Gonna talk about each mon on the radar before Finch says “sources indicate that Big Chungus is on the tiering radar”
This is gonna be from most broken to least broken. (Besides Garg who I covered already)
: 252 SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. 248 HP / 252+ SpD Toxapex in Sun: 245-289 (80.8 - 95.3%) -- 50% chance to OHKO after Stealth Rock
: Something that requires 2-3 mons to take it down is not healthy. You need to dedicate two slots. A fast wisp user, and Dozo to be safe in front of it. Worsened by the fact it can switch into U-Turns and weak hits to boost up Rage Fist early game is nuts. You either have to run stall or offense. Otherwise you are automatically at a big disadvantage vs this thing. TL;DR, Get rid of that monkey!
: While some argue Shed Tail is broken, Orthworm is not anywhere close to baffling as Cyclizar. With Torn-T speed tier, Regen, and spew of resistances + an immunity, it has more than enough opportunities to get up a Shed Tail. The difference between an offensive threat and an offensive threat given a free switch with a Substitute breaks them. Something like Espathra or Dnite goes from strong but manageable to win buttons. Its not just exclusive to HO either, on BO builds it can bring in something like Band Pao in for free without needing to double switch or anything. Orthworm with Shed Tail is balanced by having slow speed. Cyclizar especially with a scarf can get one off easily. I’m definitely advocating for a suspect.
: Pao has the same problem as Ape, requiring 2-3 checks to it on a team which can flop if it is SD. My theory was that Tera Dark was pushing it over the edge, but since that isn’t the reality we live in, Pao needs to be suspected. Band Tera Dark Crunch alone 2HKOs nearly the entire tier with rocks up. With Tera Dark removing its rock weakness. Its not even easy to rkill either, it outspeeds everything unboosted besides Pult who fears Ice Shard/Sucker. Any scarfer or rkiller looking to rkill Pao has to resist both Shard and Sucker. Even Scizor can fall to Sucker after enough chip. I was hesitant about banning it, but playing with Band variants has convinced me enough.
: Espathra is mostly due to Cyclizar. While I think it is ridiculous rn, it would be smarter to look at Cyclizar first before touching the ostrich. Without Shed Tail, Espathra’s setup opportunities get cut by half. If Tera breaks it too much even with Shed Tail out of the equation, then we should suspect Espathra.
: Cheese stick man. I think the support for suspecting it will dwindle down once we get rid of the biggest problems. With them gone I believe it will be easier to run Boots spam or other options to handle it. Ghold basically makes this metagame into Gen 5 NU with how it brings the hazard game into 50/50s. However Boots, Tusk, and also the addition of Cinderace in the metagame keeps hazards in check. We should treat Ghold like ADV Ttar. Just like how in Gen 3 you had to account for Sand + Spikes. In this gen you have to account for Spikes minus Sand (F in the chat for Drill).
: After weeks of dealing with this thing, I don’t think it is close to broken. Its checks are easily to slot onto a team and I have not ran into issues with halting a sweep from it. Can be stopped with burns, RH chip, Dozo, Valiant can take an E-Speed and kill it, Ting-Lu can Whirlwind it out, etc. It also runs into a 4MSS. It wants Roost to set up vs fatmons, it wants Fire Punch to hit Balloon Dengo and Corv, it wants Ice Spinner to 1v1 BU Tusks and do enough dmg to Chomp + Ting-Lu. The meta has reacted surprisingly well with Dnite, even when Tera is into consideration.