Pet Mod Book of Enigmas - Slate 3: Same But Different Maybe?

Hiya. Sub comp is here. Better late than never right? To elaborate, we've decided that Dagger Fly will not retain Needle Volley if it wins since it having two customs is quite unnecessary and it already has Bullet Punch anyway. Cruel Scales was also decided to still be too strong so it will not be available for voting.
:ss/omastar:
Name: Oracle Helix
Original Pokemon: Omastar
Type: Water / Steel
Ability: Cleansing Fire
Stats: 95 / 85 / 85 / 115 / 115 / 55 | 570
Paradox: Sky
New Moves: Flip Turn, Steel Roller, Iron Head, Steel Beam, Doom Desire, Flash Cannon, Mirror Shot, Autotomize, Healing Wish
Removed Moves: Shell Smash, all Rock-type moves besides Ancient Power
Custom Move: Cleansing Water | Water | Status | 10 PP | Heals the user by 1/3 max HP. If statused, cures status and heals the user by 1/6 max HP.
Description: good question
Competitive Role: Special Wall, Defensive Pivot, Hazard Setter (Spikes)
Competitive Description: big steel pivot. has the classic doom desire slow pivot so you can go into some dark/fighting/dragon mon and do big damage. also has spikes thats cool. recovery is a bit unreliable though.


:ss/magnezone:
Name: Circuit Breaker
Original Pokemon: Magnezone
Type: Electric / Fire
Ability: Cleansing Fire
Stats: 91 / 71 / 81 / 127 / 127 / 73 | 570
Paradox: Sky
New Moves: Flare Blitz, Fire Lash, Flame Wheel, Overheat, Burn Up, Fire Blast, Heat Wave, Flamethrower, Incinerate, Will-o-Wisp, Parabolic Charge, Recover, Rapid Spin
Removed Moves: all Steel-type moves besides Flash Cannon and Magnet Bomb
Description: good question
Competitive Role: Special Wall, Defensive Pivot, Hazard Control (Rapid Spin)
Competitive Description: pretty interesting defensive typing makes it resistant to boltbeam and not too easy to hit specially (besides water and ep). immunity to burn and resistance to flying makes it a great specter check, and its another spinner because spinners suck rn besides terra. sr and weakness to aforementioned water and ground might be annoying.
:sv/altaria-mega:
Name: Fluffy Farlander
Original Pokemon: Altaria (Mega)
Role: Switch-In to Rock/Fire STAB, Dragon Type, Bulky Ground
Type: Dragon / Ground
Ability: Cleansing Fire
Stats: 95 / 111 / 117 / 91 / 79 / 97 (BST: 590)
Paradox: Sky

New Moves: Recover, Spikes, Stealth Rock
Removed Moves: Roost, Dragon Dance

Flavor: Altaria but more dinosaur-like, similar to dinosaurs with long necks like the Brachiosaurus. Has a more fluffy body and legs to resemble its dex entries. It loves to relax and sleep with its trainer.
Description: Pretty bulky Ground-type with many support options for teams. Rocks and Spikes for hazards, Defog for hazard removal, and it has recovery. Heal Bell can also be used if you ever want to use a cleric on your team, but it does have decent attacking sets as well.
Name: Bombing Bastian
Original Pokemon: Exeggutor
Role: grass/steel, HO lead
Type: Grass/Steel
Ability: Cleansing Fire
Stats: 85/105/100/45/100/115
Paradox: Sky

New Moves: Taunt, Flash Cannon, Iron Head, Meteor Mash, Anchor Shot, Spikes, Stealth Rock, Final Gambit
Removed Moves: sleep powder

Description: fast hazard setter that can either lead and prep the field or stay around an annoy. eggy's movepool sounds fun with this typing

Name: Divine Horns
Original Pokemon: Tauros-Paldea (combination)
Role: rock+fire resist, dragon type, defensive pivot
Type: Fighting/Dragon
Ability: Cleansing Fire
Stats: 87/119/117/54/81/112
Paradox: Sky

New Moves: Aqua Jet, Liquidation, Wave Crash, Hydro Pump, Chilling Water, Water Pulse, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Overheat, Will-O-Wisp, U-Turn, Dragon Claw, Knock Off, Draco Meteor
Removed Moves:

Description: coverage between the three forms is similar to dragons so it seemed fun. utility is pretty impressive as is bulk.
:sv/marowak-alola:
Name: Ironclad Flame
Original Pokemon: Marowak-Alola
Role: Defensive Fire, Physical Tank, Anti-Setup
Type: Fire/Steel
Ability: Cleansing Fire
Stats: 103 / 119 / 119 / 59 / 89 / 81 (570 BST)
Paradox: Sky
New Moves: Spikes, Knock Off, Purging Pyre
Removed Moves: Low Kick, Blizzard, Ice Beam, Icy Wind, all Ghost-type moves
Purging Pyre | Fire | 100 BP | Physical | 10 PP | Removes opponent's positive stat changes upon dealing damage
Description: "Recent reports have sighted an entity that appears to resemble a more powerful form of Marowak. In fact, it appears to bear a resemblance to a Marowak native to another region, however, the entity appears to have a dense layer of armor and an aggressive disposition towards those it deems impure."
Competitive Description: Defensive Fire-type with lots of utility at its disposal [Knock Off, Stealth Rock, Spikes, a powerful signature move that also discourages setup sweepers]. Can also potentially run an offensive build given its decent coverage as well.
:dp/jumpluff:
Name: Iron Zephyr
Original Pokemon: Jumpluff
Prompt: SpDef Steel
Type:
Grass.png
Steel.png

Ability: Cleansing Fire
Stats: 75 / 55 / 75 / 105 / 125 / 135 [570 BST]
Paradox: Sky

New Moves: Defog, Flash Cannon, Gyro Ball, Heat Wave, Hurricane, Iron Head, Magnet Rise, Nasty Plot
Removed Moves: Sleep Powder

Description: The best SpDef Steel in the meta right now is Scizor. That is cringe, so here’s another option. Taking inspiration from Insurgence’s Delta Noivern because I think that mon is sick af (even though it sucks…), Iron Zephyr is a dangerous Nasty Plot sweeper in theory, though its horrible STABs would unfortunately beg to differ. Even still, breaking sets are probably quite good, especially with funny move Strength Sap (why does it get that?) to shore up its mediocre-at-best physical bulk.

:dp/sandslash:
Name: Glitter Claw
Original Pokemon: Sandslash
Type:
Ground.png
Fairy.png

Ability: Cleansing Fire
Stats: 95 / 115 / 125 / 59 / 85 / 91 [570 BST]
Paradox: Sky

New Moves: Dazzling Gleam, Play Rough, Moonblast
Removed Moves: N/A

Description: If it ain’t broke, don’t fix it. A more defensive take on Sandslash-Lustrous, specifically meant to patch up the defensive hole Hisuian Arcanine is cleaving through the meta. Otherwise serves as an alternate option to Gliscor as a Ground-type hazard setter/remover, even sharing its access to Knock Off, though of course one big difference is Glitter Claw’s much more appealing secondary STAB in Fairy.
View attachment 487404
Name: Pyro Pegasus
Original Pokemon: Rapidash
Role: Defensive Fire
Type: Fire / Fairy
Ability: Cleansing Fire
Stats: 105 / 91 / 79 / 81 / 89 / 115 | 570
Paradox: Sky
New Moves: Rapidash and Rapidash-G's movepool, Spirit Break, Knock Off, Hurricane, Air Slash, Defog, Wish
Removed Moves: Toxic, Swords Dance
Description: Has Rapidash-G's appearance, but with a heated red horn, red stripes instead of blue, black skin, and wings made out of pure fire!
Competitive Description: Is a fast utility and support mon with a vast movepool with several cool options such as Defog, Knock Off, Wish, and Will-O-Wisp. Its typing gives it plenty of resistances as well. However, its middling defense and common weaknesses makes it easily susceptible to physical attackers. Its offenses are also middling, making it hard to pressure opponents.

View attachment 487418
Name: Deadly Dragonfly
Original Pokemon: Yanmega
Role: Dragon Type, Special Wallbreaker, Choice Abuser, HO Lead
Type: Bug / Dragon
Ability: Cleansing Fire
Stats: 97 / 77 / 105 / 131 / 65 / 95 | 570
Paradox: Sky
New Moves: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Spikes, Taunt, Nasty Plot
Removed Moves: None
Description: The red is replaced with blue, and the plates are replaced with sharp spikes! The overall design is more scaley, and the arms are much wider and stronger with sharp claws, making it resemble a dragon...fly.
Compeitive Description: Can serve as either a Nasty Plot wallbreaker, Choice Specs abuser, or HO Lead. There's strong benefits to each set. For once, Draco Meteor is extremely hard to switch into with 131 SpA + Nasty Plot or Choice Specs. It also has great coverage in Fire Blast. Its surprisingly good physical bulk can also make it easier to set up Nasty Plot or hazards. Its access to Spikes and Taunt make it a great lead. However, its only decent speed, vulnerability to entry hazards, and poor special bulk do limit these attributes.
steelix.png

Fluvial Serpent (might change idk)
Original Pokemon: Steelix
Typing:
water.gif
ground.gif

Ability: Cleansing Fire
Stats: 111/101/89/85/111/73 (570)
Roles: Bulky Ground, SpD Water, Switch In to Rock/Fire Stab

Removed Moves: All Steel Moves, Dragon Dance
Added Moves: Aqua Cutter, Aqua Jet, Hydro Pump, Liquidation, Muddy Water, Scald, Surf, Waterfall, Wave Crash, Ice Spinner

Description: Fluvial Ophid acts as a specially bulky water/ground, which allows it to switch in in pokemons such as Arcanine-Hisui and create pressure around it with it's STABs. Cleansing Fire helps keeping the pokemon healthy from stats it's foes might throw at it. It's coverage with typings like Rock and Ice can help it with opponents that have the type advantage against it's STABs, such as Flying and Grass, giving it a big arsenal to fight back against it's opponents.

Flavor: This pokemon holds a strong resemblance to Steelix, although it's main difference is the presence of frontal and inferior limbs, although some suggest these members are basically vestigial.
:bw/skarmory:
Peregrine Blade
Origin:
Skarmory
Type: Steel/Fighting
Ability: Cleansing Fire
Stats: HP-79 Atk-123 Def-133 SpA-71 SpD-79 Spe-85 BST-570
Movepool Changes: + Close Combat, Mach Punch, U-turn, Sacred Sword, Doom Desire, Stone Edge, Flare Blitz, -Stealth Rock, Spikes
Flavor: Skarmory’s entire body becomes a slightly darker gray with streaks of what appears to be red paint. Its head Is more pointed, it takes on a fiercer, more intimidating battle stance, and its wings gain sharp hook thingies at the ends.
Competitive Value: Steel-type, defensive pivot.
Possible wallbreaker with Swords Dance and good attack options. U-turn, Roost, and Doom Desire give it the makeup of a potent defensive pivot (I swear my next one won’t be a defensive pivot) that can fill its fourth moveslot with an attack like Close Combat or Mach Punch, or run Defog for hazard control. Makes use of an underrated defensive typing that gives the Steel-type no additional weaknesses, but rather a stacked Rock resistance and a Dark resistance.
Swords Dance
Peregrine Blade@Leftovers
Ability: Cleansing Fire
EVs: 252 Atk / 252 Spe / 4 Def
Jolly / Adamant Nature
-Swords Dance
-Close Combat
-Mach Punch
-Stone Edge

Defensive
Peregrine Blade@Leftovers/Rocky Helmet
Ability: Cleansing Fire
EVs: 248 HP / 252 Def / 8 SpA
+ Def, - Spe
-Roost
-Doom Desire
-U-turn
-Body Press/Defog

:bw/ledian:
Dagger Fly
Origin:
Ledian
Type: Flying/Steel
Ability: Cleansing Fire
Stats: HP-67 Atk-105 Def-59 SpA-105 SpD-135 Spe-99 BST: 570
Movepool Changes: - Boomburst, + First Impression, Bullet Punch, Extreme Speed, Bulk Up, Vacuum Wave, Sucker Punch, Iron Head, Iron Defense, Body Press, Needle Volley (Steel/Physical/Pow-15/Acc-100/+1 priority. Hits 2-5 times), Speed Dive (Flying/Physical/Pow-40/Acc-100/+1 Priority).
Flavor: Ledian’s red becomes dark blue, with the black dots becoming gray. It has sharp metal stingers in its hands that can be extended and thrown.
Competitive Value: Steel-type, SpDef Flying/Steel
Dagger Fly is primarily a priority attacker that can set-up with Bulk Up to clean late game or revenge kill with a Choice Band. A Bug/Steel defensive typing gives it plenty of opportunities to switch in and fire off powerful First Impressions and Needle Volleys.
Bulk Up
Dagger Fly @ Leftovers/Life Orb
Ability: Cleansing Fire
EVs: 252 Atk / 248 HP / 8 Def
Adamant Nature
-Bulk Up
-Needle Volley
-Mach Punch/Sucker Punch/Speed Dive
-Extreme Speed/First Impression

Choice Band
Dagger Fly @ Choice Band
Ability: Cleansing Fire
EVs: 252 HP / 252 Atk / 4 Spe or 252 Spe / 252 Atk / 4 Def
Adamant / Jolly Nature
-First Impression
-Needle Volley
-U-turn
-Extreme Speed/Sucker Punch/Speed Dive
:ss/Steelix:
Name: Ironclad Wyrm
Original Pokemon: Steelix
Role: Steel type, Dragon type
Type:
Steel.png
Dragon.png

Ability: Cleansing Fire
Stats: 87 HP / 75 Atk / 175 Def / 95 SpA / 89 SpD / 49 Spe | BST: 570
Paradox: Sun
New Moves: Thunder Wave, Draco Meteor, Dragon Rush, Outrage, Scale Shot, Fire Blast, Thunderbolt, Volt Switch, Flamethrower
Removed Moves: All Ground type moves sans Earthquake
Description: WIP
:sv/Charizard:
Name: Crowned Drake
Original Pokemon: Charizard
Paradox: Sky
Role: Dragon Type, Dragon Dance Sweeper, Belly Drum Sweeper, Fast Specs, Special Scarf
Type:
Fire.png
Dragon.png

Ability: Cleansing Fire
Stats: HP 75 / Atk 105 / Def 89 / SpA 113 / SpD 93 / Spe 95 / BST 570
Movepool::
  • Charizard movepool
  • +Draco Meteor, Scale Shot, Iron Head, Megahorn, Power Gem, Payday, Payback
  • -Acrobatics, Aerial Ace, Shadow Claw, Rock Tomb, Rock Slide, Sandstorm, Ancient Power
Description:
mock-up excerpt

It's primary would be gold, with the belly a cream color, and wings a crimson color. The flame on it's tail would be bigger, and it's limbs slightly longer, additionally on the top of it's head instead of 2 horns there would be 5 short spikes resembling that of a crown.
:sm/golem-alola::coalossal:
Name: Igneous Ion
Original Pokemon: Alolan Golem
Role: HO lead
Type:
Fire.png
Electric.png

Ability: Cleansing Fire
Stats: 126 HP / 118 Atk / 66 Def / 66 SpA / 66 SpD / 128 Spe | BST: 570
Paradox: Sky
New Moves: Stone Axe, Bitter Blade, Zing Zap, Reflect, Light Screen, Flare Blitz.
Removed Moves: Iron Head, Heavy Slam, Gyro Ball.
Description:

alolan golem fell in a volcano, now is igneous rock, fragile but incredibly sharp, "cannon" turned into lightning rod. (WIP)

Competitive Description: lead! can set rocks and screens, and pivot around, or can maybe try the glass cannon approach and run a banded set w Bitter/Flare Blitz, Zing Zap, and Edgequake coverage or Volt Switch
:ss/Cubone:
Name: Grieving Mestizo
Original Pokemon: Cubone
Type: Ground / Fire
Ability: Cleansing Fire
Stats: 89 HP / 123 Atk / 123 Def / 83 SpA / 101 SpD/ 51 Spe
Paradox: Sky
New Moves: All of Kantonian and Alolan Marowaks' attacks + Destiny Bond, Grudge, Rapid Spin, Retaliate, Revenge, Spikes, Spite
Removed Moves: Poltergeist
I'm kinda bad at strategy, but I saw bulky Fire-types were needed so here I go. I gave it a Ground typing for Stealth Rock neutrality, Spikes and Rapid Spin for hazard control, but I didn't give it reliable recovery (it still has access to Pain Split if you really want), and is threatened by any pokemon with water coverage.
Here is a list, without order, of what it can do:
  • Set up Stealth Rock and Spikes
  • Rapid spin away hazards on its side
  • Perish Trap with Fire Spin to get rid of a threat
  • Burn with Will-o-wisp
  • PP Stall with Spite
  • Knock Off...
... and eventually some damage with its 123 base attack stat, access to Bonemerang to break Sashes, and STAB Flare Blitz. Most coverage is special but it still has physical options in Knock Off, Iron Head, full power Revenge due to its low speed, Shadow Bone, Stone Edge, Thunder Punch and even Outrage once all Fairy- and Steel-types have been taken care of. I don't really have an idea of the power level of the current metagame so if it's too bulky, let me know.
It's a Cubone born of two different variants of Marowak.
While protecting it from Honchkrows both of its parents died. Ho-oh saved it and, moved by this little guy's sorrow, blessed it. Except Grieving Mestizo hates it because it constantly reminds it of sad memories and would have preferred to go with its parents on that day.
It's a Cubone without a mask, who uses both of its parents skull as weapon.

:ss/Shuckle:
Name: Godly Mead
Original Pokemon: Shuckle
Type: Rock / Fairy
Ability: Cleansing Fire
Stats: 67 HP / 117 Atk / 107 Def / 49 SpA / 81 SpD / 149 Spe
Paradox: Sky
New Moves: Shuckle Moveset + Body Press, Dazzling Gleam, Draining Kiss, Endeavor, Exlosion, Floral Healing, Mist Terrain, Play Rough, Poison Jab, Pollen Puff, Purify, Rapid Spin, U-turn
Removed Moves: Guard Split, Knock off, Power Split, Power Trick, Shell Smash
Fast Rock-type with 149 base speed and a passable 117 Attack with Rock and Fairy STAB and Ground and Poison coverage (I think Rock+Ground+Fairy is unresisted atm) ; HO lead with Sticky, SR, Rapid Spin to stop the opponent from stacking hazards, Explosion/Final Gambit to gain momentum by fainting once the job is done, can use U-Turn to come back later.
Mead is a drink made from fermented honey, water and sometimes berries.
Shuckle ferments berries in its shell.
Hydromel, fermented honey and water, is said to be the drink of Gods in Greek mythology.
You get the picture.

It is said that long ago, when breweries still made all sort of alcohols with the help of Shuckles, a brewer was unparalleled. Every drink made by them and their trusty Shuckles were so exquisite that rumors about them being gifted by gods began spreading.
It wasn't long before the king heard of them and asked to visit the small town the brewery was located in.
But with success comes jealousy. And a competitor of the favorite of Gods, blinded by rage, the day before the king's arrival, poisoned all of the Shuckles.
Ho-oh, feeling the disaster coming, resurected them for their final vintage.
It is said the king liked it so much he bought all of the liquor available, and that all of the Shuckles disappeared the day after, presumably carried away by Ho-oh.

For the appearence I envisioned some random Shuckle that walks like toedscool.
beedrill.gif

Name: Bleak Emissary
Original Pokemon: Beedrill
Type: Poison/Ghost
Ability: Cleansing Fire
Stats: 91 HP/81 ATK/103 DEF/109 SPA/123 SPD/63 SPE
Paradox: Sky

New Moves: Future Sight, Shadow Ball, Trick, Calm Mind, Curse, Destiny Bond, Spite, Hex, Burden Prophecy, Parting Shot
Status - Ghost - 5 (8) PP - 100 Accuracy - Can be reflected with Magic Coat/Bounce, can be ignored with Clear Body/Amulet
After two turns, whatever Pokemon is in the target's spot has their Defense, Special Defense, and Speed lowered by one stage.
Removed Moves: All Bug-type moves, all entry hazards, Toxic, Giga Drain, Swords Dance, Tailwind
Role: Defensive pivot, combines Parting Shot and the unique Burden Prophecy to wreak havoc on the opponents' stats and complement any frail offensive Pokemon switching in. Could work well with things like Boots, in order to mitigate its rocks weakness. Could also function as a lead, or use a Trick/Choice Scarf set to mess with opponents.

Based off of a Seraph, Beedrill's wings become both larger and more numerous, with it now having six wings. The colors are much more subdued, the bright yellow of Beedrill being replaced with a pale blue, while the black is removed altogether. The eyes are merged into one, turned pure black, and moved to the center of its head. The signature drills of the Pokemon become larger and thinner, more like swords than drills.

In a bygone age of heroes and saviors, it was once said that the sight of a pale, winged creature foretold someone carrying a great burden in the future. People have long debated whether this creature actually held any prophetic abilities, or it was simply a coincidence.
rhydon.png

Name: Olden Warden
Original Pokemon: Rhydon
Role: Bulky Ground, Dragon-type, Switch-in to Rock + Fire STAB
Type:
Ground.png
Dragon.png

Ability: Cleansing Fire
Stats: 117 HP / 89 Atk / 129 Def / 125 SpA / 51 SpD / 59 Spe / 570 BST
Paradox: Sky

New Moves: Draco Meteor, Dragon Breath, Dragon Claw, Rapid Spin, Twister
Removed Moves: Blizzard, Fire Blast, Focus Blast, Ice Beam, Rock Throw

Description: Beefy tank. Olden Warden's high physical bulk and typing makes it a great check to Harcanine, which currently has little in the way of defensive answers. A physically-defensive Warden set can comfortably take any hit from Harcanine and threaten an OHKO with EP in return:

252+ Atk Choice Band Arcanine-Hisui Close Combat vs. 252 HP / 252+ Def Rhydon: 119-141 (27.1 - 32.1%) -- 53.6% chance to 4HKO after Leftovers recovery

Warden also provides utility in rocks and Spin on top of having a strong offensive presence thanks to its high SpA and wide coverage.
Olden Warden: An Ancient Statue Come to Life?!
  • The Ruins of Alph is a strange place, just one of the ruins’ many mysteries is being the supposed point of origin for Olden Warden. Named after an alike figure in the Book of Enigmas, Olden Warden bears many similarities to the statues littered around the Ruins of Alph.
  • This hulking creature has been reported to patrol the lowest floors of the Ruins of Alph, although said reports are unsubstantiated. Some claim it was built by an ancient people and given life by Ho-Oh itself to guard the ruin’s chambers and defend the Unown within.

Inspired by the Rhydon statues present in gens 1-5. The design of these statues look the most accurate to Rhydon in HGSS' version of the Ruins of Alph. I decided to make this a Sky Paradox since the northwest chamber in the Ruins of Alph not only contains a Ho-Oh sliding puzzle, but also a hidden room that can only be accessed if Ho-Oh is in the party in HGSS, implying a strong connection between Ho-Oh and the ruins.
:ss/poliwrath:
Name: Scaled Fists
Original Pokemon: Poliwrath
Type: Dragon / Fighting
Ability: Corrupting Storm
Stats: 96 / 88 / 116 / 110 / 72 / 88 | 570
Paradox: Sea
New Moves: Outrage, Dragon Rush, Dragon Claw, Breaking Swipe, Draco Meteor, Dragon Pulse, Twister, Dragon Dance, Aura Sphere, Flip Turn, Knock Off, Recover, Sludge Bomb
Removed Moves: all Water-type moves besides Waterfall, Hydro Pump, Surf, and Scald
Description: good question
Competitive Role: Physical Wall, Defensive Pivot
Competitive Description: dragon fighting lets it wall harcanine and it has good utility in flip turn and koff. its stabs are kinda disappointing for a defensive mon but at least it has sludge bomb for fairies.

:sv/starmie:
Name: Astral Roots
Original Pokemon: Starmie
Type: Water / Grass
Ability: Corrupting Storm
Stats: 76 / 80 / 120 / 106 / 114 / 74 | 570
Paradox: Sea
New Moves: Seed Bomb, Trailblaze, Solar Beam, Energy Ball, Giga Drain, Mega Drain, Absorb, Leech Seed, Worry Seed, Synthesis, Ingrain
Removed Moves: Flip Turn, all Psychic-type moves besides Cosmic Power, Gravity, and Psychic
Custom Move: Branch Out | Grass | Status | 20 PP | Sets Grassy Terrain. User switches out.
One day, the people of Cianwood City experienced a hard shake in the middle of the night. Being in the middle of two faults, they wrote it off as another small earthquake. Yet a few days later, two children playing on Route 47 spotted a large object beached near one of the sea cliffs. They swore that they saw rocks floating and orbiting it, but were promptly dismissed.
Competitive Role: Defensive Pivot, Physical Wall, Grassy Terrain Setter, Hazard Control (Rapid Spin)
Competitive Description: bulky water and ground resist with spin and recovery. custom is a funny pivoting move that can help its ground-weak allies.
Name: Rotten Stench
Original Pokemon: Vileplume
Role: defensive pivot, hazard removal
Type: Grass/Ghost
Ability: Corrupting Storm
Stats: 64/136/82/94/112/82
Paradox: Sea

New Moves: Parting Shot, Shadow Ball, Poltergeist, Hex, Power Whip, Rapid Spin
Removed Moves: Acid, Venoshock, Sludge Bomb, Sludge Wave

Description: Pistil Whip+Aureate Fin check in one slot. Very beefy with Sap on the physical side
:sv/gallade:
Name: Crytsal Slicer
Original Pokemon: Gallade
Role: Offensive Pivot, Fast Rock-type, Hisuian Arcanine check
Type: Rock/Fighting
Ability: Corrupting Storm
Stats: 96 / 116 / 112 / 60 / 78 / 106 (570 BST)
Paradox: Sea
New Moves: U-turn, Stone Axe
Removed Moves: Swords Dance, all Psychic-type moves except Psycho Cut, Thunder Punch
Description: wip
Competitive Description: Offensive pivot that can also set hazards via Stone Axe. What it may lack in typing is more than made up for by good speed and power, on top of decent coverage.
View attachment 487465
Name: Static Stingers
Original Pokémon: Tentacruel
Role: Defensive Pivot
Type: Poison / Electric
Ability: Corrupting Storm
Stats: 112 / 80 / 76 / 118 / 130 / 54 | 570
Paradox: Sea
New Moves: Thunder, Thunderbolt, Discharge, Volt Switch, Parabolic Charge, Wild Charge, Thunder Wave
Removed Moves: Scald
Description: Just a much larger and more ominous Tentacruel. Blue is replaced with yellow, and the tentacles are longer, sharper, and more plentiful. It also has a long mantle on its head used like a lightning rod.
Competitive Description: A solid defense mon with a great typing. It has a lot of support moves on top of extremely high bulk, especially on the special side. It’s high SpA and access to moves such as Knock Off, Sludge Bomb, and Haze prevent it from being passive. Static Stingers is also a great slow pivot with Volt Switch. But, its speed tier is awful outside of Volt Switch, has no recovery, and has a nasty 4x weakness to ground.

View attachment 487580
Name: Armored Knight
Original Pokemon: Sirfetch'd
Role: Steel Type, Physical Wallbreaker, Choice Abuser
Type: Fighting / Steel
Ability: Corrupting Storm
Stats: 62 / 144 / 136 / 58 / 110 / 60 | 570
Paradox: Sea
New Moves: Iron Head, Iron Defense, Roost
Removed Moves: First Impression, Swords Dance
Description: Sirfetch'd in armor! He wears an iron helmet and his shield and sword are made of pure steel.
Compeitive Description: Is a strong wallbreaker with an incredibly strong STAB in Close Combat, in addition to a massive attack stat. It also has a good defensive typing, great bulk, and recovery. However, it's quite slow and has annoying weaknesses to Fire, Ground, and Fighting.
:xy/relicanth:
Name: Spiked Bones
Original Pokemon: Relicanth
Role: Fast Rock
Type:
Ghost.png
/
Rock.png

Ability: Corrupting Storm
Stats: 110/112/66/54/98/130 (Total: 570)
Paradox: Sea

New Moves: Astonish, Confuse Ray, Curse, Destiny Bond, Hex, Knock Off, Lick, Night Shade, Phantom Force, Poltergeist, Shadow Ball, Shadow Claw, Shadow Sneak, Spite
Removed Moves: Blizzard, Brine, Dive, Hydro Pump, Ice Beam, Icy Wind, Liquidation, Muddy Water, Scald, Surf, Waterfall, Water Gun, Water Pulse, Whirlpool

Description: Old legends tell of a catastrophic thunderstorm, during which a ghost took possession of a dilapidated Relicanth skeleton.

More (might be) coming soon.

:sv/marowak-alola:
Scorching Bones
Original Pokémon
: Marowak-Alola
Typing:
fire.gif
dragon.gif

Ability: Corrupting Storm
Stats: 112/94/84/100/100/80
Roles: Defensive Fire, Dragon Type.

Removed Moves: All Ghost Moves.
Added Moves: Breaking Swipe, Draco Meteor, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rage, Dragon Rush, Dragon Tail, Outrage.

Description: Bulky Dragon with WoW to support it's team (if you're crazy enough to do it, even Breaking Swipe).

Flavor: This pokémon holds a slight resemblance to the Marowaks found in Alola. However, they have a much more different stance, with them being much more closer to a quadrupedal type, sometimes using a bone-like structure to keep themselves in their hind limbs.

:bw/mamoswine:
Ivory Hollow
Origin:
Mamoswine
Type: Ground/Ghost
Ability: Corrupting Storm
Stats: HP-114 Atk-122 Def-98 SpA-68 SpD-80 Spe-90 BST: 570
Movepool Changes: + Spikes, Defog, Shadow Sneak, Shadow Claw, Phantom Force, Wil-o-Wisp, Bonemerang, Moonlight, Hollow Chant* -Ice Shard, Icicle Spear
*Hollow Chant: Ghost / Status / PP-8 / Acc-100 / Forces target out of battle to random ally. Switch in has speed lowered by 1 stage.
Flavor: Mamoswine but he’s a spooky scary skeleton. It is known to relentlessly defend the graves of prehistoric creatures.
Competitive Value: Bulky Ground, Defensive pivot.
Ivory is a jack of all trades. With an excellent defensive typing and high physical bulk it can switch into many attackers and set up or clean hazards (not both, since it uses Defog). 128 attack and a powerful STAB combo makes it non-passive, especially considering movepools with stuff like Bonemerang, Shadow Sneak, and Knock Off. Moonlight gives it a powerful recovery option to keep it alive longer. Teleport is an amazing pivoting move for IH, since it’s low priority let’s him slow pivot, even with 96 speed. It’s offensive stats allow it to function as a capable wallbreaker and cleaner, or even a revenge killer with Shadow Sneak. Hollow Chant can be used alongside hazards to make Ivory a powerful phaser, and it can use the speed deduction to pick off faster threats. Offensive sets suffer from a middling speed tier and lack of set-up. Defensive sets suffer from moderate defenses and Water, Grass, Ice, and Dark weaknesses.
Phaser
Ivory Hollow@Leftovers
Ability: Corrupting Storm
EVs: 248 HP/252 Def/8 Atk
Impish Nature
-Stealth Rock/Spikes
-Hollow Chant
-Bonemerang
-Moonlight

Defensive Pivot
Ivory Hollow@Leftovers
Ability: Corrupting Storm
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
-Teleport
-Knock Off/Shadow Sneak/Bonemerang
-Moonlight
-Stealth Rock/Defog

Offensive
Ivory Hollow@Leftovers/Life Orb
Ability: Corrupting Storm
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
-Bonemerang
-Shadow Sneak
-Icicle Crash
-Stealth Rock/Knock Off/Moonlight

Choice Item or Assault Vest might be viable too.

:bw/steelix:
Argent Tempest
Origin:
Steelix
Type: Steel/Electric
Ability: Corrupting Storm
Stats: HP-74 Atk-70 Def-160 SpA-100 SpD-94 Spe-72 BST: 570
Movepool Changes: + Thunderbolt, Thunder, Volt Switch, Thunder Wave, Looming Thunder (Electric-type Future Sight clone), Surf, Discharge, Parabolic Charge, -Stealth Rock, all Ground moves
Flavor: Lugia employs a number of creatures as conduits of its power, spread throughout the ocean to carry out powerful storms over long distances. These creatures are always surrounded by storming winds and bolts of lightning, making them near impossible to see, but the few glimpses that have men caught show a shocking resemblance to Steelix.
Competitive Value: Steel-type, defensive pivot.
Argent Tempest uses terrifying physical bulk and resistances to Electric, Rock, Flying, and many other types, to slow-pivot with Volt Switch and gain momentum for allies. It’s abundance of useful attacking moves makes it a capable Assault Vest user, however, this is in part due to a lack of recovery. Looming Thunder provides wall breaking support for powerful attackers that struggle against bulky waters or Steel/Flying-types. Balanced by huge counterability by Ground-types, since most of its good attacks, including its pivoting move, are Electric-type (why it knows surf), as well as a stacked Ground weakness. This is bad because of all the game’s prominent Ground-types like Tripod Drill, Terracotta Idol, and Ursaluna.
Pivot
Argent Tempest@leftovers/Assault Vest
Ability: Corrupting Storm
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
-Looming Thunder
-Volt Switch
-Surf/Toxic
-Body Press/Parabolic Charge

:dp/lanturn:
Name: Bathyal Torch
Original Pokemon: Lanturn
Role: SpDef Water
Type:
Water.png
Ghost.png

Ability: Corrupting Storm
Stats: 138 HP / 66 Atk / 76 Def / 116 SpA / 86 SpD / 88 Spe | BST: 570
Paradox: Sea
New Moves: Hex, Shadow Ball, Strength Sap, Will-O-Wisp, Haze, Grudge, Spite, Destiny Bond, Night Shade, Ominous Wind, Shadow Sneak, Nasty Plot
Removed Moves: All Electric moves sans Eerie Impulse, Thunder Wave and Thunderbolt, Heal Bell
Description: WIP

:dp/donphan:
Name: Cobblestone Wheel
Original Pokemon: Donphan
Role: Fast Rock, Switchin to Rock+Fire STAB
Type:
Ground.png
Rock.png

Ability: Corrupting Storm
Stats: 90 HP / 122 Atk / 130 Def / 54 SpA / 90 SpD / 84 Spe | BST: 570
Paradox: Sea
New Moves: Spikes, Coil, Smack Down, Shore Up, Rock Polish and Rock Blast
Description: WIP
:sv/Xatu:
Name: Cunning Craft
Original Pokemon: Xatu
Paradox: Sea
Role: Fast Rock(s), HO Lead
Type:
Rock.png
Psychic.png

Ability: Corrupting Storm
Stats: HP 66 / Atk 82 / Def 98 / SpA 116 / SpD 80 / Spe 128 / BST 570
Movepool::
  • Xatu movepool
  • +Power Gem, Meteor Beam, Ancient Power, Stealth Rock, Rock Polish, Sandstorm, Wide Guard, Rock Blast, Earth Power, Scorching Sands, Mud Shot, Mud Slap, Mud Bomb, Sand Attack, Misty Explosion.
  • -All Flying-type moves (except Air Slash, Drill Peck, and Defog), Heat Wave, Solar Beam, Giga Drain.
Description:
mock-up excerpt
:bw/shuckle::rayquaza::spiritomb:
Name: Enclosed Wyrm
Original Pokemon: Shuckle
Role: switchin to rock+fire STAB, Shell Smash, Dragon Type,
Type:
Rock.png
Dragon.png

Ability: Corrupting Storm
Stats: 60 HP / 76 Atk / 150 Def / 74 SpA / 150 SpD / 60 Spe | BST: 570
Paradox: Sea
New Moves: Dragon Pulse, Dragon Claw, Outrage, Dragon Breath, Dragon Dance, Draco Meteor, Dragon Tail, Dragon Rage, Breaking Swipe, Power Gem.
Removed Moves: Sticky Web
Description:

A Beast, Trapped.

"As deep as the human can reach, inside the Slowpoke Well, resides a creature that, ironically, resembles shuckle, one of the weakest Pokemon to exist.
This creature was trapped inside sediment by the power of a legendary Pokemon long before written history due to its astounding, staggering power.
With time, the sediment turned into rock, and it allowed this creature to traverse the land again, although burdened and restricted by the God's curse."


Competitive Description: w a bulk slightly higher than mew's, this can set rocks, sweep w Shell Smash, do funny infestation, etc

:bw/nidoqueen::cetitan::kyogre:
Name: Flooding Tyrant
Original Pokemon: Nidoqueen
Role: Defensive Pivot, Bulky Ground, SpDef Water, switchin to rock+fire STAB
Type:
Water.png
Ground.png

Ability: Corrupting Storm
Stats: 120 HP / 78 Atk / 70 Def / 110 SpA / 108 SpD / 84 Spe | BST: 570
Paradox: Sea
New Moves: Scald, Hydro Pump, Muddy Water, Liquidation, Wave Crash, Waterfall, Flip Turn.
Removed Moves: -
Description:

Poseidon Kyogre Incarnate?

"The Legend speaks of a Nidorina stranded, seemingly abandoned by her trainer on the Whirl Islands. That instead of falling to the inhabitability of the islands, she found a support, or rather, an entourage, in commanding a group of Seels, Krabbys and other habitants. Quickly she had them fetch her a Moon Stone, so she could evolve by herself, but they brought her something else, a sharp, bright yellow rock, that by touching it made her turn into a rather cetacean creature, while still featuring all the things that made Nidorina... Nidorina.
The Spikes and Scales that grew were a dark shade of blue towards the end, like a kabuto. And her commanding attitude became more centralizing, and stronger, so much so, that merely months later the whole body of water connecting Cianwood and Olivine was being obstructed by an army consisting of Tentacruels, Dewgongs, and Kinglers. (...)"


Competitive Description: bulkiest water, can sport AV or a choice item w all the coverage, or take the tankier route and build like SR/Super Fang/Scald or Toxic or Taunt or etc/Flip Turn

:bw/pelipper::swalot::skarmory:
Name: Iron Maws
Original Pokemon: Pelipper
Role: Steel Type, SpDef Steel/Flying, Defensive Pivot
Type:
Flying.png
Steel.png

Ability: Corrupting Storm
Stats: 86 HP / 126 Atk / 66 Def / 96 SpA / 128 SpD / 68 Spe | BST: 570
Paradox: Sea
New Moves: Iron Head, Flash Cannon, Mirror Shot, Iron Defense, Body Press.
Removed Moves: Ice Beam, Blizzard, Scald.
Description:

pelipper but w them iron bill (WIP)

Competitive Description: skarmory but instead of setting rocks it isnt passive, has a fair bit of utility too, between defog and koff

:ss/Kirlia:
Name: Gorgeous Gorgon
Original Pokemon: Kirlia
Type: Psychic / Dragon
Ability: Corrupting Storm
Stats: 78 HP / 102 Atk / 78 Def / 132 SpA / 78 SpD / 102 Spe
Paradox: Sea
New Moves: Kirlia's moveset + Chilling Water, Draco Meteor, Dragon Dance, Dragon Pulse, Dragon Rage, Glare, Hex, Petrification, Poison Fang, Poison Jab, Poison Spin, Sludge Wave, Venoshock
Dragon / Status / -Acc / 5PP
Petrifies the target for 3 turns. At the end of each turn, the petrified pokemon will have their defense go up by 1 stage and their speed go down by 1 stage. A petrified pokemon cannot be switched out.
Removed Moves: Misty Terrain, Shadow Sneak
As stated earlier I don't have a clear idea of the current metagame, but with its 102 base speed Gorgeous Gorgon can outspeed some pokemon, even more so without the speedcreep of the last generations. Its typing is awful, but I thought Psychic-type fits better with the petrification concept than Fairy-type (even though the mythological inspiration could also justify a Fairy/Dragon).
Gorgeous Gorgon's signature move is a trapping move with no real drawback, as it uses more its special attack. Also contrarily to usual trapping moves that work as long as the user is on the field, this one can be switched out of and lasts for 3 turns.
I removed Shadow Sneak but I could add it back if you think this pokemon is underpowered.
Gorgeous Gorgon is based on Ovid's Medusa, which shaped the idea of Medusa we currently have: beautiful young girl with snake hair.
Lorewise, I adapted Ovid's Medusa:

A long time ago, when Pokemons and Humans "ate at the same table", Humanoid Pokemons helped in the cult of Deities. Kirlias were especially common as priests and priestesses for the cult of Enamorus.
One day, Lugia, charmed by these Kirlias decided to pay them a visit. Humans and Pokemons all swayed by this unknown god decided to change the temple's deity to match the new one, which seeemed to like Kirlias so much.
Enamorus, came to the temple back weeks later. In her rage she punished all of the Infidel Kirlias with snakes as hair and a glaring look, making them unable to look at any other pokemons, humans and deities so that they stayed hers.
After that Humans forsook both Enamorus' and Lugia cults, but Lugia still welcomed the cursed Kirlias that now hated their previous idol.

As I said in the description, Psychic is for the petrification powers and Dragon for the Snakes on its head. I also added poison coverage because the snakes are said to be venomous, and Glare for obvious reasons.
:ss/whiscash:
Name: Witty Kitty
Type:
Water.png
Fairy.png

Ability: Corrupting Storm
Stats: 124 / 106 / 88 / 100 / 80 / 72
Moves:
+ Dazzling Gleam, Draining Kiss, Knock Off, Moonblast, Nasty Plot, Play Rough, Psychic
- Amnesia, Earth Power, Fissure, Rock Slide, Rock Tomb, Sandstorm, Sand Tomb, Stone Edge
+Assist, Baby-Doll Eyes, Copycat, Covet, Fairy Wind, Fake Tears, Fury Swipes, Scratch, Mimic, Odor Sleuth

Description: witten kitten. bulky water-fairy. also can do setup. its probably better at that tbh. huge ass bulk + typing held back by lack of reliable recovery.
venonat.png

Name: Looming Omen
Original Pokemon: Venonat
Role: Dragon-type
Type:
Poison.png
Dragon.png

Ability: Corrupting Storm
Stats: 82 HP / 72 Atk / 72 Def / 98 SpA / 118 SpD / 128 Spe / 570 BST
Paradox: Sea

Movepool taken from Venomoth
New Moves: Breaking Swipe, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Pulse, Dual Wingbeat, Focus Blast, Flamethrower, Heat Wave, Hurricane, Outrage, Sludge Wave, Switcheroo, Taunt, Venom Drench
Removed Moves: Quiver Dance, Rage Powder, Signal Beam, Silver Wind, Sleep Powder

Description: All of our Dragons have middling Speed (aside from Kingdra when it’s in rain), let's change that. With its typing, decent bulk, blistering Speed, access to U-Turn and reliable recovery in Roost, Looming Omen makes for an effective offensive pivot that pressures other offensive mons such as Raikou and Pistil Whip. Omen can nail Steels that would otherwise wall it with Focus Blast or Flamethrower. It can either run Boots 3 attacks with Roost for longevity or bring the pain with Specs, the latter being able to use Switcheroo to cripple walls. Omen can potentially opt for Taunt + TSpikes or try to use Defog but these are admittedly more fringe options.
Looming Omen: A Venonat of Disaster?!
  • A rare sight, little is known about the being known as Looming Omen, a name derived from the Book of Enigmas. It supposedly resembles Venonat, albeit with broad feathery wings and fierce glowing eyes.
  • What few reports exist of Looming Omen claim that it lurks on the border of Blackthorn City. The most infamous sighting of it was preceded by a clouded sky and many people falling unconscious for several hours. Whether the creature is truly hostile remains to be seen.

mothman
Once again; if I made any mistakes you should yell at me (either here or @Gloopy Bloopy#7999 on Discord).

If you don't know the drill, we're doing votes on our Discord server. Head on down to the #voting channel to cast your votes. If you're having trouble, we have instructions pinned in #general or you can ask me/another council member. Vote for your favorites and good luck!
 
Hey look we're on time wao. Here's your winners for...
:dragonite: Slate 4: No Repeats :tyranitar:

For our Sky Paradox, we have anaconja with Oracle Helix!
:ss/omastar:
Name: Oracle Helix
Original Pokemon: Omastar
Type: Water / Steel
Ability: Cleansing Fire
Stats: 95 / 85 / 85 / 115 / 115 / 55 | 570
Paradox: Sky
New Moves: Flip Turn, Steel Roller, Iron Head, Steel Beam, Doom Desire, Flash Cannon, Mirror Shot, Autotomize, Healing Wish
Removed Moves: Shell Smash, all Rock-type moves besides Ancient Power
Custom Move: Cleansing Water | Water | Status | 10 PP | Heals the user by 1/3 max HP. If statused, cures status and heals the user by 1/6 max HP.
Description: good question
Competitive Role: Special Wall, Defensive Pivot, Hazard Setter (Spikes)
Competitive Description: big steel pivot. has the classic doom desire slow pivot so you can go into some dark/fighting/dragon mon and do big damage. also has spikes thats cool. recovery is a bit unreliable though.
And for our Sea Paradox, we have zxgzxg with Witty Kitty!
:ss/whiscash:
Name: Witty Kitty
Type:
Water.png
Fairy.png

Ability: Corrupting Storm
Stats: 124 / 106 / 88 / 100 / 80 / 72
Moves:
+ Dazzling Gleam, Draining Kiss, Knock Off, Moonblast, Nasty Plot, Play Rough, Psychic
- Amnesia, Earth Power, Fissure, Rock Slide, Rock Tomb, Sandstorm, Sand Tomb, Stone Edge
+Assist, Baby-Doll Eyes, Copycat, Covet, Fairy Wind, Fake Tears, Fury Swipes, Scratch, Mimic, Odor Sleuth

Description: witten kitten. bulky water-fairy. also can do setup. its probably better at that tbh. huge ass bulk + typing held back by lack of reliable recovery.
Screenshot 2023-02-14 123340.png

Screenshot 2023-02-14 123400.png

(Ironclad Wyrm got 5 votes and Looming Omen got 11 votes. Epic spacing failure)
Three roles have been knocked out, leaving us with:
Role List:
Code:
defensive fire
HO lead
dragon type
spdef grass/steel
fast rock
bulky ground
spdef steel/flying
switchin to rock+fire STAB

Go and head over to #metagame-role-suggestions in our Discord server to submit more roles to keep the mod going. Also, we now have a spreadsheet available, which will prolly be updated with our new winners soon. See ya next slate, peace!
 
alive chat xd
:duskull: Slate 5: i forgor :duskull:

As a quick reminder, we are not treating these submissions as pairs! They will be treated as separate submissions in voting, so please keep that in mind if you plan to create any sky/sea counterparts.

A winning sub will take the roles they fill out of the role list, and the role list can always be added to for future slates in #metagame-role-suggestions on our Discord server.

Submission rules & guidelines are as follows:
  • All submissions must have 570 BST - submissions that use mega Pokémon may use 590 BST, but it’s recommended that these types of submissions are made sparingly
  • All sky & sea paradox submissions must use their respective custom abilities - Cleansing Fire and Corrupting Storm
  • All submissions must share at least one type with their original
  • All sky paradox submissions must have odd-numbered stats, while all sea paradox submissions must have even-numbered stats
  • All paradoxes must be dual typed.
  • Submissions must use Pokémon from HGSS’ regional dex + swarm mons & regional forms (ie. you can use Typhlosion, since it’s in HGSS’s dex, but you cannot use Corviknight)
  • Movepools will be assumed to be from the original Pokémon’s movepool, unless specified
  • You may submit up to 4 paradoxes, either sky or sea - you may sub 3 sky and 1 sea, 1 sea only, 2 sky and 2 sea, etc. Two submissions will then be voted in - one sky and one sea!
  • Custom moves are allowed
Using this template is not required
Code:
[B]Name[/B]:
[B]Original Pokemon[/B]:
[B]Role[/B]:
[B]Type[/B]:
[B]Ability[/B]:
[B]Stats[/B]:
[B]Paradox[/B]:

[B]New Moves[/B]:
[B]Removed Moves[/B]:

[B]Description[/B]:

Name: Big Bird
Original Pokemon: Wingull
Role: Defensive Pivot
Type: Fighting / Water
Ability: Cleansing Fire
Stats: 101/101/101/101/101/65 (570 BST)
Paradox: Sky

New Moves: Close Combat, Zen Headbutt
Removed Moves: Hydro Pump

Description: enormous bird.


Name: Blue Seagull
Original Pokemon: Wingull
Type: Water
Ability: Corrupting Storm
Stats: 100/100/100/100/100/70 (570 BST)
Paradox: Sea

New Moves: Dark Pulse
Removed Moves: Hurricane

Description: azure avian.

Role List:
Code:
defensive fire
HO lead
steel type
dragon type
spdef grass/steel
defensive pivot
fast rock
spdef water
bulky ground
spdef steel/flying
switchin to rock+fire STAB

Subs will close sometime in about a week. We will provide notice when that will occur.
get subbin
 
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:bw/milotic:
Azure Scourge
Origin:
Milotic
Type: Water/Fighting
Ability: Corrupting Storm
Paradox: Sea
Role: Switch-in to Rock + Fire STAB, Defensive Pivot
Stats: HP-130 Atk-122 Def-86 SpA-74 SpD-80 Spe-78 BST: 570
Movepool Changes:
Close Combat, Swords Dance, Brick Break, Aura Sphere, Focus Blast, Calm Mind, Power Whip, Knock Off, Stealth Rock, Aqua Jet, Wave Crash, Life Dew, Night Slash, Flip Turn
Recover, Disarming Voice, Blizzard, Ice Beam
Milotic goes evil and savage and stuff, with whips on the end of its tail ending is various sharp objects and hard scales covering its body. It takes on a more dull color scheme with orange replacing the pink parts.
Competitive Value: While we do have a Water/Fighting Paradox in Aureate Fin, he serves a more offensive role. While it does check Arcanine-H fairly well on offensive teams, we need something fit for slow-paces teams to check Arcanine. With a defensive typing of Water/Fighting, Azure Scourge does just that. Additionally. It can fulfill many roles in battle, ranging from setting hazards, walling various heavy attackers (Arcanine-H, Scizor, etc.), and even wallbreaking. Flip Turn is one of Azure Scourge’s best attributes, letting it slow pivot out of attackers and bring in a frailer ally much more safely. Any set it runs is able to benefit from priority in Aqua Jet, which lets Scourge pick off faster attackers easily. After a Swords Dance, few things can capably survive hits from its dual STABs, Close Combat and Wave Crash. However, Scourge’s best recovery is Life Dew, which heals small amounts of HP. 78 speed makes offensive sets easier to beat, as many things outspeed it. Lastly, Scourge’s typing gives it weaknesses that cause it to lose to opponents like Pistil Whip and Clefable.
Defensive
Azure Scourge @ Leftovers
Ability: Corrupting Storm
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
-Life Dew
-Flip Turn
-Knock Off / Scald
-Stealth Rock / Wave Crash

Offensive
Azure Scourge @ Leftovers
Ability: Corrupting Storm
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
-Close Combat
-Wave Crash / Aqua Jet
-Knock Off / Swords Dance
-Life Dew

Choice Scarf
Azure Scourge @ Choice Scarf
Ability: Corrupting Storm
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
-Close Combat
-Flip Turn
-Wave Crash
-Knock Off


:bw/slowbro:
Prisma Testa (Testa is Latin for shell)
Origin: Slowbro
Type: Psychic / Rock
Ability: Corrupting Storm
Paradox: Sea
Stats: HP-130 Atk-30 Def-100 SpA-114 SpD-70 Spe-126 BST-570
Movepool Changes:
Power Gem, Meteor Beam, Earth Power, Stealth Rock, Spikes, Rapid Spin, Parting Shot, Magic Coat, Recover, Pain Split, Memento
Slack Off, All Water moves, all Ice moves
Slowbro becomes white with hints of very light blue and purple. The shell biting its tail is made of pure crystal.
Competitive Value: High speed makes PT very good at stacking hazards quickly, letting it serve as a capable suicide lead that can also clean hazards with Rapid Spin and set up a Future Sight before it goes down. With a modest but powerful 114 SpA, Prisma can blow holes in an opposing team with its potent Rock STAB and gain momentum for allies with Parting Shot. Additionally, high physical bulk gives Prisma a good amount of defensive presence, allowing it to switch into various Fire- or Psychic types with its resistances. It can also set up and sweep with Calm Mind. Lastly, a secondary Psychic STAB means that Prisma can serve the role of an offensive Rock-type that isn’t walled by Fighting-types. However, Psychic / Rock is a pretty bad defensive typing, which greatly limits switch-in opportunities and limits the effectiveness of a defensive set with a lack of meaningful resistances.
Suicide Lead
Prisma Testa @ Focus Sash
Ability: Corrupting Storm
EVs: 252 HP / 252 Spe / 4 Def
Timid Nature
-Stealth Rock
-Rapid Spin
-Memento
-Future Sight / Spikes

Calm Mind
Prisma Testa @ Leftovers
Ability: Corrupting Storm
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Calm Mind
-Power Gem / Meteor Beam
-Psyshock
-Giga Drain

Offensive Pivot
Prisma Testa @ Heavy-Duty Boots
Ability: Corrupting Storm
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
-Power Gem
-Parting Shot
-Psyshock / Future Sight
-Stealth Rock / Rapid Spin / Giga Drain

Fast Utility
Prisma Testa @ Heavy-Duty Boots
Ability: Corrupting Storm
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
-Parting Shot
-Stealth Rock
-Future Sight / Psyshock
-Power Gem / Slack Off

:bw/xatu:
Arid Remnants
Origin:
Xatu
Type: Flying / Ground
Ability: Cleansing Fire
Paradox: Sky
Stats: HP-65 Atk-61 Def-143 SpA-143 SpD-83 Spe-75 BST-570
Movepool Changes:
Earth Power, Body Press, Stealth Rock, Earthquake, Scorching Sands, Fire Blast, Flamethrower, Lava Plume, Sunstone Scorcher*
Sunstone Scorcher
Type: Ground
Category: Special
Pow: 80
Acc-100
Effect: After dealing damage, activates Harsh Sunlight. Has a 40% chance to burn under Harsh Sunlight.
Teleport, Calm Mind
Xatu takes the form of a beige stone statue covered in cracks. These statues have been sighted around deserts, and vary in size. It is said that they become animated when temperatures in the desert reach record-levels.
Competitive Value: Arid Remnants is all about spreading burns without the aid of Wil-o-Wisp. Using Sunstone Scorcher, AR can gain a third STAB to more easily spam Lava Plume and have better options for burning Flying-types that can’t be hit by its Ground STAB. High physical bulk lets AR serve as a heavy wall and apply Rocks to the field, or support the team with Defog. The removal of Teleport means it can no longer give free switches, and without Calm Mind, it can’t sweep unchecked, so it should be balanced. With Roost or Morning Sun recovery, AR can stay in battle a long time and consistently spread status or damage. Using its incredible spattack, Arid Remnants is capable of breaking the many walls that fail to resist its STAB combo.
Physically Defensive
Arid Remnants @ Leftovers
Ability: Cleansing Fire
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
-Roost
-Defog / Stealth Rock
-Sunstone Scorcher
-Lava Plume / Body Press

Wallbreaker
Arid Remnants @ Choice Specs
Ability: Cleansing Fire
EVs: 252 HP / 252 SpA / 4 Def
Modest Nature
-Sunstone Scorcher
-Hurricane
-Fire Blast
-Trick

Choice Scarf
Arid Remnants @ Choice Scarf
Ability: Cleansing Fire
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
-Sunstone Scorcher
-Hurricane
-Fire Blast / Lava Plume
-Stealth Rock / Defog / Trick

:bw/magnemite:
Magnum Wings
Origin:
Magnemite
Type: Steel / Flying
Ability: Cleansing Fire
Paradox: Sky
Stats: 75 / 83 / 75 / 121 / 119 / 97
Movepool Changes:
Hurricane, Rapid Spin, Air Slash, Fly, Wing Attack, U-turn, Roost, Toxic
Magnet Rise, Magnet Bomb, Recycle
Competetive Value: SpDef Steel whee. MW makes a great pivot with offensive pressure from STAB Hurricane and coverage from Discharge, as well as various other utility from moves like Rapid Spin, Thunder Wave, and Toxic. It can wall a ton of stuff with Steel / Flying, so it forces switches from wallbreakers and stuff and scouts the switch with U-turn or Volt Switch. If you’re feelin crazy you could also run IronPress.
 
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:ss/steelix-mega:
Name: Dune Devourer
Original Pokemon: Steelix
Type: Dragon / Ground
Ability: Cleansing Fire
Stats: 75 / 115 / 175 / 95 / 55 / 75 | 590
Paradox: Sky
New Moves: Outrage, Dragon Rush, Dragon Hammer, Scale Shot, Dragon Claw, Draco Meteor, Flamethrower
Removed Moves: all Steel-type moves besides Heavy Slam, Iron Tail, and Iron Defense
Description: good question
Competitive Role: Physical Wall, Hazard Setter (Stealth Rock), Physical Wallbreaker
Competitive Description: fatass ground. sets rocks and stuff but held back by very bad spd bulk and lack of recovery.

:ss/jumpluff:
Name: Pollen Purge
Original Pokemon: Jumpluff
Type: Grass / Fire
Ability: Cleansing Fire
Stats: 53 / 101 / 105 / 51 / 145 / 115 | 570
Paradox: Sky
New Moves: Flare Blitz, Fire Lash, Flame Wheel, Fire Blast, Flamethrower, Mystical Fire, Incinerate, Will-o-Wisp
Removed Moves: all Flying-type moves besides Tailwind and Hurricane
Description: idk
Competitive Role: Stallbreaker, Offensive Pivot
Competitive Description: some subseed shit probably
 
Last edited:
That tree asshole’s back again

YO HEARD Y’ALL COULD USE A FAST ROCK MON (resub lol)
:bw/Primeape:
Type: Fighting / Rock
Ability:
Cleansing Fire
Stats: 89 HP / 109 Atk / 75 Def / 109 SpA / 75 SpD / 113 Spe
Paradox: Sky

New Moves: Axe Kick, Drain Punch, Mach Punch, Superpower, Aura Sphere, Accelerock, Power Gem, Ancient Power, Meteor Beam, Fly, Air Slash, Defog, Rapid Spin, Extreme Speed, Calm Mind, Surf, Aqua Cutter, Blaze Kick, Flamethrower, Bone Rush
Removed Moves: Thrash, Fury Swipes, Covet, Outrage

Description: It’s the monkey king. I gave Primeape a stat distribution more similar to Infernape while further referencing the myth through typing and moves. In terms of tying into the Sky category, the monkey king has the ability to reincarnate, which in this case could reference to Ho-oh’s rebirth abilities. Mechanically speaking, this Mon can do it all. With a great speed tier, SR, and U-Turn, it can act as a fantastic lead. A diverse physical and special movepool, alongside Bulk Up and Calm Mind, may allow for offensive shenanigans on either front.
E17AD7E3-CA35-4AA7-B79C-582B6B30BEC6.jpeg

:bw/farfetch’d:
Type: Steel / Flying
Ability: Cleansing Fire
Stats: 97 HP / 125 Atk / 91 Def / 65 SpA / 107 SpD / 87 Spe (570 BST)
Paradox: Sky


New Moves: Iron Head, Rain Dance
Removed Moves: Body Slam, Double-Edge, Facade, Last Resort, Wish, Yawn

Description: Motherfucker got a spatula instead of a leek. Also likes to go crazy on the dance floor. Tied it to Sky due to the concept of cooking implying Fire and boogieing implying there’s something positive to boogie to. Rain Dance is literally just there for another dancing move. Aside from that it’s a straightforward physically offensive bulky pivot. Essentially plays like Corviknight with a single attacking stat and an emphasis on Special Defense.

Let’s actually make a Sea sub for once
:bw/slowpoke::bw/slowbro::bw/slowking:
Type: Water / Ground
Ability
: Corrupting Storm
Stats: 106 HP / 110 Atk / 96 Def / 56 SpA / 86 SpD / 116 Spe (570 BST)
Paradox: Sea

New Moves: Flip Turn, Aqua Jet, Spikes, Stealth Rock, Teleport, Bulk Up, Swords Dance
Removed Moves: Zen Headbutt, Amnesia, Psychic, Heal Pulse, Psybeam, Stored Power, Psyshock, Light Screen, Rest, Imprison, Skill Swap, Calm Mind, Psychic Terrain, Trick Room, Curse

Description: It’s a fuckin Slowpoke that uses a Shellder like a surfboard, skimming water and land alike. For a lead, it’s a SR setter with variable pivot options between Flip Turn and Teleport, but it also has enough bulk and the right typing to face off against a fire/rock STAB set and still be an SD Sweeper on switch-in.
Had a cool idea (Fire type sea mon real)
:bw/dragonair:
Type: Dragon / Fire
Ability
: Corrupting Storm
Stats: 80/114/90/114/90/82 (570)
Paradox: Sea

New Moves: Dragon Claw, Dragon Tail, Flame Charge, Flare Blitz, Fire Lash, Ember, Fire Fang, Overheat,
Heat Gather
Removed Moves: Extreme Speed
Heat Gather: Special Ddance, considered a Fire type move (however, not considered a Dance move for the purposes of the Dancer Ability) literally just worse QD for a mon with better stats and typing
Description: It was once said that gazing upon this Pokémon would provide the meaning of life, but in exchange it would take the witness’ sanity. That was almost correct. According to the firsthand accounts of the remaining explorers on a deep expedition team, upon seeing the serpent, and realizing its destructive power was held back only by its own tail lodged in its mouth, witnesses drew only one conclusion. Life is hell. Mortality is hell. Only those that are eternal can have a fulfilling life. Is that true? The only way to confirm it is to face it yourself.
 
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damn it anaconja way to snipe my idea

:sv/relicanth:
Name: Noble Relic
Original Pokemon: Relicanth
Role: Bulky Ground-type, Hisuian Arcanine check, Physical wall, Pivot, Rock Polish sweeper w/ Meteor Beam, Calm Mind abuser
Type: Water/Ground
Ability: Corrupting Storm
Stats: 98 / 90 / 110 / 114 / 74 / 84 [570 BST]
Paradox: Sea
New Moves: Flip Turn, Recover
Removed Moves: Toxic
Description: This Relicanth takes a more "bestial" appearance, as if its primordial power has been fully realized. Its body is now a rusted silver color, its age slowly catching up to it.
Competitive Description: The Hisuian Arcanine check you all have been waiting for. Has great physical defense and a good defensive typing to boot that lets it check a variety of threats, most notably Hisuian Arcanine. This mon is also not a slouch offensively either, as a good special attack stat and decent speed let it run a Meteor Beam + Rock Polish or Calm Mind build.
 
corsola.gif

Name: Spined Substrate
Original Pokemon: Corsola
Type: Rock/Ground
Ability: Corrupting Storm
Stats: 90/86/132/90/132/40 (570 BST)
Paradox: Sea

Movepool: Unaltered from Corsola

Description: This bizarre lifeform was discovered attached to the bottom of a deep-sea trench. It resembles a description made in the Book of Enigmas, with broad yet rounded dark-gray body connected to six "roots" anchoring it to the seafloor and six jagged, branching structures protruding from its topside. Smaller, unknown lifeforms dwelled amidst the branches, and the lifeform reacted violently when we approached, as if protecting them.

Competitive Description: Corsola is a Pokemon with many great tools already at its disposal, including recovery, support moves (Scald, Toxic, Rocks), and offensive moves on both sides (I didn't even need to give it EQ or EP, it has them). Spined Substrate gives it the stats it needs to be effective, and the Ground typing greatly improves its profile, granting EdgeQuake STAB (with Ice coverage, again on both sides) and avoiding 2HKOes from everything Hisuian Arcanine can throw at it except for Banded EQ or CC... and you've got Corrupting Storm for that. It can also potentially fit on HO in the same vein as Shuckle or Slurpuff, setting Rocks and then blocking removal by going boom with Self-Destruct... and slapping that switch-in with Corrupting Storm on its way out.
Roles: Bulky Ground, Rock/Fire Resist, HO Lead

victreebel.gif

Name: Razing Compost
Original Pokemon: Victreebel
Type: Grass/Fire
Ability: Cleansing Fire
Stats: 121/83/85/107/93/81
Paradox: Sky

New Moves: Oil Torch*, Fire Blast, Flamethrower, Incinerate, Tar Shot
Removed Moves: Acid Spray, Clear Smog, Poison Jab, Poison Powder, Sleep Powder, Sludge Bomb, Strength Sap, Stun Spore

Type: Fire
Category: Special
Base Power: 65
Accuracy: 100
PP: 15
Targets: Adjacent foes
Effect: Sets the opposing field on fire (Fire Pledge), damaging non-Fire types for 1/8 of their max HP at the end of each turn for 4 turns.
Priority: 0
Flags: Contact, Protect, Mirror

Description: A few sightings of this creature have been made in by firefighters during or after an active blaze. Accounts are inconsistent; some claim that it spat out a flaming, oily substance to contribute to the fire, while others reported that it ate still-burning tinder in the aftermath, without any destructive behavior. This leaves its true relation to the fire, and whether it was a source of or merely following it, unknown. One attempted study of it, unfortunately aborted for safety concerns, theorized that it pyrolyzes organics to create its own fuel. The researchers did collect data on the area and noted that it recovered well from the blaze instead of remaining an infertile burnscar.
The theme here is a combination of fire succession, pyrolysis, and oil production, all forms of turning destruction into new life or utility, much like Ho-Oh. We somehow haven't made a Fire-type Sky Paradox yet, and yes, I'm quite aware of Weeping Vine already being a Victreebel Paradox; that's half of the fun, since SV did this too.

Competitive Description: Kind of an anti-meta pick, as the Grass typing and high Sp. Atk serves to threaten the many low-Sp. Def Water and Ground Paradoxes that would otherwise get in the way of it throwing around strong Fire type moves. Its decent offense gives it more opportunities to activate Cleansing Fire, especially when combined with the strong chip from Oil Torch. The typing does leave it with strong weaknesses to threats like the legendary birds (especially Moltres).
Roles: Defensive Fire

Edit: Fire Pledge is 1/8 and G-Max Wildfire is 1/6, so I'm deciding to reduce Oil Torch to 1/8.
Edit 2: Nerfed Compost further based on Discord feedback
 
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:sv/clefable:
Name: Arcane Comet
Original Pokemon: Clefable
Role: Dragon-type, HO lead, defensive pivot
Type: Fairy / Dragon
Ability: Corrupting Storm
Stats: 120 / 120 / 60 / 100 / 60 / 110
Paradox: Sea

New Moves: Draco Meteor, Dragon Claw, Dragon Pulse, Outrage
Removed Moves: Aromatherapy, Heal Bell, Focus Blast, Knock Off, Moonlight, Soft Boiled

Competitive Description: Fast special attacker with great defensive typing, good utility, and lots of set variety. Main sets I see it running are choice item, Meteor Beam, Stealth Rock lead, and defensive Wish + Teleport.
Flavour: "Meteorologists have documented several meteor showers along the southern coasts of Johto corresponding with large oceanic storms. Observers of such meteor showers have reported a red, particularly large meteor rocketing out from the ocean towards the sky. The mysterious reverse meteor has been linked to a local legend, which tells of a hero combatting and subsequently taming a red sea dragon in order to stop a series of storms."


:sv/tangela:
Name: Verdant Arbiter
Original Pokemon: Tangela
Role: SpDef Grass/Steel
Type: Grass / Steel
Ability: Cleansing Fire
Stats: 99 / 111 / 97 / 87 / 91 / 85 (570)
Paradox: Sky

New Moves: Autotomize, Body Press, Counter, Iron Defense, Iron Head, Metal Burst, Mirror Coat, Sharpen, Smart Strike, Spikes, Stealth Rock
Removed Moves: Morning Sun, Sleep Powder, Stun Spore, Synthesis

Description: Pretty much just a Ferrothorn analogue.
Flavour: Various legends speak of a green headsman appearing before those in need, offering boons should the patron agree to give their life at the headsman's notice. Those who use the headsman's boons benevolently never end up hearing its call.
 
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:sv/Crobat:
Name: Venomonous Fang
Original Pokemon: Crobat
Role: Defensive Fire, Defensive Pivot
Type: Fire / Poison
Ability: Cleansing Fire
Stats: 99 / 101 / 83 / 55 / 101 / 131 | 570
Paradox: Sky
New Moves: Flare Blitz, Draning Fang, Fire Blast, Flamethrower, Will-O-Wisp
Removed Moves: Brave Bird, Hurricane, Air Slash
Description: A ferocious vampire bat! It's entire body is flaming red, with black wings. It now has a devil's tail and horns as replacements, and its fangs are sharper with dripping poison.
Competitive Description: A fast defensive pivot with tons of utility options such as Defog, Taunt, Toxic, and Will-O-Wisp. Its decent bulk and solid defensive typing allow it to take hits relatively easily. However, its typing is also filled with terrible weaknesses, especially to Ground.

BP: 80
PP: 15
Type: Poison
Accuracy: 100%
Physical
Explanation: Heals the user by 50% of the damage done. Also has a 20% chance to badly poison the opponent.

:sv/Mawile:
Name: Thorn Trap
Original Pokemon: Mawile
Role: Steel Type, SpDef Grass/Steel
Type: Steel / Grass
Ability: Cleansing Fire
Stats: 55 / 115 / 115 / 95 / 135 / 55 | 570
Paradox: Sky
New Moves: Power Whip, Seed Bomb, Trailblaze, Poison Jab, Energy Ball, Giga Drain, Leech Seed, Spiky Shield, Spikes, Toxic Spikes,
Removed Moves: All Fairy-type moves.
Description: It now has a big carnivirous plant as its tail! Its main body is covered in thorns. Its dress floats in the air to justify it being a Sky Paradox lol.
Competitive Description: A bulky Steel/Grass with lots of hazards and utility. What more can you ask for? It checks a lot of different Pokemon such as Oracle Helix, Spindle Claw, Twin Toxin, and Gilded Fleece. However, its typing is quite poor offensively, so it can be quite passive to those who resist Power Whip. Its also slow and has terrible weaknesses to Fighting and especially Fire.

:sv/Qwilfish:
Name: Puffing Rock
Original Pokemon: Qwilfish
Role: HO Lead, Fast Rock
Type: Rock / Poison
Ability: Corrupting Storm
Stats: 78 / 122 / 104 / 60 / 86 / 120 | 570
Paradox: Sea
New Moves: Stone Edge, Rock Slide, Rock Tomb, Rock Blast, Earthquake, Crunch, Stealth Rock, Rock Polish
Removed Moves: All Water-type moves
Description: It's a bulky rock with sharp stalagmites instead of spikes. The colors are now brown and gray, with a crack instead of a flat line splitting them apart. The mouth is sharper with jagged stalactite teeth as well. On top of its head is one giant stalagmite.
Competitive Description: With several hazards, Taunt, speed control options in Thunder Wave and Rock Tomb, and other moves such as Explosion and Destiny Bound, Puffing Rock is a great lead. Its also very fast and decently strong, letting a potential Swords Dance sweeper set be viable as well. However, its typing is filled with terrible weaknesses, especially to Ground, and its special bulk is only average at best, meaning it can easy be countered by special attackers.

:sv/Dragonite:
Name: Mighty Wyvern
Original Pokemon: Dragonite
Role: Dragon type, Switch-in to Rock + Fire STAB
Type: Dragon / Fighting
Ability: Corruping Storm
Stats: 92 / 138 / 100 / 60 / 100 / 80 | 570
Paradox: Sea
New Moves: Close Combat, Drain Punch, Bulk Up, Swords Dance
Removed Moves: Hurricane, Air Slash
Description: Is much more bulkier and less chunky. Face is also more intimidating and less goofy. Wings are also longer and sharper. Arms are incredibly strong with giant red fists. The whole design is black with blue wings and underbelly.
Competitive Description: Basically just Dragonite but with a different typing and slightly stronger, but lacking Multiscale. It’s bulky enough to run defensive sets, especially as a check to Arcanine-H, but it lacks much utility so it might run bulky set-up or pure offense with Dragon Dance. Held back by annoying weaknesses and mediocre speed.
 
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:ss/gorebyss:
Name: Hadal Lance
Original Pokemon: Gorebyss
Type: Water/Dark
Ability: Corrupting Storm
Stats: 76 / 124 / 62 / 98 / 78 / 132
Paradox: Sea
New Moves: Spikes, Toxic Spikes, Wave Crash, Punishment, Assurance, Crunch, Memento, Foul Play, Hone Claws
Removed Moves: Shell Smash
Description: "For years, divers have told myths and fables of the Hadal Lance- a creature who seeks out heartbeats, cleaving through metal with its razor-sharp point to reach them."
The most obvious change is Gorebyss's color is changed from pink to a very dark blue and black. The proboscis on the front is elongated to a massive size, giving it the "lance" part of its name. A white guard made out of bone surrounds the base of the "lance." The fin on the back of its tail is changed from a round fin to a powerful pointed one, like whales have.
Competitive Role: HO Suicide Lead, Spiker
Competitive Description: put up as many spikes as you can, hit the Memento button, create momentum, profit. Blazing Speed and a high Attack lets Hadal Lance generally set at least a little bit of Spikes, and after it does, using Assurance to hit switch-ins powerfully. Even after it's knocked out of the battle, it can still do work, setting Corrupting Storm and often forcing out a switch.

:ss/annihilape:
Name: Undying Plasma
Original Pokemon: Annihilape
Type: Ghost/Fire
Ability: Cleansing Fire
Stats: 103 / 83 / 71 / 115 / 125 / 73
Paradox: Sky
New Moves: Calm Mind, Flamethrower, Fire Blast, Inferno, Will-O-Wisp, Mystical Fire, Lava Plume, Gravity
Removed Moves: Rage Fist, all Fighting moves except Drain Punch and Bulk Up
Description: "Ancient accounts have often described an ethereal fire with the arms and legs of a human descending from the clouds and walking throughout the fields of despots, setting them ablaze with pure white fire. The accounts call it Undying Plasma."
Competitive Role: Defensive Fire
Competitive Description: Specially inclined bulky Fire-type. Will-O-Wisp + Mystical Fire can help augment its bulk on both ends, and it's far from passive with 115 Special Attack. Flamethrower and Shadow Ball are your main sources of damage. Calm Mind can help it turn into a setup sweeper/special damage sponge.

two more coming soon once i figure them out
 
:ss/gastly:
Pokemon: Crude Cretin
Type:
Rock.png
Poison.png

Ability: Corrupting Storm
Stats: 66 / 94 / 66 / 128 / 96 / 120 (BST: 570)
Movepool Changes:
+Ancient Power, Earth Power, Earthquake, Heat Wave, Mortal Spin, Power Gem, Rock Slide, Rock Tomb, Stealth Rock, Stone Edge
-Curse, Haze, Hex, Ice Punch, Lick, Nightmare, Shadow Ball, Thunder, Thunderbolt, Thunder Punch, All Psychic moves besides Trick

Description: resub Glimmora 2: Fall of the Shidass TSpike Thing. Also is kinda like utility Nihilego with Knock, statusing, and Mortal Spin.
Flavor: Crude Cretin is a giant rock with oil and natural gas leaking out.

:ss/lapras:
Pokemon: Hadean Ferry
Type:
Ghost.png
Ice.png

Ability: Corrupting Storm
Stats: 144 / 42 / 70 / 116 / 100 / 98
Movepool Changes:
+Focus Blast, Poltergeist, Shadow Ball, Shadow Claw, Strength Sap, Will-o-Wisp
-Heal Bell, Liquidation, Signal Beam, Thunderbolt, Thunder, Weather Ball

Description: offensive tank. offensive check to spectre and bear
Flavor: lapras but edgy lookin ig lol
 
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View attachment 502286
Name: Radiant Sphere
Original Pokemon: Electrode
Type: Fire/Fairy
Ability: Cleansing Fire
Stats: 80/85/115/95/105/90 [BST: 570]
Paradox: Sky
Role: Defensive Fire

New Moves: +Flamethrower, +Flare Blitz, +Flame Charge, +Fire Blast, +Fusion Flare, +Sunny Day, +Moonblast, +Dazzling Gleam
Removed Moves: All Electric Moves except for Magnetic Flux, Magnet Rise and Volt Switch

Description: Scream Tail but better offensively and being somewhat usable on Balance and even Bulky Offense teams.
P.S: Lol I didn't read all the rules for this PM so that's why I have been popping in and out with my subs, sorry for any incovenience
They gotta share 1 typing with the Pokemon it is based on, and we alr have a bulky Electric Fairy type.
 
pidgeot-mega.gif

Name: Alloy Wings
Original Pokémon: Pidgeot
Type: Steel/Flying
Ability: Cleansing Fire
Stats: 95/81/85/109/117/103 [BST: 590]
Paradox: Sky

New Moves: +Flash Cannon, +Make It Rain, +Heat Wave, +Focus Blast, +Amnesia, +Nasty Plot
Removed Moves: -Sand Attack

Description: Special Corviknight with special defenses instead of physical
 
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View attachment 502536
Name: Alloy Wings
Original Pokémon: Pidgeot
Type: Steel/Flying
Ability: Cleansing Fire
Stats: 95/55/90/105/125/110 [BST: 590]
Paradox: Sky

New Moves: +Flash Cannon, +Make It Rain, +Heat Wave, +Focus Blast
Removed Moves: -Sand Attack

Description: Special Corviknight with special defenses instead of physical
Sky Pokemon can only have odd number stats

Please read the OP carefully
 
:ss/machamp: :salamence:
Name: Brute Wings
Original Pokemon: Machamp
Role: Dragon Type
Type:
Fighting.png
Dragon.png

Ability: Cleansing Fire
Stats: 87 / 127 / 73 / 103 / 107 / 97 (BST: 570)
Paradox: Sky
New Moves:
+ Breaking Swipe, Draco Meteor, Dragon Dance, Dragon Claw, Dual Wingbeat, Fly, Tailwind, Defog, Flamethrower, Fireblast, Heat Wave
- Ice Punch, Bulldoze, Fissure, High Horsepower, Low Kick, Mega, Kick, Rolling Kick, Rock Blast, Stone Edge, Rock Slide
Description: When I've seen this artwork on instagram I immediately thoght about this meta, it fits perfectly with the Sky theme. Machamp is very reptilian, so Dragon type works on it flavour-wise.
 
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ok here they are

:bw/slowbro:
Prisms Testa (Testa is Latin for shell)
Origin: Slowbro
Type: Psychic / Rock
Ability: Corrupting Storm
Paradox: Sea
Stats: HP-130 Atk-30 Def-100 SpA-114 SpD-70 Spe-126 BST-570
Movepool Changes:
Power Gem, Meteor Beam, Earth Power, Stealth Rock, Spikes, Rapid Spin, Dazzling Gleam, Parting Shot, Magic Coat, Recover, Giga Drain, Energy Ball, Pain Split, Memento
Slack Off, All Water moves, all Ice moves
The massive bulk and offensive stats make this too potent of a Meteor Beam sweeper, even despite its typing. Reduce coverage and offensive stats.

:bw/farfetch’d:
Type: Steel / Flying
Ability: Cleansing Fire
Stats: 103 HP / 125 Atk / 95 Def / 53 SpA / 111 SpD / 85 Spe (570 BST)
Paradox: Sky


New Moves: Iron Head, Rain Dance
Removed Moves: Body Slam, Double-Edge, Facade, Last Resort, Wish, Yawn

Description: Motherfucker got a spatula instead of a leek. Also likes to go crazy on the dance floor. Tied it to Sky due to the concept of cooking implying Fire and boogieing implying there’s something positive to boogie to. Rain Dance is literally just there for another dancing move. Aside from that it’s a straightforward physically offensive bulky pivot. Essentially plays like Corviknight with a single attacking stat and an emphasis on Special Defense.
This is too bulky for its typing. Either change the typing or reduce bulk by a significant amount.

:bw/slowbro: :sv/slowbro-mega:
Type: Water / Ground
Ability
: Corrupting Storm
Stats: 106 HP / 116 Atk / 96 Def / 60 SpA / 86 SpD / 126 Spe
Paradox: Sea

New Moves: Flip Turn, Aqua Jet, Spikes, Stealth Rock, Teleport, Bulk Up, Swords Dance
Removed Moves: Zen Headbutt, Amnesia, Psychic, Heal Pulse, Psybeam, Stored Power, Psyshock, Light Screen, Rest, Imprison, Skill Swap, Calm Mind, Psychic Terrain, Trick Room, Curse

Description: It’s a fuckin Slowpoke that uses a Shellder like a surfboard, skimming water and land alike. For a lead, it’s a SR setter with variable pivot options between Flip Turn and Teleport, but it also has enough bulk and the right typing to face off against a fire/rock STAB set and still be an SD Sweeper on switch-in.
The stats on this make this way too potent of a physical breaker and offensive pivot. I would remove some of the moves you gave it (setup, Flip Turn) or heavily reduce its offenses.

:bw/dragonair:
Type: Dragon / Fire
Ability
: Corrupting Storm
Stats:
Paradox: Sea

New Moves:
Removed Moves:

Description:
This Pokemon is incomplete and will be disqualified if not completed.

:sv/tangela:
Name: Verdant Arbiter
Original Pokemon: Tangela
Role: SpDef Grass/Steel
Type: Grass / Steel
Ability: Cleansing Fire
Stats: 103 / 91 / 97 / 83 / 113 / 83 (570)
Paradox: Sky

New Moves: Autotomize, Body Press, Counter, Iron Defense, Metal Burst, Mirror Coat, Sharpen, Smart Strike, Swords Dance
Removed Moves: Morning Sun, Sleep Powder, Stun Spore, Synthesis

Description: Pretty much just Ferrothorn with extra special bulk and setup options but no hazards or Iron Barbs.
Flavour: Various legends speak of a green headsman appearing before those in need, offering boons should the patron agree to give their life at the headsman's notice. Those who use the headsman's boons benevolently never end up hearing its call.
This is also too bulky for its type, event without reliable recovery. Change the typing or heavily reduce bulk.

pidgeot-mega.gif

Name: Alloy Wings
Original Pokémon: Pidgeot
Type: Steel/Flying
Ability: Cleansing Fire
Stats: 95/55/85/105/125/115 [BST: 590]
Paradox: Sky

New Moves: +Flash Cannon, +Make It Rain, +Heat Wave, +Focus Blast, +Amnesia, +Nasty Plot
Removed Moves: -Sand Attack

Description: Special Corviknight with special defenses instead of physical
This is also too bulky for its typing, along with the extra setup potential. Unoptimize the stat spread or change the typing (gravitating away from multiples of 5 will help with flexibility).

Gonna give 48 hours on this one too just to give time for people to come back.
 
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