I see, though, I don't think that's telling the entire story.You misconstrued my point. My point isn't that GF doesn't do balance updates efficiently (which is absolutely an issue), it's that optimization is so prevalent in the meta that something like Flutter Mane is barely enough to cause serious debate in the playerbase. To them, the use of Flutter Mane isn't a bug, but a feature, because the ultimate point of comp isn't having fun with teams you enjoy, but winning through the theoretical best and strongest teams possible.
Competitive Pokemon to most degree shapes the playerbase in same way MOBAs or TCGs do: people play to win, so for obvious reasons, they are going to try to use their best.
This produces "metas" which can and will often have reappearing faces.
Flutter Mane in 72% of the teams isn't exactly different from Tearlaments being everywhere in YGO, or Zeri having near 100% p/b rate in League of Legends, and in all fields you will have both a side of the playerbase which is fine with "just use what's op at a given time", and another who'll be like "zzz same champs all games".
If you have watched the Worlds streams, you definitely would have noticed many of the chatters complain about FlutterMane and Urshifu in every team, in same way they complain of Incineroar or Lando-T or whatever is the fotm pokemon. And so do actual players, however the main difference is that the players have fame and money on the line and are not bothered too much by it since they have to deal with it regardless. I am quite confident most VGC players don't exactly find fun when a meta is "either play X or X's counter", I don't think anyone remotely enjoyed playing CHALK, I doubt anyone enjoyed the omnipresence of Incineroar + Lando-T + potentially 1-2 more intimidates in gen 7, I don't think anyone liked the Zacian-centric meta of last gen 8 VGC completely nuking teambuilding, and if you hear any relevant VGCer in this generation they will complain of how insanely busted Urshifu specifically is without Dynamax to balance it out and how they hate its existance. (as Flutter Mane has counterplay and some depth to its sets, Urshifu doesn't, it does one thing but that thing it does far too well)
TLDR: Pokemon is exhibiting the same scenario regarding centralization of other more developed e-sports, on both casual and professional levels, and it's unlikely to actually change due to GF's reluctancy (is this a word?) to actually do competitive patches or banlists and only doing balance changes with new releases.