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So like, zapdos suspect when? (Kinda joking)
I do wonder, but what is the councils next suspect target (aka, what they think is the most broken thing in the tier)?
Going off some discussion in UUcord, the next suspect target seems to likely be Kommo-o. Not that it’s broken per se, just that some people dislike the combination of taunt dd tera elec with the other wack stuff it could be. Not sure how I’d vote as it does have a tendency to be inconsistent like latios, but its mixups can be pretty annoying at times.
TLDR it’s not being considered for action at all and has honestly been struggling with the amount of slowking’s and AV torns going around. It can’t reliably break or clean so it’s sweeping sets have fallen off a bit, you could make the argument that AV is the better overall set.
Going off some discussion in UUcord, the next suspect target seems to likely be Kommo-o. Not that it’s broken per se, just that some people dislike the combination of taunt dd tera elec with the other wack stuff it could be. Not sure how I’d vote as it does have a tendency to be inconsistent like latios, but its mixups can be pretty annoying at times.
I dont get deing mad at dd kommo-o, but clanger is kinda annoying, though in fairness I don't face it too often.
Anyways, since people are talking about crown again, I'd like to shout out a surprisingly good partner I've used time to time for it
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Spin
- Sludge Bomb
- Taunt
This Set is basically made for one thing: to trap and kill slowking. While it doesn't appreciate future sight varients, its pretty consistent at it for the most part, especially since a lot of people try to use slowking to beat volcanion(you have no idea how many times people just switch-in slowking into fire spin and die.) It a decent partner for Crown since Crown despises slowking. Aside from that, it still has a lot of the same matchups normal volcanion has. It's fun
Iron Crow suffers a lot to make a set, it is not considered broken. Defensive Pokémon like Tytar or Slowking manage to paralyze it almost without problems, allowing a moderately fast Pokémon to finish it off later. even without needing that, Lokix can OHKO him with First Imprision if he has the necessary damage, Ogerpon with Tera can lock him in calm mind using Encore, he may have to face an unaware skeledirge, etc. and this is not even close to all the risks that Iron Crown gets in the meta. eventually it works, but by practically only having one functional set, losing because of iron crow ends up being the player's fault, by not building things against / not protecting their wincon.
Kommo-o doesn't look broken, which is annoying. It has at least five different sets and you never know what you're going to find.
So like, zapdos suspect when? (Kinda joking)
I do wonder, but what is the councils next suspect target (aka, what they think is the most broken thing in the tier)?
Ironically, I feel like Pelipper was a scapegoat. The one who was abusing the rain was Zapdos, but Zapdos without rain became more balanced, so they hit the pelican.
They are not broken as such, but if they uploaded UUBL to Kommo-o / Sinistcha it would make me very happy. They are not pokes that I use, and they are very annoying, so hey! One less problem, please!
They are not broken as such, but if they uploaded UUBL to Kommo-o / Sinistcha it would make me very happy. They are not pokes that I use, and they are very annoying, so hey! One less problem, please!
not saying that kommo-o provides nothing to the tier (off the top of my head it deals with cornerstone lacking play rough) but i hate how cheesy it is with setup and would not mind seeing it banned
not saying that kommo-o provides nothing to the tier (off the top of my head it deals with cornerstone lacking play rough) but i hate how cheesy it is with setup and would not mind seeing it banned
Alright, now that rain is gone could we expect more discussion on iron crown and potential action since it seems like the only controversial thing left here?
Anyone here tried using air slash torn? It’s basically sacrificing 25bp for 15acc and getting a flinch chance. Granted, the power loss is significant (around a life orb’s worth of damage) but landing way more reliably can help to whittle down things more consistently and maybe get flinch hax. I don’t think i’ve seen it used before but i figured it could be useful after bleakwind missed thrice in a game for me
Anyone here tried using air slash torn? It’s basically sacrificing 25bp for 15acc and getting a flinch chance. Granted, the power loss is significant (around a life orb’s worth of damage) but landing way more reliably can help to whittle down things more consistently and maybe get flinch hax. I don’t think i’ve seen it used before but i figured it could be useful after bleakwind missed thrice in a game for me
AV torn/pivot sets wants the power of Bleakwind to threaten stuff like chipped hydrapple, and while NP torn also likes the power, you might be able to justify the power loss. generally the power of bleakwind is worth the accuracy while air slash is much weaker and can still miss anyways, so it usually isn't used(plus technically Bleakwind is considered torn's safer option over hurricane)
Anyone here tried using air slash torn? It’s basically sacrificing 25bp for 15acc and getting a flinch chance. Granted, the power loss is significant (around a life orb’s worth of damage) but landing way more reliably can help to whittle down things more consistently and maybe get flinch hax. I don’t think i’ve seen it used before but i figured it could be useful after bleakwind missed thrice in a game for me
I mean, the expected power loss (compared to bleakwind) is 0.8 * 100 > 1 * 75, as well as the speed stat, but generally Torn wants the power for things like Hydrapple
Kommo-o @ Leftovers / Loaded Dice
Ability: Soundproof
Tera Type: Electric / Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Thunder Punch / Iron Head
- Scale Shot / Taunt
What does this kommo-o set do different now after all this item? i posted about this a while ago but i feel after testing it i should post about it. Kommo-o uses the factor of surprise to punish many pokemon sooo we can use the factor of surprise from a set that isnt very used to surprise the opponent.
What is swords dance doing differently than dragon dance? Well it has a much better matchup into defense thanks to swords dance being a +2 boost in attack compared to a +1 boost from DD. Swords Dance also has the additional benefit of just going all in into offense while DD kommo-o usually takes 2 dragon dances to really get going and is often stopped by hydrapple, latios, metagross, torn-t without tera, iron crown, azu, etc.
With swords dance you can apply a lot of pressure to smth like pex, t wave slowking or one trying to spam scald into you, hydrapple, mandibuzz, sinistcha, metagross, scizor, etc. Scale shot is also a great move I like using as +2 scale shot hurts a lot and can give you a surprise kill on smth like latios, hydrapple, and zapdos and make it so late game you may even outrun their speed control like torn-t, scarf latios, sand rush drill, teal ogerpon, etc.
- here for ex. if i hit the scale shot i wouldve outsped everything (latios is specs and metagross is likely not running bp) as i am able to hit pex with a +2 t punch and use scale shot to nuke latios which it might not like coming in.
- here scale shot comes in clutch and allows me to 1v1 the opposing kommo-o as it prob wasnt expecting me to have a dragon move and to just tickle it with drain punch
- here if scale shot hit it wouldve won me the game pretty much on the spot as nothing really wants to take on a +2 +1 kommo-o esp since scizor cant revenge kill a tera electric one while hydrapple will likely have to spend tera to get out of the situation which is a big boon for exca
- scale shot comes in clutch late game as it allows me to outpace ogerpon-t while swords dance allows me to pressure slowking much more with t punch, while dd taunt wouldve prob also won the game they would prob not be as fearful of a +1 tpunch which ogerpon can encore it into compared to a +2 t punch + drain punch which is very good late game
Anyone here tried using air slash torn? It’s basically sacrificing 25bp for 15acc and getting a flinch chance. Granted, the power loss is significant (around a life orb’s worth of damage) but landing way more reliably can help to whittle down things more consistently and maybe get flinch hax. I don’t think i’ve seen it used before but i figured it could be useful after bleakwind missed thrice in a game for me
I feel air slash is way to weak... ur gonna feel the power loss and while hurricane/bleakwind are more innacruate its better when you hit to get the dmg in ... bleakwind speed drop and hurricane confusion is gonna hurt a lot more than air slash 30% flinch on smth that hits like a weak noodle
Kommo-o @ Leftovers / Loaded Dice
Ability: Soundproof
Tera Type: Electric / Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Thunder Punch / Iron Head
- Scale Shot / Taunt
What does this kommo-o set do different now after all this item? i posted about this a while ago but i feel after testing it i should post about it. Kommo-o uses the factor of surprise to punish many pokemon sooo we can use the factor of surprise from a set that isnt very used to surprise the opponent.
What is swords dance doing differently than dragon dance? Well it has a much better matchup into defense thanks to swords dance being a +2 boost in attack compared to a +1 boost from DD. Swords Dance also has the additional benefit of just going all in into offense while DD kommo-o usually takes 2 dragon dances to really get going and is often stopped by hydrapple, latios, metagross, torn-t without tera, iron crown, azu, etc.
With swords dance you can apply a lot of pressure to smth like pex, t wave slowking or one trying to spam scald into you, hydrapple, mandibuzz, sinistcha, metagross, scizor, etc. Scale shot is also a great move I like using as +2 scale shot hurts a lot and can give you a surprise kill on smth like latios, hydrapple, and zapdos and make it so late game you may even outrun their speed control like torn-t, scarf latios, sand rush drill, teal ogerpon, etc.
- here for ex. if i hit the scale shot i wouldve outsped everything (latios is specs and metagross is likely not running bp) as i am able to hit pex with a +2 t punch and use scale shot to nuke latios which it might not like coming in.
- here scale shot comes in clutch and allows me to 1v1 the opposing kommo-o as it prob wasnt expecting me to have a dragon move and to just tickle it with drain punch
- here if scale shot hit it wouldve won me the game pretty much on the spot as nothing really wants to take on a +2 +1 kommo-o esp since scizor cant revenge kill a tera electric one while hydrapple will likely have to spend tera to get out of the situation which is a big boon for exca
- scale shot comes in clutch late game as it allows me to outpace ogerpon-t while swords dance allows me to pressure slowking much more with t punch, while dd taunt wouldve prob also won the game they would prob not be as fearful of a +1 tpunch which ogerpon can encore it into compared to a +2 t punch + drain punch which is very good late game
Yeah air slash is really weak, weaker than non stab focus blast if im doing math correctly. It barely 2hkos hydrapple, which makes it really easy for it to recover with regen so i get why nobody uses it. I’ve always used bleakwind which already seems like a good middle ground. i’ll test air slash for a few games and probably experience how piss weak it is lol. Thanks for all your replies
What does this do? well rotom-w is way worse at checking things like metagross, ttar, sand rush exca, scizor, etc at the cost of beating DD kommo-o, mamoswine, ada lokix, and cb ttar. This gives you a big surprise factor later in the game or early in the game when smth like lokix wants to u-turn freely on you but instead you just slap it with Will-o-Wisp as adamant lokix hits 283 and timid rotom-w hits 298.
What about the kommo-o? it has taunt? well jolly clanger hits to 295 speed which you can easily will-o-wisp thinking its a free sub/taunt and setup all over you, they dont know that you are fast asf and just cripple them with WoW for the rest of the game allowing ur metagross to easily force it out.
I feel this is a choice that is very overlooked for its phys def. while the loss in phys def hurts and u will notice it, i bet the matchups against cb ttar, cb meta, mamoswine, lokix, off scizor, bisharp, etc it will prob be more helpful as a result
Bellibolt @ Assault Vest
Ability: Electromorphosis
Tera Type: Ice
EVs: 248 HP / 192 SpA / 68 SpD
Quiet Nature
- Parabolic Charge
- Sucker Punch
- Tera Blast
- Muddy Water
It has some flaws, but this fat (cute) ball threatens a lot of special attackers in the meta. Pokémon like Zapdos or Greninja won't be able to do enough damage to kill it, and Pokémon like Latios or Sandy Shocks won't be able to withstand a Tera Ice + Sucker Punch. It also serves to catch Hydrapple and Thundurus off guard, it has Muddy Water in case you manage to predict the entry of Excadrill or any ground-type mon.
obviously it's not perfect, it screws up a lot of pokemon that boost themselves in his face, but otherwise it's very fun to use, the point is to surround it with a good team.
Bellibolt @ Assault Vest
Ability: Electromorphosis
Tera Type: Ice
EVs: 248 HP / 192 SpA / 68 SpD
Quiet Nature
- Parabolic Charge
- Sucker Punch
- Tera Blast
- Muddy Water
It has some flaws, but this fat (cute) ball threatens a lot of special attackers in the meta. Pokémon like Zapdos or Greninja won't be able to do enough damage to kill it, and Pokémon like Latios or Sandy Shocks won't be able to withstand a Tera Ice + Sucker Punch. It also serves to catch Hydrapple and Thundurus off guard, it has Muddy Water in case you manage to predict the entry of Excadrill or any ground-type mon.
obviously it's not perfect, it screws up a lot of pokemon that boost themselves in his face, but otherwise it's very fun to use, the point is to surround it with a good team.
Something that walls zapdos while actually damaging it (looking at you brambleghast) will probably always have a spot in this meta. I think it’s really cool. Just wondering, what do the evs do here?
Something that walls zapdos while actually damaging it (looking at you brambleghast) will probably always have a spot in this meta. I think it’s really cool. Just wondering, what do the evs do here?
Evs are enough to OHKO Keldeo or Greninja, keep pokes that don't resist Parabolic Charge in place, and kill Latios or Sandy Shocks with the Tera Ice + Sucker Punch combo. against zapdos it is enough to do Parabolic Charge until he has to leave the field humiliated. the rest of the evs in Spa were a waste, so I moved it to Spd to be able to better resist Latios / Hydrapple.