What are people using to check gargancl rn. Ik it’s contested whether it’s balanced or not but I’m struggling against it and want some refuge from it until something happens
As a certified Garg user, probably the hardest counter is Amoongus, who sits on it and heals off with giga drain, all while being able to regen off any salt cure chip. I could see Mienshao working in a similar vein. Also as the person above me said, Matcha Gatcha is a much better mon than I gave it credit for originally.
I've been playing a whole load of UU since the drops - the most I've played since the start of the generation, back when encore Grafaiai was spammed to stop Espathra from sweeping entire teams. It's a fun tier! I've been running with balance and making it work reasonably well, which is a good sign. Some thoughts on the brokens, the borderlines, and the new fellas.
Definitely the #1 broken mon in the tier. The tera normal throat spray clangy boomburst set I legitimately don't know how you counter, outisde of I guess Clodsire. But if your counter is an unaware mon, then you're clearly too much.
Tera is what pushes this fella over the edge for me. My solution so far has been swapping in Weavile to bait the tera, then send in my physdef Quaquaval to sponge the hit and KO with the defence drop. Loaded dice scale shot just hits so obnoxiously hard, and that 102 speed really hits different.
It's so good! Granted the tier being new and chaotic means people haven't settled on their counters yet. Regen mons limit what it can do. Also with scald back in the metagame, and even a few Jirachi I've seen running around, suddenly there are new reasons to run covert cloak. I got my ass handed to me by a covert cloak Quaquaval recently. Not convinced it's broken yet, but can see the argument.
Tanky bastard, but not broken in my experience. Rocky helmet is a Good Item and there's tons of faster mons packing earthquake or psychic that can beat it down. Psychic is a surprisingly good offensive type coverage to have in this meta. I recommend using it.
In theory it's another Garchomp that clicks swords dance and sweeps off a speed boost that lowers its defence. In practice though I've found it much more manageable. It's easier to not allow for that speed boost since you're the one who has to give it to them. Or maybe I haven't had issues because I've been spamming Garg and Alomomola.
Putting these two together since they do similar things. Obnoxiously powerful offensive grass types where their grass move doesn't make contact so you can't wear them down with helmet. Also knock and u-turn. Meow is probably the better version since it has the better speed tier and more useful ability. Had to bring my team back to the drawing board a few times due to the lack of sturdy grass resists - what spamming Alomomola + Garg does to a person.
Just a public service announcement to run psychic on this fella. For all the times Kommo-o or Iron Hands thought I was free setup fodder.
Fuck me this guy is good! The weird thing about Weavile though is how much it hates tera. It's too frail to make use of it defensively, and I don't know what extra move you'd want tera blast for. Meanwhile I'm constantly having mons tera steel/fairy/water in front of me so my attacks bounce off. Eventually you learn to expect it and switch out as they tera.
Am I the only person having incredible difficulty with this wee bunny? I've been swept by it more often than I've been swept by either Kommo-o or Garchomp. Rain definitely helps it, but it's not like it needs rain to sweep. Speaking of which:
Definitely seeing a lot of rain on ladder. It's very good, but manageable with a few good predicts and the goat that is helmet Alomomola. Basculegion is stupid strong and probably the most problematic of the bunch to deal with. Well, that and Azumarill, but Azu is a problem even without rain.
No real comments, except to say how odd it is to see it down here and be just a very normal part of the meta.
Grouping the three together since I've used all of them. Fezandipiti is garbage. At least in OU it can claim it walls Valiant. Idk what it does here. Sorta walls Enamorus-Therian I guess? Munkidori I thought would be insane but it's merely OK. I tried using a boots set with nasty plot and it only occasionally put it work. Think the best set from what I've seen on ladder is scarf with u-turn. Having to rely on focus blast is scary. Weirdly the best I've found is Munkidori. A big, phat, physically defensive grass resist and deals hella damage back is supremely useful. Sorta like an Iron Hands that can also randomly toxic bitches. Has its issues, like being a physically defensive mon that is murdered by Earthquake. Although there have been games where I've stayed in on an Iron Treads EQ and healed most of the damage back with drain punch. Wow it really is like Iron Hands!
You should be using this thing more. Matcha Gatcha is a fake switch in to this guy. Run some speed and you can even outspeed and laugh in the face of Iron Hands.
I've mentioned this guy a few times, but wow what a mon. I'm shocked OU hasn't taken it yet. Funnily enough, is a nightmare for stall to face. Oh you thought you could gradually wear down my Weavile and Thundurus-T? Lol. Lmao even.
I should probably stop writing now. Kommo-o is the only one I feel is an immediate obvious quickban, although I wouldn't be surprised at all by a Garchomp ban. Also Azumarill, but the lack of anyone else talking about it thinks it may be a skill issue on my part. Could see a Garg ban but would like a little longer so people start building with it in mind. Iron Hands isn't banworthy, and Ceruledge is just a strong cheese sweeper.