Beartic
"Beartic is capable of freezing its own breath and will create pathways across oceans using this technique. Should it get tired while swimming, Beartic will also use its breath to freeze the water it is swimming in so that it can lie down and rest" - Bulbapedia
"The puns in this post are going to be unbearable" - Morkal
"Beartic is capable of freezing its own breath and will create pathways across oceans using this technique. Should it get tired while swimming, Beartic will also use its breath to freeze the water it is swimming in so that it can lie down and rest" - Bulbapedia
"The puns in this post are going to be unbearable" - Morkal
BEARTIC BASE STATS | LEVEL 100 STAT RANGE |
---|---|
HP: 95 | 300 - 394 |
Attack: 130 | 238 - 394 |
Defense: 80 | 148 - 284 |
Sp. Atk: 70 | 130 - 262 |
Sp. Def: 80 | 148 - 284 |
Speed: 50 | 94 - 218 |
Usable Physical Moves
Aqua Jet, Body Press, Body Slam, Brick Break, Close Combat, Crunch, Earthquake, Focus Punch, Heavy Slam, Ice Punch, Icicle Crash, Liquidation, Low Kick, Play Rough, Rock Slide, Shadow Claw, Stone Edge, Superpower, Tera Blast, Trailblaze, X-Scissor
Usable Utility Moves
Bulk Up, Encore, Protect, Rest, Substitute, Swords Dance, Taunt, Yawn
I haven't made a humungous post about a niche mon for quite a while (finals week + work is makin' me feel burnt out), so I decided after some testing it's time to bring a Gen 5 favorite to everyone's attention - Beartic. Now you might be thinking "Oh really, you're going to tell me that with Baxcalibur in OU, Beartic has a place in the tier?" Not only am I going to tell you he has a place in the tier, but I'm also going to tell you about several unique OU niches that no other Pokemon (including Baxcalibur) can replicate thanks to a variety of specialized and powerful traits. So without any more nonsense from my very lacking sense of humor, let's jump into Beartic's qualities!
Disclaimer: Beartic needs specific support (rain, hazard clearing, etc) in order to work - while Beartic is powerful, if you're expecting to just paste him onto a team composition in need of a Physical Ice-type attacker, just run Baxcalibur instead. Beartic is for those who want to handle several specific threats simultaneously that Baxcalibur can't while also being able to fulfill the role of a powerful Physical Ice-type attacker + have additional role compression with weather + movepool options. Please plan your team compositions carefully.
Summarized Advantages of Beartic
This is a small section for those who want to know what Beartic brings to the table without reading the full essay-length post
- Beartic works as a powerhouse Swift Swim user that not only takes advantage of other people's Rain usage (hi Walking Wake) along with working for your own Rain teams as well.
- Beartic is the only non-Water-type Swift Swim user in the game (with the currently unreleased Overqwil/Qwilfish-Hisui being exceptions, but they're not in the game yet), and additionally loses its Fire-type weakness under rain.
- Beartic's combination of power physical Ice STAB coming off of a base 130 Attack, Tera Water + Rain boosted Liquidation pummels a huge portion of OU and exerts tremendous offensive pressure.
- Fantastic coverage options such as Close Combat, Crunch, Play Rough, Stone Edge, or Earthquake mean that Beartic is going to severely dent just about anything that switches in with proper prediction.
- Beartic's unique offensive traits and coverage further allow Beartic to act as a lure, punishing Pokemon that would be able to handle Baxcalibur such as Bulky Volcarona.
- Access to Trailblaze means that Beartic can reliably boost its own Speed outside of Rain while still being able to use Assault Vest.
- Beartic has useful utility movepool options including Swords Dance, Encore, Taunt, Yawn, Substitute + Focus Punch, and Priority Aqua Jet (also boosted by Tera Water + Rain)
- Beartic's Mono-Ice typing means that it does not share a Dragon-type weakness with Baxcalibur and maintains an important resistance to Ice-type moves rather than having a neutrality to them.
While Beartic has many sets it can run, we're going to be talking about one in particular (and by far my favorite) - Assault Vest Swift Swim Trailblaze Attacker.
Waterbeard
(Before and after the Ice Age)
Beartic @ Assault Vest
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Liquidation
- Trailblaze
- Close Combat
Trailblaze + Speed Utility
Before we dive into the nitty gritty of this set; I'd like to share with you the mindset that I commonly utilize while playing with Beartic - First step, switch in Beartic on a Pokemon that it can pressure out such as Clodsire or Ting-Lu - then you have three options that will commonly happen -
Waterbeard
(Before and after the Ice Age)
Beartic @ Assault Vest
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Liquidation
- Trailblaze
- Close Combat
Trailblaze + Speed Utility
Before we dive into the nitty gritty of this set; I'd like to share with you the mindset that I commonly utilize while playing with Beartic - First step, switch in Beartic on a Pokemon that it can pressure out such as Clodsire or Ting-Lu - then you have three options that will commonly happen -
- They're going to switch.
- They're going to use Protect to scout.
- They're going to stay in and attempt to either set up or sacrifice the Pokemon.
In all three situations, you're likely going to click Trailblaze first most often before any other move
Why? Let's look at what Trailblaze does first - Trailblaze boosts Beartic's speed by +1 while also slightly damaging the Pokemon (although Trailblaze can do unexpectedly big damage if the switch-in doesn't resist or is hit super effectively by Grass moves). With 252 speed EVs and a neutral nature, +1 brings Beartic up to 298 speed (equivalent to a base 86 speed Pokemon with 252 EVs and a speed boosting nature) - meaning that it outspeeds any base 98 speed or lower Pokemon that has a neutral speed nature, even if they have a full 252 EVs in speed and a base 98 needs at least 152 EVs with a speed-boosting nature to outspeed +1 Beartic. Additionally, this means that +1 Beartic outspeeds any fully invested base 85-speed or lower Pokemon even if they have 252 Speed EVs with a boosting nature and ties base 86 Speed Pokemon with a speed-boosting nature and full EV investment (such as Timid Glimmora or Timid Rotom-Wash).
What do all these benchmarks mean? It means that Beartic at +1 will always outspeed the following OU Pokemon (without Choice Scarf) - Amoonguss, Armarouge, Azumarill, Breloom, Ceruledge, Clodsire, Corviknight, Dondozo, Dragonite, Garganacl, Gholdengo, Hatterene, Iron Hands, Kingambit, Orthworm, Skeledirge, Slowking, Ting-Lu, Torkoal, and Toxapex. Additionally, at +1, Beartic will outspeed Baxcalibur, Glimmora, Great Tusk, Hydreigon, and Rotom-Wash if they aren't running a speed-boosting nature. This means that you will naturally outspeed most bulky threats in the tier along with some notably fierce offensive threats as well. This might either cause your opponent to double-switch or could potentially even mean they have to sacrifice a Pokemon if you're in the mid-late game.
So besides the speed utility, what else is so important about Trailblaze? Baxcalibur can use Dragon Dance, so why are we even bothering to talk about Beartic? Trailblaze has two specific advantages over Dragon Dance - first is that it is immune to Taunt, and second is that it's a damaging move, meaning that Beartic can run Assault Vest with it, giving Beartic some vital special bulk (we'll get into that later). There's also a third advantage - Trailblaze chip means that Air Balloon/Focus Sash/Multiscale are all broken upon being hit, which can be critical in handling specific threats. and tense situations. It's also worth noting that with Rain and Swift Swim up, Beartic reaches 398 Speed with no boost and 596 speed at +1, allowing it to, without Trailblaze boosts, outspeed every OU Pokemon without Choice Scarf except for +Speed Dragapult.
Offensive Capabilities + Tera Water
Icicle Crash Damage Calculations
252+ Atk Beartic Icicle Crash vs. 252 HP / 172+ Def Amoonguss: 302-356 (69.9 - 82.4%) -- guaranteed 2HKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Breloom: 368-434 (140.9 - 166.2%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 248 HP / 8 Def Clodsire: 458-540 (98.9 - 116.6%) -- 87.5% chance to OHKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 4 Def Cyclizar: 432-510 (125.5 - 148.2%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Dragapult: 390-458 (123 - 144.4%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 4 Def Multiscale Dragonite: 318-374 (98.4 - 115.7%) -- 87.5% chance to OHKO
252+ Atk Beartic Icicle Crash vs. 144 HP / 0 Def Multiscale Dragonite: 320-378 (89.1 - 105.2%) -- 31.3% chance to OHKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 0 Def Garchomp: 640-756 (152.3 - 180%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 4 Def Great Tusk: 242-288 (65.2 - 77.6%) -- guaranteed 2HKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 252+ Def Great Tusk: 182-216 (41.9 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Hydreigon: 336-396 (103.3 - 121.8%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Meowscarada: 408-482 (139.2 - 164.5%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Roaring Moon: 408-480 (116.2 - 136.7%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 4 Def Ting-Lu: 254-300 (49.4 - 58.3%) -- 66.8% chance to 2HKO after Leftovers recovery
Icicle Crash also has a 30% flinch chance, which is nice for some slower Pokemon. While Icicle Crash's power is great for handling some monstrous threats, it doesn't justify Beartic's inclusion on an OU team, so what's next? Liquidation, in addition to boosts that Beartic gets within the spell of Rain. Liquidation is a base 85-power Water-type Physical move with a 20% chance to drop an opponent's Defense stat, this means that Beartic has a chance to muscle through specific threats that would normally be able to weather its attacks. Additionally, Tera Water means that Liquidation gains STAB, in addition to that, Rain boosts Liquidation's power even further. So to demonstrate, I'm going to show you two different types of damage calculations - Tera Water Liquidation outside of rain, and Tera Water Liquidation inside of rain.252+ Atk Beartic Icicle Crash vs. 252 HP / 172+ Def Amoonguss: 302-356 (69.9 - 82.4%) -- guaranteed 2HKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Breloom: 368-434 (140.9 - 166.2%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 248 HP / 8 Def Clodsire: 458-540 (98.9 - 116.6%) -- 87.5% chance to OHKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 4 Def Cyclizar: 432-510 (125.5 - 148.2%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Dragapult: 390-458 (123 - 144.4%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 4 Def Multiscale Dragonite: 318-374 (98.4 - 115.7%) -- 87.5% chance to OHKO
252+ Atk Beartic Icicle Crash vs. 144 HP / 0 Def Multiscale Dragonite: 320-378 (89.1 - 105.2%) -- 31.3% chance to OHKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 0 Def Garchomp: 640-756 (152.3 - 180%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 4 Def Great Tusk: 242-288 (65.2 - 77.6%) -- guaranteed 2HKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 252+ Def Great Tusk: 182-216 (41.9 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Hydreigon: 336-396 (103.3 - 121.8%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Meowscarada: 408-482 (139.2 - 164.5%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 0 HP / 0 Def Roaring Moon: 408-480 (116.2 - 136.7%) -- guaranteed OHKO
252+ Atk Beartic Icicle Crash vs. 252 HP / 4 Def Ting-Lu: 254-300 (49.4 - 58.3%) -- 66.8% chance to 2HKO after Leftovers recovery
Liquidation Damage Calculations (Tera Water, No Rain)
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Armarouge: 306-362 (98.3 - 116.3%) -- 93.8% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 0 Def Ceruledge: 368-434 (103.9 - 122.5%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Cinderace: 390-458 (129.5 - 152.1%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 8 Def Clodsire: 458-540 (98.9 - 116.6%) -- 87.5% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 156+ Def Garganacl: 198-234 (49 - 57.9%) -- 49.2% chance to 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Glimmora: 332-392 (108.1 - 127.6%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Great Tusk: 242-288 (65.2 - 77.6%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 252+ Def Great Tusk: 182-216 (41.9 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 124 Def Iron Moth: 386-456 (128.2 - 151.4%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Iron Treads: 260-308 (80.9 - 95.9%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 0 Def Skeledirge: 306-362 (74.4 - 88%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 4 Def Ting-Lu: 254-300 (49.4 - 58.3%) -- 66.8% chance to 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Volcarona: 434-512 (139.5 - 164.6%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 108 Def Volcarona: 372-440 (99.7 - 117.9%) -- 93.8% chance to OHKO
Liquidation Damage Calculations (Tera Water + Rain)
(Super Effective)
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Armarouge in Rain: 458-542 (147.2 - 174.2%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 0 Def Ceruledge in Rain: 552-650 (155.9 - 183.6%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Cinderace in Rain: 582-686 (193.3 - 227.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 8 Def Clodsire in Rain: 686-810 (148.1 - 174.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 156+ Def Garganacl in Rain: 296-350 (73.2 - 86.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Glimmora in Rain: 498-588 (162.2 - 191.5%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Great Tusk in Rain: 366-432 (98.6 - 116.4%) -- 87.5% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 252+ Def Great Tusk in Rain: 272-324 (62.6 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 124 Def Iron Moth in Rain: 578-684 (192 - 227.2%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Iron Treads in Rain: 390-462 (121.4 - 143.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 0 Def Skeledirge in Rain: 458-542 (111.4 - 131.8%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 4 Def Ting-Lu in Rain: 380-450 (73.9 - 87.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Volcarona in Rain: 650-768 (209 - 246.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 108 Def Volcarona in Rain: 560-660 (150.1 - 176.9%) -- guaranteed OHKO
(Neutral Hits)
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 252+ Def Corviknight in Rain: 160-189 (40.1 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Gholdengo in Rain: 240-283 (76.1 - 89.8%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 252+ Def Gholdengo in Rain: 171-202 (45.2 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 204+ Def Hatterene in Rain: 178-211 (55.9 - 66.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 4 HP / 0 Def Iron Valiant in Rain: 252-297 (86.8 - 102.4%) -- 18.8% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Zoroark-Hisui in Rain: 348-409 (138.6 - 162.9%) -- guaranteed OHKO
With or without Rain, Tera-Water Liquidation tears through a huge portion of the tier, however, within the rain it's an entirely different monster. It's not just this overwhelming pressure under the rain that makes Liquidation so threatening, it's the chance that, at any moment with a 20% Defense drop chance, a solid check or counter to Beartic becomes faint fodder. Ice / Water is a brilliant offensive STAB combination, and thanks to Beartic turning pure Water-type with Tera, it can use both without the pitfalls that come with that typing (sorry Lapras). As if this wasn't enough, Beartic has access to one of the most potent coverage moves in the game - Close Combat. Baxcalibur only has access to Brick Break and Body Press for Fighting-type coverage, meaning that it will most often be relegated to using an alternative coverage move such as Earthquake. While Earthquake is powerful, it lacks several key advantages of Close Combat for a physical Ice-type attacker specifically - let's take a look at Close Combat calculations so we understand why.252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Armarouge: 306-362 (98.3 - 116.3%) -- 93.8% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 0 Def Ceruledge: 368-434 (103.9 - 122.5%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Cinderace: 390-458 (129.5 - 152.1%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 8 Def Clodsire: 458-540 (98.9 - 116.6%) -- 87.5% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 156+ Def Garganacl: 198-234 (49 - 57.9%) -- 49.2% chance to 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Glimmora: 332-392 (108.1 - 127.6%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Great Tusk: 242-288 (65.2 - 77.6%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 252+ Def Great Tusk: 182-216 (41.9 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 124 Def Iron Moth: 386-456 (128.2 - 151.4%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Iron Treads: 260-308 (80.9 - 95.9%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 0 Def Skeledirge: 306-362 (74.4 - 88%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 4 Def Ting-Lu: 254-300 (49.4 - 58.3%) -- 66.8% chance to 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Volcarona: 434-512 (139.5 - 164.6%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 108 Def Volcarona: 372-440 (99.7 - 117.9%) -- 93.8% chance to OHKO
Liquidation Damage Calculations (Tera Water + Rain)
(Super Effective)
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Armarouge in Rain: 458-542 (147.2 - 174.2%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 0 Def Ceruledge in Rain: 552-650 (155.9 - 183.6%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Cinderace in Rain: 582-686 (193.3 - 227.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 8 Def Clodsire in Rain: 686-810 (148.1 - 174.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 156+ Def Garganacl in Rain: 296-350 (73.2 - 86.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Glimmora in Rain: 498-588 (162.2 - 191.5%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 4 Def Great Tusk in Rain: 366-432 (98.6 - 116.4%) -- 87.5% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 252+ Def Great Tusk in Rain: 272-324 (62.6 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 124 Def Iron Moth in Rain: 578-684 (192 - 227.2%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Iron Treads in Rain: 390-462 (121.4 - 143.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 0 Def Skeledirge in Rain: 458-542 (111.4 - 131.8%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 4 Def Ting-Lu in Rain: 380-450 (73.9 - 87.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Volcarona in Rain: 650-768 (209 - 246.9%) -- guaranteed OHKO
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 108 Def Volcarona in Rain: 560-660 (150.1 - 176.9%) -- guaranteed OHKO
(Neutral Hits)
252+ Atk Tera Water Beartic Liquidation vs. 248 HP / 252+ Def Corviknight in Rain: 160-189 (40.1 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Gholdengo in Rain: 240-283 (76.1 - 89.8%) -- guaranteed 2HKO
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 252+ Def Gholdengo in Rain: 171-202 (45.2 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 252 HP / 204+ Def Hatterene in Rain: 178-211 (55.9 - 66.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tera Water Beartic Liquidation vs. 4 HP / 0 Def Iron Valiant in Rain: 252-297 (86.8 - 102.4%) -- 18.8% chance to OHKO
252+ Atk Tera Water Beartic Liquidation vs. 0 HP / 0 Def Zoroark-Hisui in Rain: 348-409 (138.6 - 162.9%) -- guaranteed OHKO
Close Combat Damage Calculations
252+ Atk Beartic Close Combat vs. 0 HP / 4 Def Baxcalibur: 306-362 (82.4 - 97.5%) -- guaranteed 2HKO
252+ Atk Beartic Close Combat vs. 252 HP / 4 Def Cyclizar: 406-478 (118 - 138.9%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 252 HP / 156+ Def Garganacl: 184-218 (45.5 - 53.9%) -- 2% chance to 2HKO after Leftovers recovery
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Greninja: 398-470 (139.6 - 164.9%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Hydreigon: 314-370 (96.6 - 113.8%) -- 75% chance to OHKO
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Iron Treads: 246-290 (76.6 - 90.3%) -- guaranteed 2HKO
252+ Atk Beartic Close Combat vs. 236 HP / 0 Def Kingambit: 492-580 (123 - 145%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Meowscarada: 384-454 (131 - 154.9%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 252 HP / 4+ Def Orthworm: 190-224 (55.2 - 65.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Roaring Moon: 382-450 (108.8 - 128.2%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 252 HP / 4 Def Ting-Lu: 238-280 (46.3 - 54.4%) -- 6.6% chance to 2HKO after Leftovers recovery
Close Combat not only allows for Beartic to hit Dark, Ice, Steel, Rock, and Normal Types super effectively but bypasses the most annoying aspect of Earthquake - Flying-type + Levitate immunity, in addition to bypassing Earthquake's Grass-type resistance. Close Combat's base power of 120 is higher than Earthquake's 100 base power as well, providing more firepower for a coverage move.
Defensive Capabilities
So now you're thinking, alright, it can hit like a truck with or without rain, but what about taking hits? You've probably heard some serious woes about Beartic's defensive profile, however, an important fact to keep in mind is that Beartic's defenses are a respectable 95/80/80. Additionally, with Assault Vest, Beartic can live some surprisingly strong special hits, including super effective ones - let's take a look at defensive calculations for both Ice-type Beartic and Terastallized Water-type Beartic. The Tera-Water calculations will focus more on moves that Beartic would not have enjoyed taking while an Ice-type and will not have duplicates of neutral damage calculations.252+ Atk Beartic Close Combat vs. 0 HP / 4 Def Baxcalibur: 306-362 (82.4 - 97.5%) -- guaranteed 2HKO
252+ Atk Beartic Close Combat vs. 252 HP / 4 Def Cyclizar: 406-478 (118 - 138.9%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 252 HP / 156+ Def Garganacl: 184-218 (45.5 - 53.9%) -- 2% chance to 2HKO after Leftovers recovery
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Greninja: 398-470 (139.6 - 164.9%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Hydreigon: 314-370 (96.6 - 113.8%) -- 75% chance to OHKO
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Iron Treads: 246-290 (76.6 - 90.3%) -- guaranteed 2HKO
252+ Atk Beartic Close Combat vs. 236 HP / 0 Def Kingambit: 492-580 (123 - 145%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Meowscarada: 384-454 (131 - 154.9%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 252 HP / 4+ Def Orthworm: 190-224 (55.2 - 65.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Beartic Close Combat vs. 0 HP / 0 Def Roaring Moon: 382-450 (108.8 - 128.2%) -- guaranteed OHKO
252+ Atk Beartic Close Combat vs. 252 HP / 4 Def Ting-Lu: 238-280 (46.3 - 54.4%) -- 6.6% chance to 2HKO after Leftovers recovery
Close Combat not only allows for Beartic to hit Dark, Ice, Steel, Rock, and Normal Types super effectively but bypasses the most annoying aspect of Earthquake - Flying-type + Levitate immunity, in addition to bypassing Earthquake's Grass-type resistance. Close Combat's base power of 120 is higher than Earthquake's 100 base power as well, providing more firepower for a coverage move.
Defensive Capabilities
Defensive Ice Calculations
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 4 SpD Assault Vest Beartic: 67-81 (20.2 - 24.4%) -- 100% chance to 4HKO
252+ SpA Armarouge Expanding Force vs. 0 HP / 4 SpD Assault Vest Beartic: 112-133 (33.8 - 40.1%) -- guaranteed 3HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 0 HP / 4 SpD Assault Vest Beartic: 211-250 (63.7 - 75.5%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Flamethrower vs. 0 HP / 4 SpD Assault Vest Beartic: 196-232 (59.2 - 70%) -- guaranteed 2HKO
252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Assault Vest Beartic: 108-127 (32.6 - 38.3%) -- guaranteed 3HKO
252 SpA Glimmora Power Gem vs. 0 HP / 4 SpD Assault Vest Beartic: 210-248 (63.4 - 74.9%) -- guaranteed 2HKO
252 SpA Glimmora Sludge Wave vs. 0 HP / 4 SpD Assault Vest Beartic: 126-148 (38 - 44.7%) -- 59% chance to 2HKO
252 SpA Choice Specs Greninja Hydro Pump vs. 0 HP / 4 SpD Assault Vest Beartic: 184-217 (55.5 - 65.5%) -- guaranteed 2HKO
252 SpA Choice Specs Protean Greninja Grass Knot (120 BP) vs. 0 HP / 4 SpD Assault Vest Beartic: 201-237 (60.7 - 71.6%) -- guaranteed 2HKO
0 SpA Hatterene Mystical Fire vs. 0 HP / 4 SpD Assault Vest Beartic: 112-134 (33.8 - 40.4%) -- guaranteed 3HKO
252 SpA Hydreigon Dark Pulse vs. 0 HP / 4 SpD Assault Vest Beartic: 102-121 (30.8 - 36.5%) -- 64.7% chance to 3HKO
132 SpA Iron Moth Fiery Dance vs. 0 HP / 4 SpD Assault Vest Beartic: 204-242 (61.6 - 73.1%) -- guaranteed 2HKO
252 SpA Iron Moth Sludge Wave vs. 0 HP / 4 SpD Assault Vest Beartic: 132-156 (39.8 - 47.1%) -- guaranteed 3HKO
252 SpA Iron Valiant Moonblast vs. 0 HP / 4 SpD Assault Vest Beartic: 118-139 (35.6 - 41.9%) -- guaranteed 3HKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Assault Vest Beartic: 100-118 (30.2 - 35.6%) -- 32.5% chance to 3HKO
8 SpA Skeledirge Torch Song vs. 0 HP / 4 SpD Assault Vest Beartic: 152-180 (45.9 - 54.3%) -- 47.3% chance to 2HKO
0 SpA Slowking Future Sight vs. 0 HP / 4 SpD Assault Vest Beartic: 103-123 (31.1 - 37.1%) -- 77.8% chance to 3HKO
8 SpA Torkoal Lava Plume vs. 0 HP / 4 SpD Assault Vest Beartic in Sun: 186-218 (56.1 - 65.8%) -- guaranteed 2HKO
252 SpA Volcarona Bug Buzz vs. 0 HP / 4 SpD Assault Vest Beartic: 121-144 (36.5 - 43.5%) -- guaranteed 3HKO
252 SpA Volcarona Flamethrower vs. 0 HP / 4 SpD Assault Vest Beartic: 242-288 (73.1 - 87%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Draco Meteor vs. 0 HP / 4 SpD Assault Vest Beartic: 246-291 (74.3 - 87.9%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Flamethrower vs. 0 HP / 4 SpD Assault Vest Beartic: 228-270 (68.8 - 81.5%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 4 SpD Assault Vest Beartic: 153-180 (46.2 - 54.3%) -- 53.1% chance to 2HKO
252 SpA Choice Specs Zoroark-Hisui Shadow Ball vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 153-181 (46.2 - 54.6%) -- 61.3% chance to 2HKO
252 SpA Choice Specs Zoroark-Hisui Flamethrower vs. 0 HP / 4 SpD Assault Vest Beartic: 230-272 (69.4 - 82.1%) -- guaranteed 2HKO
Defensive Water Calculations
252+ SpA Armarouge Armor Cannon vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 84-99 (25.3 - 29.9%) -- 54% chance to 3HKO
252 SpA Choice Specs Dragapult Flamethrower vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 49-58 (14.8 - 17.5%) -- possible 5HKO
252 SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 80-94 (24.1 - 28.3%) -- 7.1% chance to 3HKO
252 SpA Gholdengo Focus Blast vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 107-126 (32.3 - 38%) -- guaranteed 3HKO
252 SpA Glimmora Power Gem vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 105-124 (31.7 - 37.4%) -- guaranteed 3HKO
252 SpA Choice Specs Greninja Hydro Pump vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 92-108 (27.7 - 32.6%) -- guaranteed 3HKO
0 SpA Hatterene Mystical Fire vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 28-33 (8.4 - 9.9%) -- possibly the worst move ever
132 SpA Iron Moth Fiery Dance vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 51-60 (15.4 - 18.1%) -- possible 6HKO
132 SpA Iron Moth Energy Ball vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 154-182 (46.5 - 54.9%) -- 62.1% chance to 2HKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 50-59 (15.1 - 17.8%) -- possible 6HKO
8 SpA Skeledirge Torch Song vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 38-45 (11.4 - 13.5%) -- possible 8HKO
+2 8 SpA Skeledirge Torch Song vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 75-89 (22.6 - 26.8%) -- 35.2% chance to 4HKO
8 SpA Torkoal Lava Plume vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic in Sun: 46-54 (13.8 - 16.3%) -- possible 7HKO
252 SpA Volcarona Flamethrower vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 60-72 (18.1 - 21.7%) -- possible 5HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 76-90 (22.9 - 27.1%) -- 49.9% chance to 4HKO
244 SpA Choice Specs Walking Wake Flamethrower vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 57-67 (17.2 - 20.2%) -- possible 5HKO
252 SpA Choice Specs Zoroark-Hisui Flamethrower vs. 0 HP / 4 SpD Assault Vest Tera Water Beartic: 57-68 (17.2 - 20.5%) -- possible 5HKO
Potential Partners
Pelipper
Pelipper goes without saying - sets rain, and is physically tanky with access to Roost for recovery + STAB Hydro Pump and STAB 100% accurate Hurricane. Rain will activate Swift Swim, and it's also nice that Beartic's pre-tera Ice typing pairs well with Pelipper's Water/Flying typing (Great Tusk, anyone?)
Hatterene
Physically bulky and packed with useful utility moves + the ability Magic Bounce to reflect hazards and status, Hatterene is a fantastic switch-in for many Pokemon that could potentially give Beartic trouble. Is something Scarf'd annoying you? Give em' the old nuzzleduzzle or chip their threats with Mystical Fire or Dazzling Gleam.
Zoroark-Hisui
Zoroark being part Ghost-type and having the Illusion ability means that it can lure powerful Fighting-type attacks from Pokemon such as Great Tusk or Iron Valiant and take them out of commission with powerful STAB attacks, as Zoroark takes approximately 0% damage from any Fighting-type moves (make sure that Beartic is placed last in your part if you're planning to do this strategy). H-Zoroark is my favorite Pokemon to pair with Beartic.
Conclusion
Beartic isn't a miracle worker, it needs team support to properly operate - however, if you can get it going, Beartic's unique qualities will slam huge holes into your opponent's team cores. Ice/Water STAB with Fighting coverage as an offensive combination is unfamiliar territory for many OU teams to handle reliably when compressed into a single slot, and that is where Beartic's scariest moments come shining through.
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