to its pre-evo; this Tirtouga's shell, which is solid pinkish red in color like its evolved form, is flat as a table and shaped like a pool kickboard, while its beak is rounded and almost duck-like rather than hooked. The seaweed growing on its head droops over its face entirely save for its beak, covering its eyes outside of certain attacking animations, while more seaweed surrounds the bases of its front flippers in a way suggesting floaties.
"A Tirtouga native to places frequented by sea storms. It adapted by becoming streamlined enough to ride the waves at high speeds, and even looks forward to doing so."
"Native cultures respect this Tirtouga as a symbol of good luck and protection against bad weather. It has a friendly, gentle disposition, and can even be ridden like a surfboard."
This sub was actually created after the one immediately below it, and it admittedly took a little less creative thinking to produce it, but I still like how it turned out for what it is. As a counterpart to my Archeops sub, I wanted to give this Carracosta a recreational theme, and while I could've used a variety of sports that take place in water, I ultimately decided on a surfer theme as a nod to Crush and the other the surfer dude sea turtles from Finding Nemo, as well as the stereotype of sea turtles being gentle and friendly pairing well with the trope of surfers being extremely chill, dude. To keep this sub in line with the prehistoric theme of this pet mod as a whole, it's based on Ocepechelon, a close relative of Archelon and Protostega with a weird tubular snout that was useless for hunting larger prey, but was instead used for sucking up shoals of smaller fish and other sea creatures, not unlike many modern beaked whales.
Name: Archeops Type: Rock/Fire Abilities: Travail (For each turn when this Pokémon is on the field, its Speed increases by one stage, but its Attack and Defense decrease by one stage. Upon switching out and re-entering, its stat changes are reset.) Stats: 75 HP/140 ATK/112 DEF/75 SP ATK/75 SP DEF/90 SPD = 567
New Moves: Fire Lash, Flame Charge, Blowout (Fire-type U-turn clone), Pyro Ball, Victory Dance, Baton Pass, Flare Blitz, Take Down, Agility, Fire Fang, Low Kick, Thief, Trailblaze, Pounce, Fire Spin, Facade, Aerial Ace, Bulldoze, Snarl, Metal Claw, Swift, Rock Tomb, Flame Charge, Low Sweep, Fling, Sunny Day, Sandstorm, False Swipe, Brick Break, Fire Punch, Drain Punch, Rock Blast, Grass Knot, Stomping Tantrum, Rock Slide, Taunt, Swords Dance, Will-O-Wisp, Aura Sphere, Shadow Ball, Stealth Rock, Heat Wave, Energy Ball, Flamethrower, Play Rough, Reversal, Fire Blast, Overheat, Flare Blitz, Close Combat Removed Moves: Wing Attack, Dragon Breath, Pluck, Scary Face, Tailwind, Thrash
Evolution: Raise Archen (Ballin') to Level 37 and level it up while knowing a ball or bomb move
Role:
Archeops was a formidable physical killing machine during its debut in Black/White, but massive power creep and an ability that proved to be too much of a nerf have since hampered it significantly. I've tried to bring it up to snuff by giving it a more useful offensive typing, a different take on an ability meant to specifically hobble it, and the instinctive, obsessive urge to go "Fuck it, we ball". Exchanging Flying STAB for Fire options such Flame Charge and Pyro Ball (and yes, I know this is Cinderace's signature move, but it fit so well with this concept that I couldn't not use it), this ballin' birb has only one ability as does its Unovan cousin, and the way it works is that the longer Archeops (Ballin') stays on the field, the faster it'll become, but at the same time, it will also find it harder and harder to strike a killing blow, while at the same time becoming more and more vulnerable as it starts to tire. It actually has a rather wide coverage range including Fighting, Dark, Ground, Flying, Bug, Ghost, Fairy, and most notably Grass-type moves to help deal with three of its four type weaknesses including both of its double weaknesses, but unless it packs a boosting move like Victory Dance to keep its power from dropping off too quickly or a switching move like Blowout to serve as a reset button, it will only be a matter of time before it finds itself unable to do anything but run around like a headless chicken and attempt to chip its foe to death before priority claims it first. While a boosting setup set to keep it from losing steam may be viable, it may be smarter in the long run to just run it with Blowout - the stat reset from switching out combined with its already excellent physical attack stat can turn it into a scarily effective pivot in the right situation.
Flavor:
This kind of Archeops, despite being totally flightless, is nonetheless a deadly prehistoric pack-hunter with a habit of totally dunking on its prey en masse. It stands bipedally with its tail held off the ground, its head held high, and its back angled somewhat more diagonally upward than the horizontal posture of a real-life deinonychosaur. While its torso is largely bird-like and feathery like its Unovan cousin, its neck and head are covered in darker brick-red scales rather than the bright red of Unovan Archeops, as are its Charizard-like three-clawed arms and its long, tapering tail, with the exception of fans of glowing yellow feathers fading to orange on the forearms and tail tip (think of the feathering on the arms and tail of the Raptor from ARK: Survival Evolved and you should have a good idea what I'm talking about). The neck is now upright and S-curved, and the ridge of scales from the top of the head down the back of the neck is now bluish-black rather than green. The head has a longer snout, vicious jaws shaped almost like those of a crocodile, and a lot more sharp white teeth concealed in its maw, and it also has a crest above the eyes of the same kind of flaming feathers as on the arms and tail; these form a sideways fan like Braviary's except that the feathers themselves are thinner, their ends are rounded and there's plenty more of them, the overall shape resembling a fiery afro of sorts. The bluish black plate atop the forehead also invokes a sort of "headband" at the base of the crest. The body feathers are bicolored as well, the front torso feathers being light gray and the upper leg feathers being black like the "headband", resembling the outfit of a basketball player. The digitigrade feet are still three-toed, but the shanks are now covered in orange scales (the feet overall look like Staraptor's, though without the backwards toe), and the innermost toes now sport those iconic, massive sickle claws, which glow red-orange with heat; aside from tearing into prey it also uses them as cleats to grip onto broken terrain. Notably, the toe part of each foot is black like a sort of shoe, though the non-raptorial talons are still white. In the shiny color scheme has yellow ochre scales instead of red with a light yellow throat and lower jaw, green eyes instead of yellow, and dark red in place of the black parts.
While able to use its fangs and claws to deadly effect on prey several times bigger than itself, especially as a group, Archeops (Ballin') prefers to fight by picking up the hardest rock it can find, covering it with combustible preening oil from a gland on its chest, and proceeding to pass it among its teammates so they too can add more to the fiery covering until it becomes a fireball of tremendous destructive power; the more times the fireball bounces off of things, including their prey itself, the stronger it becomes. Once they've built up enough power behind this projectile, surrounding their prey and weakening it in the process with a barrage of fiery hits, the one carrying it will hurl it at the head of its prey, knocking it out with one tremendous, explosive blow.
"A kind of Archeops native to a hot, dry climate, famous for their fiery plumage and vicious claws. They hunt in coordinated packs a dozen strong, wielding an orb of blazing fire to subdue their prey."
"Fast on their feet, they hunt by summoning a fiery projectile which they toss amongst each other to increase its power. When their prey is in position, they hurl their fireball at it with devastating force."
Name: Archen Type: Rock/Fire Abilities: Travail Stats: 55 HP/112 ATK/74 DEF/45 SP ATK/45 SP DEF/70 SPD = 401
New Moves: Fire Lash, Flame Charge, Blowout, Pyro Ball, Victory Dance, Baton Pass, Flare Blitz, Take Down, Agility, Fire Fang, Low Kick, Thief, Trailblaze, Pounce, Fire Spin, Facade, Aerial Ace, Bulldoze, Snarl, Metal Claw, Swift, Rock Tomb, Flame Charge, Low Sweep, Fling, Sunny Day, Sandstorm, False Swipe, Brick Break, Fire Punch, Drain Punch, Rock Blast, Grass Knot, Stomping Tantrum, Rock Slide, Taunt, Swords Dance, Will-O-Wisp, Aura Sphere, Shadow Ball, Stealth Rock, Heat Wave, Energy Ball, Flamethrower, Play Rough, Reversal, Fire Blast, Overheat, Flare Blitz, Close Combat Removed Moves: Wing Attack, Dragon Breath, Pluck, Scary Face, Tailwind, Thrash
Flavor:
The same aesthetic and color changes between Archeops (Ballin') and the original are also applied to Archen (Ballin') - orange scales, gray feathers instead of yellow, and black feathers in place of red, with a dark red neck and orange, mostly scaly, two-clawed arms. The feathers growing from the tail and forearms are the same luminescent, fiery color as its evolved form, and the plume on its tail invokes the shape of a penalty flag, waved around to help coordinate its packmates' movements in case of a potential screw-up; there is also a tuft of fire-colored feathers like the end of a feather duster on the top of its head as a precursor to the flaming afro of Archeops (Ballin'). Both the thigh and shank parts of its legs are also longer for even faster running, and the superheated, raised sickle-claws on the innermost toes are present as in Archeops (Ballin'). It's almost never seen without a large, round rock clutched in its claws, which it uses to bash things it wants to eat, though it also makes a fearsome weapon when packs of them do battle over territory, flinging their rock tools like cannonballs everywhere; Archen (Ballin') can even cover its rocky "dodgeball" with the combustible preening oil it uses to coat its feathers before throwing it, lighting it on fire for extra "kick".
"A pack-hunting, flightless Archen that lives in hot, dry places. It will eat anything it can find - though not before smashing it to bits first with the large rock it carries."
"When two packs of Archen cross paths, they instantly start setting their rocks on fire and hurling them at each other. In the end, almost everybody ends up battered."
This sub was actually submitted originally as a separate fakemon for a different mod, but I liked it enough to rework it into an Archeops variant for this slate. I wasn't going to sub an Archeops variant at first (and if I did, my original plan was to propose a leathery-winged Yi qi homage instead), but the Gatorade commercial shown above, involving at the time one of the members of the Toronto Raptors competing against a Jurassic Park-style "Velociraptor", led me to the hilariously dumb idea of a pack-hunting pop-culture-dromaeosaurid basketball player, albeit with a couple more feathers than the JP one, so it wasn't difficult to turn it into an Archeops variant. To this end, the normal color scheme homages the Toronto Raptors' mascot design, while the shiny is based on that which the novel version of the JP raptors were described to have.
The Archen variant was added literally as an afterthought, as the original concept that became Archeops (Ballin') was a standalone, but I decided to lean into some supplementary flavor for Pyro Ball describing how Cinderace uses rocks as a starting point, surrounding them with flame; working backwards from there, I decided to have the Archen variant just straight-up yeeting stones directly in the manner of Egyptian vultures cracking eggs with rocks, and from there I came upon the even sillier idea of Archen (Ballin') playing dodgeball instead of basketball since every specimen carries a rock of its own. And what with the trope of grade-school dodgeball being practically a war zone, well...
Evolution: Raise Tyrunt (Arctic) to Level 25 and level it up during an overworld snowstorm
Role:
From Kalosian Tyrantrum's stat spread of 82/121/119/69/59/71, I took 20 points from Attack to give to Speed, and then 30 points from Defense, giving 10 more to Speed and 20 to Special Attack. Competitively, this is essentially Dracovish if you switched Water for Ice and gave it Special Defense like tissue paper, making it easy prey to such potent special attacks as Moonblast, Focus Blast, and (ironically) Draco Meteor. This is a physical attacker which isn't the fastest 'mon out there, but is still decently fleet-footed and packing some pretty deadly physical attacks like Chomp Down and Ice Fang. This way, Speed EVs aren't as much of a priority, allowing its trainer to either patch up its terrible Special Defense to help it against neutral hits, or go for broke and pump up its Attack to terrifying degrees. Chomp Down deals heavy neutral damage all around and can take down fellow Dragon-types almost as well as Ice Fang, and is useful against opponents that resist the Ice type, although a coverage move such as Fire Fang (arguably its best option against Steel-types) is still advisable. Surprisingly, it has a decent Special Attack as well, so giving it Deafening Roar and a Refrigerate-boosted Hyper Voice along with putting all its EVs into Special Attack might also be worth checking out if you want to spring a nasty surprise on tankier prey expecting to resist its physical attacks.
Flavor:
The theory that Tyrantrum was once completely covered in a feathery coat is debatable, considering that most large Pokémon in warmer climates actually have less fur or feathers than in cooler areas for better heat loss. This polar variant, however, shows definitive evidence of feathering throughout most of the body; this feathering is rather smooth, but sticks up here and there like Archeops' does, white with sky-blue "parka" fluff around the neck, wrists, and now the ankles and a tuft on the end of the tail as well (the ruff around the base of Tyrantrum's neck is absent), but the skin on the face, feet, and hands is blue-green (the same color as in the outer cloud bits of Snowy Form Castform's sprite in Diamond/Pearl), and the back of the lower jaw and the underbelly (which is naked/scaly) are the same shade of gray as in Kalosian Tyrantrum. The feathery beard is thicker and with longer spikes, and a pair of feathers resembling whiskers extends from the front of the snout, one on each side like in a Chinese dragon. The head crest now sticks upward a little and resembles the three-pronged head ornament of Gyarados, except that there are two middle spikes instead of one and they are only half as long (with four points overall), and each outer spike has two additional smaller spikes growing on either side near the end like a cartoon snowflake spoke. The crest along with the three spikes jutting out of the tail near the base of the tuft are ice-blue in color, almost as though they were sculpted from blue ice. The head itself is narrower from side to side than its Kalos cousin, and has a smoother, shallower curve along the front of the snout which makes it resemble the head of an Allosaurus more than a Tyrannosaurus, but otherwise is similar to regular Tyrantrum including ice-blue tooth-like projections on the upper jaw and deadly fangs on the lower one. The arms are longer and more muscular than those of Tyrantrum, with three large claws on hands like Druddigon's. Finally, instead of the neck ruff of Tyrantrum, there are two fluffy "wings" emerging from the shoulders like what Mega Absol has, albeit smaller.
The shiny stages of both stages of this line have pink icy crests instead of blue, blood-red skin instead of blue-green, and light pink "parka" fluff instead of sky-blue - a reference to watermelon snow, wherein a kind of algae with red pigment is mixed into the ice, resulting in a distinctive pink appearance... almost as though fresh blood had just been spilled onto it...
"Its razor-sharp fangs freeze prey on contact, whereupon it viciously crunches it up. Its white feathers blend in with the surrounding snow, so its prey never sees it coming."
"When scaring off intruders, it lets out a roar that can be heard up to five miles away. Its ancestors were the apex predators of northern polar forests 120 million years ago."
Flavor:
Adapted for a colder northern climate than its Kalosian relative, Tyrunt (Arctic) is more extensively feathered to match, its torso, upper legs, and tail now being covered in downy plumage like Archen except pure white; there's also a sort of "halo" around the back of the head and around the wrist areas of the little arms (slightly bigger than in Kalosian Tyrunt) that are sky-blue in color, giving the impression of a ski parka. The feet, top of the head, and the three-clawed hands are dark gray with a slightly purple tint instead of brown, while the lower jaw is light gray. Instead of two orange hornlets over the eyes, it has a single ice-blue crest between the brows, which is vertically flattened and flares out sideways with two points, looking like a V-shape when seen from above; it retains the spike on its tail, sticking out of the feathering, but also ice-blue.
"It is thought that Tyrunt first evolved in prehistoric Unova before migrating to Kalos. The discovery of an ancestral, fully feathered Tyrunt seems to support this theory."
"These Tyrunt seem to be more stoic and apathetic than the ones found in Kalos. Insulated by their feathery coats, they can sneak up on their prey in complete silence."
This variant is inspired by Yutyrannus huali, a genus of proceratosaurid tyrannosauroid dinosaur from what is now northeastern China and one of the largest dinosaurs confirmed to have had feathers. I also worked in a rather literal interpretation of the name of the Antarctic dinosaur Cryolophosaurus ("frozen crested reptile"), along with influences from Chinese dragons, due to tyrannosaurs originating from Asia with some primitive ones having the suffix -long, Chinese for "dragon". It also takes a few cues from a cryptid called the Partridge Creek Monster, described as a giant "woolly" theropod with a nose horn like a Ceratosaurus; I almost gave it a nose horn to homage this, but I figured the antler/snowflake head crest was already detailed enough. Lastly, the weaponized roar is based on the ability that Yutyrannus has for some reason in ARK Survival: Evolved.
Name: Aurorus Type: Ice/Electric Abilities: Thagomizer (Iron Fist clone that boosts the power of tail-based attacks. Canon moves boosted by this ability are Slam, Dragon Tail, Aqua Tail, Iron Tail, Poison Tail, Tail Slap, and Breaking Swipe.) (Hidden Ability: Flash Fire) Stats: 123/107/62/99/72/58 = 521
New Moves: Tail Whip, Thunder Tail (Electric-type Poison Tail clone, 10% chance of paralysis), Comet Tail (Ice-type Poison Tail clone, 10% chance of freezing), Discharge, Charge, Thunderclap (Electric-type Fire Lash clone), EM Pulse (Electric-type Water Pulse clone), Icicle Spear, Avalanche, Low Sweep, Volt Switch, Electric Terrain, Brutal Swing, Stomping Tantrum, Breaking Swipe, Stomp, Aqua Tail Removed Moves: Growl, Rock Throw, Take Down, Round, Encore, Hyper Beam
Evolution: Raise Amaura (Thunderstruck) to Level 25 and level it up during overworld harsh sunlight
Role:
From Kalosian Aurorus' starting spread of 123/77/72/99/92/58, I took 10 points from Defense and 20 points from Special Defense, and gave them all to Attack. This build is thus better suited to offense than its Kalos cousin (BoltBeam abuse, yay!), but with less defenses, because if you know how to bypass the huge bulk and wide-reaching weapons of a sauropod like carnosaurs e.g. Giganotosaurus were able to, the poor things are easy meat - though said bulk and weapons are NOT piddly by any stretch of the imagination. Comet Tail and Thunderclap are your best bet for a physical attacker, and Thunderbolt/Thunder and Blizzard for a special attacker (feel free to substitute the former with Volt Switch if you want an unexpectedly meaty pivot, though those mediocre defenses might be an issue). Coverage includes Dragon, Ground, Fighting, Water, and Dark-type moves, though of these, Water (the breedable Aqua Tail) is your best bet as it covers Ground, Rock, and Fire, with only Fighting as a blind spot. Flash Fire allows it to more safely switch in to Fire-type attacks by absorbing them so its Special Attack can match its physical, and if Stomping Tantrum or Earthquake are factored in, this makes it an unexpected counter to Fire-type as well as and Ground-type opponents. This isn't a sweeper by any stretch, but its reliance on powerful attacks allows it to clear the way for an actual sweeper.
Flavor:
An Aurorus adapted for a warmer, tropical climate - but which keeps its Ice typing so it's less likely to overheat - it has a long, graceful neck and tail, but the neck is held at a 45-degree angle, and the tail tapers less than in Kalosian Aurorus, is a bit shorter and non-curled, and ends with a moderately sized spiky club shaped like a Japanese kanabo, with two glowy yellow spikes on each side and a smaller one at the very tip. The sails on its neck are much spikier in shape and resemble a pair of half-starbursts in shape, also glowing bright yellow like the crests on Toxtricity's head, and another such sail, albeit smaller in size, also runs down the middle of the back for good measure; all these are in fact used to radiate excess body heat to stay cool, justifying Flash Fire of all things as its hidden ability. The snowy covering on the body is still there, but snow also covers the join between the back of the head and the neck, along with the lower parts of the legs and the feet like Mudsdale's fetlocks but with the look of Arctozolt's snow covering. The main body color is dark blue-gray, with a blue underside like the main body color on Arctozolt's lower half; there are still ice crystals on the sides of the neck and head, but the torso does not have them due to being completely covered in snow, furthering the thundercloud impression.
The shiny colors of both stages of this line have gray snow instead of blue, and electric blue sails and spikes instead of yellow.
"The sails on its neck and back emit an electric field for defense against predators. This field also keeps its body warm and cozy, preventing it from being frozen solid by its own icy powers."
"The ancestors of these Aurorus roamed the tropics some 120 million years ago. When fending off threats, the swings of their electrically charged, spiky tails are comparable to lightning strikes."
New Moves: Tail Whip, Thunder Tail, Comet Tail, Discharge, Charge, Thunderclap, Icicle Spear, Avalanche, Low Sweep, Volt Switch, Electric Terrain, Brutal Swing, Stomping Tantrum, Breaking Swipe, Stomp, Aqua Tail Removed Moves: Growl, Rock Throw, Take Down, Round, Encore, Hyper Beam
Flavor:
An Amaura adapted for a warm, tropical climate, it couldn't find safety in colder climates so it instead adapted with electrical powers. Its head sails glow yellow with pointy tips like parts of a starburst, while the back has three small pointy glowing yellow spikes running down the topside. The tail is longer and ends in a small bony ball with two spikes jutting out from either side. The torso, meanwhile, is covered in layered blue and white snow not unlike that of Arctozolt, almost resembling a thundercloud, while the legs, tail, and feet have the same blue as Manectric's main body to further this effect, with the toe claws and the spikes on the tail club and neck being yellow.
"These early Amaura were discovered at lower latitudes than those in Kalos. Their neck sails repel heat, helping them cope with the hot, tropical climate of their habitat."
"Its long neck helps it reach leafy branches for sustenance. It attracts electricity through its sails and spines, and fights by swinging its clubbed tail with a noise like thunder."
The Amaura line already has a lot of justification for Electric-type attacks which I wish they could've leaned more into with an ability or something, so since Ice is the primary type instead of secondary for this variant and takes the place of the obligatory Rock typing in all the canon fossils except the Galar ones, I was free to slap on the Electric type and make a visual pun on the name meaning of the famous Brontosaurus, "thunder lizard". The tail club and corresponding ability are based on the Chinese early Jurassic sauropod which had such a club, Shunosaurus.
When I originally subbed this line for a defunct Gen 8 pet mod years ago, I put the sails on the back instead of the neck because as much as I like the imaginative flourish of this line's design, it was thought for a time that the real Amargasaurus did not have skin sails, the neck spikes instead being covered in horn for use in defense. This has since been arguably disproven and it is likely that they supported fleshy ridges after all, so back on the neck they go! I still put another sail on the back, though, a nod to the tall vertebral spines on the back of the related Dicraeosaurus ("two-forked reptile").
Stonebuster/Rock/Physical/100 BP/100% Accurate/10 PP/The user breaks the earth underneath themselves to launch at the opponent. This removes the hazards off the user's side, however it can only be used if the user does have hazards on their side, similar to Steel Roller needing a terrain to be active in order to use it.
Removed Moves: N/A Role: Wall with an offensive support niche, Stonebuster allows it the ability to create an unblockable hazard cleaning move with great power to make up for the user's only decent attack. Slack Off offers longevity and the options between Spikes, Stealth Rocks, phasing moves, and good set-up options makes this quite the customizable Pokemon. Weight: Same as normal Flavor: In the ancient past, the skull of a Bastiodon was said to have been made by a near-perfectly polished metal that got tarnished from the fossilization process. Scientists so far have failed to replicate such a metal but interest in it still remains high as they think it could be used to power the next generation of machines.
Role: Bulky Special Attacker, Clear Lens-Boosted Charge Beam is basically an Electric-type Fiery Dance. Flavor: Aurorus in the past were once said to walk in the direction of the Borealis. However some say that they were the Borealis themselves, with light emanating from their manes radiating across the region. Some say they went extinct because the light they produced basically made them walking targets for local populations of Weavile.
-Ancient Power, Rock Polish, Stealth Rock, Swords Dance
Description: Frankly, it's just Rampardos, but (hopefully) viable, with a useable 71 base speed, atleast when using scarf, and a cool little gimmick with Stamina, giving it some extra longevity if chosen, though of course it's got its original hidden ability, Sheer Force, which gives its movepool a good boost in power.
-Ancient Power, Rock Polish, Rock Tomb, Rock Blast, Stone Edge
Description: Big bulky boy that can abuse the living hell out of Curse, on top of Defiant which with that menace in the sky is pretty good, and it's spun all together in a Gyro Ball. It also gets Body Press which helps it to flaunt its massive defense while still maintaining a defensive style, and it's has coverage in Earthquake and Avalanche/Ice Shard, and gets good support moves like screens and Trick Room.
Description: role.
Even bigger and meaner than it already is in the modern day, Tyrantrum's scales are more pointy and curved and composed by many vibrant reds and oranges with some hints of yellow and white around the latter. The crest on its head is indefinitely blazing alongside lava that is constantly dripping from its mouth create a grand display that further push its oppressive, tyrannical tendencies for one reason or another. It is very uncommon for this Pokémon to have a nest of even two eggs, with its first(and often only)born being raised from birth by the dominant parent to continue that parent's legacy, which is quite frankly a grueling, but spoiling, process.
Tyrunt - Ancient Typing:
Ability: Pressure/Flash Fire/Early Bird Stats: same
-All Rock-type moves, Iron Head, Iron Tail, Iron Defense
Description: role.
Aurorus give off an air of cold regality, warranting itself a level of followers comparable to a Tyrantrum's kingship. The crystals along their necks are even larger, but more clearly chipped and rough, its skin the color of deep, blue ice, alongside accents of purple, yellow, and pink. Thin clouds of freezing nitrogen waft out from the corners of their mouths, that, while harmless to them, can inflict a nasty case of frostbite on those who find themselves on the receiving end of its attacks, with them being able to freeze it solid.
Amaura - Ancient Typing:
Ability: Pastel Veil/Lightning Rod/Berserk Stats: same
Effect: Deals 1/4 of its base damage at the end of the turn. (this dos not trigger Unstable) Priority: 0 Flags (ex: Contact, Sound): Contact, Mirror, Protect
Removed Moves: Stealth Rock, Rock Polish, Head Smash, Rock Slide, Rock Blast, Stone Edge, Rock Tomb, Meteor Beam
Role: Hazard Setter, Offensive Pivot Flavor: it stores electricity up in its feathers
This mon is far too bulky to have access to Shore Up. Please remove it, and honestly council would prefer if you also either removed Earth Eater or toned down the mon's bulk a bit.
This custom ability is far too strong considering this gets access to Head Smash, though even Close Combat would be pushing it. Please rework the ability.
After some deliberation, council has decided that this mon has too strong of an offensive profile with Drizzle+Electro Shot, particularly considering that its strength on its own makes the addition of any future rain abusers potentially very disruptive. Please remove Drizzle.
Weight: 60 kg Stats: 75/90/65/117/85/121 Abilities: Quick Feet/Dazzling (H)
Removed moves: All Flying Moves, All Dragon Moves, Heat Wave
Added moves: Amnesia, Calm Mind (? I'm not sure if I want this to be a CM Sweeper), Confusion, Expanding Force, Extrasensory, Future Sight, Heart Stamp, Hypnosis, Light Screen, Magic Coat, Mirror Coat, Psybeam, Psychic, Psychic Terrain, Psyschock, Dazzling Gleam
Name: Carracosta Type: Water/Fairy Abilities: Big Kahuna (If any enemy attack is directed at this Pokémon, the attack will have a 50% chance to receive a 50% damage penalty calculated prior to the attack being executed. This applies even if the Pokémon switches out first.), Sturdy (Hidden Ability: Friend Guard) Stats: 74 HP/62 ATK/93 DEF/108 SP ATK/110 SP DEF/110 SPD = 567 Removed Moves: Smack Down, Wide Guard, Rock Slide, Curse, Shell Smash Replacement Moves: Fairy Wind, Recover, Moonblast, Crafty Shield, Misty Terrain New TMs: Charm, Disarming Voice, Draining Kiss, Reflect, Light Screen, Dazzling Gleam, Taunt, Trick, Encore, Amnesia, Tick Room, Scald, Body Press, Flip Turn, Misty Explosion
I'll only be highlighting the subs of yours that have other issues here, but this first part applies to all of your subs: please use the movepool changes template that we provided. From a coding perspective, how a mon learns a move doesn't matter - your insistence on stating which moves are TMs or what have you is completely irrelevant to our coder and only serves to muddle what exactly your mons are gaining and losing. Also, we have no restrictions on how many moves can be added or removed, so your use of the phrase 'Replacement Moves' is confusing. Any subs that don't use the provided 'New Moves' and 'Removed Moves' sections AND NOTHING ELSE will be vetoed.
Aside from that, Carracosta's ability is uncompetitive, as it is essentially Fur Coat and Ice Scales combined 50% of the time on a mon with a great typing and good bulk. Please tone down the effect and preferably remove the RNG aspect.
Name: Aurorus Type: Ice/Electric Abilities: Thagomizer (Iron Fist clone that boosts the power of tail-based attacks. Canon moves boosted by this ability are Slam, Dragon Tail, Aqua Tail, Iron Tail, Poison Tail, Tail Slap, and Breaking Swipe.) (Hidden Ability: Flash Fire) Stats: 123/107/62/99/72/58 = 521 Removed Moves: Growl, Rock Throw, Take Down, Round, Encore, Hyper Beam Replacement Moves: Tail Whip, Thunder Tail (Electric-type Poison Tail clone that causes paralysis), Comet Tail (Ice-type Poison Tail clone that causes freezing), Discharge, Charge, Thunderclap (Electric-type Fire Lash clone) New Moves: EM Pulse (Electric-type Water Pulse clone, replaces Freeze Dry) New TMs: Icicle Spear, Avalanche, Low Sweep, Volt Switch, Electric Terrain, Brutal Swing, Stomping Tantrum, Breaking Swipe, Stomp (egg move from any Monster egg group 'mon that can learn this move), Aqua Tail (egg move from Blastoise) Evolution: Raise Amaura (Thunderstruck) to Level 25 and level it up during overworld harsh sunlight
All the vetoes were fixed so voting can now begin! The voting rules are as follows:
Each Pokémon will be voted for separately.
There is no limit on the amount of submissions you can vote for. First Place will count for 3 points, Second Place for 2, and all others will count for 1 point. If you only vote for two submissions in a category, First Place will count for 2 points and Second Place will count for 1 point. If you only vote for one submission in a category, that vote will only count for 1 point.
Self-Votes may not be First Place and have a limit of 6 points total.
Mon A: First Place, Second Place, Third Place Mon B: First Place, Second Place Mon C: First Place, Second Place, Third Place, Fourth Place, Fifth Place
You’ll have 48 hours to vote, so get those votes in!
As stated in the voting rules, the total point limit for self-votes is 6. You have 10 points worth of self-votes here, so please remove two of your self-votes.