Out of STAB Open so time to do a team dump. I don't guarantee these are all good but I can assure you these are pretty weird and fun if you want to try something new. You can maybe refine stuffs here as well, though a brand new meta is about to come soon. I won't make a VR nom with only 2 weeks left for this meta so I guess I will post in Underrated sets one instead.
I wanted to build around Basculin-White cause Last Respects is a funny move. The team idea is that Scarf Basculin is still really not that fast, and with rain still being a thing at the time this was built I needed to make sure Basculin has the Speed to clean. Gholdengo and Lokix were thus chosen to set Web and keep it there. A touch of Gambit/Explosion to speed up the process, with Annihilape also capable of spinblocking Tusk more efficiently than Ghold. Indeedee also prevents priority, while Rock from Tusk prevents Sash and helps with some more chip. Conclusion: Don't use Basculin-White
252 Atk Tera Ghost Basculin Wave Crash vs. 252 HP / 252+ Def Ting-Lu: 192-228 (37.3 - 44.3%) -- guaranteed 3HKO
252 Atk Adaptability Tera Ghost Basculin Last Respects vs. 0 HP / 4 Def Kingambit: 220-259 (64.5 - 75.9%) -- guaranteed 2HKO
Electric Terrain was and still is unexplored, and DLC does give it some nifty tools, so I wanted to cram both of them into the team to see what happened. The biggest downside is obviously having to use Pincurchin, but opposing Rillaboom is annoying as well. Raichu-A is pretty great, however even at +2 it struggles to OHKO Ting-Lu, though Tusk and Lando-T fall prey. It also gets Rising Voltage which is nice. Sneasler works about the same as it does in Grassy Terrain, however no Grassy Terrain to weaken Earthquake and inability to run Dire Claw to great effect due to Electric Terrain blocking sleep means it's forced into Close Combat. Iron Hands is pretty good on its own already so a pretty natural pick. Iron Leaves provides a Ground resist while also breaking more passive walls, with Tera Steel potentially ending the game against people trying to use Pex for pivot. Vaporeon provides some mixed wall capabilities while also having Court Change to turn the tide against hazards. Trying new toys as I did, I must say Iron Valiant is still a better fit into Electric Terrain, especially mixed variant with dual STAB + TBolt + Knock, with Knock + Tbolt KOing standard Toxapex in Electric Terrain.
And this one is for Psychic Terrain. After scouring Psychic mons pool ironically vanilla Armarouge is still the best choice. Toxapex does what everyone knows at this point, but with Eject Button for a one time quick pivot. Sneasler does exactly what the above did but with Night Slash and Tera Dark for Gholdengo. I guess Tera Blast with Tera Psychic can be an option as well for Toxapex if Gholdengo is not a concern. Zapdos deals with Lando-T and can cripple physical attackers in general. Indeedee with Encore can be surprisingly effective especially against physdef Ting-Lu trying to recover, paired with Teleport as well to gain control. As silly as it looks, Psychic Seed Zarude can be game ending and pretty customizable with some moves as well. Great mixed bulk + Bulk Up and potential Tera can just end the game if left unchecked, as it did in the game I used it.
By now you have already figured out I like themed teams using some weird stuff. I changed Slowbro to Washtom to better deal with Lando-T since turns out Tera Flying Dragon Ascent 2HKOs Slowbro unless in Grassy Terrain but then it still gets OHKOed by +2. Magnezone traps Corviknight, Clodsire with the general defensive role and a rain answer since turns out rain can still somehow beat the 2 Grass. Drifblim ended up pretty meh and costly tbh, it has a big 4mss, wanting CM, dual STAB, Tera Blast, Sub and Strength Sap all at once. Even then it still has to choose Tera, so I'd recommend changing it to something else.
The good thing about Stall is nobody is prepared for it. This team doesn't use any novel idea, but stall itself is pretty non-existent.
HO but I wanted to try some new mons. Remember Drapion? This is him now. Intimidate was probably better considering I already have Volcanion and Salamence for rain but getting to use rain against them is funny. Now without Damp Rock definitely use Intimidate. Espathra was also pretty much nowhere to be seen so I added it in as well.
What if I run almost the same set on 3 different Pokemon but with some differences to go around specific answers? That's how it goes with Snow, if it's even viable. Cetitan is viable if you can get the chance to set up unless you face Dondozo or Skeledirge, though they aren't exactly common. LO Beartic cleanly 2HKOs Skeledirge with EQ + Glacial Lance if it Teras after switching in. Baxcalibur opts for Glaive Rush instead to handle Washtom. Since Abomasnow sucks I just gotta stick with mono Chilly Reception Slowking as setter, though I guess maybe something like Chilly Avalugg can be an option as well. Heatran and Zapdos are for general utility walls, not much to say.
I was thinking, could Trick Room be viable with Trick Room + Teleport in the equation. It kinda is? Not the most viable, but certainly still good enough to win. The one biggest downside is again no Porygon2, so being weak to some Ghost + Dark is almost unavoidable, but I think this build shores that up pretty well. Farigiraf can either be Sap Sipper to better deal with Rillaboom or Armor Tail to guarantee setup against Choice mons using priority to revenge TR abusers. Also Court Change cause you should expect opponent to try getting hazards while you set TR. Diancie has a unique typing for a setter and also better utility with Stone Axe and Misty Explosion (rip to Explosion). Kingambit is Kingambit, but finding other offensive mons was tough. Without Ursaluna, I guess Ursaring is a compromise. Room Service Hoopa-U was something I faced while playing DOU, figured it was worth a shot here (It missed Focus Blast on Kingambit and died instead). Farigiraf can run a more offensive spread now with Rain nerfed.
Another flavor of stall team, extra note is not many people prep for Ditto so being used to setup for wallbreaking can just prevent teams from breaking this altogether without being counterswept. That said, a surprise Tera means Ditto can't just mindlessly revenge kill so it needs to be used with caution.
The shitmons flavor is obviously Salazzle and Oinkologne. So what on earth does Oinkologne even have? The one and only Lingering Aroma to deny Pex Regenerator recovery. Incidentally, that allows Salazzle to wear it down much faster. Salazzle uses the satanic Toxic SubTect set, except with STAB, Baneful Bunker is a neat upgrade to deny stuffs like Knock Off, Ceaseless Edge or Headlong Rush/Dragon Ascent from Scarf Lando-T. Magma Storm is neat to further stacking passive damage, though Torch Song probably can be considered, Fire Spin is probably too weak and removes ability to revenge kill, since Salazzle is very fast and can outspeed Iron Valiant among others. Rilla also supports it with Grassy Terrain. Gholdengo provides speed control and also some defensive utility.
The idea I fancied was some kind of VoltTurn offense, and this actually turned out to be much better than I thought. Literally all mons on the team can pivot, and the pressure it can exert is immense. Vaporeon goes with Boomburst here to make sure it can punish Pex for staying in properly. AV from Magnezone can let it take a hit from Heatran in a pinch. Jolteon pressures common Lokix's switch-ins like Toxapex and Great Tusk with the newly found Ice-coverage in Judgment, while Lokix threatens many special walls in return. Judgment Jolteon is strong enough 2HKO Physdef Clodsire, but still needs Tera to 2HKO Ting-Lu, and Ting-Lu is usually Tera Water so you beat it anyway if it Teras, or if not then it's just Volt Switch food. Lokix has some pretty terrific damage output, basically OHKOing most offensive mons with Tera First Impression. HO in theory can't get vortexed by these kinds of VoltTurn teams while preventing Lokix from revenge killing but Court Change means you can just get all those screens instead.
Do I use Tatsugiri just to cope with Walking Wake banned? No, I planned to use it even with Walking Wake in the meta. What it has over Wake is Storm Drain, which combined with Tera Steel just blocking Pex from doing anything to midground it. It can also run Tera Blast last slot to deal with Tera Fairy Water immune mons, though that was kinda a relic of old meta to deal with Walking Wake, but still nice to have to not get hardwalled. I figured Tatsugiri alone would suffice to wallbreak so the rest were just defensive mons supporting it to the fullest, including Sticky Web cause Tatsugiri is pretty slow.
This rain team is bad and rain is less viable now, don't even try to fix this.
What if I use defensive mons, but as offensive mons. Fun fact: If Pex is at full health, it ALWAYS stays in against Ting-Lu even if Pex is SpDef cause 1. Nobody runs offensive Ting-Lu, 2. Defensive Ting-Lu might not even run a Ground move. Band + Precipice Blades just OHKO even full Def Pex. When it fails, it can just Switcheroo the Band instead, which will often catch opposing Ground. Slowbro can cripple Pex with Trick or just eliminate it with Lumina Crash. I considered between Flip Turn and Water Shuriken on Slowbro but it probably needs more testing to know which is better. Delphox has a pretty cool typing, I originally wanted to use some Magician jank but getting Choice items back after Tricking is detrimental. Talonflame was added for Rilla and somewhat for Iron Valiant as well while being able to clear hazards. Rotom-Wash probably doesn't need Defog, maybe Scald is better? Hard to say.
Grouping these 2 together, these were basically created to cteam QT but then QT brought out a different team from the replays so it didn't work + I played terribly due to sleep deprivation.
Short meta thoughts: I really like how STAB meta is right now. There's some wide variety of mons and playstyles you can choose, though still primarily Bulky Offense. The most defining trait is bulky Ground, with almost all teams having Ting-Lu/ Lando-T/ Great Tusk. Besides that I don't think there's anything that's egregiously broken, so it's great that the meta will end with a high note.
The Damp Rock was what I advocated for so I'm happy it went through. Triple Arrows on the other hand feels kind of weird to me cause I never really saw it used much. Its problem is while it has powerful effects, it can only be used well on setup mons with decent bulk, which is pretty much mostly Urshifu-RS. Frail mons like Sneasler prefer CC to ensure the KOs, while defensive mons like Tusk with Triple Arrows don't necessarily have the power, and I'd say Thunderous Kick is better for them.